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 Clustering


Adjusting for Chance Clustering Comparison Measures

arXiv.org Machine Learning

Adjusted for chance measures are widely used to compare partitions/clusterings of the same data set. In particular, the Adjusted Rand Index (ARI) based on pair-counting, and the Adjusted Mutual Information (AMI) based on Shannon information theory are very popular in the clustering community. Nonetheless it is an open problem as to what are the best application scenarios for each measure and guidelines in the literature for their usage are sparse, with the result that users often resort to using both. Generalized Information Theoretic (IT) measures based on the Tsallis entropy have been shown to link pair-counting and Shannon IT measures. In this paper, we aim to bridge the gap between adjustment of measures based on pair-counting and measures based on information theory. We solve the key technical challenge of analytically computing the expected value and variance of generalized IT measures. This allows us to propose adjustments of generalized IT measures, which reduce to well known adjusted clustering comparison measures as special cases. Using the theory of generalized IT measures, we are able to propose the following guidelines for using ARI and AMI as external validation indices: ARI should be used when the reference clustering has large equal sized clusters; AMI should be used when the reference clustering is unbalanced and there exist small clusters.


Clustering is Efficient for Approximate Maximum Inner Product Search

arXiv.org Machine Learning

Efficient Maximum Inner Product Search (MIPS) is an important task that has a wide applicability in recommendation systems and classification with a large number of classes. Solutions based on locality-sensitive hashing (LSH) as well as tree-based solutions have been investigated in the recent literature, to perform approximate MIPS in sublinear time. In this paper, we compare these to another extremely simple approach for solving approximate MIPS, based on variants of the k-means clustering algorithm. Specifically, we propose to train a spherical k-means, after having reduced the MIPS problem to a Maximum Cosine Similarity Search (MCSS). Experiments on two standard recommendation system benchmarks as well as on large vocabulary word embeddings, show that this simple approach yields much higher speedups, for the same retrieval precision, than current state-of-the-art hashing-based and tree-based methods. This simple method also yields more robust retrievals when the query is corrupted by noise.


A Short Survey on Data Clustering Algorithms

arXiv.org Machine Learning

With rapidly increasing data, clustering algorithms are important tools for data analytics in modern research. They have been successfully applied to a wide range of domains; for instance, bioinformatics, speech recognition, and financial analysis. Formally speaking, given a set of data instances, a clustering algorithm is expected to divide the set of data instances into the subsets which maximize the intra-subset similarity and inter-subset dissimilarity, where a similarity measure is defined beforehand. In this work, the state-of-the-arts clustering algorithms are reviewed from design concept to methodology; Different clustering paradigms are discussed. Advanced clustering algorithms are also discussed. After that, the existing clustering evaluation metrics are reviewed. A summary with future insights is provided at the end.


Maximum Likelihood Estimation for Single Linkage Hierarchical Clustering

arXiv.org Machine Learning

We derive a statistical model for estimation of a dendrogram from single linkage hierarchical clustering (SLHC) that takes account of uncertainty through noise or corruption in the measurements of separation of data. Our focus is on just the estimation of the hierarchy of partitions afforded by the dendrogram, rather than the heights in the latter. The concept of estimating this "dendrogram structure'' is introduced, and an approximate maximum likelihood estimator (MLE) for the dendrogram structure is described. These ideas are illustrated by a simple Monte Carlo simulation that, at least for small data sets, suggests the method outperforms SLHC in the presence of noise.


Tree-Guided MCMC Inference for Normalized Random Measure Mixture Models

arXiv.org Machine Learning

Normalized random measures (NRMs) provide a broad class of discrete random measures that are often used as priors for Bayesian nonparametric models. Dirichlet process is a well-known example of NRMs. Most of posterior inference methods for NRM mixture models rely on MCMC methods since they are easy to implement and their convergence is well studied. However, MCMC often suffers from slow convergence when the acceptance rate is low. Tree-based inference is an alternative deterministic posterior inference method, where Bayesian hierarchical clustering (BHC) or incremental Bayesian hierarchical clustering (IBHC) have been developed for DP or NRM mixture (NRMM) models, respectively. Although IBHC is a promising method for posterior inference for NRMM models due to its efficiency and applicability to online inference, its convergence is not guaranteed since it uses heuristics that simply selects the best solution after multiple trials are made. In this paper, we present a hybrid inference algorithm for NRMM models, which combines the merits of both MCMC and IBHC. Trees built by IBHC outlines partitions of data, which guides Metropolis-Hastings procedure to employ appropriate proposals. Inheriting the nature of MCMC, our tree-guided MCMC (tgMCMC) is guaranteed to converge, and enjoys the fast convergence thanks to the effective proposals guided by trees. Experiments on both synthetic and real-world datasets demonstrate the benefit of our method.


Fast clustering for scalable statistical analysis on structured images

arXiv.org Machine Learning

The use of brain images as markers for diseases or behavioral differences is challenged by the small effects size and the ensuing lack of power, an issue that has incited researchers to rely more systematically on large cohorts. Coupled with resolution increases, this leads to very large datasets. A striking example in the case of brain imaging is that of the Human Connectome Project: 20 Terabytes of data and growing. The resulting data deluge poses severe challenges regarding the tractability of some processing steps (discriminant analysis, multivariate models) due to the memory demands posed by these data. In this work, we revisit dimension reduction approaches, such as random projections, with the aim of replacing costly function evaluations by cheaper ones while decreasing the memory requirements. Specifically, we investigate the use of alternate schemes, based on fast clustering, that are well suited for signals exhibiting a strong spatial structure, such as anatomical and functional brain images. Our contribution is twofold: i) we propose a linear-time clustering scheme that bypasses the percolation issues inherent in these algorithms and thus provides compressions nearly as good as traditional quadratic-complexity variance-minimizing clustering schemes, ii) we show that cluster-based compression can have the virtuous effect of removing high-frequency noise, actually improving subsequent estimations steps. As a consequence, the proposed approach yields very accurate models on several large-scale problems yet with impressive gains in computational efficiency, making it possible to analyze large datasets.


Co-Clustering Network-Constrained Trajectory Data

arXiv.org Machine Learning

Recently, clustering moving object trajectories kept gaining interest from both the data mining and machine learning communities. This problem, however, was studied mainly and extensively in the setting where moving objects can move freely on the euclidean space. In this paper, we study the problem of clustering trajectories of vehicles whose movement is restricted by the underlying road network. We model relations between these trajectories and road segments as a bipartite graph and we try to cluster its vertices. We demonstrate our approaches on synthetic data and show how it could be useful in inferring knowledge about the flow dynamics and the behavior of the drivers using the road network.


Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction

AAAI Conferences

Videogame avatars provide an expressive avenue for players to represent themselves virtually. Research has shown that these avatars, while virtual, can reveal aspects of players' identities, along with physical, social, and cultural values of the real-world. In this paper, we present an approach for modeling player values through their avatars using artificial intelligence (AI) clustering techniques. In a study with 191 participants who created avatars using our system, we provide a thorough comparison of the techniques across numerical, textual, and visual data. Our findings showed that these data structures can effectively reveal players' values and preferences, such as conforming to stereotypes of character roles using statistical attributes, modeling nuances in text descriptions of avatars, and identifying "best-example" (prototypical) avatar appearances that players can be quantitatively shown to conform to. Our findings suggest that AI clustering approaches can be used to model players to yield insight into implicitly held values in a data-driven manner through virtual avatars.


Bayesian Clustering of Player Styles for Multiplayer Games

AAAI Conferences

Clustering is an essential game analysis tool for understanding There are many clustering procedures that could be used player strengths and preferences. For example, clustering to group players based upon their play styles, with k-means techniques have been used to identify player preferences clustering being the most common method. Our use of for using vehicles over direct combat (Drachen et al. 2012), a model-based semi-parametric Bayesian clustering procedure for taking time to solve puzzles over running through content has two important advantages. First, the number of (Drachen, Canossa, and Yannakakis 2009), for understanding clusters (unique player styles) does not have to be prespecified.


Large-Scale Cross-Game Player Behavior Analysis on Steam

AAAI Conferences

Behavioral game analytics has predominantly been confined to work on single games, which means that the cross-game applicability of current knowledge remains largely unknown. Here four experiments are presented focusing on the relationship between game ownership, time invested in playing games, and the players themselves, across more than 3000 games distributed by the Steam platform and over 6 million players, covering a total playtime of over 5 billion hours. Experiments are targeted at uncovering high-level patterns in the behavior of players focusing on playtime, using frequent itemset mining on game ownership, cluster analysis to develop playtime-dependent player profiles, correlation between user game rankings and, review scores, playtime and game ownership, as well as cluster analysis on Steam games. Within the context of playtime, the analyses presented provide unique insights into the behavior of game players as they occur across games, for example in how players distribute their time across games.