Performance Analysis
Query-time Entity Resolution
Entity resolution is the problem of reconciling database references corresponding to the same real-world entities. Given the abundance of publicly available databases that have unresolved entities, we motivate the problem of query-time entity resolution quick and accurate resolution for answering queries over such unclean databases at query-time. Since collective entity resolution approaches --- where related references are resolved jointly --- have been shown to be more accurate than independent attribute-based resolution for off-line entity resolution, we focus on developing new algorithms for collective resolution for answering entity resolution queries at query-time. For this purpose, we first formally show that, for collective resolution, precision and recall for individual entities follow a geometric progression as neighbors at increasing distances are considered. Unfolding this progression leads naturally to a two stage expand and resolve query processing strategy. In this strategy, we first extract the related records for a query using two novel expansion operators, and then resolve the extracted records collectively. We then show how the same strategy can be adapted for query-time entity resolution by identifying and resolving only those database references that are the most helpful for processing the query. We validate our approach on two large real-world publication databases where we show the usefulness of collective resolution and at the same time demonstrate the need for adaptive strategies for query processing. We then show how the same queries can be answered in real-time using our adaptive approach while preserving the gains of collective resolution. In addition to experiments on real datasets, we use synthetically generated data to empirically demonstrate the validity of the performance trends predicted by our analysis of collective entity resolution over a wide range of structural characteristics in the data.
Structural Similarity and Distance in Learning
Wang, Joseph, Saligrama, Venkatesh, Castaรฑรณn, David A.
We propose a novel method of introducing structure into existing machine learning techniques by developing structure-based similarity and distance measures. To learn structural information, low-dimensional structure of the data is captured by solving a non-linear, low-rank representation problem. We show that this low-rank representation can be kernelized, has a closed-form solution, allows for separation of independent manifolds, and is robust to noise. From this representation, similarity between observations based on non-linear structure is computed and can be incorporated into existing feature transformations, dimensionality reduction techniques, and machine learning methods. Experimental results on both synthetic and real data sets show performance improvements for clustering, and anomaly detection through the use of structural similarity.
Learning Probabilistic Behavior Models in Real-Time Strategy Games
Dereszynski, Ethan (Oregon State University) | Hostetler, Jesse (Oregon State University) | Fern, Alan (Oregon State University) | Dietterich, Tom (Oregon State University) | Hoang, Thao-Trang (Oregon State University) | Udarbe, Mark (Oregon State University)
We study the problem of learning probabilistic models of high-level strategic behavior in the real-time strategy (RTS) game StarCraft. The models are automatically learned from sets of game logs and aim to capture the common strategic states and decision points that arise in those games. Unlike most work on behavior/strategy learning and prediction in RTS games, our data-centric approach is not biased by or limited to any set of preconceived strategic concepts. Further, since our behavior model is based on the well-developed and generic paradigm of hidden Markov models, it supports a variety of uses for the design of AI players and human assistants. For example, the learned models can be used to make probabilistic predictions of a player's future actions based on observations, to simulate possible future trajectories of a player, or to identify uncharacteristic or novel strategies in a game database. In addition, the learned qualitative structure of the model can be analyzed by humans in order to categorize common strategic elements. We demonstrate our approach by learning models from 331 expert-level games and provide both a qualitative and quantitative assessment of the learned model's utility.
A Discrete Event Calculus Implementation of the OCC Theory of Emotion
Sarlej, Margaret Krystyna (University of New South Wales) | Ryan, Malcolm (University of New South Wales)
Characters are a critical part of storytelling and emotion is a vital part of character. Readers generally credit characters with human emotions, and it is these emotions which bring meaning to stories. To computationally construct interesting and meaningful stories we need a model of emotion which allows us to predict charactersโ reactions to events in the world. There are many different psychological theories of emotion; the most popular to date for computational applications is the OCC theory. This paper describes a Discrete Event Calculus implementation of the OCC Theory of Emotion. To evaluate our system, we apply it to a selection of Aesopโs fables, and compare the output to the emotions readers expect in the same situations based on a survey.
Learning Sentence-internal Temporal Relations
In this paper we propose a data intensive approach for inferring sentence-internal temporal relations. Temporal inference is relevant for practical NLP applications which either extract or synthesize temporal information (e.g., summarisation, question answering). Our method bypasses the need for manual coding by exploiting the presence of markers like after", which overtly signal a temporal relation. We first show that models trained on main and subordinate clauses connected with a temporal marker achieve good performance on a pseudo-disambiguation task simulating temporal inference (during testing the temporal marker is treated as unseen and the models must select the right marker from a set of possible candidates). Secondly, we assess whether the proposed approach holds promise for the semi-automatic creation of temporal annotations. Specifically, we use a model trained on noisy and approximate data (i.e., main and subordinate clauses) to predict intra-sentential relations present in TimeBank, a corpus annotated rich temporal information. Our experiments compare and contrast several probabilistic models differing in their feature space, linguistic assumptions and data requirements. We evaluate performance against gold standard corpora and also against human subjects.
Two Projection Pursuit Algorithms for Machine Learning under Non-Stationarity
This thesis derives, tests and applies two linear projection algorithms for machine learning under non-stationarity. The first finds a direction in a linear space upon which a data set is maximally non-stationary. The second aims to robustify two-way classification against non-stationarity. The algorithm is tested on a key application scenario, namely Brain Computer Interfacing.
Learning Discriminative Metrics via Generative Models and Kernel Learning
Shi, Yuan, Noh, Yung-Kyun, Sha, Fei, Lee, Daniel D.
Metrics specifying distances between data points can be learned in a discriminative manner or from generative models. In this paper, we show how to unify generative and discriminative learning of metrics via a kernel learning framework. Specifically, we learn local metrics optimized from parametric generative models. These are then used as base kernels to construct a global kernel that minimizes a discriminative training criterion. We consider both linear and nonlinear combinations of local metric kernels. Our empirical results show that these combinations significantly improve performance on classification tasks. The proposed learning algorithm is also very efficient, achieving order of magnitude speedup in training time compared to previous discriminative baseline methods.
Data-driven calibration of linear estimators with minimal penalties
This paper tackles the problem of selecting among several linear estimators in non-parametric regression; this includes model selection for linear regression, the choice of a regularization parameter in kernel ridge regression, spline smoothing or locally weighted regression, and the choice of a kernel in multiple kernel learning. We propose a new algorithm which first estimates consistently the variance of the noise, based upon the concept of minimal penalty, which was previously introduced in the context of model selection. Then, plugging our variance estimate in Mallows' $C_L$ penalty is proved to lead to an algorithm satisfying an oracle inequality. Simulation experiments with kernel ridge regression and multiple kernel learning show that the proposed algorithm often improves significantly existing calibration procedures such as generalized cross-validation.
Robust Kernel Density Estimation
Kim, JooSeuk, Scott, Clayton D.
We propose a method for nonparametric density estimation that exhibits robustness to contamination of the training sample. This method achieves robustness by combining a traditional kernel density estimator (KDE) with ideas from classical $M$-estimation. We interpret the KDE based on a radial, positive semi-definite kernel as a sample mean in the associated reproducing kernel Hilbert space. Since the sample mean is sensitive to outliers, we estimate it robustly via $M$-estimation, yielding a robust kernel density estimator (RKDE). An RKDE can be computed efficiently via a kernelized iteratively re-weighted least squares (IRWLS) algorithm. Necessary and sufficient conditions are given for kernelized IRWLS to converge to the global minimizer of the $M$-estimator objective function. The robustness of the RKDE is demonstrated with a representer theorem, the influence function, and experimental results for density estimation and anomaly detection.
Dimension Reduction Using Rule Ensemble Machine Learning Methods: A Numerical Study of Three Ensemble Methods
DeMasi, Orianna, Meza, Juan, Bailey, David H.
Ensemble methods for supervised machine learning have become popular due to their ability to accurately predict class labels with groups of simple, lightweight "base learners." While ensembles offer computationally efficient models that have good predictive capability they tend to be large and offer little insight into the patterns or structure in a dataset. We consider an ensemble technique that returns a model of ranked rules. The model accurately predicts class labels and has the advantage of indicating which parameter constraints are most useful for predicting those labels. An example of the rule ensemble method successfully ranking rules and selecting attributes is given with a dataset containing images of potential supernovas where the number of necessary features is reduced from 39 to 21. We also compare the rule ensemble method on a set of multi-class problems with boosting and bagging, which are two well known ensemble techniques that use decision trees as base learners, but do not have a rule ranking scheme.