Goto

Collaborating Authors

 Deep Learning


An Efficient GNNs-to-KANs Distillation via Self-Attention Dynamic Sampling with Potential for Consumer Electronics Edge Deployment

arXiv.org Artificial Intelligence

Knowledge distillation (KD) is crucial for deploying deep learning models in resource-constrained edge environments, particularly within the consumer electronics sector, including smart home devices, wearable technology, and mobile terminals. These applications place higher demands on model compression and inference speed, necessitating the transfer of knowledge from Graph Neural Networks (GNNs) to more efficient Multi-Layer Perceptron (MLP) models. However, due to their fixed activation functions and fully connected architecture, MLPs face challenges in rapidly capturing the complex neighborhood dependencies learned by GNNs, thereby limiting their performance in edge environments. To address these limitations, this paper introduces an innovative from GNNs to Kolmogorov-Arnold Networks (KANs) knowledge distillation framework-Self Attention Dynamic Sampling Distillation (SA-DSD). This study improved Fourier KAN (FR-KAN) and replaced MLP with the improved FR-KAN+ as the student model. Through the incorporation of learnable frequency bases and phase-shift mechanisms, along with algorithmic optimization, FR-KAN significantly improves its nonlinear fitting capability while effectively reducing computational complexity. Building on this, a margin-level sampling probability matrix, based on teacher-student prediction consistency, is constructed, and an adaptive weighted loss mechanism is designed to mitigate performance degradation in the student model due to the lack of explicit neighborhood aggregation. Extensive experiments conducted on six real-world datasets demonstrate that SA-DSD achieves performance improvements of 3.05%-3.62% over three GNN teacher models and 15.61% over the FR-KAN+ model. Moreover, when compared with key benchmark models, SA-DSD achieves a 16.96x reduction in parameter count and a 55.75% decrease in inference time.


Social World Models

arXiv.org Artificial Intelligence

Humans intuitively navigate social interactions by simulating unspoken dynamics and reasoning about others' perspectives, even with limited information. In contrast, AI systems struggle to automatically structure and reason about these implicit social contexts. In this paper, we introduce a novel structured social world representation formalism (S3AP), designed to help AI systems reason more effectively about social dynamics. Following a POMDP-driven design, S3AP represents social interactions as structured tuples, such as state, observation, agent actions, and mental states, which can be automatically induced from free-form narratives or other inputs. We first show S3AP can help LLMs better understand social narratives across 5 social reasoning tasks (e.g., +51% improvement on FANToM's theory-of-mind reasoning with OpenAI's o1), reaching new state-of-the-art (SOTA) performance. We then induce social world models from these structured representations, demonstrating their ability to predict future social dynamics and improve agent decision-making, yielding up to +18% improvement on the SOTOPIA social interaction benchmark. Our findings highlight the promise of S3AP as a powerful, general-purpose representation for social world states, enabling the development of more socially-aware systems that better navigate social interactions.


Text-to-Layout: A Generative Workflow for Drafting Architectural Floor Plans Using LLMs

arXiv.org Artificial Intelligence

This paper presents the development of an AI-powered workflow that uses Large Language Models (LLMs) to assist in drafting schematic architectural floor plans from natural language prompts. The proposed system interprets textual input to automatically generate layout options including walls, doors, windows, and furniture arrangements. It combines prompt engineering, a furniture placement refinement algorithm, and Python scripting to produce spatially coherent draft plans compatible with design tools such as Autodesk Revit. A case study of a mid-sized residential layout demonstrates the approach's ability to generate functional and structured outputs with minimal manual effort. The workflow is designed for transparent replication, with all key prompt specifications documented to enable independent implementation by other researchers. In addition, the generated models preserve the full range of Revit-native parametric attributes required for direct integration into professional BIM processes.


MobiAgent: A Systematic Framework for Customizable Mobile Agents

arXiv.org Artificial Intelligence

With the rapid advancement of Vision-Language Models (VLMs), GUI-based mobile agents have emerged as a key development direction for intelligent mobile systems. However, existing agent models continue to face significant challenges in real-world task execution, particularly in terms of accuracy and efficiency. To address these limitations, we propose MobiAgent, a comprehensive mobile agent system comprising three core components: the MobiMind-series agent models, the AgentRR acceleration framework, and the MobiFlow benchmarking suite. Furthermore, recognizing that the capabilities of current mobile agents are still limited by the availability of high-quality data, we have developed an AI-assisted agile data collection pipeline that significantly reduces the cost of manual annotation. Compared to both general-purpose LLMs and specialized GUI agent models, MobiAgent achieves state-of-the-art performance in real-world mobile scenarios.


VideoRewardBench: Comprehensive Evaluation of Multimodal Reward Models for Video Understanding

arXiv.org Artificial Intelligence

Multimodal reward models (MRMs) play a crucial role in the training, inference, and evaluation of Large Vision Language Models (LVLMs) by assessing response quality. However, existing benchmarks for evaluating MRMs in the video domain suffer from a limited number and diversity of questions, a lack of comprehensive evaluation dimensions, and inadequate evaluation of diverse types of MRMs. To address these gaps, we introduce VideoRewardBench, the first comprehensive benchmark covering four core aspects of video understanding: perception, knowledge, reasoning, and safety. Through our AI-assisted data pipeline, we curate a high-quality preference dataset of 1,563 annotated samples, including 1,482 unique videos and 1,559 distinct questions--15 times the number found in the most question-rich prior benchmark. Each sample is a triplet consisting of a video-text prompt, a chosen response, and a rejected response. We also conduct a comprehensive evaluation across 28 multimodal reward models spanning three categories: generative, discriminative, and semi-scalar. Results show that even the top-performing model GPT-4o achieves only 57.0% overall accuracy, and the state-of-the-art open-source model Qwen2.5-VL-72B reaches merely 53.3%. Our analysis further reveals three key insights: (i) MRMs trained with reinforcement learning (RL) do not necessarily exhibit stronger cross-modal generalization than those trained without RL; (ii) except for discriminative MRMs, other types of MRMs across varying model capacities can benefit from inference-time scaling; and (iii) variations in input video frame count have different effects on different types of MRMs. We believe VideoRewardBench offers a challenging and valuable benchmark for advancing the evaluation and development of MRMs in the video domain.


Embodied Spatial Intelligence: from Implicit Scene Modeling to Spatial Reasoning

arXiv.org Artificial Intelligence

This thesis introduces "Embodied Spatial Intelligence" to address the challenge of creating robots that can perceive and act in the real world based on natural language instructions. To bridge the gap between Large Language Models (LLMs) and physical embodiment, we present contributions on two fronts: scene representation and spatial reasoning. For perception, we develop robust, scalable, and accurate scene representations using implicit neural models, with contributions in self-supervised camera calibration, high-fidelity depth field generation, and large-scale reconstruction. For spatial reasoning, we enhance the spatial capabilities of LLMs by introducing a novel navigation benchmark, a method for grounding language in 3D, and a state-feedback mechanism to improve long-horizon decision-making. This work lays a foundation for robots that can robustly perceive their surroundings and intelligently act upon complex, language-based commands.


Universal Properties of Activation Sparsity in Modern Large Language Models

arXiv.org Artificial Intelligence

Input-dependent activation sparsity is a notable property of deep learning models, which has been extensively studied in networks with ReLU activations and is associated with efficiency, robustness, and interpretability. However, the approaches developed for ReLU-based models depend on exact zero activations and do not transfer directly to modern large language models~(LLMs), which have abandoned ReLU in favor of other activation functions. As a result, current work on activation sparsity in LLMs is fragmented, model-specific, and lacks consensus on which components to target. We propose a general framework to assess sparsity robustness and present a systematic study of the phenomenon in the FFN layers of modern LLMs, including diffusion LLMs. Our findings reveal universal patterns of activation sparsity in LLMs, provide insights into this phenomenon, and offer practical guidelines for exploiting it in model design and acceleration.


GOSU: Retrieval-Augmented Generation with Global-Level Optimized Semantic Unit-Centric Framework

arXiv.org Artificial Intelligence

Building upon the standard graph-based Retrieval-Augmented Generation (RAG), the introduction of heterogeneous graphs and hypergraphs aims to enrich retrieval and generation by leveraging the relationships between multiple entities through the concept of semantic units (SUs). But this also raises a key issue: The extraction of high-level SUs limited to local text chunks is prone to ambiguity, complex coupling, and increased retrieval overhead due to the lack of global knowledge or the neglect of fine-grained relationships. To address these issues, we propose GOSU, a semantic unit-centric RAG framework that efficiently performs global disambiguation and utilizes SUs to capture interconnections between different nodes across the global context. In the graph construction phase, GOSU performs global merging on the pre-extracted SUs from local text chunks and guides entity and relationship extraction, reducing the difficulty of coreference resolution while uncovering global semantic objects across text chunks. In the retrieval and generation phase, we introduce hierarchical keyword extraction and semantic unit completion. The former uncovers the fine-grained binary relationships overlooked by the latter, while the latter compensates for the coarse-grained n-ary relationships missing from the former. Evaluation across multiple tasks demonstrates that GOSU outperforms the baseline RAG methods in terms of generation quality.


NEWSAGENT: Benchmarking Multimodal Agents as Journalists with Real-World Newswriting Tasks

arXiv.org Artificial Intelligence

Recent advances in autonomous digital agents from industry (e.g., Manus AI and Gemini's research mode) highlight potential for structured tasks by autonomous decision-making and task decomposition; however, it remains unclear to what extent the agent-based systems can improve multimodal web data productivity. We study this in the realm of journalism, which requires iterative planning, interpretation, and contextual reasoning from multimodal raw contents to form a well structured news. We introduce NEWSAGENT, a benchmark for evaluating how agents can automatically search available raw contents, select desired information, and edit and rephrase to form a news article by accessing core journalistic functions. Given a writing instruction and firsthand data as how a journalist initiates a news draft, agents are tasked to identify narrative perspectives, issue keyword-based queries, retrieve historical background, and generate complete articles. Unlike typical summarization or retrieval tasks, essential context is not directly available and must be actively discovered, reflecting the information gaps faced in real-world news writing. NEWSAGENT includes 6k human-verified examples derived from real news, with multimodal contents converted to text for broad model compatibility. We evaluate open- and closed-sourced LLMs with commonly-used agentic frameworks on NEWSAGENT, which shows that agents are capable of retrieving relevant facts but struggling with planning and narrative integration. We believe that NEWSAGENT serves a realistic testbed for iterating and evaluating agent capabilities in terms of multimodal web data manipulation to real-world productivity.


AGS: Accelerating 3D Gaussian Splatting SLAM via CODEC-Assisted Frame Covisibility Detection

arXiv.org Artificial Intelligence

Simultaneous Localization and Mapping (SLAM) is a critical task that enables autonomous vehicles to construct maps and localize themselves in unknown environments. Recent breakthroughs combine SLAM with 3D Gaussian Splatting (3DGS) to achieve exceptional reconstruction fidelity. However, existing 3DGS-SLAM systems provide insufficient throughput due to the need for multiple training iterations per frame and the vast number of Gaussians. In this paper, we propose AGS, an algorithm-hardware co-design framework to boost the efficiency of 3DGS-SLAM based on the intuition that SLAM systems process frames in a streaming manner, where adjacent frames exhibit high similarity that can be utilized for acceleration. On the software level: 1) We propose a coarse-then-fine-grained pose tracking method with respect to the robot's movement. 2) We avoid redundant computations of Gaussians by sharing their contribution information across frames. On the hardware level, we propose a frame covisibility detection engine to extract intermediate data from the video CODEC. We also implement a pose tracking engine and a mapping engine with workload schedulers to efficiently deploy the AGS algorithm. Our evaluation shows that AGS achieves up to $17.12\times$, $6.71\times$, and $5.41\times$ speedups against the mobile and high-end GPUs, and a state-of-the-art 3DGS accelerator, GSCore.