Goto

Collaborating Authors

 Deep Learning


90% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development

arXiv.org Artificial Intelligence

Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore automated game development. However, existing approaches face three primary challenges: (1) limited scope to 2D content generation or isolated code snippets; (2) requirement for manual integration of generated components into game engines; and (3) poor performance on handling interactive game logic and state management. While Multimodal Large Language Models (MLLMs) demonstrate potential capabilities to ease the game generation task, a critical gap still remains in translating these outputs into production-ready, executable game projects based on game engines such as Unity and Unreal Engine. To bridge the gap, this paper introduces UniGen, the first end-to-end coordinated multi-agent framework that automates zero-coding development of runnable 3D games from natural language requirements. Specifically, UniGen uses a Planning Agent that interprets user requirements into structured blueprints and engineered logic descriptions; after which a Generation Agent produces executable C# scripts; then an Automation Agent handles engine-specific component binding and scene construction; and lastly a Debugging Agent provides real-time error correction through conversational interaction. We evaluated UniGen on three distinct game prototypes. Results demonstrate that UniGen not only democratizes game creation by requiring no coding from the user, but also reduces development time by 91.4%. We release UniGen at https://github.com/yxwan123/UniGen. A video demonstration is available at https://www.youtube.com/watch?v=xyJjFfnxUx0.


OWL: Geometry-Aware Spatial Reasoning for Audio Large Language Models

arXiv.org Artificial Intelligence

Spatial reasoning is fundamental to auditory perception, yet current audio large language models (ALLMs) largely rely on unstructured binaural cues and single step inference. This limits both perceptual accuracy in direction and distance estimation and the capacity for interpretable reasoning. Recent work such as BAT demonstrates spatial QA with binaural audio, but its reliance on coarse categorical labels (left, right, up, down) and the absence of explicit geometric supervision constrain resolution and robustness. We introduce the $\textbf{Spatial-Acoustic Geometry Encoder (SAGE}$), a geometry-aware audio encoder that aligns binaural acoustic features with 3D spatial structure using panoramic depth images and room-impulse responses at training time, while requiring only audio at inference. Building on this representation, we present $\textbf{OWL}$, an ALLM that integrates $\textbf{SAGE}$ with a spatially grounded chain-of-thought to rationalize over direction-of-arrivals (DoA) and distance estimates. Through curriculum learning from perceptual QA to multi-step reasoning, $\textbf{OWL}$ supports o'clock-level azimuth and DoA estimation. To enable large-scale training and evaluation, we construct and release $\textbf{BiDepth}$, a dataset of over one million QA pairs combining binaural audio with panoramic depth images and room impulse responses across both in-room and out-of-room scenarios. Across two benchmark datasets, our new $\textbf{BiDepth}$ and the public SpatialSoundQA, $\textbf{OWL}$ reduces mean DoA error by $\textbf{11$^{\circ}$}$ through $\textbf{SAGE}$ and improves spatial reasoning QA accuracy by up to $\textbf{25}$\% over BAT.


Accelerating Transformers in Online RL

arXiv.org Artificial Intelligence

The appearance of transformer-based models in Reinforcement Learning (RL) has expanded the horizons of possibilities in robotics tasks, but it has simultaneously brought a wide range of challenges during its implementation, especially in model-free online RL. Some of the existing learning algorithms cannot be easily implemented with transformer-based models due to the instability of the latter. In this paper, we propose a method that uses the Accelerator policy as a transformer's trainer. The Accelerator, a simpler and more stable model, interacts with the environment independently while simultaneously training the transformer through behavior cloning during the first stage of the proposed algorithm. In the second stage, the pre-trained transformer starts to interact with the environment in a fully online setting. As a result, this model-free algorithm accelerates the transformer in terms of its performance and helps it to train online in a more stable and faster way. By conducting experiments on both state-based and image-based ManiSkill environments, as well as on MuJoCo tasks in MDP and POMDP settings, we show that applying our algorithm not only enables stable training of transformers but also reduces training time on image-based environments by up to a factor of two. Moreover, it decreases the required replay buffer size in off-policy methods to 10-20 thousand, which significantly lowers the overall computational demands. The code is available at: github.com/Dzelezetsky/


MEDAKA: Construction of Biomedical Knowledge Graphs Using Large Language Models

arXiv.org Artificial Intelligence

Knowledge graphs (KGs) are increasingly used to represent biomedical information in structured, interpretable formats. However, existing biomedical KGs often focus narrowly on molecular interactions or adverse events, overlooking the rich data found in drug leaflets. In this work, we present (1) a hackable, end-to-end pipeline to create KGs from unstructured online content using a web scraper and an LLM; and (2) a curated dataset, MEDAKA, generated by applying this method to publicly available drug leaflets. The dataset captures clinically relevant attributes such as side effects, warnings, contraindications, ingredients, dosage guidelines, storage instructions and physical characteristics. We evaluate it through manual inspection and with an LLM-as-a-Judge framework, and compare its coverage with existing biomedical KGs and databases. We expect MEDAKA to support tasks such as patient safety monitoring and drug recommendation. The pipeline can also be used for constructing KGs from unstructured texts in other domains. Code and dataset are available at https://github.com/medakakg/medaka.


Enhancing PINN Performance Through Lie Symmetry Group

arXiv.org Artificial Intelligence

This paper presents intersection of Physics informed neural networks (PINNs) and Lie symmetry group to enhance the accuracy and efficiency of solving partial differential equation (PDEs). Various methods have been developed to solve these equations. A Lie group is an efficient method that can lead to exact solutions for the PDEs that possessing Lie Symmetry. Leveraging the concept of infinitesimal generators from Lie symmetry group in a novel manner within PINN leads to significant improvements in solution of PDEs. In this study three distinct cases are discussed, each showing progressive improvements achieved through Lie symmetry modifications and adaptive techniques. State-of-the-art numerical methods are adopted for comparing the progressive PINN models. Numerical experiments demonstrate the key role of Lie symmetry in enhancing PINNs performance, emphasizing the importance of integrating abstract mathematical concepts into deep learning for addressing complex scientific problems adequately.


SafeEvalAgent: Toward Agentic and Self-Evolving Safety Evaluation of LLMs

arXiv.org Artificial Intelligence

The rapid integration of Large Language Models (LLMs) into high-stakes domains necessitates reliable safety and compliance evaluation. However, existing static benchmarks are ill-equipped to address the dynamic nature of AI risks and evolving regulations, creating a critical safety gap. This paper introduces a new paradigm of agentic safety evaluation, reframing evaluation as a continuous and self-evolving process rather than a one-time audit. We then propose a novel multi-agent framework SafeEvalAgent, which autonomously ingests unstructured policy documents to generate and perpetually evolve a comprehensive safety benchmark. SafeEvalAgent leverages a synergistic pipeline of specialized agents and incorporates a Self-evolving Evaluation loop, where the system learns from evaluation results to craft progressively more sophisticated and targeted test cases. Our experiments demonstrate the effectiveness of SafeEvalAgent, showing a consistent decline in model safety as the evaluation hardens. For instance, GPT-5's safety rate on the EU AI Act drops from 72.50% to 36.36% over successive iterations. These findings reveal the limitations of static assessments and highlight our framework's ability to uncover deep vulnerabilities missed by traditional methods, underscoring the urgent need for dynamic evaluation ecosystems to ensure the safe and responsible deployment of advanced AI.


GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts

arXiv.org Artificial Intelligence

Abstract--This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods. These methods can efficiently reconstruct the details of complex scenes from multi-view images while maintaining a high degree of realism by learning the geometry and texture information of scenes through deep learning models. Their impact extends to a range of downstream tasks, such as texture editing [10], [11], shape deformation [12], [13], scene decomposition [14], and stylization [15]. These technologies provide unprecedented flexibility and precision in scene manipulation, significantly advancing the development of digital content creation and virtual reality applications. With the rapid development of large-scale text-to-image (T2I) models, generating or editing scenes solely based on text prompts [16]-[20] has unlocked new possibilities for traditional methods that rely on complex drawing and modeling [10], [12].


CEAID: Benchmark of Multilingual Machine-Generated Text Detection Methods for Central European Languages

arXiv.org Artificial Intelligence

Machine-generated text detection, as an important task, is predominantly focused on English in research. This makes the existing detectors almost unusable for non-English languages, relying purely on cross-lingual transferability. There exist only a few works focused on any of Central European languages, leaving the transferability towards these languages rather unexplored. We fill this gap by providing the first benchmark of detection methods focused on this region, while also providing comparison of train-languages combinations to identify the best performing ones. We focus on multi-domain, multi-generator, and multilingual evaluation, pinpointing the differences of individual aspects, as well as adversarial robustness of detection methods. Supervised finetuned detectors in the Central European languages are found the most performant in these languages as well as the most resistant against obfuscation.


CoLLM-NAS: Collaborative Large Language Models for Efficient Knowledge-Guided Neural Architecture Search

arXiv.org Artificial Intelligence

The integration of Large Language Models (LLMs) with Neural Architecture Search (NAS) has introduced new possibilities for automating the design of neural architectures. However, most existing methods face critical limitations, including architectural invalidity, computational inefficiency, and inferior performance compared to traditional NAS. In this work, we present Collaborative LLM-based NAS (CoLLM-NAS), a two-stage NAS framework with knowledge-guided search driven by two complementary LLMs. Specifically, we propose a Navigator LLM to guide search direction and a Generator LLM to synthesize high-quality candidates, with a dedicated Coordinator module to manage their interaction. CoLLM-NAS efficiently guides the search process by combining LLMs' inherent knowledge of structured neural architectures with progressive knowledge from iterative feedback and historical trajectory. Experimental results on ImageNet and NAS-Bench-201 show that CoLLM-NAS surpasses existing NAS methods and conventional search algorithms, achieving new state-of-the-art results. Furthermore, CoLLM-NAS consistently enhances the performance and efficiency of various two-stage NAS methods (e.g., OFA, SPOS, and AutoFormer) across diverse search spaces (e.g., MobileNet, ShuffleNet, and AutoFormer), demonstrating its excellent generalization.


RAGferee: Building Contextual Reward Models for Retrieval-Augmented Generation

arXiv.org Artificial Intelligence

Existing Reward Models (RMs), typically trained on general preference data, struggle in Retrieval Augmented Generation (RAG) settings, which require judging responses for faithfulness to retrieved context, relevance to the user query, appropriate refusals when context is insufficient, completeness and conciseness of information. To address the lack of publicly available RAG-centric preference datasets and specialised RMs, we introduce RAGferee, a methodology that repurposes question-answering (QA) datasets into preference pairs that prioritise groundedness over stylistic features, enabling the training of contextual RMs better suited to judging RAG responses. Using RAGferee, we curate a small preference dataset of 4K samples and fine-tune RMs ranging from 7B to 24B parameters. Our RAG-centric RMs achieve state-of-the-art performance on ContextualJudgeBench, surpassing existing 70B+ RMs trained on much larger (up to 2.4M samples) general corpora, with an absolute improvement of +15.5%.