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 Deep Learning


Video-Skill-CoT: Skill-based Chain-of-Thoughts for Domain-Adaptive Video Reasoning

arXiv.org Artificial Intelligence

Recent advances in Chain-of-Thought (CoT) reasoning have improved complex video understanding, but existing methods often struggle to adapt to domain-specific skills (e.g., event detection, spatial relation understanding, emotion understanding) over various video content. To address this, we propose Video-Skill-CoT (a.k.a. Video-SKoT), a framework that automatically constructs and leverages skill-aware CoT supervisions for domain-adaptive video reasoning. First, we construct skill-based CoT annotations: we extract domain-relevant reasoning skills from training questions, cluster them into a shared skill taxonomy, and create detailed multi-step CoT rationale tailored to each video-question pair for training. Second, we introduce a skill-specific expert learning framework. Each expert module specializes in a subset of reasoning skills and is trained with lightweight adapters using the collected CoT supervision. We demonstrate the effectiveness of the proposed approach on three video understanding benchmarks, where Video-SKoT consistently outperforms strong baselines. We also provide in-depth analyses on comparing different CoT annotation pipelines and learned skills over multiple video domains.


Intrinsic Goals for Autonomous Agents: Model-Based Exploration in Virtual Zebrafish Predicts Ethological Behavior and Whole-Brain Dynamics

arXiv.org Artificial Intelligence

Autonomy is a hallmark of animal intelligence, enabling adaptive and intelligent behavior in complex environments without relying on external reward or task structure. Existing reinforcement learning approaches to exploration in reward-free environments, including a class of methods known as model-based intrinsic motivation, exhibit inconsistent exploration patterns and do not converge to an exploratory policy, thus failing to capture robust autonomous behaviors observed in animals. Moreover, systems neuroscience has largely overlooked the neural basis of autonomy, focusing instead on experimental paradigms where animals are motivated by external reward rather than engaging in ethological, naturalistic and task-independent behavior. To bridge these gaps, we introduce a novel model-based intrinsic drive explicitly designed after the principles of autonomous exploration in animals. Our method (3M-Progress) achieves animal-like exploration by tracking divergence between an online world model and a fixed prior learned from an ecological niche. To the best of our knowledge, we introduce the first autonomous embodied agent that predicts brain data entirely from self-supervised optimization of an intrinsic goal -- without any behavioral or neural training data -- demonstrating that 3M-Progress agents capture the explainable variance in behavioral patterns and whole-brain neural-glial dynamics recorded from autonomously behaving larval zebrafish, thereby providing the first goal-driven, population-level model of neural-glial computation. Our findings establish a computational framework connecting model-based intrinsic motivation to naturalistic behavior, providing a foundation for building artificial agents with animal-like autonomy.


R3-RAG: Learning Step-by-Step Reasoning and Retrieval for LLMs via Reinforcement Learning

arXiv.org Artificial Intelligence

Retrieval-Augmented Generation (RAG) integrates external knowledge with Large Language Models (LLMs) to enhance factual correctness and mitigate hallucination. However, dense retrievers often become the bottleneck of RAG systems due to their limited parameters compared to LLMs and their inability to perform step-by-step reasoning. While prompt-based iterative RAG attempts to address these limitations, it is constrained by human-designed workflows. To address these limitations, we propose $\textbf{R3-RAG}$, which uses $\textbf{R}$einforcement learning to make the LLM learn how to $\textbf{R}$eason and $\textbf{R}$etrieve step by step, thus retrieving comprehensive external knowledge and leading to correct answers. R3-RAG is divided into two stages. We first use cold start to make the model learn the manner of iteratively interleaving reasoning and retrieval. Then we use reinforcement learning to further harness its ability to better explore the external retrieval environment. Specifically, we propose two rewards for R3-RAG: 1) answer correctness for outcome reward, which judges whether the trajectory leads to a correct answer; 2) relevance-based document verification for process reward, encouraging the model to retrieve documents that are relevant to the user question, through which we can let the model learn how to iteratively reason and retrieve relevant documents to get the correct answer. Experimental results show that R3-RAG significantly outperforms baselines and can transfer well to different retrievers. We release R3-RAG at https://github.com/Yuan-Li-FNLP/R3-RAG.


BioReason: Incentivizing Multimodal Biological Reasoning within a DNA-LLM Model

arXiv.org Artificial Intelligence

Unlocking deep and interpretable biological reasoning from complex genomic data remains a major AI challenge limiting scientific progress. While current DNA foundation models excel at representing sequences, they struggle with multi-step reasoning and lack transparent, biologically meaningful explanations. BioReason addresses this by tightly integrating a DNA foundation model with a large language model (LLM), enabling the LLM to directly interpret and reason over genomic information. Through supervised fine-tuning and reinforcement learning, BioReason learns to produce logical, biologically coherent deductions. It achieves major performance gains, boosting KEGG-based disease pathway prediction accuracy from 86% to 98% and improving variant effect prediction by an average of 15% over strong baselines. BioReason can reason over unseen biological entities and explain its decisions step by step, offering a transformative framework for interpretable, mechanistic AI in biology. All data, code, and checkpoints are available at https://github.com/bowang-lab/BioReason


Progressive Data Dropout: An Embarrassingly Simple Approach to Faster Training

arXiv.org Artificial Intelligence

The success of the machine learning field has reliably depended on training on large datasets. While effective, this trend comes at an extraordinary cost. This is due to two deeply intertwined factors: the size of models and the size of datasets. While promising research efforts focus on reducing the size of models, the other half of the equation remains fairly mysterious. Indeed, it is surprising that the standard approach to training remains to iterate over and over, uniformly sampling the training dataset. In this paper we explore a series of alternative training paradigms that leverage insights from hard-data-mining and dropout, simple enough to implement and use that can become the new training standard. The proposed Progressive Data Dropout reduces the number of effective epochs to as little as 12.4% of the baseline. This savings actually do not come at any cost for accuracy. Surprisingly, the proposed method improves accuracy by up to 4.82%. Our approach requires no changes to model architecture or optimizer, and can be applied across standard training pipelines, thus posing an excellent opportunity for wide adoption. Code can be found here: https://github.com/bazyagami/LearningWithRevision


Revisiting Bi-Linear State Transitions in Recurrent Neural Networks

arXiv.org Artificial Intelligence

The role of hidden units in recurrent neural networks is typically seen as modeling memory, with research focusing on enhancing information retention through gating mechanisms. A less explored perspective views hidden units as active participants in the computation performed by the network, rather than passive memory stores. In this work, we revisit bilinear operations, which involve multiplicative interactions between hidden units and input embeddings. We demonstrate theoretically and empirically that they constitute a natural inductive bias for representing the evolution of hidden states in state tracking tasks. These are the simplest type of tasks that require hidden units to actively contribute to the behavior of the network. We also show that bilinear state updates form a natural hierarchy corresponding to state tracking tasks of increasing complexity, with popular linear recurrent networks such as Mamba residing at the lowest-complexity center of that hierarchy.


Visual Cues Enhance Predictive Turn-Taking for Two-Party Human Interaction

arXiv.org Artificial Intelligence

Turn-taking is richly multimodal. Predictive turn-taking models (PTTMs) facilitate naturalistic human-robot interaction, yet most rely solely on speech. We introduce MM-VAP, a multimodal PTTM which combines speech with visual cues including facial expression, head pose and gaze. We find that it outperforms the state-of-the-art audio-only in videoconferencing interactions (84% vs. 79% hold/shift prediction accuracy). Unlike prior work which aggregates all holds and shifts, we group by duration of silence between turns. This reveals that through the inclusion of visual features, MM-VAP outperforms a state-of-the-art audio-only turn-taking model across all durations of speaker transitions. We conduct a detailed ablation study, which reveals that facial expression features contribute the most to model performance. Thus, our working hypothesis is that when interlocutors can see one another, visual cues are vital for turn-taking and must therefore be included for accurate turn-taking prediction. We additionally validate the suitability of automatic speech alignment for PTTM training using telephone speech. This work represents the first comprehensive analysis of multimodal PTTMs. We discuss implications for future work and make all code publicly available.


Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

arXiv.org Artificial Intelligence

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research. Codes are open-sourced at https://github.com/breez3young/DIMA.


Structured Linear CDEs: Maximally Expressive and Parallel-in-Time Sequence Models

arXiv.org Artificial Intelligence

This work introduces Structured Linear Controlled Differential Equations (SLiCEs), a unifying framework for sequence models with structured, input-dependent state-transition matrices that retain the maximal expressivity of dense matrices whilst being cheaper to compute. The framework encompasses existing architectures, such as input-dependent block-diagonal linear recurrent neural networks and DeltaNet's diagonal-plus-low-rank structure, as well as two novel variants based on sparsity and the Walsh-Hadamard transform. We prove that, unlike the diagonal state-transition matrices of S4D and Mamba, SLiCEs employing block-diagonal, sparse, or Walsh-Hadamard matrices match the maximal expressivity of dense matrices. Empirically, SLiCEs solve the $A_5$ state-tracking benchmark with a single layer, achieve best-in-class length generalisation on regular language tasks among parallel-in-time models, and match the performance of log neural controlled differential equations on six multivariate time-series classification datasets while cutting the average time per training step by a factor of twenty.


LCDB 1.1: A Database Illustrating Learning Curves Are More Ill-Behaved Than Previously Thought

arXiv.org Artificial Intelligence

Sample-wise learning curves plot performance versus training set size. They are useful for studying scaling laws and speeding up hyperparameter tuning and model selection. Learning curves are often assumed to be well-behaved: monotone (i.e. improving with more data) and convex. By constructing the Learning Curves Database 1.1 (LCDB 1.1), a large-scale database with high-resolution learning curves including more modern learners (CatBoost, TabNet, RealMLP and TabPFN), we show that learning curves are less often well-behaved than previously thought. Using statistically rigorous methods, we observe significant ill-behavior in approximately 15% of the learning curves, almost twice as much as in previous estimates. We also identify which learners are to blame and show that specific learners are more ill-behaved than others. Additionally, we demonstrate that different feature scalings rarely resolve ill-behavior. We evaluate the impact of ill-behavior on downstream tasks, such as learning curve fitting and model selection, and find it poses significant challenges, underscoring the relevance and potential of LCDB 1.1 as a challenging benchmark for future research.