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How AI Will Impact Insurance Industry By 2030 - CXOtoday.com

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Artificial intelligence has already made its mark in the insurance sector. According to a McKinsey report, the insurance industry is on the verge of a seismic, tech-driven shift. A focus on four areas can position carriers to embrace this change. The researchers believe, insurance executives must understand the factors that will contribute to this change and how AI will reshape claims, distribution, and underwriting and pricing. With this understanding, they can start to build the skills and talent, embrace the emerging technologies, and create the culture and perspective needed to be successful players in the insurance industry of the future.


PlaceTech Jargon buster: artificial intelligence

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Futurist Ray Kurzweil predicts machines will be as smart as humans by 2029, and even smarter than us by 2045. That's a forecast that can't be ignored. AI offers great potential for every industry, not least property. From chatbots to'smart' digital estate agents, if you're not currently using AI you soon will be. As the UK Government announces major investment in this technology, do you know deep learning from machine vision?


How I build an AI to play Dino Run – Acing AI – Medium

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A 2013 publication by DeepMind titled'Playing Atari with Deep Reinforcement Learning' introduced a new deep learning model on similar lines for reinforcement learning, and demonstrated its ability to master difficult control policies for Atari 2600 computer games, using only raw pixels as input. My project was inspired from few implementations of this paper. I will try to explain the basics of Reinforcement Learning and dive deep into the code snippets for hands on understanding. Before we begin, as a prerequisite, I'm assuming you have basic knowledge of Deep Supervised Learning and Convolutional Neural Networks which are essential for understanding the project. Feel free to skip to code section if you're familiar with Reinforcement Learning and Q-Learning .


Facebook Open Sources ELF OpenGo

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Today, Facebook AI Research (FAIR) open sourced ELF OpenGo, an AI bot that has defeated world champion professional Go players, based on our existing ELF platform for Reinforcement Learning Research. We are releasing both the trained model and the code used to create it. Inspired by DeepMind's work, we kicked off an effort earlier this year to reproduce their recent AlphaGoZero results using FAIR's Extensible, Lightweight Framework (ELF) for reinforcement learning research. The goal was to create an open source implementation of a system that would teach itself how to play Go at the level of a professional human player or better. By releasing our code and models we hoped to inspire others to think about new applications and research directions for this technology.


Announcing PyTorch 1.0 for both research and production

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The path for taking AI development from research to production has historically involved multiple steps and tools, making it time-intensive and complicated to test new approaches, deploy them, and iterate to improve accuracy and performance. To help accelerate and optimize this process, we're introducing PyTorch 1.0, the next version of our open source AI framework. PyTorch 1.0 takes the modular, production-oriented capabilities from Caffe2 and ONNX and combines them with PyTorch's existing flexible, research-focused design to provide a fast, seamless path from research prototyping to production deployment for a broad range of AI projects. The technology in PyTorch 1.0 has already powered many Facebook products and services at scale, including performing 6 billion text translations per day. PyTorch 1.0 will be available in beta within the next few months, and will include a family of tools, libraries, pre-trained models, and datasets for each stage of development, enabling the community to quickly create and deploy new AI innovations at scale.


Find Tech Jobs In Toronto!

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Additional qualifications (assets, but not required): Experience with EEG data collection and analysis, knowledge of neuroscience, experience with deep learning, comfortable with Git and software development tools.


A brief introduction to the Grey Machine Learning

arXiv.org Machine Learning

This paper presents a brief introduction to the key points of the Grey Machine Learning (GML) based on the kernels. The general formulation of the grey system models have been firstly summarized, and then the nonlinear extension of the grey models have been developed also with general formulations. The kernel implicit mapping is used to estimate the nonlinear function of the GML model, by extending the nonparametric formulation of the LSSVM, the estimation of the nonlinear function of the GML model can also be expressed by the kernels. A short discussion on the priority of this new framework to the existing grey models and LSSVM have also been discussed in this paper. And the perspectives and future orientations of this framework have also been presented.


Power Law in Sparsified Deep Neural Networks

arXiv.org Machine Learning

The power law has been observed in the degree distributions of many biological neural networks. Sparse deep neural networks, which learn an economical representation from the data, resemble biological neural networks in many ways. In this paper, we study if these artificial networks also exhibit properties of the power law. Experimental results on two popular deep learning models, namely, multilayer perceptrons and convolutional neural networks, are affirmative. The power law is also naturally related to preferential attachment. To study the dynamical properties of deep networks in continual learning, we propose an internal preferential attachment model to explain how the network topology evolves. Experimental results show that with the arrival of a new task, the new connections made follow this preferential attachment process.


Ultra Low Power Deep-Learning-powered Autonomous Nano Drones

arXiv.org Artificial Intelligence

Flying in dynamic, urban, highly-populated environments represents an open problem in robotics. State-of-the-art (SoA) autonomous Unmanned Aerial Vehicles (UAVs) employ advanced computer vision techniques based on computationally expensive algorithms, such as Simultaneous Localization and Mapping (SLAM) or Convolutional Neural Networks (CNNs) to navigate in such environments. In the Internet-of-Things (IoT) era, nano-size UAVs capable of autonomous navigation would be extremely desirable as self-aware mobile IoT nodes. However, autonomous flight is considered unaffordable in the context of nano-scale UAVs, where the ultra-constrained power envelopes of tiny rotor-crafts limit the on-board computational capabilities to low-power microcontrollers. In this work, we present the first vertically integrated system for fully autonomous deep neural network-based navigation on nano-size UAVs. Our system is based on GAP8, a novel parallel ultra-low-power computing platform, and deployed on a 27 g commercial, open-source CrazyFlie 2.0 nano-quadrotor. We discuss a methodology and software mapping tools that enable the SoA CNN presented in [1] to be fully executed on-board within a strict 12 fps real-time constraint with no compromise in terms of flight results, while all processing is done with only 94 mW on average - 1% of the power envelope of the deployed nano-aircraft.


Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Robots that navigate among pedestrians use collision avoidance algorithms to enable safe and efficient operation. Recent works present deep reinforcement learning as a framework to model the complex interactions and cooperation. However, they are implemented using key assumptions about other agents' behavior that deviate from reality as the number of agents in the environment increases. This work extends our previous approach to develop an algorithm that learns collision avoidance among a variety of types of dynamic agents without assuming they follow any particular behavior rules. This work also introduces a strategy using LSTM that enables the algorithm to use observations of an arbitrary number of other agents, instead of previous methods that have a fixed observation size. The proposed algorithm outperforms our previous approach in simulation as the number of agents increases, and the algorithm is demonstrated on a fully autonomous robotic vehicle traveling at human walking speed, without the use of a 3D Lidar.