Deep Learning
Deep Learning Algorithms Are Performing Calculations At The Speed Of Light
Hardware forms the core aspect of AI applications. Apart from computing power, an efficient and quick mode of relaying information between network layers is equally important. This is where optical techniques are now explored by researchers. In fact, these optical systems can be aggregated into hardware elements such as GPUs. This article discusses a particular research study by scholars from The University of California, Los Angeles (UCLA), where the team designed neural networks for two tasks, handwritten digit recognition and as an imaging lens.
All-optical machine learning using diffractive deep neural networks
Deep learning has been transforming our ability to execute advanced inference tasks using computers. Here we introduce a physical mechanism to perform machine learning by demonstrating an all-optical diffractive deep neural network (D2NN) architecture that can implement various functions following the deep learningโbased design of passive diffractive layers that work collectively. We created 3D-printed D2NNs that implement classification of images of handwritten digits and fashion products, as well as the function of an imaging lens at a terahertz spectrum. Our all-optical deep learning framework can perform, at the speed of light, various complex functions that computer-based neural networks can execute; will find applications in all-optical image analysis, feature detection, and object classification; and will also enable new camera designs and optical components that perform distinctive tasks using D2NNs.
Shallow vs deep learning architectures for white matter lesion segmentation in the early stages of multiple sclerosis
La Rosa, Francesco, Fartaria, Mรกrio Joรฃo, Kober, Tobias, Richiardi, Jonas, Granziera, Cristina, Thiran, Jean-Philippe, Cuadra, Meritxell Bach
In this work, we present a comparison of a shallow and a deep learning architecture for the automated segmentation of white matter lesions in MR images of multiple sclerosis patients. In particular, we train and test both methods on early stage disease patients, to verify their performance in challenging conditions, more similar to a clinical setting than what is typically provided in multiple sclerosis segmentation challenges. Furthermore, we evaluate a prototype naive combination of the two methods, which refines the final segmentation. All methods were trained on 32 patients, and the evaluation was performed on a pure test set of 73 cases. Results show low lesion-wise false positives (30%) for the deep learning architecture, whereas the shallow architecture yields the best Dice coefficient (63%) and volume difference (19%). Combining both shallow and deep architectures further improves the lesion-wise metrics (69% and 26% lesion-wise true and false positive rate, respectively).
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Abstract--Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design effort expended to produce detailed training examples for shaping a generator, the lower the return on investment from applying PCGML in the first place. In response, we propose the use of discriminative models (which capture the validity of a design rather the distribution of the content) trained on positive and negative examples. Through a modest modification of WaveFunctionCollapse, a commercially-adopted PCG approach that we characterize as using elementary machine learning, we demonstrate a new mode of control for learning-based generators. We demonstrate how an artist might craft a focused set of additional positive and negative examples by critique of the generator's previous outputs. This interaction mode bridges PCGML with mixed-initiative design assistance tools by working with a machine to define a space of valid designs rather than just one new design. Procedural Content Generation via Machine Learning (PCGML) is the recent term for the strategy of controlling content generators using examples [1]. Existing PCGML approaches train their statistical models based on preexisting artist-provided samples of the desired content. However, there is a fundamental tension here: machine learning often works better with more training data, but the effort to produce quality training data is frequently costly enough that the artists might be better off just making the content themselves. Rather than attempting to train a generative statistical model (capturing the distribution of desired content), we focus on applying discriminative learning. In discriminative learning, the model learns to judge whether a candidate content artifact would be valid or desirable, but it does not learn how to generate candidates. Pairing a discriminative model with a preexisting content generator, we realize example-driven generation that can be influenced by both positive and negative examples of valid design patterns.
Fairness Through Causal Awareness: Learning Latent-Variable Models for Biased Data
Madras, David, Creager, Elliot, Pitassi, Toniann, Zemel, Richard
How do we learn from biased data? Historical datasets often reflect historical prejudices; sensitive or protected attributes may affect the observed treatments and outcomes. Classification algorithms tasked with predicting outcomes accurately from these datasets tend to replicate these biases. We advocate a causal modeling approach to learning from biased data and reframe fair classification as an intervention problem. We propose a causal model in which the sensitive attribute confounds both the treatment and the outcome. Building on prior work in deep learning and generative modeling, we describe how to learn the parameters of this causal model from observational data alone, even in the presence of unobserved confounders. We show experimentally that fairness-aware causal modeling provides better estimates of the causal effects between the sensitive attribute, the treatment, and the outcome. We further present evidence that estimating these causal effects can help us to learn policies which are both more accurate and fair, when presented with a historically biased dataset.
Flatland: a Lightweight First-Person 2-D Environment for Reinforcement Learning
Caselles-Duprรฉ, Hugo, Annabi, Louis, Hagen, Oksana, Garcia-Ortiz, Michael, Filliat, David
Flatland is a simple, lightweight environment for fast prototyping and testing of reinforcement learning agents. It is of lower complexity compared to similar 3D platforms (e.g. DeepMind Lab or VizDoom), but emulates physical properties of the real world, such as continuity, multi-modal partially-observable states with first-person view and coherent physics. We propose to use it as an intermediary benchmark for problems related to Lifelong Learning. Flatland is highly customizable and offers a wide range of task difficulty to extensively evaluate the properties of artificial agents. We experiment with three reinforcement learning baseline agents and show that they can rapidly solve a navigation task in Flatland. A video of an agent acting in Flatland is available here: https://youtu.be/I5y6Y2ZypdA.
Probabilistic Binary Neural Networks
Peters, Jorn W. T., Welling, Max
Low bit-width weights and activations are an effective way of combating the increasing need for both memory and compute power of Deep Neural Networks. In this work, we present a probabilistic training method for Neural Network with both binary weights and activations, called BLRNet. By embracing stochasticity during training, we circumvent the need to approximate the gradient of non-differentiable functions such as sign(ยท), while still obtaining a fully Binary Neural Network at test time. Moreover, it allows for anytime ensemble predictions for improved performance and uncertainty estimates by sampling from the weight distribution. Since all operations in a layer of the BLRNet operate on random variables, we introduce stochastic versions of Batch Normalization and max pooling, which transfer well to a deterministic network at test time. We evaluate the BLRNet on multiple standardized benchmarks.
A Correlation Maximization Approach for Cross Domain Co-Embeddings
Although modern recommendation systems can exploit the structure in users' item feedback, most are powerless in the face of new users who provide no structure for them to exploit. In this paper we introduce ImplicitCE, an algorithm for recommending items to new users during their sign-up flow. ImplicitCE works by transforming users' implicit feedback towards auxiliary domain items into an embedding in the target domain item embedding space. ImplicitCE learns these embedding spaces and transformation function in an end-to-end fashion and can co-embed users and items with any differentiable similarity function. To train ImplicitCE we explore methods for maximizing the correlations between model predictions and users' affinities and introduce Sample Correlation Update, a novel and extremely simple training strategy. Finally, we show that ImplicitCE trained with Sample Correlation Update outperforms a variety of state of the art algorithms and loss functions on both a large scale Twitter dataset and the DBLP dataset.
Context-Dependent Diffusion Network for Visual Relationship Detection
Cui, Zhen, Xu, Chunyan, Zheng, Wenming, Yang, Jian
Visual relationship detection can bridge the gap between computer vision and natural language for scene understanding of images. Different from pure object recognition tasks, the relation triplets of subject-predicate-object lie on an extreme diversity space, such as \textit{person-behind-person} and \textit{car-behind-building}, while suffering from the problem of combinatorial explosion. In this paper, we propose a context-dependent diffusion network (CDDN) framework to deal with visual relationship detection. To capture the interactions of different object instances, two types of graphs, word semantic graph and visual scene graph, are constructed to encode global context interdependency. The semantic graph is built through language priors to model semantic correlations across objects, whilst the visual scene graph defines the connections of scene objects so as to utilize the surrounding scene information. For the graph-structured data, we design a diffusion network to adaptively aggregate information from contexts, which can effectively learn latent representations of visual relationships and well cater to visual relationship detection in view of its isomorphic invariance to graphs. Experiments on two widely-used datasets demonstrate that our proposed method is more effective and achieves the state-of-the-art performance.