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 Deep Learning


Gaussian-Induced Convolution for Graphs

arXiv.org Machine Learning

Learning representation on graph plays a crucial role in numerous tasks of pattern recognition. Different from grid-shaped images/videos, on which local convolution kernels can be lattices, however, graphs are fully coordinate-free on vertices and edges. In this work, we propose a Gaussian-induced convolution (GIC) framework to conduct local convolution filtering on irregular graphs. Specifically, an edge-induced Gaussian mixture model is designed to encode variations of subgraph region by integrating edge information into weighted Gaussian models, each of which implicitly characterizes one component of subgraph variations. In order to coarsen a graph, we derive a vertex-induced Gaussian mixture model to cluster vertices dynamically according to the connection of edges, which is approximately equivalent to the weighted graph cut. We conduct our multi-layer graph convolution network on several public datasets of graph classification. The extensive experiments demonstrate that our GIC is effective and can achieve the state-of-the-art results.


ReSet: Learning Recurrent Dynamic Routing in ResNet-like Neural Networks

arXiv.org Machine Learning

Neural Network is a powerful Machine Learning tool that shows outstanding performance in Computer Vision, Natural Language Processing, and Artificial Intelligence. In particular, recently proposed ResNet architecture and its modifications produce state-of-the-art results in image classification problems. ResNet and most of the previously proposed architectures have a fixed structure and apply the same transformation to all input images. In this work, we develop a ResNet-based model that dynamically selects Computational Units (CU) for each input object from a learned set of transformations. Dynamic selection allows the network to learn a sequence of useful transformations and apply only required units to predict the image label. We compare our model to ResNet-38 architecture and achieve better results than the original ResNet on CIFAR-10.1 test set. While examining the produced paths, we discovered that the network learned different routes for images from different classes and similar routes for similar images.


Agent Embeddings: A Latent Representation for Pole-Balancing Networks

arXiv.org Artificial Intelligence

We show that it is possible to reduce a high-dimensional object like a neural network agent into a low-dimensional vector representation with semantic meaning that we call agent embeddings, akin to word or face embeddings. This can be done by collecting examples of existing networks, vectorizing their weights, and then learning a generative model over the weight space in a supervised fashion. We investigate a pole-balancing task, Cart-Pole, as a case study and show that multiple new pole-balancing networks can be generated from their agent embeddings without direct access to training data from the Cart-Pole simulator. In general, the learned embedding space is helpful for mapping out the space of solutions for a given task. We observe in the case of Cart-Pole the surprising finding that good agents make different decisions despite learning similar representations, whereas bad agents make similar (bad) decisions while learning dissimilar representations. Linearly interpolating between the latent embeddings for a good agent and a bad agent yields an agent embedding that generates a network with intermediate performance, where the performance can be tuned according to the coefficient of interpolation. Linear extrapolation in the latent space also results in performance boosts, up to a point.


OpenAI launches reinforcement learning training to prepare for artificial general intelligence

#artificialintelligence

OpenAI today announced the launch of Spinning Up, a program designed to teach anyone deep reinforcement learning. OpenAI is well known for making funky-looking agents in virtual environments that learn how to walk on their own such as Humanoid v2 or POLO, a collaboration with University of Washington. Reinforcement learning involves providing reward signals to an agent in an environment incentivized to maximize its reward to meet a goal. RL has played a role in major AI breakthroughs such as Google DeepMind's AlphaGo and agents trained in environments like Dota 2. Spinning Up includes a collection of important reinforcement learning research papers, a glossary of terminology necessary to understand RL, and a collection of algorithms for running exercises. The program is being launched not just to help people learn how reinforcement learning works, but to make progress towards OpenAI's general goal of safely creating artificial general intelligence (AGI) by involving more people from fields beyond computer science. "Solving AI safety will require people with a wide range of expertise and perspectives, and many relevant professions have no connection to engineering or computer science at all.


Langevin-gradient parallel tempering for Bayesian neural learning

arXiv.org Artificial Intelligence

Bayesian neural learning feature a rigorous approach to estimation and uncertainty quantification via the posterior distribution of weights that represent knowledge of the neural network. This not only provides point estimates of optimal set of weights but also the ability to quantify uncertainty in decision making using the posterior distribution. Markov chain Monte Carlo (MCMC) techniques are typically used to obtain sample-based estimates of the posterior distribution. However, these techniques face challenges in convergence and scalability, particularly in settings with large datasets and network architectures. This paper address these challenges in two ways. First, parallel tempering is used used to explore multiple modes of the posterior distribution and implemented in multi-core computing architecture. Second, we make within-chain sampling schemes more efficient by using Langevin gradient information in forming Metropolis-Hastings proposal distributions. We demonstrate the techniques using time series prediction and pattern classification applications. The results show that the method not only improves the computational time, but provides better prediction or decision making capabilities when compared to related methods.


Addressing the Invisible: Street Address Generation for Developing Countries with Deep Learning

arXiv.org Machine Learning

More than half of the world's roads lack adequate street addressing systems. Lack of addresses is even more visible in daily lives of people in developing countries. We would like to object to the assumption that having an address is a luxury, by proposing a generative address design that maps the world in accordance with streets. The addressing scheme is designed considering several traditional street addressing methodologies employed in the urban development scenarios around the world. Our algorithm applies deep learning to extract roads from satellite images, converts the road pixel confidences into a road network, partitions the road network to find neighborhoods, and labels the regions, roads, and address units using graph- and proximity-based algorithms. We present our results on a sample US city, and several developing cities, compare travel times of users using current ad hoc and new complete addresses, and contrast our addressing solution to current industrial and open geocoding alternatives.


Handwriting Recognition of Historical Documents with few labeled data

arXiv.org Machine Learning

Historical documents present many challenges for offline handwriting recognition systems, among them, the segmentation and labeling steps. Carefully annotated textlines are needed to train an HTR system. In some scenarios, transcripts are only available at the paragraph level with no text-line information. In this work, we demonstrate how to train an HTR system with few labeled data. Specifically, we train a deep convolutional recurrent neural network (CRNN) system on only 10% of manually labeled text-line data from a dataset and propose an incremental training procedure that covers the rest of the data. Performance is further increased by augmenting the training set with specially crafted multiscale data. We also propose a model-based normalization scheme which considers the variability in the writing scale at the recognition phase. We apply this approach to the publicly available READ dataset. Our system achieved the second best result during the ICDAR2017 competition.


Aff-Wild2: Extending the Aff-Wild Database for Affect Recognition

arXiv.org Artificial Intelligence

Automatic understanding of human affect using visual signals is a problem that has attracted significant interest over the past 20 years. However, human emotional states are quite complex. To appraise such states displayed in real-world settings, we need expressive emotional descriptors that are capable of capturing and describing this complexity. The circumplex model of affect, which is described in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the activation of the emotion), can be used for this purpose. Recent progress in the emotion recognition domain has been achieved through the development of deep neural architectures and the availability of very large training databases. To this end, Aff-Wild has been the first large-scale "in-the-wild" database, containing around 1,200,000 frames. In this paper, we build upon this database, extending it with 260 more subjects and 1,413,000 new video frames. We call the union of Aff-Wild with the additional data, Aff-Wild2. The videos are downloaded from Youtube and have large variations in pose, age, illumination conditions, ethnicity and profession. Both database-specific as well as cross-database experiments are performed in this paper, by utilizing the Aff-Wild2, along with the RECOLA database. The developed deep neural architectures are based on the joint training of state-of-the-art convolutional and recurrent neural networks with attention mechanism; thus exploiting both the invariant properties of convolutional features, while modeling temporal dynamics that arise in human behaviour via the recurrent layers. The obtained results show premise for utilization of the extended Aff-Wild, as well as of the developed deep neural architectures for visual analysis of human behaviour in terms of continuous emotion dimensions.


Towards Governing Agent's Efficacy: Action-Conditional $\beta$-VAE for Deep Transparent Reinforcement Learning

arXiv.org Artificial Intelligence

We tackle the blackbox issue of deep neural networks in the settings of reinforcement learning (RL) where neural agents learn towards maximizing reward gains in an uncontrollable way. Such learning approach is risky when the interacting environment includes an expanse of state space because it is then almost impossible to foresee all unwanted outcomes and penalize them with negative rewards beforehand. Unlike reverse analysis of learned neural features from previous works, our proposed method \nj{tackles the blackbox issue by encouraging} an RL policy network to learn interpretable latent features through an implementation of a disentangled representation learning method. Toward this end, our method allows an RL agent to understand self-efficacy by distinguishing its influences from uncontrollable environmental factors, which closely resembles the way humans understand their scenes. Our experimental results show that the learned latent factors not only are interpretable, but also enable modeling the distribution of entire visited state space with a specific action condition. We have experimented that this characteristic of the proposed structure can lead to ex post facto governance for desired behaviors of RL agents.


PolyNeuron: Automatic Neuron Discovery via Learned Polyharmonic Spline Activations

arXiv.org Artificial Intelligence

Automated deep neural network architecture design has received a significant amount of recent attention. However, this attention has not been equally shared by one of the fundamental building blocks of a deep neural network, the neurons. In this study, we propose PolyNeuron, a novel automatic neuron discovery approach based on learned polyharmonic spline activations. More specifically, PolyNeuron revolves around learning polyharmonic splines, characterized by a set of control points, that represent the activation functions of the neurons in a deep neural network. A relaxed variant of PolyNeuron, which we term PolyNeuron-R, loosens the constraints imposed by PolyNeuron to reduce the computational complexity for discovering the neuron activation functions in an automated manner. Experiments show both PolyNeuron and PolyNeuron-R lead to networks that have improved or comparable performance on multiple network architectures (LeNet-5 and ResNet-20) using different datasets (MNIST and CIFAR10). As such, automatic neuron discovery approaches such as PolyNeuron is a worthy direction to explore.