Deep Learning
An End-to-End Deep Reinforcement Learning Approach for Solving the Traveling Salesman Problem with Drones
Zeng, Taihelong, Lin, Yun, Shi, Yuhe, Li, Yan, Wei, Zhiqing, Ji, Xuanru
The emergence of truck-drone collaborative systems in last-mile logistics has positioned the Traveling Salesman Problem with Drones (TSP-D) as a pivotal extension of classical routing optimization, where synchronized vehicle coordination promises substantial operational efficiency and reduced environmental impact, yet introduces NP-hard combinatorial complexity beyond the reach of conventional optimization paradigms. Deep reinforcement learning offers a theoretically grounded framework to address TSP-D's inherent challenges through self-supervised policy learning and adaptive decision-making. This study proposes a hierarchical Actor-Critic deep reinforcement learning framework for solving the TSP-D problem. The architecture consists of two primary components: a Transformer-inspired encoder and an efficient Minimal Gated Unit decoder. The encoder incorporates a novel, optimized k-nearest neighbors sparse attention mechanism specifically for focusing on relevant spatial relationships, further enhanced by the integration of global node features. The Minimal Gated Unit decoder processes these encoded representations to efficiently generate solution sequences. The entire framework operates within an asynchronous advantage actor-critic paradigm. Experimental results show that, on benchmark TSP-D instances of various scales (N=10 to 100), the proposed model can obtain competitive or even superior solutions in shorter average computation times compared to high-performance heuristic algorithms and existing reinforcement learning methods. Moreover, compared to advanced reinforcement learning algorithm benchmarks, the proposed framework significantly reduces the total training time required while achieving superior final performance, highlighting its notable advantage in training efficiency.
OregairuChar: A Benchmark Dataset for Character Appearance Frequency Analysis in My Teen Romantic Comedy SNAFU
Sun, Qi, Zhou, Dingju, Zhang, Lina
The analysis of character appearance frequency is essential for understanding narrative structure, character prominence, and story progression in anime. In this work, we introduce OregairuChar, a benchmark dataset designed for appearance frequency analysis in the anime series My Teen Romantic Comedy SNAFU. The dataset comprises 1600 manually selected frames from the third season, annotated with 2860 bounding boxes across 11 main characters. OregairuChar captures diverse visual challenges, including occlusion, pose variation, and inter-character similarity, providing a realistic basis for appearance-based studies. To enable quantitative research, we benchmark several object detection models on the dataset and leverage their predictions for fine-grained, episode-level analysis of character presence over time. This approach reveals patterns of character prominence and their evolution within the narrative. By emphasizing appearance frequency, OregairuChar serves as a valuable resource for exploring computational narrative dynamics and character-centric storytelling in stylized media.
Accurate online action and gesture recognition system using detectors and Deep SPD Siamese Networks
Akremi, Mohamed Sanim, Slama, Rim, Tabia, Hedi
Human activity recognition is an important research topic in pattern recognition field. It has been the subject of many studies in the past two decades because of its importance in numerous areas such as security, health, daily activity, energy consumption and robotics. Recently, some works on the recognition of hand gestures or human actions from skeletal data are based on the modeling of the skeleton's movement as manifold-based representation and proposed deep neural networks on this structure [1, 2, 3]. These approaches demonstrated their potential in the processing of skeletal data. Most of them are applied on offline human action recognition which is useful in time-limited tasks. However, in many applications, simply recognizing a single gesture in a given segmented sequence is not enough, especially in monitoring systems and virtual-reality devices which need to detect human movements moment by moment in continuous videos. In these online recognition systems, it is important to detect the existence of an action as early as possible after its beginning. It is also essential to determine the nature of the movement within a sequence of frames, without having information about the number of gestures present within the video, their starting times or their durations, unlike the segmented action recognition. In this paper, we propose to use a manifold-based model in order to build an online motion recognition system that detects and identifies different human activities in unsegmented skeletal sequences.
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Guo, Mengqi, Xu, Bo, Li, Yanyan, Lee, Gim Hee
Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown promising results for static scenes, they struggle with dynamic content and typically rely on pre-computed camera poses. We present 4D3R, a pose-free dynamic neural rendering framework that decouples static and dynamic components through a two-stage approach. Our method first leverages 3D foundational models for initial pose and geometry estimation, followed by motion-aware refinement. 4D3R introduces two key technical innovations: (1) a motion-aware bundle adjustment (MA-BA) module that combines transformer-based learned priors with SAM2 for robust dynamic object segmentation, enabling more accurate camera pose refinement; and (2) an efficient Motion-Aware Gaussian Splatting (MA-GS) representation that uses control points with a deformation field MLP and linear blend skinning to model dynamic motion, significantly reducing computational cost while maintaining high-quality reconstruction. Extensive experiments on real-world dynamic datasets demonstrate that our approach achieves up to 1.8dB PSNR improvement over state-of-the-art methods, particularly in challenging scenarios with large dynamic objects, while reducing computational requirements by 5x compared to previous dynamic scene representations.
Effectiveness of Chain-of-Thought in Distilling Reasoning Capability from Large Language Models
Do, Cong-Thanh, Doddipatla, Rama, Knill, Kate
Chain-of-Thought (CoT) prompting is a widely used method to improve the reasoning capability of Large Language Models (LLMs). More recently, CoT has been leveraged in Knowledge Distillation (KD) to transfer reasoning capability from a larger LLM to a smaller one. This paper examines the role of CoT in distilling the reasoning capability from larger LLMs to smaller LLMs using white-box KD, analysing its effectiveness in improving the performance of the distilled models for various natural language reasoning and understanding tasks. We conduct white-box KD experiments using LLMs from the Qwen and Llama2 families, employing CoT data from the CoT-Collection dataset. The distilled models are then evaluated on natural language reasoning and understanding tasks from the BIG-Bench-Hard (BBH) benchmark, which presents complex challenges for smaller LLMs. Experimental results demonstrate the role of CoT in improving white-box KD effectiveness, enabling the distilled models to achieve better average performance in natural language reasoning and understanding tasks from BBH.
Associative Poisoning to Generative Machine Learning
Mohus, Mathias Lundteigen, Li, Jingyue, Yang, Zhirong
The widespread adoption of generative models such as Stable Diffusion and ChatGPT has made them increasingly attractive targets for malicious exploitation, particularly through data poisoning. Existing poisoning attacks compromising synthesised data typically either cause broad degradation of generated data or require control over the training process, limiting their applicability in real-world scenarios. In this paper, we introduce a novel data poisoning technique called associative poisoning, which compromises fine-grained features of the generated data without requiring control of the training process. This attack perturbs only the training data to manipulate statistical associations between specific feature pairs in the generated outputs. We provide a formal mathematical formulation of the attack and prove its theoretical feasibility and stealthiness. Empirical evaluations using two state-of-the-art generative models demonstrate that associative poisoning effectively induces or suppresses feature associations while preserving the marginal distributions of the targeted features and maintaining high-quality outputs, thereby evading visual detection. These results suggest that generative systems used in image synthesis, synthetic dataset generation, and natural language processing are susceptible to subtle, stealthy manipulations that compromise their statistical integrity. To address this risk, we examine the limitations of existing defensive strategies and propose a novel countermeasure strategy.
Multimodal Deep Learning for Prediction of Progression-Free Survival in Patients with Neuroendocrine Tumors Undergoing 177Lu-based Peptide Receptor Radionuclide Therapy
Baur, Simon, Ruhwedel, Tristan, Böke, Ekin, Kobus, Zuzanna, Lishkova, Gergana, Wetz, Christoph, Amthauer, Holger, Roderburg, Christoph, Tacke, Frank, Rogasch, Julian M., Samek, Wojciech, Jann, Henning, Ma, Jackie, Eschrich, Johannes
Peptide receptor radionuclide therapy (PRRT) is an established treatment for metastatic neuroendocrine tumors (NETs), yet long-term disease control occurs only in a subset of patients. Predicting progression-free survival (PFS) could support individualized treatment planning. This study evaluates laboratory, imaging, and multimodal deep learning models for PFS prediction in PRRT-treated patients. In this retrospective, single-center study 116 patients with metastatic NETs undergoing 177Lu-DOTATOC were included. Clinical characteristics, laboratory values, and pretherapeutic somatostatin receptor positron emission tomography/computed tomographies (SR-PET/CT) were collected. Seven models were trained to classify low- vs. high-PFS groups, including unimodal (laboratory, SR-PET, or CT) and multimodal fusion approaches. Explainability was evaluated by feature importance analysis and gradient maps. Forty-two patients (36%) had short PFS (< 1 year), 74 patients long PFS (>1 year). Groups were similar in most characteristics, except for higher baseline chromogranin A (p = 0.003), elevated gamma-GT (p = 0.002), and fewer PRRT cycles (p < 0.001) in short-PFS patients. The Random Forest model trained only on laboratory biomarkers reached an AUROC of 0.59 +- 0.02. Unimodal three-dimensional convolutional neural networks using SR-PET or CT performed worse (AUROC 0.42 +- 0.03 and 0.54 +- 0.01, respectively). A multimodal fusion model laboratory values, SR-PET, and CT -augmented with a pretrained CT branch - achieved the best results (AUROC 0.72 +- 0.01, AUPRC 0.80 +- 0.01). Multimodal deep learning combining SR-PET, CT, and laboratory biomarkers outperformed unimodal approaches for PFS prediction after PRRT. Upon external validation, such models may support risk-adapted follow-up strategies.
Generating Software Architecture Description from Source Code using Reverse Engineering and Large Language Model
Hatahet, Ahmad, Knieke, Christoph, Rausch, Andreas
Software Architecture Descriptions (SADs) are essential for managing the inherent complexity of modern software systems. They enable high-level architectural reasoning, guide design decisions, and facilitate effective communication among diverse stakeholders. However, in practice, SADs are often missing, outdated, or poorly aligned with the system's actual implementation. Consequently, developers are compelled to derive architectural insights directly from source code-a time-intensive process that increases cognitive load, slows new developer onboarding, and contributes to the gradual degradation of clarity over the system's lifetime. To address these issues, we propose a semi-automated generation of SADs from source code by integrating reverse engineering (RE) techniques with a Large Language Model (LLM). Our approach recovers both static and behavioral architectural views by extracting a comprehensive component diagram, filtering architecturally significant elements (core components) via prompt engineering, and generating state machine diagrams to model component behavior based on underlying code logic with few-shots prompting. This resulting views representation offer a scalable and maintainable alternative to traditional manual architectural documentation. This methodology, demonstrated using C++ examples, highlights the potent capability of LLMs to: 1) abstract the component diagram, thereby reducing the reliance on human expert involvement, and 2) accurately represent complex software behaviors, especially when enriched with domain-specific knowledge through few-shot prompting. These findings suggest a viable path toward significantly reducing manual effort while enhancing system understanding and long-term maintainability.
Mind the Gap... or Not? How Translation Errors and Evaluation Details Skew Multilingual Results
Peter, Jan-Thorsten, Vilar, David, Domhan, Tobias, Malkin, Dan, Freitag, Markus
In addition they have also shown impressive capabilities in different domains, like coding, science and math. In this short paper, taking math as an example domain, we study the performance of different LLMs across languages. Experimental results show that there exists a non-negligible and consistent gap in the performance of the models across languages. Interestingly, and somewhat against expectations, the gap exists for both high-and low-resource languages. We hope that these results influence further research into cross-lingual capability generalization for next generation LLMs. If it weren't for the fact that they are false! By analyzing one of the standard multilingual math benchmarks (MGSM), we determine that several translation errors are present in the data. Furthermore, the lack of standardized answer extraction from LLM outputs further influences the final results. We propose a method for automatic quality assurance to address the first issue at scale, and give recommendations to address the second one. Combining these two approaches we show that the aforementioned language gap mostly disappears, leading to completely different conclusions from our research. In recent years, large language models' capabilities have expanded in two primary directions: broader language coverage and enhanced performance on complex tasks. On the language dimension, it is now usual for LLMs to support not only high-resource languages languages (e.g. This is a very important and welcome progress direction in order to improve the inclusivity of AI applications and research.
Follow-Me in Micro-Mobility with End-to-End Imitation Learning
Salimpour, Sahar, Catalano, Iacopo, Westerlund, Tomi, Falahi, Mohsen, Queralta, Jorge Peña
Autonomous micro-mobility platforms face challenges from the perspective of the typical deployment environment: large indoor spaces or urban areas that are potentially crowded and highly dynamic. While social navigation algorithms have progressed significantly, optimizing user comfort and overall user experience over other typical metrics in robotics (e.g., time or distance traveled) is understudied. Specifically, these metrics are critical in commercial applications. In this paper, we show how imitation learning delivers smoother and overall better controllers, versus previously used manually-tuned controllers. We demonstrate how DAAV's autonomous wheelchair achieves state-of-the-art comfort in follow-me mode, in which it follows a human operator assisting persons with reduced mobility (PRM). This paper analyzes different neural network architectures for end-to-end control and demonstrates their usability in real-world production-level deployments.