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 Deep Learning


Incorporating Music Knowledge in Continual Dataset Augmentation for Music Generation

arXiv.org Machine Learning

Deep learning has rapidly become the state-of-the-art approach for music generation. However, training a deep model typically requires a large training set, which is often not available for specific musical styles. In this paper, we present augmentative generation (Aug-Gen), a method of dataset augmentation for any music generation system trained on a resource-constrained domain. The key intuition of this method is that the training data for a generative system can be augmented by examples the system produces during the course of training, provided these examples are of sufficiently high quality and variety. We apply Aug-Gen to Transformer-based chorale generation in the style of J.S. Bach, and show that this allows for longer training and results in better generative output.


Translation Between Waves, wave2wave

arXiv.org Artificial Intelligence

The understanding of sensor data has been greatly improved by advanced deep learning methods with big data. However, available sensor data in the real world are still limited, which is called the opportunistic sensor problem. This paper proposes a new variant of neural machine translation seq2seq to deal with continuous signal waves by introducing the window-based (inverse-) representation to adaptively represent partial shapes of waves and the iterative back-translation model for high-dimensional data. Experimental results are shown for two real-life data: earthquake and activity translation. The performance improvements of one-dimensional data was about 46 % in test loss and that of high-dimensional data was about 1625 % in perplexity with regard to the original seq2seq.


Knowledge Graph Extraction from Videos

arXiv.org Artificial Intelligence

Nearly all existing techniques for automated video annotation (or captioning) describe videos using natural language sentences. However, this has several shortcomings: (i) it is very hard to then further use the generated natural language annotations in automated data processing, (ii) generating natural language annotations requires to solve the hard subtask of generating semantically precise and syntactically correct natural language sentences, which is actually unrelated to the task of video annotation, (iii) it is difficult to quantitatively measure performance, as standard metrics (e.g., accuracy and F1-score) are inapplicable, and (iv) annotations are language-specific. In this paper, we propose the new task of knowledge graph extraction from videos, i.e., producing a description in the form of a knowledge graph of the contents of a given video. Since no datasets exist for this task, we also include a method to automatically generate them, starting from datasets where videos are annotated with natural language. We then describe an initial deep-learning model for knowledge graph extraction from videos, and report results on MSVD* and MSR-VTT*, two datasets obtained from MSVD and MSR-VTT using our method.


Artificial Intelligence is stupid and causal reasoning won't fix it

arXiv.org Artificial Intelligence

Artificial Neural Networks have reached Grandmaster and even super-human performance across a variety of games: from those involving perfect-information (such as Go) to those involving imperfect-information (such as Starcraft). Such technological developments from AI-labs have ushered concomitant applications across the world of business - where an AI brand tag is fast becoming ubiquitous. A corollary of such widespread commercial deployment is that when AI gets things wrong - an autonomous vehicle crashes; a chatbot exhibits racist behaviour; automated credit scoring processes discriminate on gender etc. - there are often significant financial, legal and brand consequences and the incident becomes major news. As Judea Pearl sees it, the underlying reason for such mistakes is that, 'all the impressive achievements of deep learning amount to just curve fitting'. The key, Judea Pearl suggests, is to replace reasoning by association with causal-reasoning - the ability to infer causes from observed phenomena. It is a point that was echoed by Gary Marcus and Ernest Davis in a recent piece for the New York Times: 'we need to stop building computer systems that merely get better and better at detecting statistical patterns in data sets - often using an approach known as Deep Learning - and start building computer systems that from the moment of their assembly innately grasp three basic concepts: time, space and causality'. In this paper, foregrounding what in 1949 Gilbert Ryle termed a category mistake, I will offer an alternative explanation for AI errors: it is not so much that AI machinery cannot grasp causality, but that AI machinery - qua computation - cannot understand anything at all.


It's LeVAsa not LevioSA! Latent Encodings for Valence-Arousal Structure Alignment

arXiv.org Artificial Intelligence

In recent years, great strides have been made in the field of affective computing. Several models have been developed to represent and quantify emotions. Two popular ones include (i) categorical models which represent emotions as discrete labels, and (ii) dimensional models which represent emotions in a Valence-Arousal (VA) circumplex domain. However, there is no standard for annotation mapping between the two labelling methods. We build a novel algorithm for mapping categorical and dimensional model labels using annotation transfer across affective facial image datasets. Further, we utilize the transferred annotations to learn rich and interpretable data representations using a variational autoencoder (VAE). We present "LeVAsa", a VAE model that learns implicit structure by aligning the latent space with the VA space. We evaluate the efficacy of LeVAsa by comparing performance with the Vanilla VAE using quantitative and qualitative analysis on two benchmark affective image datasets. Our results reveal that LeVAsa achieves high latent-circumplex alignment which leads to improved downstream categorical emotion prediction. The work also demonstrates the trade-off between degree of alignment and quality of reconstructions.


Learning Syllogism with Euler Neural-Networks

arXiv.org Artificial Intelligence

Traditional neural networks represent everything as a vector, and are able to approximate a subset of logical reasoning to a certain degree. As basic logic relations are better represented by topological relations between regions, we propose a novel neural network that represents everything as a ball and is able to learn topological configuration as an Euler diagram. So comes the name Euler Neural-Network (ENN). The central vector of a ball is a vector that can inherit representation power of traditional neural network. ENN distinguishes four spatial statuses between balls, namely, being disconnected, being partially overlapped, being part of, being inverse part of. Within each status, ideal values are defined for efficient reasoning. A novel back-propagation algorithm with six Rectified Spatial Units (ReSU) can optimize an Euler diagram representing logical premises, from which logical conclusion can be deduced. In contrast to traditional neural network, ENN can precisely represent all 24 different structures of Syllogism. Two large datasets are created: one extracted from WordNet-3.0 covers all types of Syllogism reasoning, the other extracted all family relations from DBpedia. Experiment results approve the superior power of ENN in logical representation and reasoning. Datasets and source code are available upon request.


Neural Machine Translation model for University Email Application

arXiv.org Artificial Intelligence

Machine translation has many applications such as news translation, email translation, official letter translation etc. Commercial translators, e.g. Google Translation lags in regional vocabulary and are unable to learn the bilingual text in the source and target languages within the input. In this paper, a regional vocabulary-based application-oriented Neural Machine Translation (NMT) model is proposed over the data set of emails used at the University for communication over a period of three years. A state-of-the-art Sequence-to-Sequence Neural Network for ML -> EN and EN -> ML translations is compared with Google Translate using Gated Recurrent Unit Recurrent Neural Network machine translation model with attention decoder. The low BLEU score of Google Translation in comparison to our model indicates that the application based regional models are better. The low BLEU score of EN -> ML of our model and Google Translation indicates that the Malay Language has complex language features corresponding to English.


Non-Markov Policies to Reduce Sequential Failures in Robot Bin Picking

arXiv.org Artificial Intelligence

A new generation of automated bin picking systems using deep learning is evolving to support increasing demand for e-commerce. To accommodate a wide variety of products, many automated systems include multiple gripper types and/or tool changers. However, for some objects, sequential grasp failures are common: when a computed grasp fails to lift and remove the object, the bin is often left unchanged; as the sensor input is consistent, the system retries the same grasp over and over, resulting in a significant reduction in mean successful picks per hour (MPPH). Based on an empirical study of sequential failures, we characterize a class of "sequential failure objects" (SFOs) -- objects prone to sequential failures based on a novel taxonomy. We then propose three non-Markov picking policies that incorporate memory of past failures to modify subsequent actions. Simulation experiments on SFO models and the EGAD dataset suggest that the non-Markov policies significantly outperform the Markov policy in terms of the sequential failure rate and MPPH. In physical experiments on 50 heaps of 12 SFOs the most effective Non-Markov policy increased MPPH over the Dex-Net Markov policy by 107%.


Shopping in the Multiverse: A Counterfactual Approach to In-Session Attribution

arXiv.org Artificial Intelligence

We tackle the challenge of in-session attribution for on-site search engines in eCommerce. We phrase the problem as a causal counterfactual inference, and contrast the approach with rule-based systems from industry settings and prediction models from the multi-touch attribution literature. We approach counterfactuals in analogy with treatments in formal semantics, explicitly modeling possible outcomes through alternative shopper timelines; in particular, we propose to learn a generative browsing model over a target shop, leveraging the latent space induced by prod2vec embeddings; we show how natural language queries can be effectively represented in the same space and how "search intervention" can be performed to assess causal contribution. Finally, we validate the methodology on a synthetic dataset, mimicking important patterns emerged in customer interviews and qualitative analysis, and we present preliminary findings on an industry dataset from a partnering shop.


Navigating the Trade-Off between Multi-Task Learning and Learning to Multitask in Deep Neural Networks

arXiv.org Artificial Intelligence

The terms multi-task learning and multitasking are easily confused. Multi-task learning refers to a paradigm in machine learning in which a network is trained on various related tasks to facilitate the acquisition of tasks. In contrast, multitasking is used to indicate, especially in the cognitive science literature, the ability to execute multiple tasks simultaneously. While multi-task learning exploits the discovery of common structure between tasks in the form of shared representations, multitasking is promoted by separating representations between tasks to avoid processing interference. Here, we build on previous work involving shallow networks and simple task settings suggesting that there is a trade-off between multi-task learning and multitasking, mediated by the use of shared versus separated representations. We show that the same tension arises in deep networks and discuss a meta-learning algorithm for an agent to manage this trade-off in an unfamiliar environment. We display through different experiments that the agent is able to successfully optimize its training strategy as a function of the environment.