Deep Learning
Inter-layer Information Similarity Assessment of Deep Neural Networks Via Topological Similarity and Persistence Analysis of Data Neighbour Dynamics
Hryniowski, Andrew, Wong, Alexander
The quantitative analysis of information structure through a deep neural network (DNN) can unveil new insights into the theoretical performance of DNN architectures. Two very promising avenues of research towards quantitative information structure analysis are: 1) layer similarity (LS) strategies focused on the inter-layer feature similarity, and 2) intrinsic dimensionality (ID) strategies focused on layer-wise data dimensionality using pairwise information. Inspired by both LS and ID strategies for quantitative information structure analysis, we introduce two novel complimentary methods for inter-layer information similarity assessment premised on the interesting idea of studying a data sample's neighbourhood dynamics as it traverses through a DNN. More specifically, we introduce the concept of Nearest Neighbour Topological Similarity (NNTS) for quantifying the information topology similarity between layers of a DNN. Furthermore, we introduce the concept of Nearest Neighbour Topological Persistence (NNTP) for quantifying the inter-layer persistence of data neighbourhood relationships throughout a DNN. The proposed strategies facilitate the efficient inter-layer information similarity assessment by leveraging only local topological information, and we demonstrate their efficacy in this study by performing analysis on a deep convolutional neural network architecture on image data to study the insights that can be gained with respect to the theoretical performance of a DNN.
Deep Learning Methods for Credit Card Fraud Detection
Nguyen, Thanh Thi, Tahir, Hammad, Abdelrazek, Mohamed, Babar, Ali
Credit card frauds are at an ever-increasing rate and have become a major problem in the financial sector. Because of these frauds, card users are hesitant in making purchases and both the merchants and financial institutions bear heavy losses. Some major challenges in credit card frauds involve the availability of public data, high class imbalance in data, changing nature of frauds and the high number of false alarms. Machine learning techniques have been used to detect credit card frauds but no fraud detection systems have been able to offer great efficiency to date. Recent development of deep learning has been applied to solve complex problems in various areas. This paper presents a thorough study of deep learning methods for the credit card fraud detection problem and compare their performance with various machine learning algorithms on three different financial datasets. Experimental results show great performance of the proposed deep learning methods against traditional machine learning models and imply that the proposed approaches can be implemented effectively for real-world credit card fraud detection systems.
An Enriched Automated PV Registry: Combining Image Recognition and 3D Building Data
Rausch, Benjamin, Mayer, Kevin, Arlt, Marie-Louise, Gust, Gunther, Staudt, Philipp, Weinhardt, Christof, Neumann, Dirk, Rajagopal, Ram
While photovoltaic (PV) systems are installed at an unprecedented rate, reliable information on an installation level remains scarce. As a result, automatically created PV registries are a timely contribution to optimize grid planning and operations. This paper demonstrates how aerial imagery and three-dimensional building data can be combined to create an address-level PV registry, specifying area, tilt, and orientation angles. We demonstrate the benefits of this approach for PV capacity estimation. In addition, this work presents, for the first time, a comparison between automated and officially-created PV registries. Our results indicate that our enriched automated registry proves to be useful to validate, update, and complement official registries.
End-to-End Object Detection with Fully Convolutional Network
Wang, Jianfeng, Song, Lin, Li, Zeming, Sun, Hongbin, Sun, Jian, Zheng, Nanning
Mainstream object detectors based on the fully convolutional network has achieved impressive performance. While most of them still need a hand-designed non-maximum suppression (NMS) post-processing, which impedes fully end-to-end training. In this paper, we give the analysis of discarding NMS, where the results reveal that a proper label assignment plays a crucial role. To this end, for fully convolutional detectors, we introduce a Prediction-aware One-To-One (POTO) label assignment for classification to enable end-to-end detection, which obtains comparable performance with NMS. Besides, a simple 3D Max Filtering (3DMF) is proposed to utilize the multi-scale features and improve the discriminability of convolutions in the local region. With these techniques, our end-to-end framework achieves competitive performance against many state-of-the-art detectors with NMS on COCO and CrowdHuman datasets. The code is available at https://github.com/Megvii-BaseDetection/DeFCN .
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games
Sestini, Alessandro, Kuhnle, Alexander, Bagdanov, Andrew D.
Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for video game production, where the aim is instead to create Non-Player Character (NPC) behaviors, has received relatively little attention until recently. Turn-based strategy games like Roguelikes, for example, present unique challenges to DRL. In particular, the categorical nature of their complex game state, composed of many entities with different attributes, requires agents able to learn how to compare and prioritize these entities. Moreover, this complexity often leads to agents that overfit to states seen during training and that are unable to generalize in the face of design changes made during development. In this paper we propose two network architectures which, when combined with a \emph{procedural loot generation} system, are able to better handle complex categorical state spaces and to mitigate the need for retraining forced by design decisions. The first is based on a dense embedding of the categorical input space that abstracts the discrete observation model and renders trained agents more able to generalize. The second proposed architecture is more general and is based on a Transformer network able to reason relationally about input and input attributes. Our experimental evaluation demonstrates that new agents have better adaptation capacity with respect to a baseline architecture, making this framework more robust to dynamic gameplay changes during development. Based on the results shown in this paper, we believe that these solutions represent a step forward towards making DRL more accessible to the gaming industry.
Semi-supervised Soil Moisture Prediction through Graph Neural Networks
Vyas, Anoushka, Bandyopadhyay, Sambaran
Recent improvement and availability of remote satellite and IoT data offers interesting and diverse applications of artificial intelligence in precision agriculture. Soil moisture is an important component of multiple agricultural and food supply chain practices. It measures the amount of water stored in various depth of soil. Existing data driven approaches for soil moisture prediction use conventional models which fail to capture the dynamic dependency of soil moisture values in near-by locations over time. In this work, we propose to convert the problem of soil moisture prediction as a semi-supervised learning on temporal graphs. We propose a dynamic graph neural network which can use the dependency of related locations over a region to predict soil moisture. However, unlike social or information networks, graph structure is not explicitly given for soil moisture prediction. Hence, we incorporate the problem of graph structure learning in the framework of dynamic GNN. Our algorithm, referred as DGLR, provides an end-to-end learning which can predict soil moisture over multiple locations in a region over time and also update the graph structure in between. Our solution achieves state-of-the-art results on real-world soil moisture datasets compared to existing machine learning approaches.
AI-enabled Prediction of eSports Player Performance Using the Data from Heterogeneous Sensors
Smerdov, Anton, Burnaev, Evgeny, Somov, Andrey
The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game performance using exclusively the data from sensors. For this reason, we collected the physiological, environmental, and the game chair data from Pro and amateur players. The player performance is assessed from the game logs in a multiplayer game for each moment of time using a recurrent neural network. We have investigated that attention mechanism improves the generalization of the network and provides the straightforward feature importance as well. The best model achieves ROC AUC score 0.73. The prediction of the performance of particular player is realized although his data are not utilized in the training set. The proposed solution has a number of promising applications for Pro eSports teams as well as a learning tool for amateur players.
An Approach to Intelligent Pneumonia Detection and Integration
Dossou, Bonaventure F. P., Iureva, Alena, Rajhans, Sayali R., Pidikiti, Vamsi S.
Each year, over 2.5 million people, most of them in developed countries, die from pneumonia [1]. Since many studies have proved pneumonia is successfully treatable when timely and correctly diagnosed, many of diagnosis aids have been developed, with AI-based methods achieving high accuracies [2]. However, currently, the usage of AI in pneumonia detection is limited, in particular, due to challenges in generalizing a locally achieved result. In this report, we propose a roadmap for creating and integrating a system that attempts to solve this challenge. We also address various technical, legal, ethical, and logistical issues, with a blueprint of possible solutions.
Learning to Separate Clusters of Adversarial Representations for Robust Adversarial Detection
Joe, Byunggill, Hamm, Jihun, Hwang, Sung Ju, Son, Sooel, Shin, Insik
Although deep neural networks have shown promising performances on various tasks, they are susceptible to incorrect predictions induced by imperceptibly small perturbations in inputs. A large number of previous works proposed to detect adversarial attacks. Yet, most of them cannot effectively detect them against adaptive whitebox attacks where an adversary has the knowledge of the model and the defense method. In this paper, we propose a new probabilistic adversarial detector motivated by a recently introduced non-robust feature. We consider the non-robust features as a common property of adversarial examples, and we deduce it is possible to find a cluster in representation space corresponding to the property. This idea leads us to probability estimate distribution of adversarial representations in a separate cluster, and leverage the distribution for a likelihood based adversarial detector.
Rethinking Learnable Tree Filter for Generic Feature Transform
Song, Lin, Li, Yanwei, Jiang, Zhengkai, Li, Zeming, Zhang, Xiangyu, Sun, Hongbin, Sun, Jian, Zheng, Nanning
The Learnable Tree Filter presents a remarkable approach to model structure-preserving relations for semantic segmentation. Nevertheless, the intrinsic geometric constraint forces it to focus on the regions with close spatial distance, hindering the effective long-range interactions. To relax the geometric constraint, we give the analysis by reformulating it as a Markov Random Field and introduce a learnable unary term. Besides, we propose a learnable spanning tree algorithm to replace the original non-differentiable one, which further improves the flexibility and robustness. With the above improvements, our method can better capture long-range dependencies and preserve structural details with linear complexity, which is extended to several vision tasks for more generic feature transform. Extensive experiments on object detection/instance segmentation demonstrate the consistent improvements over the original version. For semantic segmentation, we achieve leading performance (82.1% mIoU) on the Cityscapes benchmark without bells-and-whistles. Code is available at https://github.com/StevenGrove/LearnableTreeFilterV2.