Deep Learning
Muddling Label Regularization: Deep Learning for Tabular Datasets
Lounici, Karim, Meziani, Katia, Riu, Benjamin
Deep Learning (DL) is considered the state-of-the-art in computer vision, speech recognition and natural language processing. Until recently, it was also widely accepted that DL is irrelevant for learning tasks on tabular data, especially in the small sample regime where ensemble methods are acknowledged as the gold standard. We present a new end-to-end differentiable method to train a standard FFNN. Our method, \textbf{Muddling labels for Regularization} (\texttt{MLR}), penalizes memorization through the generation of uninformative labels and the application of a differentiable close-form regularization scheme on the last hidden layer during training. \texttt{MLR} outperforms classical NN and the gold standard (GBDT, RF) for regression and classification tasks on several datasets from the UCI database and Kaggle covering a large range of sample sizes and feature to sample ratios. Researchers and practitioners can use \texttt{MLR} on its own as an off-the-shelf \DL{} solution or integrate it into the most advanced ML pipelines.
Exploration and preference satisfaction trade-off in reward-free learning
Sajid, Noor, Tigas, Panagiotis, Zakharov, Alexey, Fountas, Zafeirios, Friston, Karl
Biological agents have meaningful interactions with their environment despite the absence of a reward signal. In such instances, the agent can learn preferred modes of behaviour that lead to predictable states -- necessary for survival. In this paper, we pursue the notion that this learnt behaviour can be a consequence of reward-free preference learning that ensures an appropriate trade-off between exploration and preference satisfaction. For this, we introduce a model-based Bayesian agent equipped with a preference learning mechanism (pepper) using conjugate priors. These conjugate priors are used to augment the expected free energy planner for learning preferences over states (or outcomes) across time. Importantly, our approach enables the agent to learn preferences that encourage adaptive behaviour at test time. We illustrate this in the OpenAI Gym FrozenLake and the 3D mini-world environments -- with and without volatility. Given a constant environment, these agents learn confident (i.e., precise) preferences and act to satisfy them. Conversely, in a volatile setting, perpetual preference uncertainty maintains exploratory behaviour. Our experiments suggest that learnable (reward-free) preferences entail a trade-off between exploration and preference satisfaction. Pepper offers a straightforward framework suitable for designing adaptive agents when reward functions cannot be predefined as in real environments.
Learning Riemannian Manifolds for Geodesic Motion Skills
Beik-Mohammadi, Hadi, Hauberg, Sรธren, Arvanitidis, Georgios, Neumann, Gerhard, Rozo, Leonel
For robots to work alongside humans and perform in unstructured environments, they must learn new motion skills and adapt them to unseen situations on the fly. This demands learning models that capture relevant motion patterns, while offering enough flexibility to adapt the encoded skills to new requirements, such as dynamic obstacle avoidance. We introduce a Riemannian manifold perspective on this problem, and propose to learn a Riemannian manifold from human demonstrations on which geodesics are natural motion skills. We realize this with a variational autoencoder (VAE) over the space of position and orientations of the robot end-effector. Geodesic motion skills let a robot plan movements from and to arbitrary points on the data manifold. They also provide a straightforward method to avoid obstacles by redefining the ambient metric in an online fashion. Moreover, geodesics naturally exploit the manifold resulting from multiple--mode tasks to design motions that were not explicitly demonstrated previously. We test our learning framework using a 7-DoF robotic manipulator, where the robot satisfactorily learns and reproduces realistic skills featuring elaborated motion patterns, avoids previously unseen obstacles, and generates novel movements in multiple-mode settings.
Question Generation for Adaptive Education
Srivastava, Megha, Goodman, Noah
Intelligent and adaptive online education systems aim to make high-quality education available for a diverse range of students. However, existing systems usually depend on a pool of hand-made questions, limiting how fine-grained and open-ended they can be in adapting to individual students. We explore targeted question generation as a controllable sequence generation task. We first show how to fine-tune pre-trained language models for deep knowledge tracing (LM-KT). This model accurately predicts the probability of a student answering a question correctly, and generalizes to questions not seen in training. We then use LM-KT to specify the objective and data for training a model to generate questions conditioned on the student and target difficulty. Our results show we succeed at generating novel, well-calibrated language translation questions for second language learners from a real online education platform.
Giving Commands to a Self-Driving Car: How to Deal with Uncertain Situations?
Deruyttere, Thierry, Milewski, Victor, Moens, Marie-Francine
Current technology for autonomous cars primarily focuses on getting the passenger from point A to B. Nevertheless, it has been shown that passengers are afraid of taking a ride in self-driving cars. One way to alleviate this problem is by allowing the passenger to give natural language commands to the car. However, the car can misunderstand the issued command or the visual surroundings which could lead to uncertain situations. It is desirable that the self-driving car detects these situations and interacts with the passenger to solve them. This paper proposes a model that detects uncertain situations when a command is given and finds the visual objects causing it. Optionally, a question generated by the system describing the uncertain objects is included. We argue that if the car could explain the objects in a human-like way, passengers could gain more confidence in the car's abilities. Thus, we investigate how to (1) detect uncertain situations and their underlying causes, and (2) how to generate clarifying questions for the passenger. When evaluating on the Talk2Car dataset, we show that the proposed model, \acrfull{pipeline}, improves \gls{m:ambiguous-absolute-increase} in terms of $IoU_{.5}$ compared to not using \gls{pipeline}. Furthermore, we designed a referring expression generator (REG) \acrfull{reg_model} tailored to a self-driving car setting which yields a relative improvement of \gls{m:meteor-relative} METEOR and \gls{m:rouge-relative} ROUGE-l compared with state-of-the-art REG models, and is three times faster.
Time-series Imputation of Temporally-occluded Multiagent Trajectories
Omidshafiei, Shayegan, Hennes, Daniel, Garnelo, Marta, Tarassov, Eugene, Wang, Zhe, Elie, Romuald, Connor, Jerome T., Muller, Paul, Graham, Ian, Spearman, William, Tuyls, Karl
In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with the potential stochasticity of the agents' decision-making processes, make such systems complex and interesting to study from a dynamical perspective. Significant research has been conducted on learning models for forward-direction estimation of agent behaviors, for example, pedestrian predictions used for collision-avoidance in self-driving cars. However, in many settings, only sporadic observations of agents may be available in a given trajectory sequence. For instance, in football, subsets of players may come in and out of view of broadcast video footage, while unobserved players continue to interact off-screen. In this paper, we study the problem of multiagent time-series imputation, where available past and future observations of subsets of agents are used to estimate missing observations for other agents. Our approach, called the Graph Imputer, uses forward- and backward-information in combination with graph networks and variational autoencoders to enable learning of a distribution of imputed trajectories. We evaluate our approach on a dataset of football matches, using a projective camera module to train and evaluate our model for the off-screen player state estimation setting. We illustrate that our method outperforms several state-of-the-art approaches, including those hand-crafted for football.
Dynamic Sparse Training for Deep Reinforcement Learning
Sokar, Ghada, Mocanu, Elena, Mocanu, Decebal Constantin, Pechenizkiy, Mykola, Stone, Peter
Deep reinforcement learning has achieved significant success in many decision-making tasks in various fields. However, it requires a large training time of dense neural networks to obtain a good performance. This hinders its applicability on low-resource devices where memory and computation are strictly constrained. In a step towards enabling deep reinforcement learning agents to be applied to low-resource devices, in this work, we propose for the first time to dynamically train deep reinforcement learning agents with sparse neural networks from scratch. We adopt the evolution principles of dynamic sparse training in the reinforcement learning paradigm and introduce a training algorithm that optimizes the sparse topology and the weight values jointly to dynamically fit the incoming data. Our approach is easy to be integrated into existing deep reinforcement learning algorithms and has many favorable advantages. First, it allows for significant compression of the network size which reduces the memory and computation costs substantially. This would accelerate not only the agent inference but also its training process. Second, it speeds up the agent learning process and allows for reducing the number of required training steps. Third, it can achieve higher performance than training the dense counterpart network. We evaluate our approach on OpenAI gym continuous control tasks. The experimental results show the effectiveness of our approach in achieving higher performance than one of the state-of-art baselines with a 50\% reduction in the network size and floating-point operations (FLOPs). Moreover, our proposed approach can reach the same performance achieved by the dense network with a 40-50\% reduction in the number of training steps.
Image2Point: 3D Point-Cloud Understanding with Pretrained 2D ConvNets
Xu, Chenfeng, Yang, Shijia, Zhai, Bohan, Wu, Bichen, Yue, Xiangyu, Zhan, Wei, Vajda, Peter, Keutzer, Kurt, Tomizuka, Masayoshi
3D point-clouds and 2D images are different visual representations of the physical world. While human vision can understand both representations, computer vision models designed for 2D image and 3D point-cloud understanding are quite different. Our paper investigates the potential for transferability between these two representations by empirically investigating whether this approach works, what factors affect the transfer performance, and how to make it work even better. We discovered that we can indeed use the same neural net model architectures to understand both images and point-clouds. Moreover, we can transfer pretrained weights from image models to point-cloud models with minimal effort. Specifically, based on a 2D ConvNet pretrained on an image dataset, we can transfer the image model to a point-cloud model by \textit{inflating} 2D convolutional filters to 3D then finetuning its input, output, and optionally normalization layers. The transferred model can achieve competitive performance on 3D point-cloud classification, indoor and driving scene segmentation, even beating a wide range of point-cloud models that adopt task-specific architectures and use a variety of tricks.
RECOWNs: Probabilistic Circuits for Trustworthy Time Series Forecasting
Thoma, Nils, Yu, Zhongjie, Ventola, Fabrizio, Kersting, Kristian
Time series forecasting is a relevant task that is performed in several real-world scenarios such as product sales analysis and prediction of energy demand. Given their accuracy performance, currently, Recurrent Neural Networks (RNNs) are the models of choice for this task. Despite their success in time series forecasting, less attention has been paid to make the RNNs trustworthy. For example, RNNs can not naturally provide an uncertainty measure to their predictions. This could be extremely useful in practice in several cases e.g. to detect when a prediction might be completely wrong due to an unusual pattern in the time series. Whittle Sum-Product Networks (WSPNs), prominent deep tractable probabilistic circuits (PCs) for time series, can assist an RNN with providing meaningful probabilities as uncertainty measure. With this aim, we propose RECOWN, a novel architecture that employs RNNs and a discriminant variant of WSPNs called Conditional WSPNs (CWSPNs). We also formulate a Log-Likelihood Ratio Score as better estimation of uncertainty that is tailored to time series and Whittle likelihoods. In our experiments, we show that RECOWNs are accurate and trustworthy time series predictors, able to "know when they do not know".
Risk Ranked Recall: Collision Safety Metric for Object Detection Systems in Autonomous Vehicles
Bansal, Ayoosh, Singh, Jayati, Verucchi, Micaela, Caccamo, Marco, Sha, Lui
Abstract--Commonly used metrics for evaluation of object detection systems (precision, recall, mAP) do not give complete information about their suitability of use in safety critical tasks, like obstacle detection for collision avoidance in Autonomous Vehicles (AV). Ranks are assigned based on an objective cyber-physical model for the risk of collision. Recall is measured for each rank. A front view scene from BDD100K [1] dataset with 4 labeled vehicles. Intuitively, the closer vehicles are more important to detect than those farther away.