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 Deep Learning


Pointer Value Retrieval: A new benchmark for understanding the limits of neural network generalization

arXiv.org Artificial Intelligence

The successes of deep learning critically rely on the ability of neural networks to output meaningful predictions on unseen data -- generalization. Yet despite its criticality, there remain fundamental open questions on how neural networks generalize. How much do neural networks rely on memorization -- seeing highly similar training examples -- and how much are they capable of human-intelligence styled reasoning -- identifying abstract rules underlying the data? In this paper we introduce a novel benchmark, Pointer Value Retrieval (PVR) tasks, that explore the limits of neural network generalization. While PVR tasks can consist of visual as well as symbolic inputs, each with varying levels of difficulty, they all have a simple underlying rule. One part of the PVR task input acts as a pointer, giving the location of a different part of the input, which forms the value (and output). We demonstrate that this task structure provides a rich testbed for understanding generalization, with our empirical study showing large variations in neural network performance based on dataset size, task complexity and model architecture. The interaction of position, values and the pointer rule also allow the development of nuanced tests of generalization, by introducing distribution shift and increasing functional complexity. These reveal both subtle failures and surprising successes, suggesting many promising directions of exploration on this benchmark.


Dual Slot Selector via Local Reliability Verification for Dialogue State Tracking

arXiv.org Artificial Intelligence

The goal of dialogue state tracking (DST) is to predict the current dialogue state given all previous dialogue contexts. Existing approaches generally predict the dialogue state at every turn from scratch. However, the overwhelming majority of the slots in each turn should simply inherit the slot values from the previous turn. Therefore, the mechanism of treating slots equally in each turn not only is inefficient but also may lead to additional errors because of the redundant slot value generation. To address this problem, we devise the two-stage DSS-DST which consists of the Dual Slot Selector based on the current turn dialogue, and the Slot Value Generator based on the dialogue history. The Dual Slot Selector determines each slot whether to update slot value or to inherit the slot value from the previous turn from two aspects: (1) if there is a strong relationship between it and the current turn dialogue utterances; (2) if a slot value with high reliability can be obtained for it through the current turn dialogue. The slots selected to be updated are permitted to enter the Slot Value Generator to update values by a hybrid method, while the other slots directly inherit the values from the previous turn. Empirical results show that our method achieves 56.93%, 60.73%, and 58.04% joint accuracy on MultiWOZ 2.0, MultiWOZ 2.1, and MultiWOZ 2.2 datasets respectively and achieves a new state-of-the-art performance with significant improvements.


CCGL: Contrastive Cascade Graph Learning

arXiv.org Artificial Intelligence

Supervised learning, while prevalent for information cascade modeling, often requires abundant labeled data in training, and the trained model is not easy to generalize across tasks and datasets. Semi-supervised learning facilitates unlabeled data for cascade understanding in pre-training. It often learns fine-grained feature-level representations, which can easily result in overfitting for downstream tasks. Recently, contrastive self-supervised learning is designed to alleviate these two fundamental issues in linguistic and visual tasks. However, its direct applicability for cascade modeling, especially graph cascade related tasks, remains underexplored. In this work, we present Contrastive Cascade Graph Learning (CCGL), a novel framework for cascade graph representation learning in a contrastive, self-supervised, and task-agnostic way. In particular, CCGL first designs an effective data augmentation strategy to capture variation and uncertainty. Second, it learns a generic model for graph cascade tasks via self-supervised contrastive pre-training using both unlabeled and labeled data. Third, CCGL learns a task-specific cascade model via fine-tuning using labeled data. Finally, to make the model transferable across datasets and cascade applications, CCGL further enhances the model via distillation using a teacher-student architecture. We demonstrate that CCGL significantly outperforms its supervised and semi-supervised counterpartsfor several downstream tasks.


Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.


A Neurorobotics Approach to Behaviour Selection based on Human Activity Recognition

arXiv.org Artificial Intelligence

Behaviour selection has been an active research topic for robotics, in particular in the field of human-robot interaction. For a robot to interact effectively and autonomously with humans, the coupling between techniques for human activity recognition, based on sensing information, and robot behaviour selection, based on decision-making mechanisms, is of paramount importance. However, most approaches to date consist of deterministic associations between the recognised activities and the robot behaviours, neglecting the uncertainty inherent to sequential predictions in real-time applications. In this paper, we address this gap by presenting a neurorobotics approach based on computational models that resemble neurophysiological aspects of living beings. This neurorobotics approach was compared to a non-bioinspired, heuristics-based approach. To evaluate both approaches, a robot simulation is developed, in which a mobile robot has to accomplish tasks according to the activity being performed by the inhabitant of an intelligent home. The outcomes of each approach were evaluated according to the number of correct outcomes provided by the robot. Results revealed that the neurorobotics approach is advantageous, especially considering the computational models based on more complex animals.


Adversarial Attacks with Time-Scale Representations

arXiv.org Artificial Intelligence

We propose a novel framework for real-time black-box universal attacks which disrupts activations of early convolutional layers in deep learning models. Our hypothesis is that perturbations produced in the wavelet space disrupt early convolutional layers more effectively than perturbations performed in the time domain. The main challenge in adversarial attacks is to preserve low frequency image content while minimally changing the most meaningful high frequency content. To address this, we formulate an optimization problem using time-scale (wavelet) representations as a dual space in three steps. First, we project original images into orthonormal sub-spaces for low and high scales via wavelet coefficients. Second, we perturb wavelet coefficients for high scale projection using a generator network. Third, we generate new adversarial images by projecting back the original coefficients from the low scale and the perturbed coefficients from the high scale sub-space. We provide a theoretical framework that guarantees a dual mapping from time and time-scale domain representations. We compare our results with state-of-the-art black-box attacks from generative-based and gradient-based models. We also verify efficacy against multiple defense methods such as JPEG compression, Guided Denoiser and Comdefend. Our results show that wavelet-based perturbations consistently outperform time-based attacks thus providing new insights into vulnerabilities of deep learning models and could potentially lead to robust architectures or new defense and attack mechanisms by leveraging time-scale representations.


Don't Sweep your Learning Rate under the Rug: A Closer Look at Cross-modal Transfer of Pretrained Transformers

arXiv.org Artificial Intelligence

Self-supervised pre-training of large-scale transformer models on text corpora followed by finetuning has achieved state-of-the-art on a number of natural language processing tasks. Recently, Lu et al. (2021, arXiv:2103.05247) claimed that frozen pretrained transformers (FPTs) match or outperform training from scratch as well as unfrozen (fine-tuned) pretrained transformers in a set of transfer tasks to other modalities. In our work, we find that this result is, in fact, an artifact of not tuning the learning rates. After carefully redesigning the empirical setup, we find that when tuning learning rates properly, pretrained transformers do outperform or match training from scratch in all of our tasks, but only as long as the entire model is finetuned. Thus, while transfer from pretrained language models to other modalities does indeed provide gains and hints at exciting possibilities for future work, properly tuning hyperparameters is important for arriving at robust findings.


The Graph Neural Networking Challenge: A Worldwide Competition for Education in AI/ML for Networks

arXiv.org Artificial Intelligence

During the last decade, Machine Learning (ML) has increasingly become a hot topic in the field of Computer Networks and is expected to be gradually adopted for a plethora of control, monitoring and management tasks in real-world deployments. This poses the need to count on new generations of students, researchers and practitioners with a solid background in ML applied to networks. During 2020, the International Telecommunication Union (ITU) has organized the "ITU AI/ML in 5G challenge'', an open global competition that has introduced to a broad audience some of the current main challenges in ML for networks. This large-scale initiative has gathered 23 different challenges proposed by network operators, equipment manufacturers and academia, and has attracted a total of 1300+ participants from 60+ countries. This paper narrates our experience organizing one of the proposed challenges: the "Graph Neural Networking Challenge 2020''. We describe the problem presented to participants, the tools and resources provided, some organization aspects and participation statistics, an outline of the top-3 awarded solutions, and a summary with some lessons learned during all this journey. As a result, this challenge leaves a curated set of educational resources openly available to anyone interested in the topic.


Towards Efficient Tensor Decomposition-Based DNN Model Compression with Optimization Framework

arXiv.org Artificial Intelligence

Advanced tensor decomposition, such as Tensor train (TT) and Tensor ring (TR), has been widely studied for deep neural network (DNN) model compression, especially for recurrent neural networks (RNNs). However, compressing convolutional neural networks (CNNs) using TT/TR always suffers significant accuracy loss. In this paper, we propose a systematic framework for tensor decomposition-based model compression using Alternating Direction Method of Multipliers (ADMM). By formulating TT decomposition-based model compression to an optimization problem with constraints on tensor ranks, we leverage ADMM technique to systemically solve this optimization problem in an iterative way. During this procedure, the entire DNN model is trained in the original structure instead of TT format, but gradually enjoys the desired low tensor rank characteristics. We then decompose this uncompressed model to TT format and fine-tune it to finally obtain a high-accuracy TT-format DNN model. Our framework is very general, and it works for both CNNs and RNNs, and can be easily modified to fit other tensor decomposition approaches. We evaluate our proposed framework on different DNN models for image classification and video recognition tasks. Experimental results show that our ADMM-based TT-format models demonstrate very high compression performance with high accuracy. Notably, on CIFAR-100, with 2.3X and 2.4X compression ratios, our models have 1.96% and 2.21% higher top-1 accuracy than the original ResNet-20 and ResNet-32, respectively. For compressing ResNet-18 on ImageNet, our model achieves 2.47X FLOPs reduction without accuracy loss.


Contextual Transformer Networks for Visual Recognition

arXiv.org Artificial Intelligence

Transformer with self-attention has led to the revolutionizing of natural language processing field, and recently inspires the emergence of Transformer-style architecture design with competitive results in numerous computer vision tasks. Nevertheless, most of existing designs directly employ self-attention over a 2D feature map to obtain the attention matrix based on pairs of isolated queries and keys at each spatial location, but leave the rich contexts among neighbor keys under-exploited. In this work, we design a novel Transformer-style module, i.e., Contextual Transformer (CoT) block, for visual recognition. Such design fully capitalizes on the contextual information among input keys to guide the learning of dynamic attention matrix and thus strengthens the capacity of visual representation. Technically, CoT block first contextually encodes input keys via a $3\times3$ convolution, leading to a static contextual representation of inputs. We further concatenate the encoded keys with input queries to learn the dynamic multi-head attention matrix through two consecutive $1\times1$ convolutions. The learnt attention matrix is multiplied by input values to achieve the dynamic contextual representation of inputs. The fusion of the static and dynamic contextual representations are finally taken as outputs. Our CoT block is appealing in the view that it can readily replace each $3\times3$ convolution in ResNet architectures, yielding a Transformer-style backbone named as Contextual Transformer Networks (CoTNet). Through extensive experiments over a wide range of applications (e.g., image recognition, object detection and instance segmentation), we validate the superiority of CoTNet as a stronger backbone. Source code is available at \url{https://github.com/JDAI-CV/CoTNet}.