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 Deep Learning






EDGE: Explaining Deep Reinforcement Learning Policies S1 Additional Technical Details

Neural Information Processing Systems

Note that these games are two-player games, we select the runner in You-Shall-Not-Pass and kicker in Kick-And-Defend as our target agent. Section 4 mentioned that we download a well-trained policy for each game.




Mercury: ACodeEfficiencyBenchmarkforCode LargeLanguageModels

Neural Information Processing Systems

Amidst therecent strides inevaluating LargeLanguage Models forCode (Code LLMs), existing benchmarks havemainly focused onthefunctional correctness of generated code, neglecting the importance of their computational efficiency.



OntheNoiseRobustnessofIn-ContextLearning forTextGeneration

Neural Information Processing Systems

Large language models (LLMs) have shown impressive performance on downstream tasks by in-contextlearning (ICL), which heavily relies on the quality of demonstrations selected from a large set of annotated examples.