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 Learning Graphical Models


Online Learning Of Expanding Graphs

arXiv.org Artificial Intelligence

This paper addresses the problem of online network topology inference for expanding graphs from a stream of spatiotemporal signals. Online algorithms for dynamic graph learning are crucial in delay-sensitive applications or when changes in topology occur rapidly. While existing works focus on inferring the connectivity within a fixed set of nodes, in practice, the graph can grow as new nodes join the network. This poses additional challenges like modeling temporal dynamics involving signals and graphs of different sizes. This growth also increases the computational complexity of the learning process, which may become prohibitive. To the best of our knowledge, this is the first work to tackle this setting. We propose a general online algorithm based on projected proximal gradient descent that accounts for the increasing graph size at each iteration. Recursively updating the sample covariance matrix is a key aspect of our approach. We introduce a strategy that enables different types of updates for nodes that just joined the network and for previously existing nodes. To provide further insights into the proposed method, we specialize it in Gaussian Markov random field settings, where we analyze the computational complexity and characterize the dynamic cumulative regret. Finally, we demonstrate the effectiveness of the proposed approach using both controlled experiments and real-world datasets from epidemic and financial networks.


A Bayesian Approach to Clustering via the Proper Bayesian Bootstrap: the Bayesian Bagged Clustering (BBC) algorithm

arXiv.org Machine Learning

The paper presents a novel approach for unsupervised techniques in the field of clustering. A new method is proposed to enhance existing literature models using the proper Bayesian bootstrap to improve results in terms of robustness and interpretability. Our approach is organized in two steps: k-means clustering is used for prior elicitation, then proper Bayesian bootstrap is applied as resampling method in an ensemble clustering approach. Results are analyzed introducing measures of uncertainty based on Shannon entropy. The proposal provides clear indication on the optimal number of clusters, as well as a better representation of the clustered data. Empirical results are provided on simulated data showing the methodological and empirical advances obtained.


A Comprehensive Survey on Deep Multimodal Learning with Missing Modality

arXiv.org Artificial Intelligence

During multimodal model training and reasoning, data samples may miss certain modalities and lead to compromised model performance due to sensor limitations, cost constraints, privacy concerns, data loss, and temporal and spatial factors. This survey provides an overview of recent progress in Multimodal Learning with Missing Modality (MLMM), focusing on deep learning techniques. It is the first comprehensive survey that covers the historical background and the distinction between MLMM and standard multimodal learning setups, followed by a detailed analysis of current MLMM methods, applications, and datasets, concluding with a discussion about challenges and potential future directions in the field.


Automated design of nonreciprocal thermal emitters via Bayesian optimization

arXiv.org Artificial Intelligence

Nonreciprocal thermal emitters that break Kirchhoff's law of thermal radiation promise exciting applications for thermal and energy applications. The design of the bandwidth and angular range of the nonreciprocal effect, which directly affects the performance of nonreciprocal emitters, typically relies on physical intuition. In this study, we present a general numerical approach to maximize the nonreciprocal effect. We choose doped magneto-optic materials and magnetic Weyl semimetal materials as model materials and focus on pattern-free multilayer structures. The optimization randomly starts from a less effective structure and incrementally improves the broadband nonreciprocity through the combination of Bayesian optimization and reparameterization. Optimization results show that the proposed approach can discover structures that can achieve broadband nonreciprocal emission at wavelengths from 5 to 40 micrometers using only a fewer layers, significantly outperforming current state-of-the-art designs based on intuition in terms of both performance and simplicity.


A Bayesian framework for active object recognition, pose estimation and shape transfer learning through touch

arXiv.org Artificial Intelligence

As humans can explore and understand the world through the sense of touch, tactile sensing is also an important aspect of robotic perception. In unstructured environments, robots can encounter both known and novel objects, this calls for a method to address both known and novel objects. In this study, we combine a particle filter (PF) and Gaussian process implicit surface (GPIS) in a unified Bayesian framework. The framework can differentiate between known and novel objects, perform object recognition, estimate pose for known objects, and reconstruct shapes for unknown objects, in an active learning fashion. By grounding the selection of the GPIS prior with the maximum-likelihood-estimation (MLE) shape from the PF, the knowledge about known objects' shapes can be transferred to learn novel shapes. An exploration procedure with global shape estimation is proposed to guide active data acquisition and conclude the exploration when sufficient information is obtained. The performance of the proposed Bayesian framework is evaluated through simulations on known and novel objects, initialized with random poses. The results show that the proposed exploration procedure, utilizing global shape estimation, achieves faster exploration than a local exploration procedure based on rapidly explore random tree (RRT). Overall, our results indicate that the proposed framework is effective and efficient in object recognition, pose estimation and shape reconstruction. Moreover, we show that a learned shape can be included as a new prior and used effectively for future object recognition and pose estimation.


Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale

arXiv.org Artificial Intelligence

Large language models (LLMs) show remarkable potential to act as computer agents, enhancing human productivity and software accessibility in multi-modal tasks that require planning and reasoning. However, measuring agent performance in realistic environments remains a challenge since: (i) most benchmarks are limited to specific modalities or domains (e.g. text-only, web navigation, Q&A, coding) and (ii) full benchmark evaluations are slow (on order of magnitude of days) given the multi-step sequential nature of tasks. To address these challenges, we introduce the Windows Agent Arena: a reproducible, general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real Windows OS and use the same wide range of applications, tools, and web browsers available to human users when solving tasks. We adapt the OSWorld framework (Xie et al., 2024) to create 150+ diverse Windows tasks across representative domains that require agent abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized in Azure for a full benchmark evaluation in as little as 20 minutes. To demonstrate Windows Agent Arena's capabilities, we also introduce a new multi-modal agent, Navi. Our agent achieves a success rate of 19.5% in the Windows domain, compared to 74.5% performance of an unassisted human. Navi also demonstrates strong performance on another popular web-based benchmark, Mind2Web. We offer extensive quantitative and qualitative analysis of Navi's performance, and provide insights into the opportunities for future research in agent development and data generation using Windows Agent Arena. Webpage: https://microsoft.github.io/WindowsAgentArena Code: https://github.com/microsoft/WindowsAgentArena


HOLA-Drone: Hypergraphic Open-ended Learning for Zero-Shot Multi-Drone Cooperative Pursuit

arXiv.org Artificial Intelligence

Zero-shot coordination (ZSC) is a significant challenge in multi-agent collaboration, aiming to develop agents that can coordinate with unseen partners they have not encountered before. Recent cutting-edge ZSC methods have primarily focused on two-player video games such as OverCooked!2 and Hanabi. In this paper, we extend the scope of ZSC research to the multi-drone cooperative pursuit scenario, exploring how to construct a drone agent capable of coordinating with multiple unseen partners to capture multiple evaders. We propose a novel Hypergraphic Open-ended Learning Algorithm (HOLA-Drone) that continuously adapts the learning objective based on our hypergraphic-form game modeling, aiming to improve cooperative abilities with multiple unknown drone teammates. To empirically verify the effectiveness of HOLA-Drone, we build two different unseen drone teammate pools to evaluate their performance in coordination with various unseen partners. The experimental results demonstrate that HOLA-Drone outperforms the baseline methods in coordination with unseen drone teammates. Furthermore, real-world experiments validate the feasibility of HOLA-Drone in physical systems. Videos can be found on the project homepage~\url{https://sites.google.com/view/hola-drone}.


Affective Computing Has Changed: The Foundation Model Disruption

arXiv.org Artificial Intelligence

The dawn of Foundation Models has on the one hand revolutionised a wide range of research problems, and, on the other hand, democratised the access and use of AI-based tools by the general public. We even observe an incursion of these models into disciplines related to human psychology, such as the Affective Computing domain, suggesting their affective, emerging capabilities. In this work, we aim to raise awareness of the power of Foundation Models in the field of Affective Computing by synthetically generating and analysing multimodal affective data, focusing on vision, linguistics, and speech (acoustics). We also discuss some fundamental problems, such as ethical issues and regulatory aspects, related to the use of Foundation Models in this research area.


B4: Towards Optimal Assessment of Plausible Code Solutions with Plausible Tests

arXiv.org Artificial Intelligence

Selecting the best code solution from multiple generated ones is an essential task in code generation, which can be achieved by using some reliable validators (e.g., developer-written test cases) for assistance. Since reliable test cases are not always available and can be expensive to build in practice, researchers propose to automatically generate test cases to assess code solutions. However, when both code solutions and test cases are plausible and not reliable, selecting the best solution becomes challenging. Although some heuristic strategies have been proposed to tackle this problem, they lack a strong theoretical guarantee and it is still an open question whether an optimal selection strategy exists. Our work contributes in two ways. First, we show that within a Bayesian framework, the optimal selection strategy can be defined based on the posterior probability of the observed passing states between solutions and tests. The problem of identifying the best solution is then framed as an integer programming problem. Second, we propose an efficient approach for approximating this optimal (yet uncomputable) strategy, where the approximation error is bounded by the correctness of prior knowledge. We then incorporate effective prior knowledge to tailor code generation tasks. Both theoretical and empirical studies confirm that existing heuristics are limited in selecting the best solutions with plausible test cases. Our proposed approximated optimal strategy B4 significantly surpasses existing heuristics in selecting code solutions generated by large language models (LLMs) with LLM-generated tests, achieving a relative performance improvement by up to 50% over the strongest heuristic and 246% over the random selection in the most challenging scenarios. Our code is publicly available at https://github.com/ZJU-CTAG/B4.


SynSUM -- Synthetic Benchmark with Structured and Unstructured Medical Records

arXiv.org Artificial Intelligence

We present the SynSUM benchmark, a synthetic dataset linking unstructured clinical notes to structured background variables. The dataset consists of 10,000 artificial patient records containing tabular variables (like symptoms, diagnoses and underlying conditions) and related notes describing the fictional patient encounter in the domain of respiratory diseases. The tabular portion of the data is generated through a Bayesian network, where both the causal structure between the variables and the conditional probabilities are proposed by an expert based on domain knowledge. We then prompt a large language model (GPT-4o) to generate a clinical note related to this patient encounter, describing the patient symptoms and additional context. The SynSUM dataset is primarily designed to facilitate research on clinical information extraction in the presence of tabular background variables, which can be linked through domain knowledge to concepts of interest to be extracted from the text - the symptoms, in the case of SynSUM. Secondary uses include research on the automation of clinical reasoning over both tabular data and text, causal effect estimation in the presence of tabular and/or textual confounders, and multi-modal synthetic data generation. The dataset can be downloaded from https://github.com/prabaey/SynSUM.