Goto

Collaborating Authors

 Learning Graphical Models


Investigating the Impact of Trust in Multi-Human Multi-Robot Task Allocation

arXiv.org Artificial Intelligence

Trust is essential in human-robot collaboration. Even more so in multi-human multi-robot teams where trust is vital to ensure teaming cohesion in complex operational environments. Yet, at the moment, trust is rarely considered a factor during task allocation and reallocation in algorithms used in multi-human, multi-robot collaboration contexts. Prior work on trust in single-human-robot interaction has identified that including trust as a parameter in human-robot interaction significantly improves both performance outcomes and human experience with robotic systems. However, very little research has explored the impact of trust in multi-human multi-robot collaboration, specifically in the context of task allocation. In this paper, we introduce a new trust model, the Expectation Comparison Trust (ECT) model, and employ it with three trust models from prior work and a baseline no-trust model to investigate the impact of trust on task allocation outcomes in multi-human multi-robot collaboration. Our experiment involved different team configurations, including 2 humans, 2 robots, 5 humans, 5 robots, and 10 humans, 10 robots. Results showed that using trust-based models generally led to better task allocation outcomes in larger teams (10 humans and 10 robots) than in smaller teams. We discuss the implications of our findings and provide recommendations for future work on integrating trust as a variable for task allocation in multi-human, multi-robot collaboration.


Deep convolutional framelets for dose reconstruction in BNCT with Compton camera detector

arXiv.org Artificial Intelligence

Boron Neutron Capture Therapy (BNCT) is an innovative binary form of radiation therapy with high selectivity towards cancer tissue based on the neutron capture reaction 10B(n,$\alpha$)7Li, consisting in the exposition of patients to neutron beams after administration of a boron compound with preferential accumulation in cancer cells. The high linear energy transfer products of the ensuing reaction deposit their energy at cell level, sparing normal tissue. Although progress in accelerator-based BNCT has led to renewed interest in this cancer treatment modality, in vivo dose monitoring during treatment still remains not feasible and several approaches are under investigation. While Compton imaging presents various advantages over other imaging methods, it typically requires long reconstruction times, comparable with BNCT treatment duration. This study aims to develop deep neural network models to estimate the dose distribution by using a simulated dataset of BNCT Compton camera images. The models pursue the avoidance of the iteration time associated with the maximum-likelihood expectation-maximization algorithm (MLEM), enabling a prompt dose reconstruction during the treatment. The U-Net architecture and two variants based on the deep convolutional framelets framework have been used for noise and artifacts reduction in few-iterations reconstructed images, leading to promising results in terms of reconstruction accuracy and processing time.


Development and Validation of Heparin Dosing Policies Using an Offline Reinforcement Learning Algorithm

arXiv.org Artificial Intelligence

Appropriate medication dosages in the intensive care unit (ICU) are critical for patient survival. Heparin, used to treat thrombosis and inhibit blood clotting in the ICU, requires careful administration due to its complexity and sensitivity to various factors, including patient clinical characteristics, underlying medical conditions, and potential drug interactions. Incorrect dosing can lead to severe complications such as strokes or excessive bleeding. To address these challenges, this study proposes a reinforcement learning (RL)-based personalized optimal heparin dosing policy that guides dosing decisions reliably within the therapeutic range based on individual patient conditions. A batch-constrained policy was implemented to minimize out-of-distribution errors in an offline RL environment and effectively integrate RL with existing clinician policies. The policy's effectiveness was evaluated using weighted importance sampling, an off-policy evaluation method, and the relationship between state representations and Q-values was explored using t-SNE. Both quantitative and qualitative analyses were conducted using the Medical Information Mart for Intensive Care III (MIMIC-III) database, demonstrating the efficacy of the proposed RL-based medication policy. Leveraging advanced machine learning techniques and extensive clinical data, this research enhances heparin administration practices and establishes a precedent for the development of sophisticated decision-support tools in medicine.


D3RoMa: Disparity Diffusion-based Depth Sensing for Material-Agnostic Robotic Manipulation

arXiv.org Artificial Intelligence

Depth sensing is an important problem for 3D vision-based robotics. Yet, a real-world active stereo or ToF depth camera often produces noisy and incomplete depth which bottlenecks robot performances. In this work, we propose D3RoMa, a learning-based depth estimation framework on stereo image pairs that predicts clean and accurate depth in diverse indoor scenes, even in the most challenging scenarios with translucent or specular surfaces where classical depth sensing completely fails. Key to our method is that we unify depth estimation and restoration into an image-to-image translation problem by predicting the disparity map with a denoising diffusion probabilistic model. At inference time, we further incorporated a left-right consistency constraint as classifier guidance to the diffusion process. Our framework combines recently advanced learning-based approaches and geometric constraints from traditional stereo vision. For model training, we create a large scene-level synthetic dataset with diverse transparent and specular objects to compensate for existing tabletop datasets. The trained model can be directly applied to real-world in-the-wild scenes and achieve state-of-the-art performance in multiple public depth estimation benchmarks. Further experiments in real environments show that accurate depth prediction significantly improves robotic manipulation in various scenarios.


Intent Prediction-Driven Model Predictive Control for UAV Planning and Navigation in Dynamic Environments

arXiv.org Artificial Intelligence

The emergence of indoor aerial robots holds significant potential for enhancing construction site workers' productivity by autonomously performing inspection and mapping tasks. The key challenge to this application is ensuring navigation safety with human workers. While navigation in static environments has been extensively studied, navigating dynamic environments remains open due to challenges in perception and planning. Payload limitations of unmanned aerial vehicles limit them to using cameras with limited fields of view, resulting in unreliable perception and tracking during collision avoidance. Moreover, the unpredictable nature of the dynamic environments can quickly make the generated optimal trajectory outdated. To address these challenges, this paper presents a comprehensive navigation framework that incorporates both perception and planning, introducing the concept of dynamic obstacle intent prediction. Our perception module detects and tracks dynamic obstacles efficiently and handles tracking loss and occlusion during collision avoidance. The proposed intent prediction module employs a Markov Decision Process (MDP) to forecast potential actions of dynamic obstacles with the possible future trajectories. Finally, a novel intent-based planning algorithm, leveraging model predictive control (MPC), is applied to generate safe navigation trajectories. Simulation and physical experiments demonstrate that our method enables safe navigation in dynamic environments and achieves the fewest collisions compared to benchmarks.


Bayesian computation with generative diffusion models by Multilevel Monte Carlo

arXiv.org Artificial Intelligence

Generative diffusion models have recently emerged as a powerful strategy to perform stochastic sampling in Bayesian inverse problems, delivering remarkably accurate solutions for a wide range of challenging applications. However, diffusion models often require a large number of neural function evaluations per sample in order to deliver accurate posterior samples. As a result, using diffusion models as stochastic samplers for Monte Carlo integration in Bayesian computation can be highly computationally expensive. This cost is especially high in large-scale inverse problems such as computational imaging, which rely on large neural networks that are expensive to evaluate. With Bayesian imaging problems in mind, this paper presents a Multilevel Monte Carlo strategy that significantly reduces the cost of Bayesian computation with diffusion models. This is achieved by exploiting cost-accuracy trade-offs inherent to diffusion models to carefully couple models of different levels of accuracy in a manner that significantly reduces the overall cost of the calculation, without reducing the final accuracy. The effectiveness of the proposed Multilevel Monte Carlo approach is demonstrated with three canonical computational imaging problems, where we observe a $4\times$-to-$8\times$ reduction in computational cost compared to conventional Monte Carlo averaging.


Agent-state based policies in POMDPs: Beyond belief-state MDPs

arXiv.org Artificial Intelligence

The traditional approach to POMDPs is to convert them into fully observed MDPs by considering a belief state as an information state. However, a belief-state based approach requires perfect knowledge of the system dynamics and is therefore not applicable in the learning setting where the system model is unknown. Various approaches to circumvent this limitation have been proposed in the literature. We present a unified treatment of some of these approaches by viewing them as models where the agent maintains a local recursively updateable agent state and chooses actions based on the agent state. We highlight the different classes of agent-state based policies and the various approaches that have been proposed in the literature to find good policies within each class. These include the designer's approach to find optimal non-stationary agent-state based policies, policy search approaches to find a locally optimal stationary agent-state based policies, and the approximate information state to find approximately optimal stationary agent-state based policies. We then present how ideas from the approximate information state approach have been used to improve Q-learning and actor-critic algorithms for learning in POMDPs.


Dynamic Game-Theoretical Decision-Making Framework for Vehicle-Pedestrian Interaction with Human Bounded Rationality

arXiv.org Artificial Intelligence

Human-involved interactive environments pose significant challenges for autonomous vehicle decision-making processes due to the complexity and uncertainty of human behavior. It is crucial to develop an explainable and trustworthy decision-making system for autonomous vehicles interacting with pedestrians. Previous studies often used traditional game theory to describe interactions for its interpretability. However, it assumes complete human rationality and unlimited reasoning abilities, which is unrealistic. To solve this limitation and improve model accuracy, this paper proposes a novel framework that integrates the partially observable markov decision process with behavioral game theory to dynamically model AV-pedestrian interactions at the unsignalized intersection. Both the AV and the pedestrian are modeled as dynamic-belief-induced quantal cognitive hierarchy (DB-QCH) models, considering human reasoning limitations and bounded rationality in the decision-making process. In addition, a dynamic belief updating mechanism allows the AV to update its understanding of the opponent's rationality degree in real-time based on observed behaviors and adapt its strategies accordingly. The analysis results indicate that our models effectively simulate vehicle-pedestrian interactions and our proposed AV decision-making approach performs well in safety, efficiency, and smoothness. It closely resembles real-world driving behavior and even achieves more comfortable driving navigation compared to our previous virtual reality experimental data.


The Number of Trials Matters in Infinite-Horizon General-Utility Markov Decision Processes

arXiv.org Artificial Intelligence

The general-utility Markov decision processes (GUMDPs) framework generalizes the MDPs framework by considering objective functions that depend on the frequency of visitation of state-action pairs induced by a given policy. In this work, we contribute with the first analysis on the impact of the number of trials, i.e., the number of randomly sampled trajectories, in infinite-horizon GUMDPs. We show that, as opposed to standard MDPs, the number of trials plays a key-role in infinite-horizon GUMDPs and the expected performance of a given policy depends, in general, on the number of trials. We consider both discounted and average GUMDPs, where the objective function depends, respectively, on discounted and average frequencies of visitation of state-action pairs. First, we study policy evaluation under discounted GUMDPs, proving lower and upper bounds on the mismatch between the finite and infinite trials formulations for GUMDPs. Second, we address average GUMDPs, studying how different classes of GUMDPs impact the mismatch between the finite and infinite trials formulations. Third, we provide a set of empirical results to support our claims, highlighting how the number of trajectories and the structure of the underlying GUMDP influence policy evaluation.


Deep Reinforcement Learning-based Obstacle Avoidance for Robot Movement in Warehouse Environments

arXiv.org Artificial Intelligence

At present, in most warehouse environments, the accumulation of goods is complex, and the management personnel in the control of goods at the same time with the warehouse mobile robot trajectory interaction, the traditional mobile robot can not be very good on the goods and pedestrians to feed back the correct obstacle avoidance strategy, in order to control the mobile robot in the warehouse environment efficiently and friendly to complete the obstacle avoidance task, this paper proposes a deep reinforcement learning based on the warehouse environment, the mobile robot obstacle avoidance Algorithm. Firstly, for the insufficient learning ability of the value function network in the deep reinforcement learning algorithm, the value function network is improved based on the pedestrian interaction, the interaction information between pedestrians is extracted through the pedestrian angle grid, and the temporal features of individual pedestrians are extracted through the attention mechanism, so that we can learn to obtain the relative importance of the current state and the historical trajectory state as well as the joint impact on the robot's obstacle avoidance strategy, which provides an opportunity for the learning of multi-layer perceptual machines afterwards. Secondly, the reward function of reinforcement learning is designed based on the spatial behaviour of pedestrians, and the robot is punished for the state where the angle changes too much, so as to achieve the requirement of comfortable obstacle avoidance; Finally, the feasibility and effectiveness of the deep reinforcement learning-based mobile robot obstacle avoidance algorithm in the warehouse environment in the complex environment of the warehouse are verified through simulation experiments.