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 Learning Graphical Models


Bayesian optimization for robust robotic grasping using a sensorized compliant hand

arXiv.org Artificial Intelligence

One of the first tasks we learn as children is to grasp objects based on our tactile perception. Incorporating such skill in robots will enable multiple applications, such as increasing flexibility in industrial processes or providing assistance to people with physical disabilities. However, the difficulty lies in adapting the grasping strategies to a large variety of tasks and objects, which can often be unknown. The brute-force solution is to learn new grasps by trial and error, which is inefficient and ineffective. In contrast, Bayesian optimization applies active learning by adding information to the approximation of an optimal grasp. This paper proposes the use of Bayesian optimization techniques to safely perform robotic grasping. We analyze different grasp metrics to provide realistic grasp optimization in a real system including tactile sensors. An experimental evaluation in the robotic system shows the usefulness of the method for performing unknown object grasping even in the presence of noise and uncertainty inherent to a real-world environment.


Enhancing Feature-Specific Data Protection via Bayesian Coordinate Differential Privacy

arXiv.org Machine Learning

Local Differential Privacy (LDP) offers strong privacy guarantees without requiring users to trust external parties. However, LDP applies uniform protection to all data features, including less sensitive ones, which degrades performance of downstream tasks. To overcome this limitation, we propose a Bayesian framework, Bayesian Coordinate Differential Privacy (BCDP), that enables feature-specific privacy quantification. This more nuanced approach complements LDP by adjusting privacy protection according to the sensitivity of each feature, enabling improved performance of downstream tasks without compromising privacy. We characterize the properties of BCDP and articulate its connections with standard non-Bayesian privacy frameworks. We further apply our BCDP framework to the problems of private mean estimation and ordinary least-squares regression. The BCDP-based approach obtains improved accuracy compared to a purely LDP-based approach, without compromising on privacy.


1-2-3-Go! Policy Synthesis for Parameterized Markov Decision Processes via Decision-Tree Learning and Generalization

arXiv.org Artificial Intelligence

Despite the advances in probabilistic model checking, the scalability of the verification methods remains limited. In particular, the state space often becomes extremely large when instantiating parameterized Markov decision processes (MDPs) even with moderate values. Synthesizing policies for such \emph{huge} MDPs is beyond the reach of available tools. We propose a learning-based approach to obtain a reasonable policy for such huge MDPs. The idea is to generalize optimal policies obtained by model-checking small instances to larger ones using decision-tree learning. Consequently, our method bypasses the need for explicit state-space exploration of large models, providing a practical solution to the state-space explosion problem. We demonstrate the efficacy of our approach by performing extensive experimentation on the relevant models from the quantitative verification benchmark set. The experimental results indicate that our policies perform well, even when the size of the model is orders of magnitude beyond the reach of state-of-the-art analysis tools.


Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search

arXiv.org Artificial Intelligence

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect information games has been relatively limited due to the more complex game structures and randomness. Traditional methods face challenges in training and improving performance in imperfect information games due to issues like inaccurate Q value estimation and reward sparsity. In this paper, we focus on Uno, an imperfect information game, and aim to address these problems by reducing Q value overestimation and reshaping reward function. We propose a novel algorithm that utilizes Monte Carlo Tree Search to average the value estimations in Q function. Even though we choose Double Deep Q Learning as the foundational framework in this paper, our method can be generalized and used in any algorithm which needs Q value estimation, such as the Actor-Critic. Additionally, we employ Monte Carlo Tree Search to reshape the reward structure in the game environment. We compare our algorithm with several traditional methods applied to games such as Double Deep Q Learning, Deep Monte Carlo and Neural Fictitious Self Play, and the experiments demonstrate that our algorithm consistently outperforms these approaches, especially as the number of players in Uno increases, indicating a higher level of difficulty.


Screw Geometry Meets Bandits: Incremental Acquisition of Demonstrations to Generate Manipulation Plans

arXiv.org Artificial Intelligence

In this paper, we study the problem of methodically obtaining a sufficient set of kinesthetic demonstrations, one at a time, such that a robot can be confident of its ability to perform a complex manipulation task in a given region of its workspace. Although Learning from Demonstrations has been an active area of research, the problems of checking whether a set of demonstrations is sufficient, and systematically seeking additional demonstrations have remained open. We present a novel approach to address these open problems using (i) a screw geometric representation to generate manipulation plans from demonstrations, which makes the sufficiency of a set of demonstrations measurable; (ii) a sampling strategy based on PAC-learning from multi-armed bandit optimization to evaluate the robot's ability to generate manipulation plans in a subregion of its task space; and (iii) a heuristic to seek additional demonstration from areas of weakness. Thus, we present an approach for the robot to incrementally and actively ask for new demonstration examples until the robot can assess with high confidence that it can perform the task successfully. We present experimental results on two example manipulation tasks, namely, pouring and scooping, to illustrate our approach. A short video on the method: https://youtu.be/R-qICICdEos


Stochastic gradient descent in high dimensions for multi-spiked tensor PCA

arXiv.org Machine Learning

We study the dynamics in high dimensions of online stochastic gradient descent for the multi-spiked tensor model. This multi-index model arises from the tensor principal component analysis (PCA) problem with multiple spikes, where the goal is to estimate $r$ unknown signal vectors within the $N$-dimensional unit sphere through maximum likelihood estimation from noisy observations of a $p$-tensor. We determine the number of samples and the conditions on the signal-to-noise ratios (SNRs) required to efficiently recover the unknown spikes from natural random initializations. We show that full recovery of all spikes is possible provided a number of sample scaling as $N^{p-2}$, matching the algorithmic threshold identified in the rank-one case [Ben Arous, Gheissari, Jagannath 2020, 2021]. Our results are obtained through a detailed analysis of a low-dimensional system that describes the evolution of the correlations between the estimators and the spikes, while controlling the noise in the dynamics. We find that the spikes are recovered sequentially in a process we term "sequential elimination": once a correlation exceeds a critical threshold, all correlations sharing a row or column index become sufficiently small, allowing the next correlation to grow and become macroscopic. The order in which correlations become macroscopic depends on their initial values and the corresponding SNRs, leading to either exact recovery or recovery of a permutation of the spikes. In the matrix case, when $p=2$, if the SNRs are sufficiently separated, we achieve exact recovery of the spikes, whereas equal SNRs lead to recovery of the subspace spanned by the spikes.


Optimizing Load Scheduling in Power Grids Using Reinforcement Learning and Markov Decision Processes

arXiv.org Artificial Intelligence

Power grid load scheduling is a critical task that ensures the balance between electricity generation and consumption while minimizing operational costs and maintaining grid stability. Traditional optimization methods often struggle with the dynamic and stochastic nature of power systems, especially when faced with renewable energy sources and fluctuating demand. This paper proposes a reinforcement learning (RL) approach using a Markov Decision Process (MDP) framework to address the challenges of dynamic load scheduling. The MDP is defined by a state space representing grid conditions, an action space covering control operations like generator adjustments and storage management, and a reward function balancing economic efficiency and system reliability. We investigate the application of various RL algorithms, from basic Q-Learning to more advanced Deep Q-Networks (DQN) and Actor-Critic methods, to determine optimal scheduling policies. The proposed approach is evaluated through a simulated power grid environment, demonstrating its potential to improve scheduling efficiency and adapt to variable demand patterns. Our results show that the RL-based method provides a robust and scalable solution for real-time load scheduling, contributing to the efficient management of modern power grids.


Explaining Bayesian Networks in Natural Language using Factor Arguments. Evaluation in the medical domain

arXiv.org Artificial Intelligence

In this paper, we propose a model for building natural language explanations for Bayesian Network Reasoning in terms of factor arguments, which are argumentation graphs of flowing evidence, relating the observed evidence to a target variable we want to learn about. We introduce the notion of factor argument independence to address the outstanding question of defining when arguments should be presented jointly or separately and present an algorithm that, starting from the evidence nodes and a target node, produces a list of all independent factor arguments ordered by their strength. Finally, we implemented a scheme to build natural language explanations of Bayesian Reasoning using this approach. Our proposal has been validated in the medical domain through a human-driven evaluation study where we compare the Bayesian Network Reasoning explanations obtained using factor arguments with an alternative explanation method. Evaluation results indicate that our proposed explanation approach is deemed by users as significantly more useful for understanding Bayesian Network Reasoning than another existing explanation method it is compared to.


Ranking of Multi-Response Experiment Treatments

arXiv.org Machine Learning

We present a probabilistic ranking model to identify the optimal treatment in multiple-response experiments. In contemporary practice, treatments are applied over individuals with the goal of achieving multiple ideal properties on them simultaneously. However, often there are competing properties, and the optimality of one cannot be achieved without compromising the optimality of another. Typically, we still want to know which treatment is the overall best. In our framework, we first formulate overall optimality in terms of treatment ranks. Then we infer the latent ranking that allow us to report treatments from optimal to least optimal, provided ideal desirable properties. We demonstrate through simulations and real data analysis how we can achieve reliability of inferred ranks in practice. We adopt a Bayesian approach and derive an associated Markov Chain Monte Carlo algorithm to fit our model to data. Finally, we discuss the prospects of adoption of our method as a standard tool for experiment evaluation in trials-based research.


Integrating Canonical Neural Units and Multi-Scale Training for Handwritten Text Recognition

arXiv.org Artificial Intelligence

The segmentation-free research efforts for addressing handwritten text recognition can be divided into three categories: connectionist temporal classification (CTC), hidden Markov model and encoder-decoder methods. In this paper, inspired by the above three modeling methods, we propose a new recognition network by using a novel three-dimensional (3D) attention module and global-local context information. Based on the feature maps of the last convolutional layer, a series of 3D blocks with different resolutions are split. Then, these 3D blocks are fed into the 3D attention module to generate sequential visual features. Finally, by integrating the visual features and the corresponding global-local context features, a well-designed representation can be obtained. Main canonical neural units including attention mechanisms, fully-connected layer, recurrent unit and convolutional layer are efficiently organized into a network and can be jointly trained by the CTC loss and the cross-entropy loss. Experiments on the latest Chinese handwritten text datasets (the SCUT-HCCDoc and the SCUT-EPT) and one English handwritten text dataset (the IAM) show that the proposed method can make a new milestone.