Learning Graphical Models
A Phase Space Approach to Minimax Entropy Learning and the Minutemax Approximations
Coughlan, James M., Yuille, Alan L.
There has been much recent work on measuring image statistics and on learning probability distributions on images. We observe that the mapping from images to statistics is many-to-one and show it can be quantified by a phase space factor. This phase space approach throws light on the Minimax Entropy technique for learning Gibbs distributions on images with potentials derived from image statistics and elucidates the ambiguities that are inherent to determining the potentials. In addition, it shows that if the phase factor can be approximated by an analytic distribution then this approximation yields a swift "Minutemax" algorithm that vastly reduces the computation time for Minimax entropy learning. An illustration of this concept, using a Gaussian to approximate the phase factor, gives a good approximation to the results of Zhu and Mumford (1997) in just seconds of CPU time. The phase space approach also gives insight into the multi-scale potentials found by Zhu and Mumford (1997) and suggests that the forms of the potentials are influenced greatly by phase space considerations. Finally, we prove that probability distributions learned in feature space alone are equivalent to Minimax Entropy learning with a multinomial approximation of the phase factor. 1 Introduction Bayesian probability theory gives a powerful framework for visual perception (Knill and Richards 1996). This approach, however, requires specifying prior probabilities and likelihood functions. Learning these probabilities is difficult because it requires estimating distributions on random variables of very high dimensions (for example, images with 200 x 200 pixels, or shape curves of length 400 pixels).
Divisive Normalization, Line Attractor Networks and Ideal Observers
Denève, Sophie, Pouget, Alexandre, Latham, Peter E.
We explore in this study the statistical properties of this normalization in the presence of noise. Using simulations, we show that divisive normalization is a close approximation to a maximum likelihood estimator, which, in the context of population coding, is the same as an ideal observer. We also demonstrate analytically that this is a general property of a large class of nonlinear recurrent networks with line attractors. Our work suggests that divisive normalization plays a critical role in noise filtering, and that every cortical layer may be an ideal observer of the activity in the preceding layer. Information processing in the cortex is often formalized as a sequence of a linear stages followed by a nonlinearity.
Bayesian PCA
The technique of principal component analysis (PCA) has recently been expressed as the maximum likelihood solution for a generative latent variable model. In this paper we use this probabilistic reformulation as the basis for a Bayesian treatment of PCA. Our key result is that effective dimensionality of the latent space (equivalent to the number of retained principal components) can be determined automatically as part of the Bayesian inference procedure. An important application of this framework is to mixtures of probabilistic PCA models, in which each component can determine its own effective complexity.
Probabilistic Visualisation of High-Dimensional Binary Data
We present a probabilistic latent-variable framework for data visualisation, a key feature of which is its applicability to binary and categorical data types for which few established methods exist. A variational approximation to the likelihood is exploited to derive a fast algorithm for determining the model parameters. Illustrations of application to real and synthetic binary data sets are given.
Markov Processes on Curves for Automatic Speech Recognition
Saul, Lawrence K., Rahim, Mazin G.
It is widely observed, for example, that fast speech is more prone to recognition errors than slow speech. A related effect, occurring at the phoneme level, is that consonants (l,re more frequently botched than vowels. Generally speaking, consonants have short-lived, non-stationary acoustic signatures; vowels, just the opposite. Thus, at the phoneme level, we can view the increased confusability of consonants as a consequence of locally fast speech.
Graphical Models for Recognizing Human Interactions
Oliver, Nuria, Rosario, Barbara, Pentland, Alex
We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in two different scenarios: (1) complex, twohanded action recognition in the martial art of Tai Chi and (2) detection and recognition of individual human behaviors and multiple-person interactions in a visual surveillance task. In the latter case, the system is particularly concerned with detecting when interactions between people occur, and classifying them. Graphical models, such as Hidden Markov Models (HMMs) [6] and Coupled Hidden Markov Models (CHMMs) [3, 2], seem appropriate for modeling and, classifying human behaviors because they offer dynamic time warping, a well-understood training algorithm, and a clear Bayesian semantics for both individual (HMMs) and interacting or coupled (CHMMs) generative processes. A major problem with this data-driven statistical approach, especially when modeling rare or anomalous behaviors, is the limited number of training examples. A major emphasis of our work, therefore, is on efficient Bayesian integration of both prior knowledge with evidence from data. We will show that for situations involving multiple independent (or partially independent) agents the Coupled HMM approach generates much better results than traditional HMM methods. In addition, we have developed a synthetic agent or Alife modeling environment for building and training flexible a priori models of various behaviors using software agents. Simulation with these software agents yields synthetic data that can be used to train prior models. These prior models can then be used recursively in a Bayesian framework to fit real behavioral data.
Bayesian Modeling of Human Concept Learning
I consider the problem of learning concepts from small numbers of positive examples, a feat which humans perform routinely but which computers are rarely capable of. Bridging machine learning and cognitive science perspectives, I present both theoretical analysis and an empirical study with human subjects for the simple task oflearning concepts corresponding to axis-aligned rectangles in a multidimensional feature space. Existing learning models, when applied to this task, cannot explain how subjects generalize from only a few examples of the concept. I propose a principled Bayesian model based on the assumption that the examples are a random sample from the concept to be learned. The model gives precise fits to human behavior on this simple task and provides qualitati ve insights into more complex, realistic cases of concept learning.
Approximate Learning of Dynamic Models
Inference is a key component in learning probabilistic models from partially observable data. When learning temporal models, each of the many inference phases requires a traversal over an entire long data sequence; furthermore, the data structures manipulated are exponentially large, making this process computationally expensive. In [2], we describe an approximate inference algorithm for monitoring stochastic processes, and prove bounds on its approximation error. In this paper, we apply this algorithm as an approximate forward propagation step in an EM algorithm for learning temporal Bayesian networks. We provide a related approximation for the backward step, and prove error bounds for the combined algorithm.
Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes
Williams, John K., Singh, Satinder P.
Partially Observable Markov Decision Processes (pO "MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.
Multiple Paired Forward-Inverse Models for Human Motor Learning and Control
Haruno, Masahiko, Wolpert, Daniel M., Kawato, Mitsuo
Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and oftpn uncprtain environmental conditions. This paper describes a new modular approach to human motor learning and control, baspd on multiple pairs of inverse (controller) and forward (prpdictor) models. This architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the inverse models appropriate for a given em'ironm0nt. Simulations of object manipulation demonstrates the ability to learn mUltiple objects, appropriate generalization to novel objects and the inappropriate activation of motor programs based on visual cues, followed by online correction, seen in the "size-weight illusion".