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 Learning Graphical Models


MVP-Shapley: Feature-based Modeling for Evaluating the Most Valuable Player in Basketball

arXiv.org Artificial Intelligence

The burgeoning growth of the esports and multiplayer online gaming community has highlighted the critical importance of evaluating the Most Valuable Player (MVP). The establishment of an explainable and practical MVP evaluation method is very challenging. In our study, we specifically focus on play-by-play data, which records related events during the game, such as assists and points. We aim to address the challenges by introducing a new MVP evaluation framework, denoted as \oursys, which leverages Shapley values. This approach encompasses feature processing, win-loss model training, Shapley value allocation, and MVP ranking determination based on players' contributions. Additionally, we optimize our algorithm to align with expert voting results from the perspective of causality. Finally, we substantiated the efficacy of our method through validation using the NBA dataset and the Dunk City Dynasty dataset and implemented online deployment in the industry.


Text Generation Beyond Discrete Token Sampling

arXiv.org Artificial Intelligence

In standard autoregressive generation, an LLM predicts the next-token distribution, samples a discrete token, and then discards the distribution, passing only the sampled token as new input. To preserve this distribution's rich information, we propose Mixture of Inputs (MoI), a training-free method for autoregressive generation. After generating a token following the standard paradigm, we construct a new input that blends the generated discrete token with the previously discarded token distribution. Specifically, we employ a Bayesian estimation method that treats the token distribution as the prior, the sampled token as the observation, and replaces the conventional one-hot vector with the continuous posterior expectation as the new model input. MoI allows the model to maintain a richer internal representation throughout the generation process, resulting in improved text quality and reasoning capabilities. On mathematical reasoning, code generation, and PhD-level QA tasks, MoI consistently improves performance across multiple models including QwQ-32B, Nemotron-Super-49B, Gemma-3-27B, and DAPO-Qwen-32B, with no additional training and negligible computational overhead.


Streaming Federated Learning with Markovian Data

arXiv.org Artificial Intelligence

Federated learning (FL) is now recognized as a key framework for communication-efficient collaborative learning. Most theoretical and empirical studies, however, rely on the assumption that clients have access to pre-collected data sets, with limited investigation into scenarios where clients continuously collect data. In many real-world applications, particularly when data is generated by physical or biological processes, client data streams are often modeled by non-stationary Markov processes. Unlike standard i.i.d. sampling, the performance of FL with Markovian data streams remains poorly understood due to the statistical dependencies between client samples over time. In this paper, we investigate whether FL can still support collaborative learning with Markovian data streams. Specifically, we analyze the performance of Minibatch SGD, Local SGD, and a variant of Local SGD with momentum. We answer affirmatively under standard assumptions and smooth non-convex client objectives: the sample complexity is proportional to the inverse of the number of clients with a communication complexity comparable to the i.i.d. scenario. However, the sample complexity for Markovian data streams remains higher than for i.i.d. sampling.


Near optimal sample complexity for matrix and tensor normal models via geodesic convexity

arXiv.org Artificial Intelligence

The matrix normal model, i.e., the family of Gaussian matrix-variate distributions whose covariance matrices are the Kronecker product of two lower dimensional factors, is frequently used to model matrix-variate data. The tensor normal model generalizes this family to Kronecker products of three or more factors. We study the estimation of the Kronecker factors of the covariance matrix in the matrix and tensor normal models. For the above models, we show that the maximum likelihood estimator (MLE) achieves nearly optimal nonasymptotic sample complexity and nearly tight error rates in the Fisher-Rao and Thompson metrics. In contrast to prior work, our results do not rely on the factors being well-conditioned or sparse, nor do we need to assume an accurate enough initial guess. For the matrix normal model, all our bounds are minimax optimal up to logarithmic factors, and for the tensor normal model our bounds for the largest factor and for overall covariance matrix are minimax optimal up to constant factors provided there are enough samples for any estimator to obtain constant Frobenius error. In the same regimes as our sample complexity bounds, we show that the flip-flop algorithm, a practical and widely used iterative procedure to compute the MLE, converges linearly with high probability. Our main technical insight is that, given enough samples, the negative log-likelihood function is strongly geodesically convex in the geometry on positive-definite matrices induced by the Fisher information metric. This strong convexity is determined by the expansion of certain random quantum channels.


Reinforcement Learning and Consumption-Savings Behavior

arXiv.org Artificial Intelligence

This paper demonstrates how reinforcement learning can explain two puzzling empirical patterns in household consumption behavior during economic downturns. I develop a model where agents use Q-learning with neural network approximation to make consumption-savings decisions under income uncertainty, departing from standard rational expectations assumptions. The model replicates two key findings from recent literature: (1) unemployed households with previously low liquid assets exhibit substantially higher marginal propensities to consume (MPCs) out of stimulus transfers compared to high-asset households (0.50 vs 0.34), even when neither group faces borrowing constraints, consistent with Ganong et al. (2024); and (2) households with more past unemployment experiences maintain persistently lower consumption levels after controlling for current economic conditions, a "scarring" effect documented by Malmendier and Shen (2024). Unlike existing explanations based on belief updating about income risk or ex-ante heterogeneity, the reinforcement learning mechanism generates both higher MPCs and lower consumption levels simultaneously through value function approximation errors that evolve with experience. Simulation results closely match the empirical estimates, suggesting that adaptive learning through reinforcement learning provides a unifying framework for understanding how past experiences shape current consumption behavior beyond what current economic conditions would predict.


No-Regret Thompson Sampling for Finite-Horizon Markov Decision Processes with Gaussian Processes

arXiv.org Artificial Intelligence

Thompson sampling (TS) is a powerful and widely used strategy for sequential decision-making, with applications ranging from Bayesian optimization to reinforcement learning (RL). Despite its success, the theoretical foundations of TS remain limited, particularly in settings with complex temporal structure such as RL. We address this gap by establishing no-regret guarantees for TS using models with Gaussian marginal distributions. Specifically, we consider TS in episodic RL with joint Gaussian process (GP) priors over rewards and transitions. We prove a regret bound of $\mathcal{\tilde{O}}(\sqrt{KHΓ(KH)})$ over $K$ episodes of horizon $H$, where $Γ(\cdot)$ captures the complexity of the GP model. Our analysis addresses several challenges, including the non-Gaussian nature of value functions and the recursive structure of Bellman updates, and extends classical tools such as the elliptical potential lemma to multi-output settings. This work advances the understanding of TS in RL and highlights how structural assumptions and model uncertainty shape its performance in finite-horizon Markov Decision Processes.


Separating the what and how of compositional computation to enable reuse and continual learning

arXiv.org Artificial Intelligence

The ability to continually learn, retain and deploy skills to accomplish goals is a key feature of intelligent and efficient behavior. However, the neural mechanisms facilitating the continual learning and flexible (re-)composition of skills remain elusive. Here, we study continual learning and the compositional reuse of learned computations in recurrent neural network (RNN) models using a novel two-system approach: one system that infers what computation to perform, and one that implements how to perform it. We focus on a set of compositional cognitive tasks commonly studied in neuroscience. To construct the what system, we first show that a large family of tasks can be systematically described by a probabilistic generative model, where compositionality stems from a shared underlying vocabulary of discrete task epochs. The shared epoch structure makes these tasks inherently compositional. We first show that this compositionality can be systematically described by a probabilistic generative model. Furthermore, We develop an unsupervised online learning approach that can learn this model on a single-trial basis, building its vocabulary incrementally as it is exposed to new tasks, and inferring the latent epoch structure as a time-varying computational context within a trial. We implement the how system as an RNN whose low-rank components are composed according to the context inferred by the what system. Contextual inference facilitates the creation, learning, and reuse of low-rank RNN components as new tasks are introduced sequentially, enabling continual learning without catastrophic forgetting. Using an example task set, we demonstrate the efficacy and competitive performance of this two-system learning framework, its potential for forward and backward transfer, as well as fast compositional generalization to unseen tasks.


From Masks to Worlds: A Hitchhiker's Guide to World Models

arXiv.org Artificial Intelligence

This is not a typical survey of world models; it is a guide for those who want to build worlds. We do not aim to catalog every paper that has ever mentioned a "world model". Instead, we follow one clear road: from early masked models that unified representation learning across modalities, to unified architectures that share a single paradigm, then to interactive generative models that close the action-perception loop, and finally to memory-augmented systems that sustain consistent worlds over time. We bypass loosely related branches to focus on the core: the generative heart, the interactive loop, and the memory system. We show that this is the most promising path towards true world models. The term world model has been used to describe many different ideas: learned environment simulators for reinforcement learning (Ha & Schmidhuber, 2018; Hafner et al., 2019), agents that integrate learned models with planning (Schrittwieser et al., 2020), and large language models that simulate entire societies (Park et al., 2023). Y et despite hundreds of related works, there is no clear consensus on how to actually build a true world model. In this paper, we take a stance: the path is much narrower than it appears. A true world model is not a monolithic entity but a system synthesized from three core subsystems: a generative heart that produces world states, an interactive loop that closes the action-perception cycle in real time, and a persistent memory system that sustains coherence over long horizons. The history of the field can be understood as an evolutionary journey from first mastering these components in isolation to now integrating them. Most works focus on optimizing narrow tasks and drift away from the generative, interactive, and persistent nature required for a true world model. To make this perspective concrete, we chart the historical evolution of world models as a sequence of five stages, shown in Figure 1. It begins with Stage I: Mask-based Models, which established a universal, token-based pretraining paradigm across modalities.


PSO-XAI: A PSO-Enhanced Explainable AI Framework for Reliable Breast Cancer Detection

arXiv.org Artificial Intelligence

Breast cancer is considered the most critical and frequently diagnosed cancer in women worldwide, leading to an increase in cancer-related mortality. Early and accurate detection is crucial as it can help mitigate possible threats while improving survival rates. In terms of prediction, conventional diagnostic methods are often limited by variability, cost, and, most importantly, risk of misdiagnosis. To address these challenges, machine learning (ML) has emerged as a powerful tool for computer-aided diagnosis, with feature selection playing a vital role in improving model performance and interpretability. This research study proposes an integrated framework that incorporates customized Particle Swarm Optimization (PSO) for feature selection. This framework has been evaluated on a comprehensive set of 29 different models, spanning classical classifiers, ensemble techniques, neural networks, probabilistic algorithms, and instance-based algorithms. To ensure interpretability and clinical relevance, the study uses cross-validation in conjunction with explainable AI methods. Experimental evaluation showed that the proposed approach achieved a superior score of 99.1\% across all performance metrics, including accuracy and precision, while effectively reducing dimensionality and providing transparent, model-agnostic explanations. The results highlight the potential of combining swarm intelligence with explainable ML for robust, trustworthy, and clinically meaningful breast cancer diagnosis.


AdaDoS: Adaptive DoS Attack via Deep Adversarial Reinforcement Learning in SDN

arXiv.org Artificial Intelligence

Existing defence mechanisms have demonstrated significant effectiveness in mitigating rule-based Denial-of-Service (DoS) attacks, leveraging predefined signatures and static heuristics to identify and block malicious traffic. However, the emergence of AI-driven techniques presents new challenges to SDN security, potentially compromising the efficacy of existing defence mechanisms. In this paper, we introduce~AdaDoS, an adaptive attack model that disrupt network operations while evading detection by existing DoS-based detectors through adversarial reinforcement learning (RL). Specifically, AdaDoS models the problem as a competitive game between an attacker, whose goal is to obstruct network traffic without being detected, and a detector, which aims to identify malicious traffic. AdaDoS can solve this game by dynamically adjusting its attack strategy based on feedback from the SDN and the detector. Additionally, recognising that attackers typically have less information than defenders, AdaDoS formulates the DoS-like attack as a partially observed Markov decision process (POMDP), with the attacker having access only to delay information between attacker and victim nodes. We address this challenge with a novel reciprocal learning module, where the student agent, with limited observations, enhances its performance by learning from the teacher agent, who has full observational capabilities in the SDN environment. AdaDoS represents the first application of RL to develop DoS-like attack sequences, capable of adaptively evading both machine learning-based and rule-based DoS-like attack detectors.