Learning Graphical Models
Considering State in Plan Recognition with Lexicalized Grammars
Geib, Christopher (University of Edinburgh)
This paper documents extending the ELEXIR (Engine for LEXicalized Intent Recognition) system (Geib 2009; Geib 2011) with a world model. This is a significant increase in the expressiveness of the plan recognition system and allows a number of additions to the algorithm, most significantly conditioning probabilities for recognized plans on the state of the world during execution. Since, ELEXIR falls in the family of gramatical methods for plan recognition in viewing the problem of plan recognition as that of parsing, this paper will also briefly discuss how this extension relates to state of the art proposals in the natural language community regarding probabilistic parsing.
Solving Goal Hybrid Markov Decision Processes Using Numeric Classical Planners
Teichteil-Königsbuch, Florent (ONERA)
We present the domain-independent HRFF algorithm, which solves goal-oriented HMDPs by incrementally aggregating plans generated by the Metric-FF planner into a policy defined over discrete and continuous state variables. HRFF takes into account non-monotonic state variables, and complex combinations of many discrete and continuous probability distributions. We introduce new data structures and algorithmic paradigms to deal with continuous state spaces: hybrid hierarchical hash tables, domain determinization based on dynamic domain sampling or on static computation of probability distributions' modes, optimization settings under Metric-FF based on plan probability and length. We compare with HAO* on the Rover domain and show that HRFF outperforms HAO* by many order of magnitudes in terms of computation time and memory usage. We also experiment challenging and combinatorial HMDP versions of benchmarks from numeric classical planning, with continuous dead-ends and non-monotonic continuous state variables.
What's in a URL? Genre Classification from URLs
Abramson, Myriam (US Naval Research Laboratory) | Aha, David W. (US Naval Research Laboratory)
The importance of URLs in the representation of a document cannot be overstated. Shorthand mnemonics such as ``wiki'' or ``blog'' are often embedded in a URL to convey its functional purpose or genre. Other mnemonics have evolved from use (e.g., a Wordpress particle is strongly suggestive of blogs). Can we leverage from this predictive power to induce the genre of a document from the representation of a URL? This paper presents a methodology for webpage genre classification from URLs which, to our knowledge, has not been previously attempted. Experiments using machine learning techniques to evaluate this claim show promising results and a novel algorithm for character n-gram decomposition is provided. Such a capability could be useful to improve personalized search results, disambiguate content, efficiently crawl the Web in search of relevant documents, and construct behavioral profiles from clickstream data without parsing the entire document.
Teaching Localization in Probabilistic Robotics
Martin, Fred G. (University of Massachusetts Lowell) | Dalphond, James (University of Massachusetts Lowell) | Tuck, Nat (University of Massachusetts Lowell)
In the field of probabilistic robotics, a central problem is to determine a robot's state given knowledge of a time series of control commands and sensor readings. The effects of control commands and the behavior of sensor devices are both modeled probabilistically. A variety of methods are available for deriving the robot's belief state, which is a probabilistic representation of the robot's true state (which cannot be directly known). This paper presents a series of five assignments to teach this material at the advanced undergraduate/graduate level. The theoretical aspect of the work is reinforced by practical implementation exercises using ROS (Robot Operating System), and the Bilibot, an educational robot platform.
An Object-Based Bayesian Framework for Top-Down Visual Attention
Borji, Ali (University of Southern California) | Sihite, Dicky N. (University of Southern California) | Itti, Laurent (University of Southern California)
We introduce a new task-independent framework to model top-down overt visual attention based on graph-ical models for probabilistic inference and reasoning. We describe a Dynamic Bayesian Network (DBN) that infers probability distributions over attended objects and spatial locations directly from observed data. Probabilistic inference in our model is performed over object-related functions which are fed from manual annotations of objects in video scenes or by state-of-the-art object detection models. Evaluating over ∼3 hours (appx. 315,000 eye fixations and 12,600 saccades) of observers playing 3 video games (time-scheduling, driving, and flight combat), we show that our approach is significantly more predictive of eye fixations compared to: 1) simpler classifier-based models also developed here that map a signature of a scene (multi-modal information from gist, bottom-up saliency, physical actions, and events) to eye positions, 2) 14 state-of-the-art bottom-up saliency models, and 3) brute-force algorithms such as mean eye position. Our results show that the proposed model is more effective in employing and reasoning over spatio-temporal visual data.
Predicting Disease Transmission from Geo-Tagged Micro-Blog Data
Sadilek, Adam (University of Rochester) | Kautz, Henry (University of Rochester) | Silenzio, Vincent (University of Rochester)
These results far outperform alternative models. This work is an important step towards the development Recent work has demonstrated that micro-blogging data can of automated methods that identify disease vectors, trace the be used to predict a variety of phenomena, including movie transmission between concrete individuals, and ultimately box-office revenues (Asur and Huberman 2010), elections help us understand and predict the spread of infectious diseases (Tumasjan et al. 2010), and flu epidemics (Lampos, De Bie, with fine granularity. It provides a foundation for and Cristianini 2010). Most research to date has focused on research on fundamental questions of public health, such predicting aggregate properties of the population from the as: How does an epidemic on a population scale emerge activity of the bloggers. A different kind of problem one can from low-level interactions between people in the course pose, however, is to predict the behavior or state of particular of their everyday lives? Can we identify a potentially noncooperative individuals within the social network. For instance, one individual who is a vector of a dangerous disease, could try to predict whether a person will go to a movie or i.e., a "Typhoid Mary"? What is the interaction between vote for a particular candidate based on micro-blog data. The friendship, location, and co-location in the spread of individual's own data may or may not be accessible.
Bayes-Adaptive Interactive POMDPs
Ng, Brenda (Lawrence Livermore National Laboratory) | Boakye, Kofi (Lawrence Livermore National Laboratory) | Meyers, Carol (Lawrence Livermore National Laboratory) | Wang, Andrew (Massachusetts Institute of Technology)
We introduce the Bayes-Adaptive Interactive Partially Observable Markov Decision Process (BA-IPOMDP), the first multiagent decision model that explicitly incorporates model learning. As in I-POMDPs, the BA-IPOMDP agent maintains beliefs over interactive states, which include the physical states as well as the other agents’ models. The BA-IPOMDP assumes that the state transition and observation probabilities are unknown, and augments the interactive states to include these parameters. Beliefs are maintained over this augmented interactive state space. This (necessary) state expansion exacerbates the curse of dimensionality, especially since each I-POMDP belief update is already a recursive procedure (because an agent invokes belief updates from other agents’ perspectives as part of its own belief update, in order to anticipate other agents’ actions). We extend the interactive particle filter to perform approximate belief update on BA-IPOMDPs. We present our findings on the multiagent Tiger problem.
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
Matthews, Tim (University of Southampton) | Ramchurn, Sarvapali D. (University of Southampton) | Chalkiadakis, Georgios (Technical University of Crete)
We present the first real-world benchmark for sequentially-optimal team formation, working within the framework of a class of online football prediction games known as Fantasy Football. We model the problem as a Bayesian reinforcement learning one, where the action space is exponential in the number of players and where the decision maker's beliefs are over multiple characteristics of each footballer. We then exploit domain knowledge to construct computationally tractable solution techniques in order to build a competitive automated Fantasy Football manager. Thus, we are able to establish the baseline performance in this domain, even without complete information on footballers' performances (accessible to human managers), showing that our agent is able to rank at around the top percentile when pitched against 2.5M human players.
Far Out: Predicting Long-Term Human Mobility
Sadilek, Adam (University of Rochester) | Krumm, John (Microsoft Research)
Much work has been done on predicting where is one going to be in the immediate future, typically within the next hour. By contrast, we address the open problem of predicting human mobility far into the future, a scale of months and years. We propose an efficient nonparametric method that extracts significant and robust patterns in location data, learns their associations with contextual features (such as day of week), and subsequently leverages this information to predict the most likely location at any given time in the future. The entire process is formulated in a principled way as an eigendecomposition problem. Evaluation on a massive dataset with more than 32,000 days worth of GPS data across 703 diverse subjects shows that our model predicts the correct location with high accuracy, even years into the future. This result opens a number of interesting avenues for future research and applications.
Identifying Bullies with a Computer Game
Mancilla-Caceres, Juan Fernando (University of Illinois at Urbana-Champaign) | Pu, Wen (University of Illinois at Urbana-Champaign) | Amir, Eyal (University of Illinois at Urbana-Champaign) | Espelage, Dorothy (University of Illinois at Urbana-Champaign)
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, and individual preferences. Nevertheless, most of the research in this area focuses on efficiently retrieving information that is explicit in large social networks (e.g., properties of the graph structure), but not on how to use the dynamics of the virtual social network to discover latent characteristics of the real-world social network. In this paper, we present the analysis of a game designed to take advantage of the familiarity of adolescents with online social networks, and describe how the data generated by the game can be used to identify bullies in 5th grade classrooms. We present a probabilistic model of the game and using the in-game interactions of the players (i.e., content of chat messages) infer their social role within their classroom (either a bully or non-bully). The evaluation of our model is done by using previously collected data from psychological surveys on the same 5th grade population and by comparing the performance of the new model with off-the-shelf classifiers.