Learning Graphical Models
Unfolding Latent Tree Structures using 4th Order Tensors
Ishteva, Mariya, Park, Haesun, Song, Le
Discovering the latent structure from many observed variables is an important yet challenging learning task. Existing approaches for discovering latent structures often require the unknown number of hidden states as an input. In this paper, we propose a quartet based approach which is \emph{agnostic} to this number. The key contribution is a novel rank characterization of the tensor associated with the marginal distribution of a quartet. This characterization allows us to design a \emph{nuclear norm} based test for resolving quartet relations. We then use the quartet test as a subroutine in a divide-and-conquer algorithm for recovering the latent tree structure. Under mild conditions, the algorithm is consistent and its error probability decays exponentially with increasing sample size. We demonstrate that the proposed approach compares favorably to alternatives. In a real world stock dataset, it also discovers meaningful groupings of variables, and produces a model that fits the data better.
Decision-Theoretic Coordination and Control for Active Multi-Camera Surveillance in Uncertain, Partially Observable Environments
Natarajan, Prabhu, Hoang, Trong Nghia, Low, Kian Hsiang, Kankanhalli, Mohan
A central problem of surveillance is to monitor multiple targets moving in a large-scale, obstacle-ridden environment with occlusions. This paper presents a novel principled Partially Observable Markov Decision Process-based approach to coordinating and controlling a network of active cameras for tracking and observing multiple mobile targets at high resolution in such surveillance environments. Our proposed approach is capable of (a) maintaining a belief over the targets' states (i.e., locations, directions, and velocities) to track them, even when they may not be observed directly by the cameras at all times, (b) coordinating the cameras' actions to simultaneously improve the belief over the targets' states and maximize the expected number of targets observed with a guaranteed resolution, and (c) exploiting the inherent structure of our surveillance problem to improve its scalability (i.e., linear time) in the number of targets to be observed. Quantitative comparisons with state-of-the-art multi-camera coordination and control techniques show that our approach can achieve higher surveillance quality in real time. The practical feasibility of our approach is also demonstrated using real AXIS 214 PTZ cameras
Partial Gaussian Graphical Model Estimation
This paper studies the partial estimation of Gaussian graphical models from high-dimensional empirical observations. We derive a convex formulation for this problem using $\ell_1$-regularized maximum-likelihood estimation, which can be solved via a block coordinate descent algorithm. Statistical estimation performance can be established for our method. The proposed approach has competitive empirical performance compared to existing methods, as demonstrated by various experiments on synthetic and real datasets.
Optimal Weighting of Multi-View Data with Low Dimensional Hidden States
In Natural Language Processing (NLP) tasks, data often has the following two properties: First, data can be chopped into multi-views which has been successfully used for dimension reduction purposes. For example, in topic classification, every paper can be chopped into the title, the main text and the references. However, it is common that some of the views are less noisier than other views for supervised learning problems. Second, unlabeled data are easy to obtain while labeled data are relatively rare. For example, articles occurred on New York Times in recent 10 years are easy to grab but having them classified as 'Politics', 'Finance' or 'Sports' need human labor. Hence less noisy features are preferred before running supervised learning methods. In this paper we propose an unsupervised algorithm which optimally weights features from different views when these views are generated from a low dimensional hidden state, which occurs in widely used models like Mixture Gaussian Model, Hidden Markov Model (HMM) and Latent Dirichlet Allocation (LDA).
Bayesian Mixture Models for Frequent Itemset Discovery
In binary-transaction data-mining, traditional frequent itemset mining often produces results which are not straightforward to interpret. To overcome this problem, probability models are often used to produce more compact and conclusive results, albeit with some loss of accuracy. Bayesian statistics have been widely used in the development of probability models in machine learning in recent years and these methods have many advantages, including their abilities to avoid overfitting. In this paper, we develop two Bayesian mixture models with the Dirichlet distribution prior and the Dirichlet process (DP) prior to improve the previous non-Bayesian mixture model developed for transaction dataset mining. We implement the inference of both mixture models using two methods: a collapsed Gibbs sampling scheme and a variational approximation algorithm. Experiments in several benchmark problems have shown that both mixture models achieve better performance than a non-Bayesian mixture model. The variational algorithm is the faster of the two approaches while the Gibbs sampling method achieves a more accurate results. The Dirichlet process mixture model can automatically grow to a proper complexity for a better approximation. Once the model is built, it can be very fast to query and run analysis on (typically 10 times faster than Eclat, as we will show in the experiment section). However, these approaches also show that mixture models underestimate the probabilities of frequent itemsets. Consequently, these models have a higher sensitivity but a lower specificity.
Subset Selection for Gaussian Markov Random Fields
Mahalanabis, Satyaki, Stefankovic, Daniel
Given a Gaussian Markov random field, we consider the problem of selecting a subset of variables to observe which minimizes the total expected squared prediction error of the unobserved variables. We first show that finding an exact solution is NP-hard even for a restricted class of Gaussian Markov random fields, called Gaussian free fields, which arise in semi-supervised learning and computer vision. We then give a simple greedy approximation algorithm for Gaussian free fields on arbitrary graphs. Finally, we give a message passing algorithm for general Gaussian Markov random fields on bounded tree-width graphs.
The Issue-Adjusted Ideal Point Model
Gerrish, Sean M., Blei, David M.
We develop a model of issue-specific voting behavior. This model can be used to explore lawmakers' personal voting patterns of voting by issue area, providing an exploratory window into how the language of the law is correlated with political support. We derive approximate posterior inference algorithms based on variational methods. Across 12 years of legislative data, we demonstrate both improvement in heldout prediction performance and the model's utility in interpreting an inherently multi-dimensional space.
Learning a Common Substructure of Multiple Graphical Gaussian Models
Hara, Satoshi, Washio, Takashi
Properties of data are frequently seen to vary depending on the sampled situations, which usually changes along a time evolution or owing to environmental effects. One way to analyze such data is to find invariances, or representative features kept constant over changes. The aim of this paper is to identify one such feature, namely interactions or dependencies among variables that are common across multiple datasets collected under different conditions. To that end, we propose a common substructure learning (CSSL) framework based on a graphical Gaussian model. We further present a simple learning algorithm based on the Dual Augmented Lagrangian and the Alternating Direction Method of Multipliers. We confirm the performance of CSSL over other existing techniques in finding unchanging dependency structures in multiple datasets through numerical simulations on synthetic data and through a real world application to anomaly detection in automobile sensors.
On Move Pattern Trends in a Large Go Games Corpus
We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most differentiating features within the summary information, and discuss their correspondence with traditional Go knowledge. We show statistically significant mappings of the features to player attributes such as playing strength or informally perceived "playing style" (e.g. territoriality or aggressivity), describe accurate classifiers for these attributes, and propose applications including seeding real-work ranks of internet players, aiding in Go study and tuning of Go-playing programs, or contribution to Go-theoretical discussion on the scope of "playing style".