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 Learning Graphical Models


MCMC for continuous-time discrete-state systems

Neural Information Processing Systems

We propose a simple and novel framework for MCMC inference in continuous-time discrete-state systems with pure jump trajectories. We construct an exact MCMC sampler for such systems by alternately sampling a random discretization of time given a trajectory of the system, and then a new trajectory given the discretization. The first step can be performed efficiently using properties of the Poisson process, while the second step can avail of discrete-time MCMC techniques based on the forward-backward algorithm. We compare our approach to particle MCMC and a uniformization-based sampler, and show its advantages.


Multiresolution Gaussian Processes

Neural Information Processing Systems

W e propose a multiresolution Gaussian process to capture lo ng-range, non-Markovian dependencies while allowing for abrupt changes a nd non-stationarity. The multiresolution GP hierarchically couples a collectio n of smooth GPs, each defined over an element of a random nested partition. Long-ra nge dependencies are captured by the top-level GP while the partition poi nts define the abrupt changes. Due to the inherent conjugacy of the GPs, one can analytically marginalize the GPs and compute the marginal likelihood of the observations given the partition tree. This property allows for efficient inference of the partition itself, for which we employ graph-theoretic techniques. W e apply the multiresolution GP to the analysis of magnetoencephalography (MEG) recordings of brain activity.


Cocktail Party Processing via Structured Prediction

Neural Information Processing Systems

While human listeners excel at selectively attending to a conversation in a cocktail party, machine performance is still far inferior by comparison. We show that the cocktail party problem, or the speech separation problem, can be effectively approached via structured prediction. To account for temporal dynamics in speech, we employ conditional random fields (CRFs) to classify speech dominance within each time-frequency unit for a sound mixture. To capture complex, nonlinear relationship between input and output, both state and transition feature functions in CRFs are learned by deep neural networks. The formulation of the problem as classification allows us to directly optimize a measure that is well correlated with human speech intelligibility. The proposed system substantially outperforms existing ones in a variety of noises.


Random Utility Theory for Social Choice

Neural Information Processing Systems

A special case that has received significant attention is the Plackett-Luce model, for which fast inference methods for maximum likelihood estimators are available. This paper develops conditions on general random utility models that enable fast inference within a Bayesian framework through MC-EM, providing concave loglikelihood functionsand bounded sets of global maxima solutions. Results on both real-world and simulated data provide support for the scalability of the approach andcapability for model selection among general random utility models including Plackett-Luce.


A Generative Model for Parts-based Object Segmentation

Neural Information Processing Systems

The Shape Boltzmann Machine (SBM) has recently been introduced as a state-of-the-art model of foreground/background object shape. We extend the SBM to account for the foreground object's parts. Our model, the Multinomial SBM (MSBM), can capture both local and global statistics of part shapes accurately. We combine the MSBM with an appearance model to form a fully generative model of images of objects. Parts-based image segmentations are obtained simply by performing probabilistic inference in the model. We apply the model to two challenging datasets which exhibit significant shape and appearance variability, and find that it obtains results that are comparable to the state-of-the-art.


The variational hierarchical EM algorithm for clustering hidden Markov models

Neural Information Processing Systems

In this paper, we derive a novel algorithm to cluster hidden Markov models (HMMs) according to their probability distributions. We propose a variational hierarchical EM algorithm that i) clusters a given collection of HMMs into groups of HMMs that are similar, in terms of the distributions they represent, and ii) characterizes each group by a ``cluster center'', i.e., a novel HMM that is representative for the group. We illustrate the benefits of the proposed algorithm on hierarchical clustering of motion capture sequences as well as on automatic music tagging.


Learning Partially Observable Models Using Temporally Abstract Decision Trees

Neural Information Processing Systems

This paper introduces timeline trees, which are partial models of partially observable environments. Timeline trees are given some specific predictions to make and learn a decision tree over history. The main idea of timeline trees is to use temporally abstract features to identify and split on features of key events, spread arbitrarily far apart in the past (whereas previous decision-tree-based methods have been limited to a finite suffix of history). Experiments demonstrate that timeline trees can learn to make high quality predictions in complex, partially observable environments with high-dimensional observations (e.g. an arcade game).


Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress

Neural Information Processing Systems

Formal exploration approaches in model-based reinforcement learning estimate the accuracy of the currently learned model without consideration of the empirical prediction error. For example, PAC-MDP approaches such as Rmax base their model certainty on the amount of collected data, while Bayesian approaches assume a prior over the transition dynamics. We propose extensions to such approaches which drive exploration solely based on empirical estimates of the learner's accuracy and learning progress. We provide a ``sanity check'' theoretical analysis, discussing the behavior of our extensions in the standard stationary finite state-action case. We then provide experimental studies demonstrating the robustness of these exploration measures in cases of non-stationary environments or where original approaches are misled by wrong domain assumptions.


Bayesian Hierarchical Reinforcement Learning

Neural Information Processing Systems

We describe an approach to incorporating Bayesian priors in the maxq framework for hierarchical reinforcement learning (HRL). We define priors on the primitive environment model and on task pseudo-rewards. Since models for composite tasks can be complex, we use a mixed model-based/model-free learning approach to find an optimal hierarchical policy. We show empirically that (i) our approach results in improved convergence over non-Bayesian baselines, given sensible priors, (ii) task hierarchies and Bayesian priors can be complementary sources of information, and using both sources is better than either alone, (iii) taking advantage of the structural decomposition induced by the task hierarchy significantly reduces the computational cost of Bayesian reinforcement learning and (iv) in this framework, task pseudo-rewards can be learned instead of being manually specified, leading to automatic learning of hierarchically optimal rather than recursively optimal policies.


Putting Bayes to sleep

Neural Information Processing Systems

We consider sequential prediction algorithms that are given the predictions from a set of models as inputs. If the nature of the data is changing over time in that different models predict well on different segments of the data, then adaptivity is typically achieved by mixing into the weights in each round a bit of the initial prior (kind of like a weak restart). However, what if the favored models in each segment are from a small subset, i.e. the data is likely to be predicted well by models that predicted well before? Curiously, fitting such ''sparse composite models'' is achieved by mixing in a bit of all the past posteriors. This self-referential updating method is rather peculiar, but it is efficient and gives superior performance on many natural data sets. Also it is important because it introduces a long-term memory: any model that has done well in the past can be recovered quickly. While Bayesian interpretations can be found for mixing in a bit of the initial prior, no Bayesian interpretation is known for mixing in past posteriors. We build atop the ''specialist'' framework from the online learning literature to give the Mixing Past Posteriors update a proper Bayesian foundation. We apply our method to a well-studied multitask learning problem and obtain a new intriguing efficient update that achieves a significantly better bound.