Learning Graphical Models
Auto-Encoding Variational Bayes
Kingma, Diederik P, Welling, Max
How can we perform efficient inference and learning in directed probabilistic models, in the presence of continuous latent variables with intractable posterior distributions, and large datasets? We introduce a stochastic variational inference and learning algorithm that scales to large datasets and, under some mild differentiability conditions, even works in the intractable case. Our contributions is two-fold. First, we show that a reparameterization of the variational lower bound yields a lower bound estimator that can be straightforwardly optimized using standard stochastic gradient methods. Second, we show that for i.i.d. datasets with continuous latent variables per datapoint, posterior inference can be made especially efficient by fitting an approximate inference model (also called a recognition model) to the intractable posterior using the proposed lower bound estimator. Theoretical advantages are reflected in experimental results.
Comparative Evaluation of Link-Based Approaches for Candidate Ranking in Link-to-Wikipedia Systems
Fernandez Garcia, N., Arias Fisteus, J., Sanchez Fernandez, L.
In recent years, the task of automatically linking pieces of text (anchors) mentioned in a document to Wikipedia articles that represent the meaning of these anchors has received extensive research attention. Typically, link-to-Wikipedia systems try to find a set of Wikipedia articles that are candidates to represent the meaning of the anchor and, later, rank these candidates to select the most appropriate one. In this ranking process the systems rely on context information obtained from the document where the anchor is mentioned and/or from Wikipedia. In this paper we center our attention in the use of Wikipedia links as context information. In particular, we offer a review of several candidate ranking approaches in the state-of-the-art that rely on Wikipedia link information. In addition, we provide a comparative empirical evaluation of the different approaches on five different corpora: the TAC 2010 corpus and four corpora built from actual Wikipedia articles and news items.
Surprisingly Rational: Probability theory plus noise explains biases in judgment
The systematic biases seen in people's probability judgments are typically taken as evidence that people do not reason about probability using the rules of probability theory, but instead use heuristics which sometimes yield reasonable judgments and sometimes systematic biases. This view has had a major impact in economics, law, medicine, and other fields; indeed, the idea that people cannot reason with probabilities has become a widespread truism. We present a simple alternative to this view, where people reason about probability according to probability theory but are subject to random variation or noise in the reasoning process. In this account the effect of noise is cancelled for some probabilistic expressions: analysing data from two experiments we find that, for these expressions, people's probability judgments are strikingly close to those required by probability theory. For other expressions this account produces systematic deviations in probability estimates. These deviations explain four reliable biases in human probabilistic reasoning (conservatism, subadditivity, conjunction and disjunction fallacies). These results suggest that people's probability judgments embody the rules of probability theory, and that biases in those judgments are due to the effects of random noise.
Piecewise regression mixture for simultaneous functional data clustering and optimal segmentation
This paper introduces a novel mixture model-based approach for simultaneous clustering and optimal segmentation of functional data which are curves presenting regime changes. The proposed model consists in a finite mixture of piecewise polynomial regression models. Each piecewise polynomial regression model is associated with a cluster, and within each cluster, each piecewise polynomial component is associated with a regime (i.e., a segment). We derive two approaches for learning the model parameters. The former is an estimation approach and consists in maximizing the observed-data likelihood via a dedicated expectation-maximization (EM) algorithm. A fuzzy partition of the curves in K clusters is then obtained at convergence by maximizing the posterior cluster probabilities. The latter however is a classification approach and optimizes a specific classification likelihood criterion through a dedicated classification expectation-maximization (CEM) algorithm. The optimal curve segmentation is performed by using dynamic programming. In the classification approach, both the curve clustering and the optimal segmentation are performed simultaneously as the CEM learning proceeds. We show that the classification approach is the probabilistic version that generalizes the deterministic K-means-like algorithm proposed in H\'ebrail et al. (2010). The proposed approach is evaluated using simulated curves and real-world curves. Comparisons with alternatives including regression mixture models and the K-means like algorithm for piecewise regression demonstrate the effectiveness of the proposed approach.
Convergence of a Q-learning Variant for Continuous States and Actions
This paper presents a reinforcement learning algorithm for solving infinite horizon Markov Decision Processes under the expected total discounted reward criterion when both the state and action spaces are continuous. This algorithm is based on Watkins' Q-learning, but uses Nadaraya-Watson kernel smoothing to generalize knowledge to unvisited states. As expected, continuity conditions must be imposed on the mean rewards and transition probabilities. Using results from kernel regression theory, this algorithm is proven capable of producing a Q-value function estimate that is uniformly within an arbitrary tolerance of the true Q-value function with probability one. The algorithm is then applied to an example problem to empirically show convergence as well.
A Constrained Matrix-Variate Gaussian Process for Transposable Data
Koyejo, Oluwasanmi, Lee, Cheng, Ghosh, Joydeep
Transposable data represents interactions among two sets of entities, and are typically represented as a matrix containing the known interaction values. Additional side information may consist of feature vectors specific to entities corresponding to the rows and/or columns of such a matrix. Further information may also be available in the form of interactions or hierarchies among entities along the same mode (axis). We propose a novel approach for modeling transposable data with missing interactions given additional side information. The interactions are modeled as noisy observations from a latent noise free matrix generated from a matrix-variate Gaussian process. The construction of row and column covariances using side information provides a flexible mechanism for specifying a-priori knowledge of the row and column correlations in the data. Further, the use of such a prior combined with the side information enables predictions for new rows and columns not observed in the training data. In this work, we combine the matrix-variate Gaussian process model with low rank constraints. The constrained Gaussian process approach is applied to the prediction of hidden associations between genes and diseases using a small set of observed associations as well as prior covariances induced by gene-gene interaction networks and disease ontologies. The proposed approach is also applied to recommender systems data which involves predicting the item ratings of users using known associations as well as prior covariances induced by social networks. We present experimental results that highlight the performance of constrained matrix-variate Gaussian process as compared to state of the art approaches in each domain.
Estimation of positive definite M-matrices and structure learning for attractive Gaussian Markov Random fields
Slawski, Martin, Hein, Matthias
Consider a random vector with finite second moments. If its precision matrix is an M-matrix, then all partial correlations are non-negative. If that random vector is additionally Gaussian, the corresponding Markov random field (GMRF) is called attractive. We study estimation of M-matrices taking the role of inverse second moment or precision matrices using sign-constrained log-determinant divergence minimization. We also treat the high-dimensional case with the number of variables exceeding the sample size. The additional sign-constraints turn out to greatly simplify the estimation problem: we provide evidence that explicit regularization is no longer required. To solve the resulting convex optimization problem, we propose an algorithm based on block coordinate descent, in which each sub-problem can be recast as non-negative least squares problem. Illustrations on both simulated and real world data are provided.
Model Based Clustering of High-Dimensional Binary Data
Tang, Yang, Browne, Ryan P., McNicholas, Paul D.
We propose a mixture of latent trait models with common slope parameters (MCLT) for model-based clustering of high-dimensional binary data, a data type for which few established methods exist. Recent work on clustering of binary data, based on a $d$-dimensional Gaussian latent variable, is extended by incorporating common factor analyzers. Accordingly, our approach facilitates a low-dimensional visual representation of the clusters. We extend the model further by the incorporation of random block effects. The dependencies in each block are taken into account through block-specific parameters that are considered to be random variables. A variational approximation to the likelihood is exploited to derive a fast algorithm for determining the model parameters. Our approach is demonstrated on real and simulated data.
Exploiting Agent and Type Independence in Collaborative Graphical Bayesian Games
Oliehoek, Frans A., Whiteson, Shimon, Spaan, Matthijs T. J.
Efficient collaborative decision making is an important challenge for multiagent systems. Finding optimal joint actions is especially challenging when each agent has only imperfect information about the state of its environment. Such problems can be modeled as collaborative Bayesian games in which each agent receives private information in the form of its type. However, representing and solving such games requires space and computation time exponential in the number of agents. This article introduces collaborative graphical Bayesian games (CGBGs), which facilitate more efficient collaborative decision making by decomposing the global payoff function as the sum of local payoff functions that depend on only a few agents. We propose a framework for the efficient solution of CGBGs based on the insight that they posses two different types of independence, which we call agent independence and type independence. In particular, we present a factor graph representation that captures both forms of independence and thus enables efficient solutions. In addition, we show how this representation can provide leverage in sequential tasks by using it to construct a novel method for decentralized partially observable Markov decision processes. Experimental results in both random and benchmark tasks demonstrate the improved scalability of our methods compared to several existing alternatives.
Statistical Decision Making for Optimal Budget Allocation in Crowd Labeling
Chen, Xi, Lin, Qihang, Zhou, Dengyong
In crowd labeling, a large amount of unlabeled data instances are outsourced to a crowd of workers. Workers will be paid for each label they provide, but the labeling requester usually has only a limited amount of the budget. Since data instances have different levels of labeling difficulty and workers have different reliability, it is desirable to have an optimal policy to allocate the budget among all instance-worker pairs such that the overall labeling accuracy is maximized. We consider categorical labeling tasks and formulate the budget allocation problem as a Bayesian Markov decision process (MDP), which simultaneously conducts learning and decision making. Using the dynamic programming (DP) recurrence, one can obtain the optimal allocation policy. However, DP quickly becomes computationally intractable when the size of the problem increases. To solve this challenge, we propose a computationally efficient approximate policy, called optimistic knowledge gradient policy. Our MDP is a quite general framework, which applies to both pull crowdsourcing marketplaces with homogeneous workers and push marketplaces with heterogeneous workers. It can also incorporate the contextual information of instances when they are available. The experiments on both simulated and real data show that the proposed policy achieves a higher labeling accuracy than other existing policies at the same budget level.