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 Learning Graphical Models


Early Stopping is Nonparametric Variational Inference

arXiv.org Machine Learning

We show that unconverged stochastic gradient descent can be interpreted as a procedure that samples from a nonparametric variational approximate posterior distribution. This distribution is implicitly defined as the transformation of an initial distribution by a sequence of optimization updates. By tracking the change in entropy over this sequence of transformations during optimization, we form a scalable, unbiased estimate of the variational lower bound on the log marginal likelihood. We can use this bound to optimize hyperparameters instead of using cross-validation. This Bayesian interpretation of SGD suggests improved, overfitting-resistant optimization procedures, and gives a theoretical foundation for popular tricks such as early stopping and ensembling. We investigate the properties of this marginal likelihood estimator on neural network models.


On model misspecification and KL separation for Gaussian graphical models

arXiv.org Machine Learning

We establish bounds on the KL divergence between two multivariate Gaussian distributions in terms of the Hamming distance between the edge sets of the corresponding graphical models. We show that the KL divergence is bounded below by a constant when the graphs differ by at least one edge; this is essentially the tightest possible bound, since classes of graphs exist for which the edge discrepancy increases but the KL divergence remains bounded above by a constant. As a natural corollary to our KL lower bound, we also establish a sample size requirement for correct model selection via maximum likelihood estimation. Our results rigorize the notion that it is essential to estimate the edge structure of a Gaussian graphical model accurately in order to approximate the true distribution to close precision.


Beta diffusion trees and hierarchical feature allocations

arXiv.org Machine Learning

We define the beta diffusion tree, a random tree structure with a set of leaves that defines a collection of overlapping subsets of objects, known as a feature allocation. A generative process for the tree structure is defined in terms of particles (representing the objects) diffusing in some continuous space, analogously to the Dirichlet diffusion tree (Neal, 2003), which defines a tree structure over partitions (i.e., non-overlapping subsets) of the objects. Unlike in the Dirichlet diffusion tree, multiple copies of a particle may exist and diffuse along multiple branches in the beta diffusion tree, and an object may therefore belong to multiple subsets of particles. We demonstrate how to build a hierarchically-clustered factor analysis model with the beta diffusion tree and how to perform inference over the random tree structures with a Markov chain Monte Carlo algorithm. We conclude with several numerical experiments on missing data problems with data sets of gene expression microarrays, international development statistics, and intranational socioeconomic measurements.


Learning Mixed Membership Mallows Models from Pairwise Comparisons

arXiv.org Machine Learning

We propose a novel parameterized family of Mixed Membership Mallows Models (M4) to account for variability in pairwise comparisons generated by a heterogeneous population of noisy and inconsistent users. M4 models individual preferences as a user-specific probabilistic mixture of shared latent Mallows components. Our key algorithmic insight for estimation is to establish a statistical connection between M4 and topic models by viewing pairwise comparisons as words, and users as documents. This key insight leads us to explore Mallows components with a separable structure and leverage recent advances in separable topic discovery. While separability appears to be overly restrictive, we nevertheless show that it is an inevitable outcome of a relatively small number of latent Mallows components in a world of large number of items. We then develop an algorithm based on robust extreme-point identification of convex polygons to learn the reference rankings, and is provably consistent with polynomial sample complexity guarantees. We demonstrate that our new model is empirically competitive with the current state-of-the-art approaches in predicting real-world preferences.


A Probabilistic Theory of Deep Learning

arXiv.org Machine Learning

A grand challenge in machine learning is the development of computational algorithms that match or outperform humans in perceptual inference tasks that are complicated by nuisance variation. For instance, visual object recognition involves the unknown object position, orientation, and scale in object recognition while speech recognition involves the unknown voice pronunciation, pitch, and speed. Recently, a new breed of deep learning algorithms have emerged for high-nuisance inference tasks that routinely yield pattern recognition systems with near- or super-human capabilities. But a fundamental question remains: Why do they work? Intuitions abound, but a coherent framework for understanding, analyzing, and synthesizing deep learning architectures has remained elusive. We answer this question by developing a new probabilistic framework for deep learning based on the Deep Rendering Model: a generative probabilistic model that explicitly captures latent nuisance variation. By relaxing the generative model to a discriminative one, we can recover two of the current leading deep learning systems, deep convolutional neural networks and random decision forests, providing insights into their successes and shortcomings, as well as a principled route to their improvement.


Individual Planning in Agent Populations: Exploiting Anonymity and Frame-Action Hypergraphs

arXiv.org Artificial Intelligence

Interactive partially observable Markov decision processes (I-POMDP) provide a formal framework for planning for a self-interested agent in multiagent settings. An agent operating in a multiagent environment must deliberate about the actions that other agents may take and the effect these actions have on the environment and the rewards it receives. Traditional I-POMDPs model this dependence on the actions of other agents using joint action and model spaces. Therefore, the solution complexity grows exponentially with the number of agents thereby complicating scalability. In this paper, we model and extend anonymity and context-specific independence -- problem structures often present in agent populations -- for computational gain. We empirically demonstrate the efficiency from exploiting these problem structures by solving a new multiagent problem involving more than 1,000 agents.


Bayesian Clustering of Shapes of Curves

arXiv.org Machine Learning

Unsupervised clustering of curves according to their shapes is an important problem with broad scientific applications. The existing model-based clustering techniques either rely on simple probability models (e.g., Gaussian) that are not generally valid for shape analysis or assume the number of clusters. We develop an efficient Bayesian method to cluster curve data using an elastic shape metric that is based on joint registration and comparison of shapes of curves. The elastic-inner product matrix obtained from the data is modeled using a Wishart distribution whose parameters are assigned carefully chosen prior distributions to allow for automatic inference on the number of clusters. Posterior is sampled through an efficient Markov chain Monte Carlo procedure based on the Chinese restaurant process to infer (1) the posterior distribution on the number of clusters, and (2) clustering configuration of shapes. This method is demonstrated on a variety of synthetic data and real data examples on protein structure analysis, cell shape analysis in microscopy images, and clustering of shaped from MPEG7 database.


Signatures of Infinity: Nonergodicity and Resource Scaling in Prediction, Complexity, and Learning

arXiv.org Machine Learning

We introduce a simple analysis of the structural complexity of infinite-memory processes built from random samples of stationary, ergodic finite-memory component processes. Such processes are familiar from the well known multi-arm Bandit problem. We contrast our analysis with computation-theoretic and statistical inference approaches to understanding their complexity. The result is an alternative view of the relationship between predictability, complexity, and learning that highlights the distinct ways in which informational and correlational divergences arise in complex ergodic and nonergodic processes. We draw out consequences for the resource divergences that delineate the structural hierarchy of ergodic processes and for processes that are themselves hierarchical.


The Libra Toolkit for Probabilistic Models

arXiv.org Artificial Intelligence

The Libra Toolkit is a collection of algorithms for learning and inference with discrete probabilistic models, including Bayesian networks, Markov networks, dependency networks, and sum-product networks. Compared to other toolkits, Libra places a greater emphasis on learning the structure of tractable models in which exact inference is efficient. It also includes a variety of algorithms for learning graphical models in which inference is potentially intractable, and for performing exact and approximate inference. Libra is released under a 2-clause BSD license to encourage broad use in academia and industry.


Computing Convex Coverage Sets for Faster Multi-objective Coordination

Journal of Artificial Intelligence Research

In this article, we propose new algorithms for multi-objective coordination graphs (MO-CoGs). Key to the efficiency of these algorithms is that they compute a convex coverage set (CCS) instead of a Pareto coverage set (PCS). Not only is a CCS a sufficient solution set for a large class of problems, it also has important characteristics that facilitate more efficient solutions. We propose two main algorithms for computing a CCS in MO-CoGs. Convex multi-objective variable elimination (CMOVE) computes a CCS by performing a series of agent eliminations, which can be seen as solving a series of local multi-objective subproblems. Variable elimination linear support (VELS) iteratively identifies the single weight vector, w, that can lead to the maximal possible improvement on a partial CCS and calls variable elimination to solve a scalarized instance of the problem for w. VELS is faster than CMOVE for small and medium numbers of objectives and can compute an ε-approximate CCS in a fraction of the runtime. In addition, we propose variants of these methods that employ AND/OR tree search instead of variable elimination to achieve memory efficiency. We analyze the runtime and space complexities of these methods, prove their correctness, and compare them empirically against a naive baseline and an existing PCS method, both in terms of memory-usage and runtime. Our results show that, by focusing on the CCS, these methods achieve much better scalability in the number of agents than the current state of the art.