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 Learning Graphical Models


A Constrained Randomized Shortest-Paths Framework for Optimal Exploration

arXiv.org Machine Learning

The present work extends the randomized shortest-paths framework (RSP), interpolating between shortest-path and random-walk routing in a network, in three directions. First, it shows how to deal with equality constraints on a subset of transition probabilities and develops a generic algorithm for solving this constrained RSP problem using Lagrangian duality. Second, it derives a surprisingly simple iterative procedure to compute the optimal, randomized, routing policy generalizing the previously developed "soft" Bellman-Ford algorithm. The resulting algorithm allows balancing exploitation and exploration in an optimal way by interpolating between a pure random behavior and the deterministic, optimal, policy (least-cost paths) while satisfying the constraints. Finally, the two algorithms are applied to Markov decision problems by considering the process as a constrained RSP on a bipartite state-action graph. In this context, the derived "soft" value iteration algorithm appears to be closely related to dynamic policy programming as well as Kullback-Leibler and path integral control, and similar to a recently introduced reinforcement learning exploration strategy. This shows that this strategy is optimal in the RSP sense - it minimizes expected path cost subject to relative entropy constraint. Simulation results on illustrative examples show that the model behaves as expected.


The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach

arXiv.org Machine Learning

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.


Process Discovery using Classification Tree Hidden Semi-Markov Model

arXiv.org Machine Learning

Various and ubiquitous information systems are being used in monitoring, exchanging, and collecting information. These systems are generating massive amount of event sequence logs that may help us understand underlying phenomenon. By analyzing these logs, we can learn process models that describe system procedures, predict the development of the system, or check whether the changes are expected. In this paper, we consider a novel technique that models these sequences of events in temporal-probabilistic manners. Specifically, we propose a probabilistic process model that combines hidden semi-Markov model and classification trees learning. Our experimental result shows that the proposed approach can answer a kind of question-"what are the most frequent sequence of system dynamics relevant to a given sequence of observable events?". For example, "Given a series of medical treatments, what are the most relevant patients' health condition pattern changes at different times?"


A survey on policy search algorithms for learning robot controllers in a handful of trials

arXiv.org Machine Learning

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.


Structured Bayesian Gaussian process latent variable model: applications to data-driven dimensionality reduction and high-dimensional inversion

arXiv.org Machine Learning

We introduce a methodology for nonlinear inverse problems using a variational Bayesian approach where the unknown quantity is a spatial field. A structured Bayesian Gaussian process latent variable model is used both to construct a low-dimensional generative model of the sample-based stochastic prior as well as a surrogate for the forward evaluation. Its Bayesian formulation captures epistemic uncertainty introduced by the limited number of input and output examples, automatically selects an appropriate dimensionality for the learned latent representation of the data, and rigorously propagates the uncertainty of the data-driven dimensionality reduction of the stochastic space through the forward model surrogate. The structured Gaussian process model explicitly leverages spatial information for an informative generative prior to improve sample efficiency while achieving computational tractability through Kronecker product decompositions of the relevant kernel matrices. Importantly, the Bayesian inversion is carried out by solving a variational optimization problem, replacing traditional computationally-expensive Monte Carlo sampling. The methodology is demonstrated on an elliptic PDE and is shown to return well-calibrated posteriors and is tractable with latent spaces with over 100 dimensions.


Fine Tuning Method by using Knowledge Acquisition from Deep Belief Network

arXiv.org Artificial Intelligence

Deep Learning is well known to be the representative method of artificial intelligence. The representation learning can discover the good set of features to input patterns and calculate the representation itself. Many kinds of structures and learning methods have been developed to achieve the great success. It is often said that Deep Learning should include the hierarchical model deeply, or the discovering of optimal structure and its parameters of Convolutional Neural Network (CNN) [1] is important. This issue pointed out by many researchers is right definitely, however, the effort to find the optimal structure and the parameters is very expensive and the calculation cost becomes high. To realize high level representation at low calculation cost, the self-organizing mechanism to adjust the structure itself and parameters simultaneously should be required with the statistical learning method. We have developed the structural learning method of Restricted Boltzmann Machine (RBM) [2] by neuron generation/annihilation algorithm [3].


Shortening Time Required for Adaptive Structural Learning Method of Deep Belief Network with Multi-Modal Data Arrangement

arXiv.org Artificial Intelligence

Recently, Deep Learning has been applied in the techniques of artificial intelligence. Especially, Deep Learning performed good results in the field of image recognition. Most new Deep Learning architectures are naturally developed in image recognition. For this reason, not only the numerical data and text data but also the time-series data are transformed to the image data format. Multi-modal data consists of two or more kinds of data such as picture and text. The arrangement in a general method is formed in the squared array with no specific aim. In this paper, the data arrangement are modified according to the similarity of input-output pattern in Adaptive Structural Learning method of Deep Belief Network. The similarity of output signals of hidden neurons is made by the order rearrangement of hidden neurons. The experimental results for the data rearrangement in squared array showed the shortening time required for DBN learning.


Knowledge Extracted from Recurrent Deep Belief Network for Real Time Deterministic Control

arXiv.org Artificial Intelligence

Recently, the market on deep learning including not only software but also hardware is developing rapidly. Big data is collected through IoT devices and the industry world will analyze them to improve their manufacturing process. Deep Learning has the hierarchical network architecture to represent the complicated features of input patterns. Although deep learning can show the high capability of classification, prediction, and so on, the implementation on GPU devices are required. We may meet the trade-off between the higher precision by deep learning and the higher cost with GPU devices. We can success the knowledge extraction from the trained deep learning with high classification capability. The knowledge that can realize faster inference of pre-trained deep network is extracted as IF-THEN rules from the network signal flow given input data. Some experiment results with benchmark tests for time series data sets showed the effectiveness of our proposed method related to the computational speed.


TherML: Thermodynamics of Machine Learning

arXiv.org Machine Learning

In this work we offer a framework for reasoning about a wide class of existing objectives in machine learning. We develop a formal correspondence between this work and thermodynamics and discuss its implications.


Adaptive Learning Method of Recurrent Temporal Deep Belief Network to Analyze Time Series Data

arXiv.org Machine Learning

Deep Learning has the hierarchical network architecture to represent the complicated features of input patterns. Such architecture is well known to represent higher learning capability compared with some conventional models if the best set of parameters in the optimal network structure is found. We have been developing the adaptive learning method that can discover the optimal network structure in Deep Belief Network (DBN). The learning method can construct the network structure with the optimal number of hidden neurons in each Restricted Boltzmann Machine and with the optimal number of layers in the DBN during learning phase. The network structure of the learning method can be self-organized according to given input patterns of big data set. In this paper, we embed the adaptive learning method into the recurrent temporal RBM and the self-generated layer into DBN. In order to verify the effectiveness of our proposed method, the experimental results are higher classification capability than the conventional methods in this paper.