Learning Graphical Models
A reaction network scheme which implements inference and learning for Hidden Markov Models
Singh, Abhinav, Wiuf, Carsten, Behera, Abhishek, Gopalkrishnan, Manoj
With a view towards molecular communication systems and molecular multi-agent systems, we propose the Chemical Baum-Welch Algorithm, a novel reaction network scheme that learns parameters for Hidden Markov Models (HMMs). Each reaction in our scheme changes only one molecule of one species to one molecule of another. The reverse change is also accessible but via a different set of enzymes, in a design reminiscent of futile cycles in biochemical pathways. We show that every fixed point of the Baum-Welch algorithm for HMMs is a fixed point of our reaction network scheme, and every positive fixed point of our scheme is a fixed point of the Baum-Welch algorithm. We prove that the "Expectation" step and the "Maximization" step of our reaction network separately converge exponentially fast. We simulate mass-action kinetics for our network on an example sequence, and show that it learns the same parameters for the HMM as the Baum-Welch algorithm.
SPOCC: Scalable POssibilistic Classifier Combination -- toward robust aggregation of classifiers
Albardan, Mahmoud, Klein, John, Colot, Olivier
When several predictors have been trained to solve the same classification task, a second level of algorithmic procedure is necessary to reconcile the classifier predictions and deliver a single one. Such a procedure is known as classifier combination, fusion or aggregation. When each individual classifier is trained using the same training algorithm (but under different circumstances) the aggregation procedure is referred to as an ensemble method. When each classifier may be generated by different training algorithms, the aggregation procedure is referred to as a multiple classifier system. In both cases, the set of individual classifiers is called a classifier ensemble. Classifier combination comes either from a choice of the programmer or is imposed by context. In the first case, combination is meant to increase classification performances by either increasing the learning capacity or mitigating 1 arXiv:1908.06475v1
Music Transcription Based on Bayesian Piece-Specific Score Models Capturing Repetitions
Nakamura, Eita, Yoshii, Kazuyoshi
YY, ZZZZ 1 Music Transcription Based on Bayesian Piece-Specific Score Models Capturing Repetitions Eita Nakamura, Kazuyoshi Y oshii, Member, IEEE Abstract --Most work on models for music transcription has focused on describing local sequential dependence of notes in musical scores and failed to capture their global repetitive structure, which can be a useful guide for transcribing music. Focusing on the rhythm, we formulate several classes of Bayesian Markov models of musical scores that describe repetitions indirectly by sparse transition probabilities of notes or note patterns. This enables us to construct piece-specific models for unseen scores with unfixed repetitive structure and to derive tractable inference algorithms. Moreover, to describe approximate repetitions, we explicitly incorporate a process of modifying the repeated notes/note patterns. We apply these models as a prior music language model for rhythm transcription, where piece-specific score models are inferred from performed MIDI data by unsupervised learning, in contrast to the conventional supervised construction of score models. Evaluations using vocal melodies of popular music showed that the Bayesian models improved the transcription accuracy for most of the tested model types, indicating the universal efficacy of the proposed approach. I NTRODUCTION Music transcription is an actively studied but yet unsolved problem in music information processing [1], [2]. One of the goals of music transcription is to convert a music performance signal into a human-readable symbolic musical score. While recent studies have achieved highly accurate pitch detection [3]-[7], it is also necessary to transcribe rhythms in order to obtain symbolic music representation [8]-[18]. Since there are many logically possible representations of rhythms (including meaningless one for humans) for a given performance [11], using a score model that describes prior knowledge about musical scores is a key to solve this problem. A common approach for music transcription is to integrate a musical score (language) model and a performance/acoustic model to obtain a proper transcription that best fits an input performance signal, similarly to the method of statistical speech recognition. More recently, end-to-end approaches have also been attempted [19]-[21], which have been of limited success so far. Manuscript received XX, YY; revised XX, YY . This work was supported partially by JSPS KAKENHI (Nos. The work of EN was supported by the JSPS research fellowship (PD).
Transfer in Deep Reinforcement Learning using Knowledge Graphs
Ammanabrolu, Prithviraj, Riedl, Mark O.
Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that using a knowledge graph as a state representation and question-answering to pre-train a deep Q-network facilitates faster control policy transfer. In this paper, we explore the use of knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents. Our methods are tested across multiple computer generated and human authored games, varying in domain and complexity, and demonstrate that our transfer learning methods let us learn a higher-quality control policy faster.
Prune Sampling: a MCMC inference technique for discrete and deterministic Bayesian networks
Phillipson, Frank, Parie, Jurriaan, Weikamp, Ron
We introduce and characterise the performance of the Markov chain Monte Carlo (MCMC) inference method Prune Sampling for discrete and deterministic Bayesian networks (BNs). We developed a procedure to obtain the performance of a MCMC sampling method in the limit of infinite simulation time, extrapolated from relatively short simulations. This approach was used to conduct a study to compare the accuracy, rate of convergence and the time consumption of Prune Sampling with two conventional MCMC sampling methods: Gibbs- and Metropolis sampling. We show that Markov chains created by Prune Sampling always converge to the desired posterior distribution, also for networks where conventional Gibbs sampling fails. Beside this, we demonstrate that pruning outperforms Gibbs sampling, at least for a certain class of BNs. Though, this tempting feature comes at a price. In the first version of Prune Sampling, for large BNs the procedure to choose the next iteration step uniformly is rather time intensive. Our conclusion is that Prune Sampling is a competitive method for all types of small and medium sized BNs, but (for now) standard methods still perform better for all types of large BNs.
Computing Multi-Modal Journey Plans under Uncertainty
Botea, Adi, Kishimoto, Akihiro, Nikolova, Evdokia, Braghin, Stefano, Berlingerio, Michele, Daly, Elizabeth
Multi-modal journey planning, which allows multiple types of transport within a single trip, is becoming increasingly popular, due to a strong practical interest and an increasing availability of data. In real life, transport networks feature uncertainty. Yet, most approaches assume a deterministic environment, making plans more prone to failures such as missed connections and major delays in the arrival. This paper presents an approach to computing optimal contingent plans in multi-modal journey planning. The problem is modeled as a search in an and/or state space. We describe search enhancements used on top of the AO* algorithm. Enhancements include admissible heuristics, multiple types of pruning that preserve the completeness and the optimality, and a hybrid search approach with a deterministic and a nondeterministic search. We demonstrate an NP-hardness result, with the hardness stemming from the dynamically changing distributions of the travel time random variables. We perform a detailed empirical analysis on realistic transport networks from cities such as Montpellier, Rome and Dublin. The results demonstrate the effectiveness of our algorithmic contributions, and the benefits of contingent plans as compared to standard sequential plans, when the arrival and departure times of buses are characterized by uncertainty.
Survey on Deep Neural Networks in Speech and Vision Systems
Alam, Mahbubul, Samad, Manar D., Vidyaratne, Lasitha, Glandon, Alexander, Iftekharuddin, Khan M.
This survey presents a review of state-of-the-art deep neural network architectures, algorithms, and systems in vision and speech applications. Recent advances in deep artificial neural network algorithms and architectures have spurred rapid innovation and development of intelligent vision and speech systems. With availability of vast amounts of sensor data and cloud computing for processing and training of deep neural networks, and with increased sophistication in mobile and embedded technology, the next-generation intelligent systems are poised to revolutionize personal and commercial computing. This survey begins by providing background and evolution of some of the most successful deep learning models for intelligent vision and speech systems to date. An overview of large-scale industrial research and development efforts is provided to emphasize future trends and prospects of intelligent vision and speech systems. Robust and efficient intelligent systems demand low-latency and high fidelity in resource constrained hardware platforms such as mobile devices, robots, and automobiles. Therefore, this survey also provides a summary of key challenges and recent successes in running deep neural networks on hardware-restricted platforms, i.e. within limited memory, battery life, and processing capabilities. Finally, emerging applications of vision and speech across disciplines such as affective computing, intelligent transportation, and precision medicine are discussed. To our knowledge, this paper provides one of the most comprehensive surveys on the latest developments in intelligent vision and speech applications from the perspectives of both software and hardware systems. Many of these emerging technologies using deep neural networks show tremendous promise to revolutionize research and development for future vision and speech systems.
Iterative Update and Unified Representation for Multi-Agent Reinforcement Learning
Long, Jiancheng, Zhang, Hongming, Yu, Tianyang, Xu, Bo
Multi-agent systems have a wide range of applications in cooperative and competitive tasks. As the number of agents increases, nonstationarity gets more serious in multi-agent reinforcement learning (MARL), which brings great difficulties to the learning process. Besides, current mainstream algorithms configure each agent an independent network,so that the memory usage increases linearly with the number of agents which greatly slows down the interaction with the environment. Inspired by Generative Adversarial Networks (GAN), this paper proposes an iterative update method (IU) to stabilize the nonstationary environment. Further, we add first-person perspective and represent all agents by only one network which can change agents' policies from sequential compute to batch compute. Similar to continual lifelong learning, we realize the iterative update method in this unified representative network (IUUR). In this method, iterative update can greatly alleviate the nonstationarity of the environment, unified representation can speed up the interaction with environment and avoid the linear growth of memory usage. Besides, this method does not bother decentralized execution and distributed deployment. Experiments show that compared with MADDPG, our algorithm achieves state-of-the-art performance and saves wall-clock time by a large margin especially with more agents.
"Conservatives Overfit, Liberals Underfit": The Social-Psychological Control of Affect and Uncertainty
Hoey, Jesse, MacKinnon, Neil J.
The presence of artificial agents in human social networks is growing. From chatbots to robots, human experience in the developed world is moving towards a socio-technical system in which agents can be technological or biological, with increasingly blurred distinctions between. Given that emotion is a key element of human interaction, enabling artificial agents with the ability to reason about affect is a key stepping stone towards a future in which technological agents and humans can work together. This paper presents work on building intelligent computational agents that integrate both emotion and cognition. These agents are grounded in the well-established social-psychological Bayesian Affect Control Theory (BayesAct). The core idea of BayesAct is that humans are motivated in their social interactions by affective alignment: they strive for their social experiences to be coherent at a deep, emotional level with their sense of identity and general world views as constructed through culturally shared symbols. This affective alignment creates cohesive bonds between group members, and is instrumental for collaborations to solidify as relational group commitments. BayesAct agents are motivated in their social interactions by a combination of affective alignment and decision theoretic reasoning, trading the two off as a function of the uncertainty or unpredictability of the situation. This paper provides a high-level view of dual process theories and advances BayesAct as a plausible, computationally tractable model based in social-psychological theory. We introduce a revised BayesAct model that more deeply integrates social-psychological theorising, and we demonstrate a component of the model as being sufficient to account for cognitive biases about fairness, dissonance and conformity. We show how the model can unify different exploration strategies in reinforcement learning.
Using Wasserstein-2 regularization to ensure fair decisions with Neural-Network classifiers
Risser, Laurent, Vincenot, Quentin, Couellan, Nicolas, Loubes, Jean-Michel
In this paper, we propose a new method to build fair Neural-Network classifiers by using a constraint based on the Wasserstein distance. More specifically, we detail how to efficiently compute the gradients of Wasserstein-2 regularizers for Neural-Networks. The proposed strategy is then used to train Neural-Networks decision rules which favor fair predictions. Our method fully takes into account two specificities of Neural-Networks training: (1) The network parameters are indirectly learned based on automatic differentiation and on the loss gradients, and (2) batch training is the gold standard to approximate the parameter gradients, as it requires a reasonable amount of computations and it can efficiently explore the parameters space. Results are shown on synthetic data, as well as on the UCI Adult Income Dataset. Our method is shown to perform well compared with 'ZafarICWWW17' and linear-regression with Wasserstein-1 regularization, as in 'JiangUAI19', in particular when non-linear decision rules are required for accurate predictions.