Learning Graphical Models
Variational Inference and Learning of Piecewise-linear Dynamical Systems
Alameda-Pineda, Xavier, Drouard, Vincent, Horaud, Radu
Modeling the temporal behavior of data is of primordial importance in many scientific and engineering fields. Baseline methods assume that both the dynamic and observation equations follow linear-Gaussian models. However, there are many real-world processes that cannot be characterized by a single linear behavior. Alternatively, it is possible to consider a piecewise-linear model which, combined with a switching mechanism, is well suited when several modes of behavior are needed. Nevertheless, switching dynamical systems are intractable because of their computational complexity increases exponentially with time. In this paper, we propose a variational approximation of piecewise linear dynamical systems. We provide full details of the derivation of two variational expectation-maximization algorithms, a filter and a smoother. We show that the model parameters can be split into two sets, static and dynamic parameters, and that the former parameters can be estimated off-line together with the number of linear modes, or the number of states of the switching variable. We apply the proposed method to a visual tracking problem, namely head-pose tracking, and we thoroughly compare our algorithm with several state of the art trackers.
A Score-and-Search Approach to Learning Bayesian Networks with Noisy-OR Relations
Sharma, Charupriya, Liao, Zhenyu A., Cussens, James, van Beek, Peter
A Bayesian network is a probabilistic graphical model that consists of a directed acyclic graph (DAG), where each node is a random variable and attached to each node is a conditional probability distribution (CPD). A Bayesian network can be learned from data using the well-known score-and-search approach, and within this approach a key consideration is how to simultaneously learn the global structure in the form of the underlying DAG and the local structure in the CPDs. Several useful forms of local structure have been identified in the literature but thus far the score-and-search approach has only been extended to handle local structure in form of context-specific independence. In this paper, we show how to extend the score-and-search approach to the important and widely useful case of noisy-OR relations. We provide an effective gradient descent algorithm to score a candidate noisy-OR using the widely used BIC score and we provide pruning rules that allow the search to successfully scale to medium sized networks. Our empirical results provide evidence for the success of our approach to learning Bayesian networks that incorporate noisy-OR relations.
Optimal Policies for the Homogeneous Selective Labels Problem
Selective labels are a common feature of consequential decision-making applications, referring to the lack of observed outcomes under one of the possible decisions. This paper reports work in progress on learning decision policies in the face of selective labels. The setting considered is both a simplified homogeneous one, disregarding individuals' features to facilitate determination of optimal policies, and an online one, to balance costs incurred in learning with future utility. For maximizing discounted total reward, the optimal policy is shown to be a threshold policy, and the problem is one of optimal stopping. In contrast, for undiscounted infinite-horizon average reward, optimal policies have positive acceptance probability in all states. Future work stemming from these results is discussed.
Reinforcement Learning with Efficient Active Feature Acquisition
Yin, Haiyan, Li, Yingzhen, Pan, Sinno Jialin, Zhang, Cheng, Tschiatschek, Sebastian
Solving real-life sequential decision making problems under partial observability involves an exploration-exploitation problem. To be successful, an agent needs to efficiently gather valuable information about the state of the world for making rewarding decisions. However, in real-life, acquiring valuable information is often highly costly, e.g., in the medical domain, information acquisition might correspond to performing a medical test on a patient. This poses a significant challenge for the agent to perform optimally for the task while reducing the cost for information acquisition. In this paper, we propose a model-based reinforcement learning framework that learns an active feature acquisition policy to solve the exploration-exploitation problem during its execution. Key to the success is a novel sequential variational auto-encoder that learns high-quality representations from partially observed states, which are then used by the policy to maximize the task reward in a cost efficient manner. We demonstrate the efficacy of our proposed framework in a control domain as well as using a medical simulator. In both tasks, our proposed method outperforms conventional baselines and results in policies with greater cost efficiency.
Observation Space Matters: Benchmark and Optimization Algorithm
Recent advances in deep reinforcement learning (deep RL) enable researchers to solve challenging control problems, from simulated environments to real-world robotic tasks. However, deep RL algorithms are known to be sensitive to the problem formulation, including observation spaces, action spaces, and reward functions. There exist numerous choices for observation spaces but they are often designed solely based on prior knowledge due to the lack of established principles. In this work, we conduct benchmark experiments to verify common design choices for observation spaces, such as Cartesian transformation, binary contact flags, a short history, or global positions. Then we propose a search algorithm to find the optimal observation spaces, which examines various candidate observation spaces and removes unnecessary observation channels with a Dropout-Permutation test. We demonstrate that our algorithm significantly improves learning speed compared to manually designed observation spaces. We also analyze the proposed algorithm by evaluating different hyperparameters.
Analyzing The Presidential Debates
It's that time again for Americans to take to the polls. If you've lived long enough, you recognize the patterns… Each opposing political side, shades the other, scandals and leaks may pop, shortcomings are magnified, critics make the news, promises are doled out'rather-convincingly' and there's an overwhelming sense of'nationality and togetherness' touted by both sides… And often, we simply choose the'lesser of the two evils', because candidly the one is not significantly better than the other. So today, I'm going to analyze the presidential debates of President Trump and Vice-President Biden… The entire analysis is done by the Author, using scientific methods that do not assume faultlessness. This is a personal project devoid of any political affiliations, sentiments or undertones. The inferences expressed from this scientific process are entirely the Author's, based on the data.
An Important Guide To Unsupervised Machine Learning
We're living in an era of digital switch-over with only one constant – evolve. And that digital transformation is being introduced by high-tech solutions. Hence, it comes as no surprise that mundane business tasks are being completely taken over by tech advancements. Machines, artificial intelligence (AI), and unsupervised learning are reshaping the way businesses vie for a place under the sun. With that being said, let's have a closer look at how unsupervised machine learning is omnipresent in all industries.
Towards Personalized Explanation of Robotic Planning via User Feedback
Boggess, Kayla, Chen, Shenghui, Feng, Lu
Prior studies have found that providing explanations about robots' decisions and actions help to improve system transparency, increase human users' trust of robots, and enable effective human-robot collaboration. Different users have various preferences about what should be included in explanations. However, little research has been conducted for the generation of personalized explanations. In this paper, we present a system for generating personalized explanations of robotic planning via user feedback. We consider robotic planning using Markov decision processes (MDPs) and develop an algorithm to automatically generate a personalized explanation of an optimal robotic plan (i.e., an optimal MDP policy) based on the user preference regarding four elements (i.e., objective, locality, specificity, and abstraction). In addition, we design the system to interact with users via answering users' further questions about the generated explanations. Users have the option to update their preferences to view different explanations. The system is capable of detecting and resolving any preference conflict via user interaction. Our user study results show that the generated personalized explanations improve user satisfaction, while the majority of users liked the system's capabilities of question-answering, and conflict detection and resolution.
Noise-Contrastive Estimation for Multivariate Point Processes
Mei, Hongyuan, Wan, Tom, Eisner, Jason
The log-likelihood of a generative model often involves both positive and negative terms. For a temporal multivariate point process, the negative term sums over all the possible event types at each time and also integrates over all the possible times. As a result, maximum likelihood estimation is expensive. We show how to instead apply a version of noise-contrastive estimation---a general parameter estimation method with a less expensive stochastic objective. Our specific instantiation of this general idea works out in an interestingly non-trivial way and has provable guarantees for its optimality, consistency and efficiency. On several synthetic and real-world datasets, our method shows benefits: for the model to achieve the same level of log-likelihood on held-out data, our method needs considerably fewer function evaluations and less wall-clock time.
Active Structure Learning of Causal DAGs via Directed Clique Tree
Squires, Chandler, Magliacane, Sara, Greenewald, Kristjan, Katz, Dmitriy, Kocaoglu, Murat, Shanmugam, Karthikeyan
A growing body of work has begun to study intervention design for efficient structure learning of causal directed acyclic graphs (DAGs). A typical setting is a causally sufficient setting, i.e. a system with no latent confounders, selection bias, or feedback, when the essential graph of the observational equivalence class (EC) is given as an input and interventions are assumed to be noiseless. Most existing works focus on worst-case or average-case lower bounds for the number of interventions required to orient a DAG. These worst-case lower bounds only establish that the largest clique in the essential graph could make it difficult to learn the true DAG. In this work, we develop a universal lower bound for single-node interventions that establishes that the largest clique is always a fundamental impediment to structure learning. Specifically, we present a decomposition of a DAG into independently orientable components through directed clique trees and use it to prove that the number of single-node interventions necessary to orient any DAG in an EC is at least the sum of half the size of the largest cliques in each chain component of the essential graph. Moreover, we present a two-phase intervention design algorithm that, under certain conditions on the chordal skeleton, matches the optimal number of interventions up to a multiplicative logarithmic factor in the number of maximal cliques. We show via synthetic experiments that our algorithm can scale to much larger graphs than most of the related work and achieves better worst-case performance than other scalable approaches. A code base to recreate these results can be found at https://github.com/csquires/dct-policy