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EshbanTheLearner/thepersonalMSDS-v2

#artificialintelligence

The Personal MS(DS) is an initiative to customize the Data Science Masters roadmap according to one's interests hence providing complete autonomy to the learner. The intuition behind #thepersonalmsds is to upgrade skills without formally enrolling into a Master's program at a University - EshbanTheLearner/thepersonalMSDS-v2


Qualitative Investigation in Explainable Artificial Intelligence: A Bit More Insight from Social Science

arXiv.org Artificial Intelligence

This paper presents a focused analysis of human studies in explainable artificial intelligence (XAI) entailing qualitative investigation. We draw on the social science corpora of qualitative research to illustrate opportunities for making the human studies where XAI researchers used observations, interviews, focus groups, and/or questionnaires to capture qualitative data more rigorous. We contextualize the presentation of the XAI contributions included in our analysis according to the components of rigor described in the qualitative research literature: 1) underlying theories or frameworks, 2) methodological approaches, 3) data collection methods, and 4) data analysis processes. The results of our analysis support calls from others in the XAI community advocating for collaboration with experts from social disciplines to bolster rigor and effectiveness in human studies.


An example of prediction which complies with Demographic Parity and equalizes group-wise risks in the context of regression

arXiv.org Machine Learning

Let $(X, S, Y) \in \mathbb{R}^p \times \{1, 2\} \times \mathbb{R}$ be a triplet following some joint distribution $\mathbb{P}$ with feature vector $X$, sensitive attribute $S$ , and target variable $Y$. The Bayes optimal prediction $f^*$ which does not produce Disparate Treatment is defined as $f^*(x) = \mathbb{E}[Y | X = x]$. We provide a non-trivial example of a prediction $x \to f(x)$ which satisfies two common group-fairness notions: Demographic Parity \begin{align} (f(X) | S = 1) &\stackrel{d}{=} (f(X) | S = 2) \end{align} and Equal Group-Wise Risks \begin{align} \mathbb{E}[(f^*(X) - f(X))^2 | S = 1] = \mathbb{E}[(f^*(X) - f(X))^2 | S = 2]. \end{align} To the best of our knowledge this is the first explicit construction of a non-constant predictor satisfying the above. We discuss several implications of this result on better understanding of mathematical notions of algorithmic fairness.


Sparse Representations of Positive Functions via Projected Pseudo-Mirror Descent

arXiv.org Machine Learning

We consider the problem of expected risk minimization when the population loss is strongly convex and the target domain of the decision variable is required to be nonnegative, motivated by the settings of maximum likelihood estimation (MLE) and trajectory optimization. We restrict focus to the case that the decision variable belongs to a nonparametric Reproducing Kernel Hilbert Space (RKHS). To solve it, we consider stochastic mirror descent that employs (i) pseudo-gradients and (ii) projections. Compressive projections are executed via kernel orthogonal matching pursuit (KOMP), and overcome the fact that the vanilla RKHS parameterization grows unbounded with time. Moreover, pseudo-gradients are needed, e.g., when stochastic gradients themselves define integrals over unknown quantities that must be evaluated numerically, as in estimating the intensity parameter of an inhomogeneous Poisson Process, and multi-class kernel logistic regression with latent multi-kernels. We establish tradeoffs between accuracy of convergence in mean and the projection budget parameter under constant step-size and compression budget, as well as non-asymptotic bounds on the model complexity. Experiments demonstrate that we achieve state-of-the-art accuracy and complexity tradeoffs for inhomogeneous Poisson Process intensity estimation and multi-class kernel logistic regression.


Optimal quantisation of probability measures using maximum mean discrepancy

arXiv.org Machine Learning

Several researchers have proposed minimisation of maximum mean discrepancy (MMD) as a method to quantise probability measures, i.e., to approximate a target distribution by a representative point set. Here we consider sequential algorithms that greedily minimise MMD over a discrete candidate set. We propose a novel non-myopic algorithm and, in order to both improve statistical efficiency and reduce computational cost, we investigate a variant that applies this technique to a mini-batch of the candidate set at each iteration. When the candidate points are sampled from the target, the consistency of these new algorithm - and their mini-batch variants - is established. We demonstrate the algorithms on a range of important computational problems, including optimisation of nodes in Bayesian cubature and the thinning of Markov chain output.


Naive Bayes Classifier in Machine Learning

#artificialintelligence

Naive Bayes Classifiers are probabilistic models that are used for the classification task. It is based on the Bayes theorem with an assumption of independence among predictors. In the real-world, the independence assumption may or may not be true, but still, Naive Bayes performs well. Naive It is called naive because it assumes that all features in the dataset are mutually independent. Bayes, It is based on Bayes Theorem.


Learning Latent Representations to Influence Multi-Agent Interaction

arXiv.org Artificial Intelligence

Seamlessly interacting with humans or robots is hard because these agents are non-stationary. They update their policy in response to the ego agent's behavior, and the ego agent must anticipate these changes to co-adapt. Inspired by humans, we recognize that robots do not need to explicitly model every low-level action another agent will make; instead, we can capture the latent strategy of other agents through high-level representations. We propose a reinforcement learning-based framework for learning latent representations of an agent's policy, where the ego agent identifies the relationship between its behavior and the other agent's future strategy. The ego agent then leverages these latent dynamics to influence the other agent, purposely guiding them towards policies suitable for co-adaptation. Across several simulated domains and a real-world air hockey game, our approach outperforms the alternatives and learns to influence the other agent.


Generalized Inverse Planning: Learning Lifted non-Markovian Utility for Generalizable Task Representation

arXiv.org Artificial Intelligence

In searching for a generalizable representation of temporally extended tasks, we spot two necessary constituents: the utility needs to be non-Markovian to transfer temporal relations invariant to a probability shift, the utility also needs to be lifted to abstract out specific grounding objects. In this work, we study learning such utility from human demonstrations. While inverse reinforcement learning (IRL) has been accepted as a general framework of utility learning, its fundamental formulation is one concrete Markov Decision Process. Thus the learned reward function does not specify the task independently of the environment. Going beyond that, we define a domain of generalization that spans a set of planning problems following a schema. We hence propose a new quest, Generalized Inverse Planning, for utility learning in this domain. We further outline a computational framework, Maximum Entropy Inverse Planning (MEIP), that learns non-Markovian utility and associated concepts in a generative manner. The learned utility and concepts form a task representation that generalizes regardless of probability shift or structural change. Seeing that the proposed generalization problem has not been widely studied yet, we carefully define an evaluation protocol, with which we illustrate the effectiveness of MEIP on two proof-of-concept domains and one challenging task: learning to fold from demonstrations.


On a Variational Approximation based Empirical Likelihood ABC Method

arXiv.org Machine Learning

Many scientifically well-motivated statistical models in natural, engineering, and environmental sciences are specified through a generative process. However, in some cases, it may not be possible to write down the likelihood for these models analytically. Approximate Bayesian computation (ABC) methods allow Bayesian inference in such situations. The procedures are nonetheless typically computationally intensive. Recently, computationally attractive empirical likelihood-based ABC methods have been suggested in the literature. All of these methods rely on the availability of several suitable analytically tractable estimating equations, and this is sometimes problematic. We propose an easy-to-use empirical likelihood ABC method in this article. First, by using a variational approximation argument as a motivation, we show that the target log-posterior can be approximated as a sum of an expected joint log-likelihood and the differential entropy of the data generating density. The expected log-likelihood is then estimated by an empirical likelihood where the only inputs required are a choice of summary statistic, it's observed value, and the ability to simulate the chosen summary statistics for any parameter value under the model. The differential entropy is estimated from the simulated summaries using traditional methods. Posterior consistency is established for the method, and we discuss the bounds for the required number of simulated summaries in detail. The performance of the proposed method is explored in various examples.


Rebounding Bandits for Modeling Satiation Effects

arXiv.org Machine Learning

Psychological research shows that enjoyment of many goods is subject to satiation, with enjoyment declining after repeated exposures to the same item. Nevertheless, proposed algorithms for powering recommender systems seldom model these dynamics, instead proceeding as though user preferences were fixed in time. In this work, we adopt a multi-armed bandit setup, modeling satiation dynamics as a time-invariant linear dynamical system. In our model, the expected rewards for each arm decline monotonically with consecutive exposures and rebound towards the initial reward whenever that arm is not pulled. We analyze this model, showing that, when the arms exhibit deterministic identical dynamics, our problem is equivalent to a specific instance of Max K-Cut. In this case, a greedy policy, which plays the arms in a cyclic order, is optimal. In the general setting, where each arm's satiation dynamics are stochastic and governed by different (unknown) parameters, we propose an algorithm that first uses offline data to estimate each arm's reward model and then plans using a generalization of the greedy policy.