Learning Graphical Models
Investigating the Combination of Planning-Based and Data-Driven Methods for Goal Recognition
Wilken, Nils, Cohausz, Lea, Schaum, Johannes, Lüdtke, Stefan, Stuckenschmidt, Heiner
An important feature of pervasive, intelligent assistance systems is the ability to dynamically adapt to the current needs of their users. Hence, it is critical for such systems to be able to recognize those goals and needs based on observations of the user's actions and state of the environment. In this work, we investigate the application of two state-of-the-art, planning-based plan recognition approaches in a real-world setting. So far, these approaches were only evaluated in artificial settings in combination with agents that act perfectly rational. We show that such approaches have difficulties when used to recognize the goals of human subjects, because human behaviour is typically not perfectly rational. To overcome this issue, we propose an extension to the existing approaches through a classification-based method trained on observed behaviour data. We empirically show that the proposed extension not only outperforms the purely planning-based- and purely data-driven goal recognition methods but is also able to recognize the correct goal more reliably, especially when only a small number of observations were seen. This substantially improves the usefulness of hybrid goal recognition approaches for intelligent assistance systems, as recognizing a goal early opens much more possibilities for supportive reactions of the system.
A survey and taxonomy of loss functions in machine learning
Ciampiconi, Lorenzo, Elwood, Adam, Leonardi, Marco, Mohamed, Ashraf, Rozza, Alessandro
Most state-of-the-art machine learning techniques revolve around the optimisation of loss functions. Defining appropriate loss functions is therefore critical to successfully solving problems in this field. We present a survey of the most commonly used loss functions for a wide range of different applications, divided into classification, regression, ranking, sample generation and energy based modelling. Overall, we introduce 33 different loss functions and we organise them into an intuitive taxonomy. Each loss function is given a theoretical backing and we describe where it is best used. This survey aims to provide a reference of the most essential loss functions for both beginner and advanced machine learning practitioners.
Robust Phi-Divergence MDPs
Ho, Chin Pang, Petrik, Marek, Wiesemann, Wolfram
In recent years, robust Markov decision processes (MDPs) have emerged as a prominent modeling framework for dynamic decision problems affected by uncertainty. In contrast to classical MDPs, which only account for stochasticity by modeling the dynamics through a stochastic process with a known transition kernel, robust MDPs additionally account for ambiguity by optimizing in view of the most adverse transition kernel from a prescribed ambiguity set. In this paper, we develop a novel solution framework for robust MDPs with s-rectangular ambiguity sets that decomposes the problem into a sequence of robust Bellman updates and simplex projections. Exploiting the rich structure present in the simplex projections corresponding to phi-divergence ambiguity sets, we show that the associated s-rectangular robust MDPs can be solved substantially faster than with state-of-the-art commercial solvers as well as a recent first-order solution scheme, thus rendering them attractive alternatives to classical MDPs in practical applications.
Multitask Weakly Supervised Learning for Origin Destination Travel Time Estimation
Wang, Hongjun, Zhang, Zhiwen, Fan, Zipei, Chen, Jiyuan, Zhang, Lingyu, Shibasaki, Ryosuke, Song, Xuan
Travel time estimation from GPS trips is of great importance to order duration, ridesharing, taxi dispatching, etc. However, the dense trajectory is not always available due to the limitation of data privacy and acquisition, while the origin destination (OD) type of data, such as NYC taxi data, NYC bike data, and Capital Bikeshare data, is more accessible. To address this issue, this paper starts to estimate the OD trips travel time combined with the road network. Subsequently, a Multitask Weakly Supervised Learning Framework for Travel Time Estimation (MWSL TTE) has been proposed to infer transition probability between roads segments, and the travel time on road segments and intersection simultaneously. Technically, given an OD pair, the transition probability intends to recover the most possible route. And then, the output of travel time is equal to the summation of all segments' and intersections' travel time in this route. A novel route recovery function has been proposed to iteratively maximize the current route's co occurrence probability, and minimize the discrepancy between routes' probability distribution and the inverse distribution of routes' estimation loss. Moreover, the expected log likelihood function based on a weakly supervised framework has been deployed in optimizing the travel time from road segments and intersections concurrently. We conduct experiments on a wide range of real world taxi datasets in Xi'an and Chengdu and demonstrate our method's effectiveness on route recovery and travel time estimation.
Safe Policy Improvement for POMDPs via Finite-State Controllers
Simão, Thiago D., Suilen, Marnix, Jansen, Nils
We study safe policy improvement (SPI) for partially observable Markov decision processes (POMDPs). SPI is an offline reinforcement learning (RL) problem that assumes access to (1) historical data about an environment, and (2) the so-called behavior policy that previously generated this data by interacting with the environment. SPI methods neither require access to a model nor the environment itself, and aim to reliably improve the behavior policy in an offline manner. Existing methods make the strong assumption that the environment is fully observable. In our novel approach to the SPI problem for POMDPs, we assume that a finite-state controller (FSC) represents the behavior policy and that finite memory is sufficient to derive optimal policies. This assumption allows us to map the POMDP to a finite-state fully observable MDP, the history MDP. We estimate this MDP by combining the historical data and the memory of the FSC, and compute an improved policy using an off-the-shelf SPI algorithm. The underlying SPI method constrains the policy-space according to the available data, such that the newly computed policy only differs from the behavior policy when sufficient data was available. We show that this new policy, converted into a new FSC for the (unknown) POMDP, outperforms the behavior policy with high probability. Experimental results on several well-established benchmarks show the applicability of the approach, even in cases where finite memory is not sufficient.
TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problems
Gallici, Matteo, Martin, Mario, Masmitja, Ivan
Coordination is one of the most difficult aspects of multi-agent reinforcement learning (MARL). One reason is that agents normally choose their actions independently of one another. In order to see coordination strategies emerging from the combination of independent policies, the recent research has focused on the use of a centralized function (CF) that learns each agent's contribution to the team reward. However, the structure in which the environment is presented to the agents and to the CF is typically overlooked. We have observed that the features used to describe the coordination problem can be represented as vertex features of a latent graph structure. Here, we present TransfQMix, a new approach that uses transformers to leverage this latent structure and learn better coordination policies. Our transformer agents perform a graph reasoning over the state of the observable entities. Our transformer Q-mixer learns a monotonic mixing-function from a larger graph that includes the internal and external states of the agents. TransfQMix is designed to be entirely transferable, meaning that same parameters can be used to control and train larger or smaller teams of agents. This enables to deploy promising approaches to save training time and derive general policies in MARL, such as transfer learning, zero-shot transfer, and curriculum learning. We report TransfQMix's performances in the Spread and StarCraft II environments. In both settings, it outperforms state-of-the-art Q-Learning models, and it demonstrates effectiveness in solving problems that other methods can not solve.
Approximate Information States for Worst-Case Control and Learning in Uncertain Systems
Dave, Aditya, Venkatesh, Nishanth, Malikopoulos, Andreas A.
In this paper, we investigate discrete-time decision-making problems in uncertain systems with partially observed states. We consider a non-stochastic model, where uncontrolled disturbances acting on the system take values in bounded sets with unknown distributions. We present a general framework for decision-making in such problems by developing the notions of information states and approximate information states. In our definition of an information state, we introduce conditions to identify for an uncertain variable sufficient to construct a dynamic program (DP) that computes an optimal strategy. We show that many information states from the literature on worst-case control actions, e.g., the conditional range, are examples of our more general definition. Next, we relax these conditions to define approximate information states using only output variables, which can be learned from output data without knowledge of system dynamics. We use this notion to formulate an approximate DP that yields a strategy with a bounded performance loss. Finally, we illustrate the application of our results in control and reinforcement learning using numerical examples.
An Approach to Stochastic Dynamic Games with Asymmetric Information and Hidden Actions
Ouyang, Yi, Tavafoghi, Hamidreza, Teneketzis, Demosthenis
We study, in discrete time, a general class of sequential stochastic dynamic games with asymmetric information. We consider a setting where the underlying system has Markovian dynamics controlled by the agents' joint actions. Each agent's instantaneous utility depends on the agents' joint actions and the system state. At each time instant each agent makes a private noisy observation that depends on the current system state and the agents' actions in the previous time instant. In addition, at each time instant all agents may have a common noisy observation of the system state and their actions in the previous time instant. The agents' actions are hidden, that is, each agent's actions are not directly observable by the other agents. Therefore, at every time instant agents have asymmetric and imperfect information about the game's history. Dynamic games with the above features arise in engineering (cybersecurity, transportation, energy markets), in economics (industrial organization), and in socio-technological applications. As pointed out in Tang et al (2022), the key challenges in the study of dynamic games with asymmetric information are: (i) The domain of agents' strategies increases with time, as the agents acquire information over time.
HTTE: A Hybrid Technique For Travel Time Estimation In Sparse Data Environments
Zygouras, Nikolaos, Panagiotou, Nikolaos, Li, Yang, Gunopulos, Dimitrios, Guibas, Leonidas
Travel time estimation is a critical task, useful to many urban applications at the individual citizen and the stakeholder level. This paper presents a novel hybrid algorithm for travel time estimation that leverages historical and sparse real-time trajectory data. Given a path and a departure time we estimate the travel time taking into account the historical information, the real-time trajectory data and the correlations among different road segments. We detect similar road segments using historical trajectories, and use a latent representation to model the similarities. Our experimental evaluation demonstrates the effectiveness of our approach.
Distributional Robustness Bounds Generalization Errors
Wang, Shixiong, Wang, Haowei, Honorio, Jean
Bayesian methods, distributionally robust optimization methods, and regularization methods are three pillars of trustworthy machine learning hedging against distributional uncertainty, e.g., the uncertainty of an empirical distribution compared to the true underlying distribution. This paper investigates the connections among the three frameworks and, in particular, explores why these frameworks tend to have smaller generalization errors. Specifically, first, we suggest a quantitative definition for "distributional robustness", propose the concept of "robustness measure", and formalize several philosophical concepts in distributionally robust optimization. Second, we show that Bayesian methods are distributionally robust in the probably approximately correct (PAC) sense; In addition, by constructing a Dirichlet-process-like prior in Bayesian nonparametrics, it can be proven that any regularized empirical risk minimization method is equivalent to a Bayesian method. Third, we show that generalization errors of machine learning models can be characterized using the distributional uncertainty of the nominal distribution and the robustness measures of these machine learning models, which is a new perspective to bound generalization errors, and therefore, explain the reason why distributionally robust machine learning models, Bayesian models, and regularization models tend to have smaller generalization errors.