Learning Graphical Models
Learning to generate and corr- uh I mean repair language in real-time
Eshghi, Arash, Ashrafzadeh, Arash
In conversation, speakers produce language incrementally, word by word, while continuously monitoring the appropriateness of their own contribution in the dynamically unfolding context of the conversation; and this often leads them to repair their own utterance on the fly. This real-time language processing capacity is furthermore crucial to the development of fluent and natural conversational AI. In this paper, we use a previously learned Dynamic Syntax grammar and the CHILDES corpus to develop, train and evaluate a probabilistic model for incremental generation where input to the model is a purely semantic generation goal concept in Type Theory with Records (TTR). We show that the model's output exactly matches the gold candidate in 78% of cases with a ROUGE-l score of 0.86. We further do a zero-shot evaluation of the ability of the same model to generate self-repairs when the generation goal changes mid-utterance. Automatic evaluation shows that the model can generate self-repairs correctly in 85% of cases. A small human evaluation confirms the naturalness and grammaticality of the generated self-repairs. Overall, these results further highlight the generalisation power of grammar-based models and lay the foundations for more controllable, and naturally interactive conversational AI systems.
Machine Learning-based Positioning using Multivariate Time Series Classification for Factory Environments
Badu, Nisal Hemadasa Manikku, Venzke, Marcus, Turau, Volker, Huang, Yanqiu
Indoor Positioning Systems (IPS) gained importance in many industrial applications. State-of-the-art solutions heavily rely on external infrastructures and are subject to potential privacy compromises, external information requirements, and assumptions, that make it unfavorable for environments demanding privacy and prolonged functionality. In certain environments deploying supplementary infrastructures for indoor positioning could be infeasible and expensive. Recent developments in machine learning (ML) offer solutions to address these limitations relying only on the data from onboard sensors of IoT devices. However, it is unclear which model fits best considering the resource constraints of IoT devices. This paper presents a machine learning-based indoor positioning system, using motion and ambient sensors, to localize a moving entity in privacy concerned factory environments. The problem is formulated as a multivariate time series classification (MTSC) and a comparative analysis of different machine learning models is conducted in order to address it. We introduce a novel time series dataset emulating the assembly lines of a factory. This dataset is utilized to assess and compare the selected models in terms of accuracy, memory footprint and inference speed. The results illustrate that all evaluated models can achieve accuracies above 80 %. CNN-1D shows the most balanced performance, followed by MLP. DT was found to have the lowest memory footprint and inference latency, indicating its potential for a deployment in real-world scenarios.
On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems
Chen, Xiaocong, Wang, Siyu, McAuley, Julian, Jannach, Dietmar, Yao, Lina
Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming from its interactive nature. The training of reinforcement learning-based recommender systems demands expensive online interactions to amass adequate trajectories, essential for agents to learn user preferences. This inefficiency renders reinforcement learning-based recommender systems a formidable undertaking, necessitating the exploration of potential solutions. Recent strides in offline reinforcement learning present a new perspective. Offline reinforcement learning empowers agents to glean insights from offline datasets and deploy learned policies in online settings. Given that recommender systems possess extensive offline datasets, the framework of offline reinforcement learning aligns seamlessly. Despite being a burgeoning field, works centered on recommender systems utilizing offline reinforcement learning remain limited. This survey aims to introduce and delve into offline reinforcement learning within recommender systems, offering an inclusive review of existing literature in this domain. Furthermore, we strive to underscore prevalent challenges, opportunities, and future pathways, poised to propel research in this evolving field.
Stabilizing Unsupervised Environment Design with a Learned Adversary
Mediratta, Ishita, Jiang, Minqi, Parker-Holder, Jack, Dennis, Michael, Vinitsky, Eugene, Rocktäschel, Tim
A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge motivates the problem setting of Unsupervised Environment Design (UED), whereby a student agent trains on an adaptive distribution of tasks proposed by a teacher agent. A pioneering approach for UED is PAIRED, which uses reinforcement learning (RL) to train a teacher policy to design tasks from scratch, making it possible to directly generate tasks that are adapted to the agent's current capabilities. Despite its strong theoretical backing, PAIRED suffers from a variety of challenges that hinder its practical performance. Thus, state-of-the-art methods currently rely on curation and mutation rather than generation of new tasks. In this work, we investigate several key shortcomings of PAIRED and propose solutions for each shortcoming. As a result, we make it possible for PAIRED to match or exceed state-of-the-art methods, producing robust agents in several established challenging procedurally-generated environments, including a partially-observed maze navigation task and a continuous-control car racing environment. We believe this work motivates a renewed emphasis on UED methods based on learned models that directly generate challenging environments, potentially unlocking more open-ended RL training and, as a result, more general agents.
Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coverage
Blanchet, Jose, Lu, Miao, Zhang, Tong, Zhong, Han
In this paper, we study distributionally robust offline reinforcement learning (robust offline RL), which seeks to find an optimal policy purely from an offline dataset that can perform well in perturbed environments. In specific, we propose a generic algorithm framework called Doubly Pessimistic Model-based Policy Optimization ($P^2MPO$), which features a novel combination of a flexible model estimation subroutine and a doubly pessimistic policy optimization step. Notably, the double pessimism principle is crucial to overcome the distributional shifts incurred by (i) the mismatch between the behavior policy and the target policies; and (ii) the perturbation of the nominal model. Under certain accuracy conditions on the model estimation subroutine, we prove that $P^2MPO$ is sample-efficient with robust partial coverage data, which only requires the offline data to have good coverage of the distributions induced by the optimal robust policy and the perturbed models around the nominal model. By tailoring specific model estimation subroutines for concrete examples of RMDPs, including tabular RMDPs, factored RMDPs, kernel and neural RMDPs, we prove that $P^2MPO$ enjoys a $\tilde{\mathcal{O}}(n^{-1/2})$ convergence rate, where $n$ is the dataset size. We highlight that all these examples, except tabular RMDPs, are first identified and proven tractable by this work. Furthermore, we continue our study of robust offline RL in the robust Markov games (RMGs). By extending the double pessimism principle identified for single-agent RMDPs, we propose another algorithm framework that can efficiently find the robust Nash equilibria among players using only robust unilateral (partial) coverage data. To our best knowledge, this work proposes the first general learning principle -- double pessimism -- for robust offline RL and shows that it is provably efficient with general function approximation.
Personalized Event Prediction for Electronic Health Records
Lee, Jeong Min, Hauskrecht, Milos
Clinical event sequences consist of hundreds of clinical events that represent records of patient care in time. Developing accurate predictive models of such sequences is of a great importance for supporting a variety of models for interpreting/classifying the current patient condition, or predicting adverse clinical events and outcomes, all aimed to improve patient care. One important challenge of learning predictive models of clinical sequences is their patient-specific variability. Based on underlying clinical conditions, each patient's sequence may consist of different sets of clinical events (observations, lab results, medications, procedures). Hence, simple population-wide models learned from event sequences for many different patients may not accurately predict patient-specific dynamics of event sequences and their differences. To address the problem, we propose and investigate multiple new event sequence prediction models and methods that let us better adjust the prediction for individual patients and their specific conditions. The methods developed in this work pursue refinement of population-wide models to subpopulations, self-adaptation, and a meta-level model switching that is able to adaptively select the model with the best chance to support the immediate prediction. We analyze and test the performance of these models on clinical event sequences of patients in MIMIC-III database.
Analyzing Complex Systems with Cascades Using Continuous-Time Bayesian Networks
Bregoli, Alessandro, Rathsman, Karin, Scutari, Marco, Stella, Fabio, Mogensen, Søren Wengel
Interacting systems of events may exhibit cascading behavior where events tend to be temporally clustered. While the cascades themselves may be obvious from the data, it is important to understand which states of the system trigger them. For this purpose, we propose a modeling framework based on continuous-time Bayesian networks (CTBNs) to analyze cascading behavior in complex systems. This framework allows us to describe how events propagate through the system and to identify likely sentry states, that is, system states that may lead to imminent cascading behavior. Moreover, CTBNs have a simple graphical representation and provide interpretable outputs, both of which are important when communicating with domain experts. We also develop new methods for knowledge extraction from CTBNs and we apply the proposed methodology to a data set of alarms in a large industrial system.
On Exact Bayesian Credible Sets for Classification and Pattern Recognition
The current definition of a Bayesian credible set cannot, in general, achieve an arbitrarily preassigned credible level. This drawback is particularly acute for classification problems, where there are only a finite number of achievable credible levels. As a result, there is as of today no general way to construct an exact credible set for classification. In this paper, we introduce a generalized credible set that can achieve any preassigned credible level. The key insight is a simple connection between the Bayesian highest posterior density credible set and the Neyman--Pearson lemma, which, as far as we know, hasn't been noticed before. Using this connection, we introduce a randomized decision rule to fill the gaps among the discrete credible levels. Accompanying this methodology, we also develop the Steering Wheel Plot to represent the credible set, which is useful in visualizing the uncertainty in classification. By developing the exact credible set for discrete parameters, we make the theory of Bayesian inference more complete.
CoMIX: A Multi-agent Reinforcement Learning Training Architecture for Efficient Decentralized Coordination and Independent Decision Making
Minelli, Giovanni, Musolesi, Mirco
Robust coordination skills enable agents to operate cohesively in shared environments, together towards a common goal and, ideally, individually without hindering each other's progress. To this end, this paper presents Coordinated QMIX (CoMIX), a novel training framework for decentralized agents that enables emergent coordination through flexible policies, allowing at the same time independent decision-making at individual level. CoMIX models selfish and collaborative behavior as incremental steps in each agent's decision process. This allows agents to dynamically adapt their behavior to different situations balancing independence and collaboration. Experiments using a variety of simulation environments demonstrate that CoMIX outperforms baselines on collaborative tasks. The results validate our incremental policy approach as effective technique for improving coordination in multi-agent systems.