Learning Graphical Models
Observation-Augmented Contextual Multi-Armed Bandits for Robotic Exploration with Uncertain Semantic Data
Wakayama, Shohei, Ahmed, Nisar
For robotic decision-making under uncertainty, the balance between exploitation and exploration of available options must be carefully taken into account. In this study, we introduce a new variant of contextual multi-armed bandits called observation-augmented CMABs (OA-CMABs) wherein a decision-making agent can utilize extra outcome observations from an external information source. CMABs model the expected option outcomes as a function of context features and hidden parameters, which are inferred from previous option outcomes. In OA-CMABs, external observations are also a function of context features and thus provide additional evidence about the hidden parameters. Yet, if an external information source is error-prone, the resulting posterior updates can harm decision-making performance unless the presence of errors is considered. To this end, we propose a robust Bayesian inference process for OA-CMABs that is based on the concept of probabilistic data validation. Our approach handles complex mixture model parameter priors and hybrid observation likelihoods for semantic data sources, allowing us to develop validation algorithms based on recently develop probabilistic semantic data association techniques. Furthermore, to more effectively cope with the combined sources of uncertainty in OA-CMABs, we derive a new active inference algorithm for option selection based on expected free energy minimization. This generalizes previous work on active inference for bandit-based robotic decision-making by accounting for faulty observations and non-Gaussian inference. Our approaches are demonstrated on a simulated asynchronous search site selection problem for space exploration. The results show that even if incorrect observations are provided by external information sources, efficient decision-making and robust parameter inference are still achieved in a wide variety of experimental conditions.
Designing LLM Chains by Adapting Techniques from Crowdsourcing Workflows
Grunde-McLaughlin, Madeleine, Lam, Michelle S., Krishna, Ranjay, Weld, Daniel S., Heer, Jeffrey
LLM chains enable complex tasks by decomposing work into a sequence of sub-tasks. Crowdsourcing workflows similarly decompose complex tasks into smaller tasks for human crowdworkers. Chains address LLM errors analogously to the way crowdsourcing workflows address human error. To characterize opportunities for LLM chaining, we survey 107 papers across the crowdsourcing and chaining literature to construct a design space for chain development. The design space connects an LLM designer's objectives to strategies they can use to achieve those objectives, and tactics to implement each strategy. To explore how techniques from crowdsourcing may apply to chaining, we adapt crowdsourcing workflows to implement LLM chains across three case studies: creating a taxonomy, shortening text, and writing a short story. From the design space and our case studies, we identify which techniques transfer from crowdsourcing to LLM chaining and raise implications for future research and development.
MAPTree: Beating "Optimal" Decision Trees with Bayesian Decision Trees
Sullivan, Colin, Tiwari, Mo, Thrun, Sebastian
Decision trees remain one of the most popular machine learning models today, largely due to their out-of-the-box performance and interpretability. In this work, we present a Bayesian approach to decision tree induction via maximum a posteriori inference of a posterior distribution over trees. We first demonstrate a connection between maximum a posteriori inference of decision trees and AND/OR search. Using this connection, we propose an AND/OR search algorithm, dubbed MAPTree, which is able to recover the maximum a posteriori tree. Lastly, we demonstrate the empirical performance of the maximum a posteriori tree both on synthetic data and in real world settings. On 16 real world datasets, MAPTree either outperforms baselines or demonstrates comparable performance but with much smaller trees. On a synthetic dataset, MAPTree also demonstrates greater robustness to noise and better generalization than existing approaches. Finally, MAPTree recovers the maxiumum a posteriori tree faster than existing sampling approaches and, in contrast with those algorithms, is able to provide a certificate of optimality. The code for our experiments is available at https://github.com/ThrunGroup/maptree.
Temporal Conditioning Spiking Latent Variable Models of the Neural Response to Natural Visual Scenes
Ma, Gehua, Jiang, Runhao, Yan, Rui, Tang, Huajin
Developing computational models of neural response is crucial for understanding sensory processing and neural computations. Current state-of-the-art neural network methods use temporal filters to handle temporal dependencies, resulting in an unrealistic and inflexible processing paradigm. Meanwhile, these methods target trial-averaged firing rates and fail to capture important features in spike trains. This work presents the temporal conditioning spiking latent variable models (TeCoS-LVM) to simulate the neural response to natural visual stimuli. We use spiking neurons to produce spike outputs that directly match the recorded trains. This approach helps to avoid losing information embedded in the original spike trains. We exclude the temporal dimension from the model parameter space and introduce a temporal conditioning operation to allow the model to adaptively explore and exploit temporal dependencies in stimuli sequences in a {\it natural paradigm}. We show that TeCoS-LVM models can produce more realistic spike activities and accurately fit spike statistics than powerful alternatives. Additionally, learned TeCoS-LVM models can generalize well to longer time scales. Overall, while remaining computationally tractable, our model effectively captures key features of neural coding systems. It thus provides a useful tool for building accurate predictive computational accounts for various sensory perception circuits.
Label-Efficient Deep Learning in Medical Image Analysis: Challenges and Future Directions
Jin, Cheng, Guo, Zhengrui, Lin, Yi, Luo, Luyang, Chen, Hao
Deep learning has seen rapid growth in recent years and achieved state-of-the-art performance in a wide range of applications. However, training models typically requires expensive and time-consuming collection of large quantities of labeled data. This is particularly true within the scope of medical imaging analysis (MIA), where data are limited and labels are expensive to be acquired. Thus, label-efficient deep learning methods are developed to make comprehensive use of the labeled data as well as the abundance of unlabeled and weak-labeled data. In this survey, we extensively investigated over 300 recent papers to provide a comprehensive overview of recent progress on label-efficient learning strategies in MIA. We first present the background of label-efficient learning and categorize the approaches into different schemes. Next, we examine the current state-of-the-art methods in detail through each scheme. Specifically, we provide an in-depth investigation, covering not only canonical semi-supervised, self-supervised, and multi-instance learning schemes, but also recently emerged active and annotation-efficient learning strategies. Moreover, as a comprehensive contribution to the field, this survey not only elucidates the commonalities and unique features of the surveyed methods but also presents a detailed analysis of the current challenges in the field and suggests potential avenues for future research.
Optimizing Local Satisfaction of Long-Run Average Objectives in Markov Decision Processes
Klaška, David, Kučera, Antonín, Kůr, Vojtěch, Musil, Vít, Řehák, Vojtěch
Long-run average optimization problems for Markov decision processes (MDPs) require constructing policies with optimal steady-state behavior, i.e., optimal limit frequency of visits to the states. However, such policies may suffer from local instability, i.e., the frequency of states visited in a bounded time horizon along a run differs significantly from the limit frequency. In this work, we propose an efficient algorithmic solution to this problem.
Gaussian process learning of nonlinear dynamics
One of the pivotal tasks in scientific machine learning is to represent underlying dynamical systems from time series data. Many methods for such dynamics learning explicitly require the derivatives of state data, which are not directly available and can be approximated conventionally by finite differences. However, the discrete approximations of time derivatives may result in a poor estimation when state data are scarce and/or corrupted by noise, thus compromising the predictiveness of the learned dynamical models. To overcome this technical hurdle, we propose a new method that learns nonlinear dynamics through a Bayesian inference of characterizing model parameters. This method leverages a Gaussian process representation of states, and constructs a likelihood function using the correlation between state data and their derivatives, yet prevents explicit evaluations of time derivatives. Through a Bayesian scheme, a probabilistic estimate of the model parameters is given by the posterior distribution, and thus a quantification is facilitated for uncertainties from noisy state data and the learning process. Specifically, we will discuss the applicability of the proposed method to two typical scenarios for dynamical systems: parameter identification and estimation with an affine structure of the system, and nonlinear parametric approximation without prior knowledge.
Social Learning in Community Structured Graphs
Shumovskaia, Valentina, Kayaalp, Mert, Sayed, Ali H.
Traditional social learning frameworks consider environments with a homogeneous state, where each agent receives observations conditioned on that true state of nature. In this work, we relax this assumption and study the distributed hypothesis testing problem in a heterogeneous environment, where each agent can receive observations conditioned on their own personalized state of nature (or truth). This situation arises in many scenarios, such as when sensors are spatially distributed, or when individuals in a social network have differing views or opinions. In these heterogeneous contexts, the graph topology admits a block structure. We study social learning under personalized (or multitask) models and examine their convergence behavior.
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
Ma, Weiyu, Mi, Qirui, Yan, Xue, Wu, Yuqiao, Lin, Runji, Zhang, Haifeng, Wang, Jun
StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.
Asymmetric Norms to Approximate the Minimum Action Distance
Steccanella, Lorenzo, Jonsson, Anders
This paper presents a state representation for reward-free Markov decision processes. The idea is to learn, in a self-supervised manner, an embedding space where distances between pairs of embedded states correspond to the minimum number of actions needed to transition between them. Unlike previous methods, our approach incorporates an asymmetric norm parametrization, enabling accurate approximations of minimum action distances in environments with inherent asymmetry. We show how this representation can be leveraged to learn goal-conditioned policies, providing a notion of similarity between states and goals and a useful heuristic distance to guide planning. To validate our approach, we conduct empirical experiments on both symmetric and asymmetric environments. Our results show that our asymmetric norm parametrization performs comparably to symmetric norms in symmetric environments and surpasses symmetric norms in asymmetric environments.