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 Learning Graphical Models


Solving Long-run Average Reward Robust MDPs via Stochastic Games

arXiv.org Artificial Intelligence

Markov decision processes (MDPs) provide a standard framework for sequential decision making under uncertainty. However, transition probabilities in MDPs are often estimated from data and MDPs do not take data uncertainty into account. Robust Markov decision processes (RMDPs) address this shortcoming of MDPs by assigning to each transition an uncertainty set rather than a single probability value. The goal of solving RMDPs is then to find a policy which maximizes the worst-case performance over the uncertainty sets. In this work, we consider polytopic RMDPs in which all uncertainty sets are polytopes and study the problem of solving long-run average reward polytopic RMDPs. Our focus is on computational complexity aspects and efficient algorithms. We present a novel perspective on this problem and show that it can be reduced to solving long-run average reward turn-based stochastic games with finite state and action spaces. This reduction allows us to derive several important consequences that were hitherto not known to hold for polytopic RMDPs. First, we derive new computational complexity bounds for solving long-run average reward polytopic RMDPs, showing for the first time that the threshold decision problem for them is in NP coNP and that they admit a randomized algorithm with sub-exponential expected runtime. Second, we present Robust Polytopic Policy Iteration (RPPI), a novel policy iteration algorithm for solving long-run average reward polytopic RMDPs. Our experimental evaluation shows that RPPI is much more efficient in solving long-run average reward polytopic RMDPs compared to state-of-the-art methods based on value iteration.


Structure-Aware Path Inference for Neural Finite State Transducers

arXiv.org Artificial Intelligence

Neural finite-state transducers (NFSTs) form an expressive family of neurosymbolic sequence transduction models. An NFST models each string pair as having been generated by a latent path in a finite-state transducer. As they are deep generative models, both training and inference of NFSTs require inference networks that approximate posterior distributions over such latent variables. In this paper, we focus on the resulting challenge of imputing the latent alignment path that explains a given pair of input and output strings (e.g., during training). We train three autoregressive approximate models for amortized inference of the path, which can then be used as proposal distributions for importance sampling. All three models perform lookahead. Our most sophisticated (and novel) model leverages the FST structure to consider the graph of future paths; unfortunately, we find that it loses out to the simpler approaches -- except on an artificial task that we concocted to confuse the simpler approaches.


Online Restless Multi-Armed Bandits with Long-Term Fairness Constraints

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMAB) have been widely used to model sequential decision making problems with constraints. The decision maker (DM) aims to maximize the expected total reward over an infinite horizon under an "instantaneous activation constraint" that at most B arms can be activated at any decision epoch, where the state of each arm evolves stochastically according to a Markov decision process (MDP). However, this basic model fails to provide any fairness guarantee among arms. In this paper, we introduce RMAB-F, a new RMAB model with "long-term fairness constraints", where the objective now is to maximize the long term reward while a minimum long-term activation fraction for each arm must be satisfied. For the online RMAB-F setting (i.e., the underlying MDPs associated with each arm are unknown to the DM), we develop a novel reinforcement learning (RL) algorithm named Fair-UCRL. We prove that Fair-UCRL ensures probabilistic sublinear bounds on both the reward regret and the fairness violation regret. Compared with off-the-shelf RL methods, our Fair-UCRL is much more computationally efficient since it contains a novel exploitation that leverages a low-complexity index policy for making decisions. Experimental results further demonstrate the effectiveness of our Fair-UCRL.


Short Boolean Formulas as Explanations in Practice

arXiv.org Artificial Intelligence

We investigate explainability via short Boolean formulas in the data model based on unary relations. As an explanation of length k, we take a Boolean formula of length k that minimizes the error with respect to the target attribute to be explained. We first provide novel quantitative bounds for the expected error in this scenario. We then also demonstrate how the setting works in practice by studying three concrete data sets. In each case, we calculate explanation formulas of different lengths using an encoding in Answer Set Programming. The most accurate formulas we obtain achieve errors similar to other methods on the same data sets. However, due to overfitting, these formulas are not necessarily ideal explanations, so we use cross validation to identify a suitable length for explanations. By limiting to shorter formulas, we obtain explanations that avoid overfitting but are still reasonably accurate and also, importantly, human interpretable.


Contingency Games for Multi-Agent Interaction

arXiv.org Artificial Intelligence

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction.


ThoraX-PriorNet: A Novel Attention-Based Architecture Using Anatomical Prior Probability Maps for Thoracic Disease Classification

arXiv.org Artificial Intelligence

Objective: Computer-aided disease diagnosis and prognosis based on medical images is a rapidly emerging field. Many Convolutional Neural Network (CNN) architectures have been developed by researchers for disease classification and localization from chest X-ray images. It is known that different thoracic disease lesions are more likely to occur in specific anatomical regions compared to others. This article aims to incorporate this disease and region-dependent prior probability distribution within a deep learning framework. Methods: We present the ThoraX-PriorNet, a novel attention-based CNN model for thoracic disease classification. We first estimate a disease-dependent spatial probability, i.e., an anatomical prior, that indicates the probability of occurrence of a disease in a specific region in a chest X-ray image. Next, we develop a novel attention-based classification model that combines information from the estimated anatomical prior and automatically extracted chest region of interest (ROI) masks to provide attention to the feature maps generated from a deep convolution network. Unlike previous works that utilize various self-attention mechanisms, the proposed method leverages the extracted chest ROI masks along with the probabilistic anatomical prior information, which selects the region of interest for different diseases to provide attention. Results: The proposed method shows superior performance in disease classification on the NIH ChestX-ray14 dataset compared to existing state-of-the-art methods while reaching an area under the ROC curve (%AUC) of 84.67. Regarding disease localization, the anatomy prior attention method shows competitive performance compared to state-of-the-art methods, achieving an accuracy of 0.80, 0.63, 0.49, 0.33, 0.28, 0.21, and 0.04 with an Intersection over Union (IoU) threshold of 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, and 0.7, respectively.


Safe Multi-Agent Reinforcement Learning for Formation Control without Individual Reference Targets

arXiv.org Artificial Intelligence

Abstract--In recent years, formation control of unmanned vehicles has received considerable interest, driven by the progress in autonomous systems and the imperative for multiple vehicles to carry out diverse missions. In this paper, we address the problem of behavior-based formation control of mobile robots, where we use safe multi-agent reinforcement learning (MARL) to ensure the safety of the robots by eliminating all collisions during training and execution. To ensure safety, we implemented distributed model predictive control safety filters to override unsafe actions. We focus on achieving behavior-based formation without having individual reference targets for the robots, and instead use targets for the centroid of the formation. This formulation facilitates the deployment of formation control on real robots and improves the scalability of our approach to Figure 1: Real-world example for behavior-based formation control of more robots. The task cannot be addressed through optimizationbased mobile robots based on centroid reference targets. The formation is controllers without specific individual reference targets for defined by the distances between the three robots. The robots start the robots and information about the relative locations of each from random locations and then navigate cooperatively to move the robot to the others. That is why, for our formulation we use target for the centroid of the formation while aiming to maintain the MARL to train the robots. Moreover, in order to account for the predefined distances with respect to each other. The centroid of the interactions between the agents, we use attention-based critics to formation reaches the first goal and is then moved to the second goal improve the training process.


D-STGCNT: A Dense Spatio-Temporal Graph Conv-GRU Network based on transformer for assessment of patient physical rehabilitation

arXiv.org Artificial Intelligence

This paper tackles the challenge of automatically assessing physical rehabilitation exercises for patients who perform the exercises without clinician supervision. The objective is to provide a quality score to ensure correct performance and achieve desired results. To achieve this goal, a new graph-based model, the Dense Spatio-Temporal Graph Conv-GRU Network with Transformer, is introduced. This model combines a modified version of STGCN and transformer architectures for efficient handling of spatio-temporal data. The key idea is to consider skeleton data respecting its non-linear structure as a graph and detecting joints playing the main role in each rehabilitation exercise. Dense connections and GRU mechanisms are used to rapidly process large 3D skeleton inputs and effectively model temporal dynamics. The transformer encoder's attention mechanism focuses on relevant parts of the input sequence, making it useful for evaluating rehabilitation exercises. The evaluation of our proposed approach on the KIMORE and UI-PRMD datasets highlighted its potential, surpassing state-of-the-art methods in terms of accuracy and computational time. This resulted in faster and more accurate learning and assessment of rehabilitation exercises. Additionally, our model provides valuable feedback through qualitative illustrations, effectively highlighting the significance of joints in specific exercises.


Optimizing Heat Alert Issuance for Public Health in the United States with Reinforcement Learning

arXiv.org Artificial Intelligence

Alerting the public when heat may harm their health is a crucial service, especially considering that extreme heat events will be more frequent under climate change. Current practice for issuing heat alerts in the US does not take advantage of modern data science methods for optimizing local alert criteria. Specifically, application of reinforcement learning (RL) has the potential to inform more health-protective policies, accounting for regional and sociodemographic heterogeneity as well as sequential dependence of alerts. In this work, we formulate the issuance of heat alerts as a sequential decision making problem and develop modifications to the RL workflow to address challenges commonly encountered in environmental health settings. Key modifications include creating a simulator that pairs hierarchical Bayesian modeling of low-signal health effects with sampling of real weather trajectories (exogenous features), constraining the total number of alerts issued as well as preventing alerts on less-hot days, and optimizing location-specific policies. Post-hoc contrastive analysis offers insights into scenarios when using RL for heat alert issuance may protect public health better than the current or alternative policies. This work contributes to a broader movement of advancing data-driven policy optimization for public health and climate change adaptation.


Accuracy vs Memory Advantage in the Quantum Simulation of Stochastic Processes

arXiv.org Artificial Intelligence

Many inference scenarios rely on extracting relevant information from known data in order to make future predictions. When the underlying stochastic process satisfies certain assumptions, there is a direct mapping between its exact classical and quantum simulators, with the latter asymptotically using less memory. Here we focus on studying whether such quantum advantage persists when those assumptions are not satisfied, and the model is doomed to have imperfect accuracy. By studying the trade-off between accuracy and memory requirements, we show that quantum models can reach the same accuracy with less memory, or alternatively, better accuracy with the same memory. Finally, we discuss the implications of this result for learning tasks.