Learning Graphical Models
A VAE-based Framework for Learning Multi-Level Neural Granger-Causal Connectivity
Lin, Jiahe, Lei, Huitian, Michailidis, George
Granger causality has been widely used in various application domains to capture lead-lag relationships amongst the components of complex dynamical systems, and the focus in extant literature has been on a single dynamical system. In certain applications in macroeconomics and neuroscience, one has access to data from a collection of related such systems, wherein the modeling task of interest is to extract the shared common structure that is embedded across them, as well as to identify the idiosyncrasies within individual ones. This paper introduces a Variational Autoencoder (VAE) based framework that jointly learns Granger-causal relationships amongst components in a collection of related-yet-heterogeneous dynamical systems, and handles the aforementioned task in a principled way. The performance of the proposed framework is evaluated on several synthetic data settings and benchmarked against existing approaches designed for individual system learning. The method is further illustrated on a real dataset involving time series data from a neurophysiological experiment and produces interpretable results.
DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning
Liang, Anthony, Tennenholtz, Guy, Hsu, Chih-wei, Chow, Yinlam, Bıyık, Erdem, Boutilier, Craig
We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions - parts of the episode where the latent state is fixed - and propose three key modifications to existing meta-RL methods: consistency of latent information within sessions, session masking, and prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, demonstrating that DynaMITE-RL significantly outperforms state-of-the-art baselines in sample efficiency and inference returns.
Complex behavior from intrinsic motivation to occupy action-state path space
Ramírez-Ruiz, Jorge, Grytskyy, Dmytro, Mastrogiuseppe, Chiara, Habib, Yamen, Moreno-Bote, Rubén
Most theories of behavior posit that agents tend to maximize some form of reward or utility. However, animals very often move with curiosity and seem to be motivated in a reward-free manner. Here we abandon the idea of reward maximization, and propose that the goal of behavior is maximizing occupancy of future paths of actions and states. According to this maximum occupancy principle, rewards are the means to occupy path space, not the goal per se; goal-directedness simply emerges as rational ways of searching for resources so that movement, understood amply, never ends. We find that action-state path entropy is the only measure consistent with additivity and other intuitive properties of expected future action-state path occupancy. We provide analytical expressions that relate the optimal policy and state-value function, and prove convergence of our value iteration algorithm. Using discrete and continuous state tasks, including a high--dimensional controller, we show that complex behaviors such as `dancing', hide-and-seek and a basic form of altruistic behavior naturally result from the intrinsic motivation to occupy path space. All in all, we present a theory of behavior that generates both variability and goal-directedness in the absence of reward maximization.
Cryptanalysis and improvement of multimodal data encryption by machine-learning-based system
With the rising popularity of the internet and the widespread use of networks and information systems via the cloud and data centers, the privacy and security of individuals and organizations have become extremely crucial. In this perspective, encryption consolidates effective technologies that can effectively fulfill these requirements by protecting public information exchanges. To achieve these aims, the researchers used a wide assortment of encryption algorithms to accommodate the varied requirements of this field, as well as focusing on complex mathematical issues during their work to substantially complicate the encrypted communication mechanism. as much as possible to preserve personal information while significantly reducing the possibility of attacks. Depending on how complex and distinct the requirements established by these various applications are, the potential of trying to break them continues to occur, and systems for evaluating and verifying the cryptographic algorithms implemented continue to be necessary. The best approach to analyzing an encryption algorithm is to identify a practical and efficient technique to break it or to learn ways to detect and repair weak aspects in algorithms, which is known as cryptanalysis. Experts in cryptanalysis have discovered several methods for breaking the cipher, such as discovering a critical vulnerability in mathematical equations to derive the secret key or determining the plaintext from the ciphertext. There are various attacks against secure cryptographic algorithms in the literature, and the strategies and mathematical solutions widely employed empower cryptanalysts to demonstrate their findings, identify weaknesses, and diagnose maintenance failures in algorithms.
Empowering Large Language Model Agents through Action Learning
Zhao, Haiteng, Ma, Chang, Wang, Guoyin, Su, Jing, Kong, Lingpeng, Xu, Jingjing, Deng, Zhi-Hong, Yang, Hongxia
Large Language Model (LLM) Agents have recently garnered increasing interest yet they are limited in their ability to learn from trial and error, a key element of intelligent behavior. In this work, we argue that the capacity to learn new actions from experience is fundamental to the advancement of learning in LLM agents. While humans naturally expand their action spaces and develop skills through experiential learning, LLM agents typically operate within fixed action spaces, limiting their potential for growth. To address these challenges, our study explores open-action learning for language agents. We introduce a framework LearnAct with an iterative learning strategy to create and improve actions in the form of Python functions. In each iteration, LLM revises and updates the currently available actions based on the errors identified in unsuccessful training tasks, thereby enhancing action effectiveness. Our experimental evaluations across Robotic Planning and Alfworld environments reveal that after learning on a few training task instances, our approach to open-action learning markedly improves agent performance for the type of task (by 32 percent in AlfWorld compared to ReAct+Reflexion, for instance) highlighting the importance of experiential action learning in the development of more intelligent LLM agents.
Shaving Weights with Occam's Razor: Bayesian Sparsification for Neural Networks Using the Marginal Likelihood
Dhahri, Rayen, Immer, Alexander, Charpentier, Betrand, Günnemann, Stephan, Fortuin, Vincent
Neural network sparsification is a promising avenue to save computational time and memory costs, especially in an age where many successful AI models are becoming too large to na\"ively deploy on consumer hardware. While much work has focused on different weight pruning criteria, the overall sparsifiability of the network, i.e., its capacity to be pruned without quality loss, has often been overlooked. We present Sparsifiability via the Marginal likelihood (SpaM), a pruning framework that highlights the effectiveness of using the Bayesian marginal likelihood in conjunction with sparsity-inducing priors for making neural networks more sparsifiable. Our approach implements an automatic Occam's razor that selects the most sparsifiable model that still explains the data well, both for structured and unstructured sparsification. In addition, we demonstrate that the pre-computed posterior Hessian approximation used in the Laplace approximation can be re-used to define a cheap pruning criterion, which outperforms many existing (more expensive) approaches. We demonstrate the effectiveness of our framework, especially at high sparsity levels, across a range of different neural network architectures and datasets.
Statistical Games
This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are connected to Frequentist and Bayesian statistics, respectively. Later, a more general type of game is introduced, termed Statistical game, in which a further parameter, the players' relative risk aversion, can be set. In this work, we show that Fisher and Bayesian games can be viewed as limiting cases of Statistical games. Therefore, Statistical games can be viewed as a unified framework, incorporating both Frequentist and Bayesian statistics. Furthermore, a philosophical framework is (re-)presented -- often referred to as minimax regret criterion -- as a general approach to decision making. The main motivation for this work was to embed Bayesian statistics into a broader decision-making framework, where, based on collected data, actions with consequences have to be made, which can be translated to utilities (or rewards/losses) of the decision-maker. The work starts with the simplest possible toy model, related to hypothesis testing and statistical inference. This choice has two main benefits: i.) it allows us to determine (conjecture) the behaviour of the equilibrium strategies in various limiting cases ii.) this way, we can introduce Statistical games without requiring additional stochastic parameters. The work contains game theoretical methods related to two-player, non-cooperative games to determine and prove equilibrium strategies of Fisher, Bayesian and Statistical games. It also relies on analytical tools for derivations concerning various limiting cases.
Truly No-Regret Learning in Constrained MDPs
Müller, Adrian, Alatur, Pragnya, Cevher, Volkan, Ramponi, Giorgia, He, Niao
Constrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations -- one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations.
On normalization-equivariance properties of supervised and unsupervised denoising methods: a survey
Herbreteau, Sébastien, Kervrann, Charles
Image denoising is probably the oldest and still one of the most active research topic in image processing. Many methodological concepts have been introduced in the past decades and have improved performances significantly in recent years, especially with the emergence of convolutional neural networks and supervised deep learning. In this paper, we propose a survey of guided tour of supervised and unsupervised learning methods for image denoising, classifying the main principles elaborated during this evolution, with a particular concern given to recent developments in supervised learning. It is conceived as a tutorial organizing in a comprehensive framework current approaches. We give insights on the rationales and limitations of the most performant methods in the literature, and we highlight the common features between many of them. Finally, we focus on on the normalization equivariance properties that is surprisingly not guaranteed with most of supervised methods. It is of paramount importance that intensity shifting or scaling applied to the input image results in a corresponding change in the denoiser output.
Parallelized Midpoint Randomization for Langevin Monte Carlo
We explore the sampling problem within the framework where parallel evaluations of the gradient of the log-density are feasible. Our investigation focuses on target distributions characterized by smooth and strongly log-concave densities. We revisit the parallelized randomized midpoint method and employ proof techniques recently developed for analyzing its purely sequential version. Leveraging these techniques, we derive upper bounds on the Wasserstein distance between the sampling and target densities. These bounds quantify the runtime improvement achieved by utilizing parallel processing units, which can be considerable.