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 Learning Graphical Models


Cryptanalysis and improvement of multimodal data encryption by machine-learning-based system

arXiv.org Artificial Intelligence

With the rising popularity of the internet and the widespread use of networks and information systems via the cloud and data centers, the privacy and security of individuals and organizations have become extremely crucial. In this perspective, encryption consolidates effective technologies that can effectively fulfill these requirements by protecting public information exchanges. To achieve these aims, the researchers used a wide assortment of encryption algorithms to accommodate the varied requirements of this field, as well as focusing on complex mathematical issues during their work to substantially complicate the encrypted communication mechanism. as much as possible to preserve personal information while significantly reducing the possibility of attacks. Depending on how complex and distinct the requirements established by these various applications are, the potential of trying to break them continues to occur, and systems for evaluating and verifying the cryptographic algorithms implemented continue to be necessary. The best approach to analyzing an encryption algorithm is to identify a practical and efficient technique to break it or to learn ways to detect and repair weak aspects in algorithms, which is known as cryptanalysis. Experts in cryptanalysis have discovered several methods for breaking the cipher, such as discovering a critical vulnerability in mathematical equations to derive the secret key or determining the plaintext from the ciphertext. There are various attacks against secure cryptographic algorithms in the literature, and the strategies and mathematical solutions widely employed empower cryptanalysts to demonstrate their findings, identify weaknesses, and diagnose maintenance failures in algorithms.


Empowering Large Language Model Agents through Action Learning

arXiv.org Artificial Intelligence

Large Language Model (LLM) Agents have recently garnered increasing interest yet they are limited in their ability to learn from trial and error, a key element of intelligent behavior. In this work, we argue that the capacity to learn new actions from experience is fundamental to the advancement of learning in LLM agents. While humans naturally expand their action spaces and develop skills through experiential learning, LLM agents typically operate within fixed action spaces, limiting their potential for growth. To address these challenges, our study explores open-action learning for language agents. We introduce a framework LearnAct with an iterative learning strategy to create and improve actions in the form of Python functions. In each iteration, LLM revises and updates the currently available actions based on the errors identified in unsuccessful training tasks, thereby enhancing action effectiveness. Our experimental evaluations across Robotic Planning and Alfworld environments reveal that after learning on a few training task instances, our approach to open-action learning markedly improves agent performance for the type of task (by 32 percent in AlfWorld compared to ReAct+Reflexion, for instance) highlighting the importance of experiential action learning in the development of more intelligent LLM agents.


Shaving Weights with Occam's Razor: Bayesian Sparsification for Neural Networks Using the Marginal Likelihood

arXiv.org Machine Learning

Neural network sparsification is a promising avenue to save computational time and memory costs, especially in an age where many successful AI models are becoming too large to na\"ively deploy on consumer hardware. While much work has focused on different weight pruning criteria, the overall sparsifiability of the network, i.e., its capacity to be pruned without quality loss, has often been overlooked. We present Sparsifiability via the Marginal likelihood (SpaM), a pruning framework that highlights the effectiveness of using the Bayesian marginal likelihood in conjunction with sparsity-inducing priors for making neural networks more sparsifiable. Our approach implements an automatic Occam's razor that selects the most sparsifiable model that still explains the data well, both for structured and unstructured sparsification. In addition, we demonstrate that the pre-computed posterior Hessian approximation used in the Laplace approximation can be re-used to define a cheap pruning criterion, which outperforms many existing (more expensive) approaches. We demonstrate the effectiveness of our framework, especially at high sparsity levels, across a range of different neural network architectures and datasets.


Statistical Games

arXiv.org Machine Learning

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are connected to Frequentist and Bayesian statistics, respectively. Later, a more general type of game is introduced, termed Statistical game, in which a further parameter, the players' relative risk aversion, can be set. In this work, we show that Fisher and Bayesian games can be viewed as limiting cases of Statistical games. Therefore, Statistical games can be viewed as a unified framework, incorporating both Frequentist and Bayesian statistics. Furthermore, a philosophical framework is (re-)presented -- often referred to as minimax regret criterion -- as a general approach to decision making. The main motivation for this work was to embed Bayesian statistics into a broader decision-making framework, where, based on collected data, actions with consequences have to be made, which can be translated to utilities (or rewards/losses) of the decision-maker. The work starts with the simplest possible toy model, related to hypothesis testing and statistical inference. This choice has two main benefits: i.) it allows us to determine (conjecture) the behaviour of the equilibrium strategies in various limiting cases ii.) this way, we can introduce Statistical games without requiring additional stochastic parameters. The work contains game theoretical methods related to two-player, non-cooperative games to determine and prove equilibrium strategies of Fisher, Bayesian and Statistical games. It also relies on analytical tools for derivations concerning various limiting cases.


Truly No-Regret Learning in Constrained MDPs

arXiv.org Machine Learning

Constrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations -- one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations.


On normalization-equivariance properties of supervised and unsupervised denoising methods: a survey

arXiv.org Artificial Intelligence

Image denoising is probably the oldest and still one of the most active research topic in image processing. Many methodological concepts have been introduced in the past decades and have improved performances significantly in recent years, especially with the emergence of convolutional neural networks and supervised deep learning. In this paper, we propose a survey of guided tour of supervised and unsupervised learning methods for image denoising, classifying the main principles elaborated during this evolution, with a particular concern given to recent developments in supervised learning. It is conceived as a tutorial organizing in a comprehensive framework current approaches. We give insights on the rationales and limitations of the most performant methods in the literature, and we highlight the common features between many of them. Finally, we focus on on the normalization equivariance properties that is surprisingly not guaranteed with most of supervised methods. It is of paramount importance that intensity shifting or scaling applied to the input image results in a corresponding change in the denoiser output.


Parallelized Midpoint Randomization for Langevin Monte Carlo

arXiv.org Artificial Intelligence

We explore the sampling problem within the framework where parallel evaluations of the gradient of the log-density are feasible. Our investigation focuses on target distributions characterized by smooth and strongly log-concave densities. We revisit the parallelized randomized midpoint method and employ proof techniques recently developed for analyzing its purely sequential version. Leveraging these techniques, we derive upper bounds on the Wasserstein distance between the sampling and target densities. These bounds quantify the runtime improvement achieved by utilizing parallel processing units, which can be considerable.


A Survey of Music Generation in the Context of Interaction

arXiv.org Artificial Intelligence

In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic pieces. Current research focuses foremost on style replication (eg. generating a Bach-style chorale) or style transfer (eg. classical to jazz) based on large amounts of recorded or transcribed music, which in turn also allows for fairly straight-forward "performance" evaluation. However, most of these models are not suitable for human-machine co-creation through live interaction, neither is clear, how such models and resulting creations would be evaluated. This article presents a thorough review of music representation, feature analysis, heuristic algorithms, statistical and parametric modelling, and human and automatic evaluation measures, along with a discussion of which approaches and models seem most suitable for live interaction.


Deep Coupling Network For Multivariate Time Series Forecasting

arXiv.org Artificial Intelligence

Multivariate time series (MTS) forecasting is crucial in many real-world applications. To achieve accurate MTS forecasting, it is essential to simultaneously consider both intra- and inter-series relationships among time series data. However, previous work has typically modeled intra- and inter-series relationships separately and has disregarded multi-order interactions present within and between time series data, which can seriously degrade forecasting accuracy. In this paper, we reexamine intra- and inter-series relationships from the perspective of mutual information and accordingly construct a comprehensive relationship learning mechanism tailored to simultaneously capture the intricate multi-order intra- and inter-series couplings. Based on the mechanism, we propose a novel deep coupling network for MTS forecasting, named DeepCN, which consists of a coupling mechanism dedicated to explicitly exploring the multi-order intra- and inter-series relationships among time series data concurrently, a coupled variable representation module aimed at encoding diverse variable patterns, and an inference module facilitating predictions through one forward step. Extensive experiments conducted on seven real-world datasets demonstrate that our proposed DeepCN achieves superior performance compared with the state-of-the-art baselines.


Artificial Intelligence for Complex Network: Potential, Methodology and Application

arXiv.org Artificial Intelligence

For example, cells are described as complex networks of chemicals linked by chemical reactions [7]; ecological networks link populations together through food chains [64]; and the World Wide Web is a vast virtual network of web pages and hyperlinks [47]. These complex networks are just a few of many examples. The local microscopic behavior of these complex networks often shows disorder. However, at the macroscopic scale, they show simple and even symmetrical structures. In order to understand the transition and evolution of complex systems from microscopic disorder to macroscopic order, current complex network studies mainly fall into the following paradigm: the combination of graph theory and statistical mechanics [3]. They construct the core principle of complex network science, that is, simple random rules and network dynamics together drive the emergence of non-trivial topological structures. Early works mainly focused on the topology of the interactions between the components, i.e., the birth-death process of edges on the graph. The two representative works, the Watts-Strogatz (WS) model and the scale-free model [11, 252], embody this principle and successfully generate graphs that approach real-world complex networks with high clustering coefficients and small average paths or power-law degree distribution. Despite their success in certain domains [17, 221, 222, 235], they do not provide a way to model the dynamics of the nodes, i.e., the change in the node's features.