Learning Graphical Models
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Reviewer's response to the rebuttal "line 308: [10, 400] range for alpha We chose 400 because higher values of alpha caused computational difficulties in the Gibbs sampling. This upper bound is a bit arbitrary; however, we found the exact upper limit above about 100 had little effect on the estimates of transition probabilities. Similarly, adjusting the lower bound below 60 or so had little effect. While we do hope for a more well justified hyperprior for alpha in future work, we believe our choice did not overly influence the results." Please add this information to the paper.
Learning Adaptive Value of Information for Structured Prediction
Discriminative methods for learning structured models have enabled wide-spread use of very rich feature representations. However, the computational cost of feature extraction is prohibitive for large-scale or time-sensitive applications, often dominating the cost of inference in the models. Significant efforts have been devoted to sparsity-based model selection to decrease this cost. Such feature selection methods control computation statically and miss the opportunity to finetune feature extraction to each input at run-time. We address the key challenge of learning to control fine-grained feature extraction adaptively, exploiting nonhomogeneity of the data. We propose an architecture that uses a rich feedback loop between extraction and prediction. The run-time control policy is learned using efficient value-function approximation, which adaptively determines the value of information of features at the level of individual variables for each input. We demonstrate significant speedups over state-of-the-art methods on two challenging datasets. For articulated pose estimation in video, we achieve a more accurate state-of-the-art model that is also faster, with similar results on an OCR task.
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The paper introduces probabilistic principal component analysis on Riemannian manifolds, extending earlier non-probabilistic versions to a probabilistic latent variable model, and derives maximum likelihood estimation procedures for a broad class of manifolds. The methods are demonstrated on toy data (maniold is a sphere) and shape analysis on images. This is a very interesting advancement, and the paper is well written, making it reasonably accessible in spite of the difficult topic. I have a set of interrelated questions; explicating and clarifying them would clarify the potential impact of the paper to the reader: - Is essential generality lost by assuming an Euclidean latent space? Locally on a tangent space it makes sense, and may be practically necessary, of course.
Probabilistic Principal Geodesic Analysis
Principal geodesic analysis (PGA) is a generalization of principal component analysis (PCA) for dimensionality reduction of data on a Riemannian manifold. Currently PGA is defined as a geometric fit to the data, rather than as a probabilistic model. Inspired by probabilistic PCA, we present a latent variable model for PGA that provides a probabilistic framework for factor analysis on manifolds. To compute maximum likelihood estimates of the parameters in our model, we develop a Monte Carlo Expectation Maximization algorithm, where the expectation is approximated by Hamiltonian Monte Carlo sampling of the latent variables. We demonstrate the ability of our method to recover the ground truth parameters in simulated sphere data, as well as its effectiveness in analyzing shape variability of a corpus callosum data set from human brain images.
Probabilistic Movement Primitives
Movement Primitives (MP) are a well-established approach for representing modular and re-usable robot movement generators. Many state-of-the-art robot learning successes are based MPs, due to their compact representation of the inherently continuous and high dimensional robot movements. A major goal in robot learning is to combine multiple MPs as building blocks in a modular control architecture to solve complex tasks. To this effect, a MP representation has to allow for blending between motions, adapting to altered task variables, and co-activating multiple MPs in parallel. We present a probabilistic formulation of the MP concept that maintains a distribution over trajectories. Our probabilistic approach allows for the derivation of new operations which are essential for implementing all aforementioned properties in one framework. In order to use such a trajectory distribution for robot movement control, we analytically derive a stochastic feedback controller which reproduces the given trajectory distribution. We evaluate and compare our approach to existing methods on several simulated as well as real robot scenarios.
Regret based Robust Solutions for Uncertain Markov Decision Processes
In this paper, we seek robust policies for uncertain Markov Decision Processes (MDPs). Most robust optimization approaches for these problems have focussed on the computation of maximin policies which maximize the value corresponding to the worst realization of the uncertainty. Recent work has proposed minimax regret as a suitable alternative to the maximin objective for robust optimization. However, existing algorithms for handling minimax regret are restricted to models with uncertainty over rewards only. We provide algorithms that employ sampling to improve across multiple dimensions: (a) Handle uncertainties over both transition and reward models; (b) Dependence of model uncertainties across state, action pairs and decision epochs; (c) Scalability and quality bounds. Finally, to demonstrate the empirical effectiveness of our sampling approaches, we provide comparisons against benchmark algorithms on two domains from literature. We also provide a Sample Average Approximation (SAA) analysis to compute a posteriori error bounds.
Policy Shaping: Integrating Human Feedback with Reinforcement Learning
A long term goal of Interactive Reinforcement Learning is to incorporate nonexpert human feedback to solve complex tasks. Some state-of-the-art methods have approached this problem by mapping human information to rewards and values and iterating over them to compute better control policies. In this paper we argue for an alternate, more effective characterization of human feedback: Policy Shaping. We introduce Advise, a Bayesian approach that attempts to maximize the information gained from human feedback by utilizing it as direct policy labels. We compare Advise to state-of-the-art approaches and show that it can outperform them and is robust to infrequent and inconsistent human feedback.
Reconciling "priors " & "priors " without prejudice? Rémi Gribonval
There are two major routes to address linear inverse problems. Whereas regularization-based approaches build estimators as solutions of penalized regression optimization problems, Bayesian estimators rely on the posterior distribution of the unknown, given some assumed family of priors. While these may seem radically different approaches, recent results have shown that, in the context of additive white Gaussian denoising, the Bayesian conditional mean estimator is always the solution of a penalized regression problem. The contribution of this paper is twofold. First, we extend the additive white Gaussian denoising results to general linear inverse problems with colored Gaussian noise. Second, we characterize conditions under which the penalty function associated to the conditional mean estimator can satisfy certain popular properties such as convexity, separability, and smoothness. This sheds light on some tradeoff between computational efficiency and estimation accuracy in sparse regularization, and draws some connections between Bayesian estimation and proximal optimization.
Learning word embeddings efficiently with noise-contrastive estimation
Continuous-valued word embeddings learned by neural language models have recently been shown to capture semantic and syntactic information about words very well, setting performance records on several word similarity tasks. The best results are obtained by learning high-dimensional embeddings from very large quantities of data, which makes scalability of the training method a critical factor. We propose a simple and scalable new approach to learning word embeddings based on training log-bilinear models with noise-contrastive estimation. Our approach is simpler, faster, and produces better results than the current state-of-theart method. We achieve results comparable to the best ones reported, which were obtained on a cluster, using four times less data and more than an order of magnitude less computing time. We also investigate several model types and find that the embeddings learned by the simpler models perform at least as well as those learned by the more complex ones.