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Multiple perspectives HMM-based feature engineering for credit card fraud detection

arXiv.org Artificial Intelligence

Machine learning and data mining techniques have been used extensively in order to detect credit card frauds. However, most studies consider credit card transactions as isolated events and not as a sequence of transactions. In this article, we model a sequence of credit card transactions from three different perspectives, namely (i) does the sequence contain a Fraud? (ii) Is the sequence obtained by fixing the card-holder or the payment terminal? (iii) Is it a sequence of spent amount or of elapsed time between the current and previous transactions? Combinations of the three binary perspectives give eight sets of sequences from the (training) set of transactions. Each one of these sets is modelled with a Hidden Markov Model (HMM). Each HMM associates a likelihood to a transaction given its sequence of previous transactions. These likelihoods are used as additional features in a Random Forest classifier for fraud detection. This multiple perspectives HMM-based approach enables an automatic feature engineering in order to model the sequential properties of the dataset with respect to the classification task. This strategy allows for a 15% increase in the precision-recall AUC compared to the state of the art feature engineering strategy for credit card fraud detection.


Explaining Reward Functions in Markov Decision Processes

AAAI Conferences

Rewards in Markov Decision Processes (MDP) define the behavior of the model. Without a clear interpretation of what the reward function is and is not capturing, one cannot trust their model nor diagnose when the model is giving incorrect recommendations. Increasing complexity of state-of-the-art models used to represent the reward function and model-free methods that attempt to avoid representing this function make trusting the model much more difficult. We map these reward functions onto a standard classification problem where we can explain what factors the model considers in making decisions in local and global contexts and quantify whether the fit of the reward function is likely to be good for explaining the behavior of the model. We evaluate our proof-of-concept on both the standard version and a modified version of the Object World domain to add more nonlinearity.


Markov versus quantum dynamic models of belief change during evidence monitoring

arXiv.org Artificial Intelligence

Two different dynamic models for belief change during evidence monitoring were evaluated: Markov and quantum. They were empirically tested with an experiment in which participants monitored evidence for an initial period of time, made a probability rating, then monitored more evidence, before making a second rating. The models were qualitatively tested by manipulating the time intervals in a manner that provided a test for interference effects of the first rating on the second. The Markov model predicted no interference whereas the quantum model predicted interference. A quantitative comparison of the two models was also carried out using a generalization criterion method: the parameters were fit to data from one set of time intervals, and then these same parameters were used to predict data from another set of time intervals. The results indicated that some features of both Markov and quantum models are needed to accurately account for the results.


Meta reinforcement learning as task inference

arXiv.org Machine Learning

Humans achieve efficient learning by relying on prior knowledge about the structure of naturally occurring tasks. There has been considerable interest in designing reinforcement learning algorithms with similar properties. This includes several proposals to learn the learning algorithm itself, an idea also referred to as meta learning. One formal interpretation of this idea is in terms of a partially observable multi-task reinforcement learning problem in which information about the task is hidden from the agent. Although agents that solve partially observable environments can be trained from rewards alone, shaping an agent's memory with additional supervision has been shown to boost learning efficiency. It is thus natural to ask what kind of supervision, if any, facilitates meta-learning. Here we explore several choices and develop an architecture that separates learning of the belief about the unknown task from learning of the policy, and that can be used effectively with privileged information about the task during training. We show that this approach can be very effective at solving standard meta-RL environments, as well as a complex continuous control environment in which a simulated robot has to execute various movement sequences.


Stochastic approximation with cone-contractive operators: Sharp $\ell_\infty$-bounds for $Q$-learning

arXiv.org Machine Learning

Motivated by the study of $Q$-learning algorithms in reinforcement learning, we study a class of stochastic approximation procedures based on operators that satisfy monotonicity and quasi-contractivity conditions with respect to an underlying cone. We prove a general sandwich relation on the iterate error at each time, and use it to derive non-asymptotic bounds on the error in terms of a cone-induced gauge norm. These results are derived within a deterministic framework, requiring no assumptions on the noise. We illustrate these general bounds in application to synchronous $Q$-learning for discounted Markov decision processes with discrete state-action spaces, in particular by deriving non-asymptotic bounds on the $\ell_\infty$-norm for a range of stepsizes. These results are the sharpest known to date, and we show via simulation that the dependence of our bounds cannot be improved in a worst-case sense. These results show that relative to a model-based $Q$-iteration, the $\ell_\infty$-based sample complexity of $Q$-learning is suboptimal in terms of the discount factor $\gamma$.


GMNN: Graph Markov Neural Networks

arXiv.org Machine Learning

This paper studies semi-supervised object classification in relational data, which is a fundamental problem in relational data modeling. The problem has been extensively studied in the literature of both statistical relational learning (e.g. relational Markov networks) and graph neural networks (e.g. graph convolutional networks). Statistical relational learning methods can effectively model the dependency of object labels through conditional random fields for collective classification, whereas graph neural networks learn effective object representations for classification through end-to-end training. In this paper, we propose the Graph Markov Neural Network (GMNN) that combines the advantages of both worlds. A GMNN models the joint distribution of object labels with a conditional random field, which can be effectively trained with the variational EM algorithm. In the E-step, one graph neural network learns effective object representations for approximating the posterior distributions of object labels. In the M-step, another graph neural network is used to model the local label dependency. Experiments on object classification, link classification, and unsupervised node representation learning show that GMNN achieves state-of-the-art results.


Moment-Based Variational Inference for Markov Jump Processes

arXiv.org Machine Learning

We propose moment-based variational inference as a flexible framework for approximate smoothing of latent Markov jump processes. The main ingredient of our approach is to partition the set of all transitions of the latent process into classes. This allows to express the Kullback-Leibler divergence between the approximate and the exact posterior process in terms of a set of moment functions that arise naturally from the chosen partition. To illustrate possible choices of the partition, we consider special classes of jump processes that frequently occur in applications. We then extend the results to parameter inference and demonstrate the method on several examples.


DAS3H: Modeling Student Learning and Forgetting for Optimally Scheduling Distributed Practice of Skills

arXiv.org Machine Learning

Spaced repetition is among the most studied learning strategies in the cognitive science literature. It consists in temporally distributing exposure to an information so as to improve long-term memorization. Providing students with an adaptive and personalized distributed practice schedule would benefit more than just a generic scheduler. However, the applicability of such adaptive schedulers seems to be limited to pure memorization, e.g. flashcards or foreign language learning. In this article, we first frame the research problem of optimizing an adaptive and personalized spaced repetition scheduler when memorization concerns the application of underlying multiple skills. To this end, we choose to rely on a student model for inferring knowledge state and memory dynamics on any skill or combination of skills. We argue that no knowledge tracing model takes both memory decay and multiple skill tagging into account for predicting student performance. As a consequence, we propose a new student learning and forgetting model suited to our research problem: DAS3H builds on the additive factor models and includes a representation of the temporal distribution of past practice on the skills involved by an item. In particular, DAS3H allows the learning and forgetting curves to differ from one skill to another. Finally, we provide empirical evidence on three real-world educational datasets that DAS3H outperforms other state-of-the-art EDM models. These results suggest that incorporating both item-skill relationships and forgetting effect improves over student models that consider one or the other.


Generating Weighted MAX-2-SAT Instances of Tunable Difficulty with Frustrated Loops

arXiv.org Machine Learning

Many optimization problems can be cast into the maximum satisfiability (MAX-SAT) form, and many solvers have been developed for tackling such problems. To evaluate the performance of a MAX-SAT solver, it is convenient to generate difficult MAX-SAT instances with solutions known in advance. Here, we propose a method of generating weighted MAX-2-SAT instances inspired by the frustrated-loop algorithm used by the quantum annealing community to generate Ising spin-glass instances with nearest-neighbor coupling. Our algorithm is extended to instances whose underlying coupling graph is general, though we focus here on the case of bipartite coupling, with the associated energy being the restricted Boltzmann machine (RBM) energy. It is shown that any MAX-2-SAT problem can be reduced to the problem of minimizing an RBM energy over the nodal values. The algorithm is designed such that the difficulty of the generated instances can be tuned through a central parameter known as the frustration index. Two versions of the algorithm are presented: the random- and structured-loop algorithms. For the random-loop algorithm, we provide a thorough theoretical and empirical analysis on its mathematical properties from the perspective of frustration, and observe empirically, using simulated annealing, a double phase transition behavior in the difficulty scaling behavior driven by the frustration index. For the structured-loop algorithm, we show that it offers an improvement in difficulty of the generated instances over the random-loop algorithm, with the improvement factor scaling super-exponentially with respect to the frustration index for instances at high loop density. At the end of the paper, we provide a brief discussion of the relevance of this work to the pre-training of RBMs.


Second Order Value Iteration in Reinforcement Learning

arXiv.org Machine Learning

Value iteration is a fixed point iteration technique utilized to obtain the optimal value function and policy in a discounted reward Markov Decision Process (MDP). Here, a contraction operator is constructed and applied repeatedly to arrive at the optimal solution. Value iteration is a first order method and therefore it may take a large number of iterations to converge to the optimal solution. In this work, we propose a novel second order value iteration procedure based on the Newton-Raphson method. We first construct a modified contraction operator and then apply Newton-Raphson method to arrive at our algorithm. We prove the global convergence of our algorithm to the optimal solution and show the second order convergence. Through experiments, we demonstrate the effectiveness of our proposed approach.