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Generative modeling using evolved quantum Boltzmann machines

arXiv.org Artificial Intelligence

Born-rule generative modeling, a central task in quantum machine learning, seeks to learn probability distributions that can be efficiently sampled by measuring complex quantum states. One hope is for quantum models to efficiently capture probability distributions that are difficult to learn and simulate by classical means alone. Quantum Boltzmann machines were proposed about one decade ago for this purpose, yet efficient training methods have remained elusive. In this paper, I overcome this obstacle by proposing a practical solution that trains quantum Boltzmann machines for Born-rule generative modeling. Two key ingredients in the proposal are the Donsker-Varadhan variational representation of the classical relative entropy and the quantum Boltzmann gradient estimator of [Patel et al., arXiv:2410.12935]. I present the main result for a more general ansatz known as an evolved quantum Boltzmann machine [Minervini et al., arXiv:2501.03367], which combines parameterized real- and imaginary-time evolution. I also show how to extend the findings to other distinguishability measures beyond relative entropy. Finally, I present four different hybrid quantum-classical algorithms for the minimax optimization underlying training, and I discuss their theoretical convergence guarantees.


Sparse Computations in Deep Learning Inference

arXiv.org Artificial Intelligence

The computational demands of modern Deep Neural Networks (DNNs) are immense and constantly growing. While training costs usually capture public attention, inference demands are also contributing in significant computational, energy and environmental footprints. Sparsity stands out as a critical mechanism for drastically reducing these resource demands. However, its potential remains largely untapped and is not yet fully incorporated in production AI systems. To bridge this gap, this work provides the necessary knowledge and insights for performance engineers keen to get involved in deep learning inference optimization. In particular, in this work we: a) discuss the various forms of sparsity that can be utilized in DNN inference, b) explain how the original dense computations translate to sparse kernels, c) provide an extensive bibliographic review of the state-of-the-art in the implementation of these kernels for CPUs and GPUs, d) discuss the availability of sparse datasets in support of sparsity-related research and development, e) explore the current software tools and frameworks that provide robust sparsity support, and f) present evaluation results of different implementations of the key SpMM and SDDMM kernels on CPU and GPU platforms. Ultimately, this paper aims to serve as a resource for performance engineers seeking to develop and deploy highly efficient sparse deep learning models in productions.


Vehicle Dynamics Embedded World Models for Autonomous Driving

arXiv.org Artificial Intelligence

World models have gained significant attention as a promising approach for autonomous driving. By emulating human-like perception and decision-making processes, these models can predict and adapt to dynamic environments. Existing methods typically map high-dimensional observations into compact latent spaces and learn optimal policies within these latent representations. However, prior work usually jointly learns ego-vehicle dynamics and environmental transition dynamics from the image input, leading to inefficiencies and a lack of robustness to variations in vehicle dynamics. To address these issues, we propose the Vehicle Dynamics embedded Dreamer (VDD) method, which decouples the modeling of ego-vehicle dynamics from environmental transition dynamics. This separation allows the world model to generalize effectively across vehicles with diverse parameters. Additionally, we introduce two strategies to further enhance the robustness of the learned policy: Policy Adjustment during Deployment (PAD) and Policy Augmentation during Training (PAT). Comprehensive experiments in simulated environments demonstrate that the proposed model significantly improves both driving performance and robustness to variations in vehicle dynamics, outperforming existing approaches.


From monoliths to modules: Decomposing transducers for efficient world modelling

arXiv.org Artificial Intelligence

World models have been recently proposed as sandbox environments in which AI agents can be trained and evaluated before deployment. Although realistic world models often have high computational demands, efficient modelling is usually possible by exploiting the fact that real-world scenarios tend to involve subcomponents that interact in a modular manner. In this paper, we explore this idea by developing a framework for decomposing complex world models represented by transducers, a class of models gen-eralising POMDPs. Whereas the composition of transducers is well understood, our results clarify how to invert this process deriving sub-transducers operating on distinct input-output subspaces, enabling parallelizable and interpretable alternatives to monolithic world modelling that can support distributed inference. Overall, these results lay a groundwork for bridging the structural transparency demanded by AI safety and the computational efficiency required for real-world inference.


AVA-VLA: Improving Vision-Language-Action models with Active Visual Attention

arXiv.org Artificial Intelligence

Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in embodied AI tasks. However, existing VLA models, often built upon Vision-Language Models (VLMs), typically process dense visual inputs independently at each timestep. This approach implicitly models the task as a Markov Decision Process (MDP). However, this history-agnostic design is suboptimal for effective visual token processing in dynamic sequential decision-making, as it fails to leverage the context of history. To address this limitation, we reformulate the problem from a Partially Observable Markov Decision Process (POMDP) perspective and propose a novel framework named AVA-VLA. Inspired by the POMDP that the action generation should be conditioned on the belief state. AVA-VLA introduces Active Visual Attention (AVA) to dynamically modulate visual processing. It achieves this by leveraging the recurrent state, which is a neural approximation of the agent's belief state derived from the previous decision step. Specifically, the AVA module uses the recurrent state to compute the soft weights to actively process task-relevant visual tokens based on its historical context. Comprehensive evaluations demonstrate that AVA-VLA achieves state-of-the-art performance across popular robotic benchmarks, including LIBERO and CALVIN. Furthermore, real-world deployments on a dual-arm robot platform validate the framework's practical applicability and robust sim-to-real transferability.


Multi-agent In-context Coordination via Decentralized Memory Retrieval

arXiv.org Artificial Intelligence

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods. Code is available at https://github.com/LAMDA-RL/MAICC.


R3DM: Enabling Role Discovery and Diversity Through Dynamics Models in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has achieved significant progress in large-scale traffic control, autonomous vehicles, and robotics. Drawing inspiration from biological systems where roles naturally emerge to enable coordination, role-based MARL methods have been proposed to enhance cooperation learning for complex tasks. However, existing methods exclusively derive roles from an agent's past experience during training, neglecting their influence on its future trajectories. This paper introduces a key insight: an agent's role should shape its future behavior to enable effective coordination. Hence, we propose Role Discovery and Diversity through Dynamics Models (R3DM), a novel role-based MARL framework that learns emergent roles by maximizing the mutual information between agents' roles, observed trajectories, and expected future behaviors. R3DM optimizes the proposed objective through contrastive learning on past trajectories to first derive intermediate roles that shape intrinsic rewards to promote diversity in future behaviors across different roles through a learned dynamics model. Benchmarking on SMAC and SMACv2 environments demonstrates that R3DM outperforms state-of-the-art MARL approaches, improving multi-agent coordination to increase win rates by up to 20%. The code is available at https://github.com/UTAustin-SwarmLab/R3DM.


A Selective Temporal Hamming distance to find patterns in state transition event timeseries, at scale

arXiv.org Machine Learning

Discrete event systems are present both in observations of nature, socio economical sciences, and industrial systems. Standard analysis approaches do not usually exploit their dual event / state nature: signals are either modeled as transition event sequences, emphasizing event order alignment, or as categorical or ordinal state timeseries, usually resampled a distorting and costly operation as the observation period and number of events grow. In this work we define state transition event timeseries (STE-ts) and propose a new Selective Temporal Hamming distance (STH) leveraging both transition time and duration-in-state, avoiding costly and distorting resampling on large databases. STH generalizes both resampled Hamming and Jaccard metrics with better precision and computation time, and an ability to focus on multiple states of interest. We validate these benefits on simulated and real-world datasets.


DQ4FairIM: Fairness-aware Influence Maximization using Deep Reinforcement Learning

arXiv.org Machine Learning

The Influence Maximization (IM) problem aims to select a set of seed nodes within a given budget to maximize the spread of influence in a social network. However, real-world social networks have several structural inequalities, such as dominant majority groups and underrepresented minority groups. If these inequalities are not considered while designing IM algorithms, the outcomes might be biased, disproportionately benefiting majority groups while marginalizing minorities. In this work, we address this gap by designing a fairness-aware IM method using Reinforcement Learning (RL) that ensures equitable influence outreach across all communities, regardless of protected attributes. Fairness is incorporated using a maximin fairness objective, which prioritizes improving the outreach of the least-influenced group, pushing the solution toward an equitable influence distribution. We propose a novel fairness-aware deep RL method, called DQ4FairIM, that maximizes the expected number of influenced nodes by learning an RL policy. The learnt policy ensures that minority groups formulate the IM problem as a Markov Decision Process (MDP) and use deep Q-learning, combined with the Structure2Vec network embedding, earning together with Structure2Vec network embedding to solve the MDP. We perform extensive experiments on synthetic benchmarks and real-world networks to compare our method with fairness-agnostic and fairness-aware baselines. The results show that our method achieves a higher level of fairness while maintaining a better fairness-performance trade-off than baselines. Additionally, our approach learns effective seeding policies that generalize across problem instances without retraining, such as varying the network size or the number of seed nodes.


Learning Causal States Under Partial Observability and Perturbation

arXiv.org Machine Learning

A critical challenge for reinforcement learning (RL) is making decisions based on incomplete and noisy observations, especially in perturbed and partially observable Markov decision processes (P$^2$OMDPs). Existing methods fail to mitigate perturbations while addressing partial observability. We propose \textit{Causal State Representation under Asynchronous Diffusion Model (CaDiff)}, a framework that enhances any RL algorithm by uncovering the underlying causal structure of P$^2$OMDPs. This is achieved by incorporating a novel asynchronous diffusion model (ADM) and a new bisimulation metric. ADM enables forward and reverse processes with different numbers of steps, thus interpreting the perturbation of P$^2$OMDP as part of the noise suppressed through diffusion. The bisimulation metric quantifies the similarity between partially observable environments and their causal counterparts. Moreover, we establish the theoretical guarantee of CaDiff by deriving an upper bound for the value function approximation errors between perturbed observations and denoised causal states, reflecting a principled trade-off between approximation errors of reward and transition-model. Experiments on Roboschool tasks show that CaDiff enhances returns by at least 14.18\% compared to baselines. CaDiff is the first framework that approximates causal states using diffusion models with both theoretical rigor and practicality.