Undirected Networks
SEA: Shareable and Explainable Attribution for Query-based Black-box Attacks
Gao, Yue, Shumailov, Ilia, Fawaz, Kassem
Machine Learning (ML) systems are vulnerable to adversarial examples, particularly those from query-based black-box attacks. Despite various efforts to detect and prevent such attacks, there is a need for a more comprehensive approach to logging, analyzing, and sharing evidence of attacks. While classic security benefits from well-established forensics and intelligence sharing, Machine Learning is yet to find a way to profile its attackers and share information about them. In response, this paper introduces SEA, a novel ML security system to characterize black-box attacks on ML systems for forensic purposes and to facilitate human-explainable intelligence sharing. SEA leverages the Hidden Markov Models framework to attribute the observed query sequence to known attacks. It thus understands the attack's progression rather than just focusing on the final adversarial examples. Our evaluations reveal that SEA is effective at attack attribution, even on their second occurrence, and is robust to adaptive strategies designed to evade forensics analysis. Interestingly, SEA's explanations of the attack behavior allow us even to fingerprint specific minor implementation bugs in attack libraries. For example, we discover that the SignOPT and Square attacks implementation in ART v1.14 sends over 50% specific zero difference queries. We thoroughly evaluate SEA on a variety of settings and demonstrate that it can recognize the same attack's second occurrence with 90+% Top-1 and 95+% Top-3 accuracy.
Machine Learning-based Positioning using Multivariate Time Series Classification for Factory Environments
Badu, Nisal Hemadasa Manikku, Venzke, Marcus, Turau, Volker, Huang, Yanqiu
Indoor Positioning Systems (IPS) gained importance in many industrial applications. State-of-the-art solutions heavily rely on external infrastructures and are subject to potential privacy compromises, external information requirements, and assumptions, that make it unfavorable for environments demanding privacy and prolonged functionality. In certain environments deploying supplementary infrastructures for indoor positioning could be infeasible and expensive. Recent developments in machine learning (ML) offer solutions to address these limitations relying only on the data from onboard sensors of IoT devices. However, it is unclear which model fits best considering the resource constraints of IoT devices. This paper presents a machine learning-based indoor positioning system, using motion and ambient sensors, to localize a moving entity in privacy concerned factory environments. The problem is formulated as a multivariate time series classification (MTSC) and a comparative analysis of different machine learning models is conducted in order to address it. We introduce a novel time series dataset emulating the assembly lines of a factory. This dataset is utilized to assess and compare the selected models in terms of accuracy, memory footprint and inference speed. The results illustrate that all evaluated models can achieve accuracies above 80 %. CNN-1D shows the most balanced performance, followed by MLP. DT was found to have the lowest memory footprint and inference latency, indicating its potential for a deployment in real-world scenarios.
On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems
Chen, Xiaocong, Wang, Siyu, McAuley, Julian, Jannach, Dietmar, Yao, Lina
Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming from its interactive nature. The training of reinforcement learning-based recommender systems demands expensive online interactions to amass adequate trajectories, essential for agents to learn user preferences. This inefficiency renders reinforcement learning-based recommender systems a formidable undertaking, necessitating the exploration of potential solutions. Recent strides in offline reinforcement learning present a new perspective. Offline reinforcement learning empowers agents to glean insights from offline datasets and deploy learned policies in online settings. Given that recommender systems possess extensive offline datasets, the framework of offline reinforcement learning aligns seamlessly. Despite being a burgeoning field, works centered on recommender systems utilizing offline reinforcement learning remain limited. This survey aims to introduce and delve into offline reinforcement learning within recommender systems, offering an inclusive review of existing literature in this domain. Furthermore, we strive to underscore prevalent challenges, opportunities, and future pathways, poised to propel research in this evolving field.
Stabilizing Unsupervised Environment Design with a Learned Adversary
Mediratta, Ishita, Jiang, Minqi, Parker-Holder, Jack, Dennis, Michael, Vinitsky, Eugene, Rocktäschel, Tim
A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge motivates the problem setting of Unsupervised Environment Design (UED), whereby a student agent trains on an adaptive distribution of tasks proposed by a teacher agent. A pioneering approach for UED is PAIRED, which uses reinforcement learning (RL) to train a teacher policy to design tasks from scratch, making it possible to directly generate tasks that are adapted to the agent's current capabilities. Despite its strong theoretical backing, PAIRED suffers from a variety of challenges that hinder its practical performance. Thus, state-of-the-art methods currently rely on curation and mutation rather than generation of new tasks. In this work, we investigate several key shortcomings of PAIRED and propose solutions for each shortcoming. As a result, we make it possible for PAIRED to match or exceed state-of-the-art methods, producing robust agents in several established challenging procedurally-generated environments, including a partially-observed maze navigation task and a continuous-control car racing environment. We believe this work motivates a renewed emphasis on UED methods based on learned models that directly generate challenging environments, potentially unlocking more open-ended RL training and, as a result, more general agents.
Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coverage
Blanchet, Jose, Lu, Miao, Zhang, Tong, Zhong, Han
In this paper, we study distributionally robust offline reinforcement learning (robust offline RL), which seeks to find an optimal policy purely from an offline dataset that can perform well in perturbed environments. In specific, we propose a generic algorithm framework called Doubly Pessimistic Model-based Policy Optimization ($P^2MPO$), which features a novel combination of a flexible model estimation subroutine and a doubly pessimistic policy optimization step. Notably, the double pessimism principle is crucial to overcome the distributional shifts incurred by (i) the mismatch between the behavior policy and the target policies; and (ii) the perturbation of the nominal model. Under certain accuracy conditions on the model estimation subroutine, we prove that $P^2MPO$ is sample-efficient with robust partial coverage data, which only requires the offline data to have good coverage of the distributions induced by the optimal robust policy and the perturbed models around the nominal model. By tailoring specific model estimation subroutines for concrete examples of RMDPs, including tabular RMDPs, factored RMDPs, kernel and neural RMDPs, we prove that $P^2MPO$ enjoys a $\tilde{\mathcal{O}}(n^{-1/2})$ convergence rate, where $n$ is the dataset size. We highlight that all these examples, except tabular RMDPs, are first identified and proven tractable by this work. Furthermore, we continue our study of robust offline RL in the robust Markov games (RMGs). By extending the double pessimism principle identified for single-agent RMDPs, we propose another algorithm framework that can efficiently find the robust Nash equilibria among players using only robust unilateral (partial) coverage data. To our best knowledge, this work proposes the first general learning principle -- double pessimism -- for robust offline RL and shows that it is provably efficient with general function approximation.
Personalized Event Prediction for Electronic Health Records
Lee, Jeong Min, Hauskrecht, Milos
Clinical event sequences consist of hundreds of clinical events that represent records of patient care in time. Developing accurate predictive models of such sequences is of a great importance for supporting a variety of models for interpreting/classifying the current patient condition, or predicting adverse clinical events and outcomes, all aimed to improve patient care. One important challenge of learning predictive models of clinical sequences is their patient-specific variability. Based on underlying clinical conditions, each patient's sequence may consist of different sets of clinical events (observations, lab results, medications, procedures). Hence, simple population-wide models learned from event sequences for many different patients may not accurately predict patient-specific dynamics of event sequences and their differences. To address the problem, we propose and investigate multiple new event sequence prediction models and methods that let us better adjust the prediction for individual patients and their specific conditions. The methods developed in this work pursue refinement of population-wide models to subpopulations, self-adaptation, and a meta-level model switching that is able to adaptively select the model with the best chance to support the immediate prediction. We analyze and test the performance of these models on clinical event sequences of patients in MIMIC-III database.
CoMIX: A Multi-agent Reinforcement Learning Training Architecture for Efficient Decentralized Coordination and Independent Decision Making
Minelli, Giovanni, Musolesi, Mirco
Robust coordination skills enable agents to operate cohesively in shared environments, together towards a common goal and, ideally, individually without hindering each other's progress. To this end, this paper presents Coordinated QMIX (CoMIX), a novel training framework for decentralized agents that enables emergent coordination through flexible policies, allowing at the same time independent decision-making at individual level. CoMIX models selfish and collaborative behavior as incremental steps in each agent's decision process. This allows agents to dynamically adapt their behavior to different situations balancing independence and collaboration. Experiments using a variety of simulation environments demonstrate that CoMIX outperforms baselines on collaborative tasks. The results validate our incremental policy approach as effective technique for improving coordination in multi-agent systems.
Neural Amortized Inference for Nested Multi-agent Reasoning
Jha, Kunal, Le, Tuan Anh, Jin, Chuanyang, Kuo, Yen-Ling, Tenenbaum, Joshua B., Shu, Tianmin
Multi-agent interactions, such as communication, teaching, and bluffing, often rely on higher-order social inference, i.e., understanding how others infer oneself. Such intricate reasoning can be effectively modeled through nested multi-agent reasoning. Nonetheless, the computational complexity escalates exponentially with each level of reasoning, posing a significant challenge. However, humans effortlessly perform complex social inferences as part of their daily lives. To bridge the gap between human-like inference capabilities and computational limitations, we propose a novel approach: leveraging neural networks to amortize high-order social inference, thereby expediting nested multi-agent reasoning. We evaluate our method in two challenging multi-agent interaction domains. The experimental results demonstrate that our method is computationally efficient while exhibiting minimal degradation in accuracy.
Cost-Efficient Online Decision Making: A Combinatorial Multi-Armed Bandit Approach
Rahbar, Arman, Åkerblom, Niklas, Chehreghani, Morteza Haghir
Online decision making plays a crucial role in numerous real-world applications. In many scenarios, the decision is made based on performing a sequence of tests on the incoming data points. However, performing all tests can be expensive and is not always possible. In this paper, we provide a novel formulation of the online decision making problem based on combinatorial multi-armed bandits and take the cost of performing tests into account. Based on this formulation, we provide a new framework for cost-efficient online decision making which can utilize posterior sampling or BayesUCB for exploration. We provide a rigorous theoretical analysis for our framework and present various experimental results that demonstrate its applicability to real-world problems.
Reducing Object Detection Uncertainty from RGB and Thermal Data for UAV Outdoor Surveillance
Sandino, Juan, Caccetta, Peter A., Sanderson, Conrad, Maire, Frederic, Gonzalez, Felipe
Recent advances in Unmanned Aerial Vehicles (UAVs) have resulted in their quick adoption for wide a range of civilian applications, including precision agriculture, biosecurity, disaster monitoring and surveillance. UAVs offer low-cost platforms with flexible hardware configurations, as well as an increasing number of autonomous capabilities, including take-off, landing, object tracking and obstacle avoidance. However, little attention has been paid to how UAVs deal with object detection uncertainties caused by false readings from vision-based detectors, data noise, vibrations, and occlusion. In most situations, the relevance and understanding of these detections are delegated to human operators, as many UAVs have limited cognition power to interact autonomously with the environment. This paper presents a framework for autonomous navigation under uncertainty in outdoor scenarios for small UAVs using a probabilistic-based motion planner. The framework is evaluated with real flight tests using a sub 2 kg quadrotor UAV and illustrated in victim finding Search and Rescue (SAR) case study in a forest/bushland. The navigation problem is modelled using a Partially Observable Markov Decision Process (POMDP), and solved in real time onboard the small UAV using Augmented Belief Trees (ABT) and the TAPIR toolkit. Results from experiments using colour and thermal imagery show that the proposed motion planner provides accurate victim localisation coordinates, as the UAV has the flexibility to interact with the environment and obtain clearer visualisations of any potential victims compared to the baseline motion planner. Incorporating this system allows optimised UAV surveillance operations by diminishing false positive readings from vision-based object detectors.