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 Undirected Networks


Tree-Planner: Efficient Close-loop Task Planning with Large Language Models

arXiv.org Artificial Intelligence

This paper studies close-loop task planning, which refers to the process of generating a sequence of skills (a plan) to accomplish a specific goal while adapting the plan based on real-time observations. Recently, prompting Large Language Models (LLMs) to generate actions iteratively has become a prevalent paradigm due to its superior performance and user-friendliness. However, this paradigm is plagued by two inefficiencies: high token consumption and redundant error correction, both of which hinder its scalability for large-scale testing and applications. To address these issues, we propose Tree-Planner, which reframes task planning with LLMs into three distinct phases: plan sampling, action tree construction, and grounded deciding. Tree-Planner starts by using an LLM to sample a set of potential plans before execution, followed by the aggregation of them to form an action tree. Finally, the LLM performs a top-down decision-making process on the tree, taking into account real-time environmental information. Experiments show that Tree-Planner achieves state-of-the-art performance while maintaining high efficiency. By decomposing LLM queries into a single plan-sampling call and multiple grounded-deciding calls, a considerable part of the prompt are less likely to be repeatedly consumed. As a result, token consumption is reduced by 92.2% compared to the previously best-performing model. Additionally, by enabling backtracking on the action tree as needed, the correction process becomes more flexible, leading to a 40.5% decrease in error corrections. Project page: https://tree-planner.github.io/


Cross-Episodic Curriculum for Transformer Agents

arXiv.org Artificial Intelligence

We present a new algorithm, Cross-Episodic Curriculum (CEC), to boost the learning efficiency and generalization of Transformer agents. Central to CEC is the placement of cross-episodic experiences into a Transformer's context, which forms the basis of a curriculum. By sequentially structuring online learning trials and mixed-quality demonstrations, CEC constructs curricula that encapsulate learning progression and proficiency increase across episodes. Such synergy combined with the potent pattern recognition capabilities of Transformer models delivers a powerful cross-episodic attention mechanism. The effectiveness of CEC is demonstrated under two representative scenarios: one involving multi-task reinforcement learning with discrete control, such as in DeepMind Lab, where the curriculum captures the learning progression in both individual and progressively complex settings; and the other involving imitation learning with mixed-quality data for continuous control, as seen in RoboMimic, where the curriculum captures the improvement in demonstrators' expertise. In all instances, policies resulting from CEC exhibit superior performance and strong generalization. Code is open-sourced at https://cec-agent.github.io/ to facilitate research on Transformer agent learning.


Uncertainty-Aware Planning for Heterogeneous Robot Teams using Dynamic Topological Graphs and Mixed-Integer Programming

arXiv.org Artificial Intelligence

Planning under uncertainty is a fundamental challenge in robotics. For multi-robot teams, the challenge is further exacerbated, since the planning problem can quickly become computationally intractable as the number of robots increase. In this paper, we propose a novel approach for planning under uncertainty using heterogeneous multi-robot teams. In particular, we leverage the notion of a dynamic topological graph and mixed-integer programming to generate multi-robot plans that deploy fast scout team members to reduce uncertainty about the environment. We test our approach in a number of representative scenarios where the robot team must move through an environment while minimizing detection in the presence of uncertain observer positions. We demonstrate that our approach is sufficiently computationally tractable for real-time re-planning in changing environments, can improve performance in the presence of imperfect information, and can be adjusted to accommodate different risk profiles.


Optimal Sample Complexity for Average Reward Markov Decision Processes

arXiv.org Machine Learning

We settle the sample complexity of policy learning for the maximization of the long run average reward associated with a uniformly ergodic Markov decision process (MDP), assuming a generative model. In this context, the existing literature provides a sample complexity upper bound of $\widetilde O(|S||A|t_{\text{mix}}^2 \epsilon^{-2})$ and a lower bound of $\Omega(|S||A|t_{\text{mix}} \epsilon^{-2})$. In these expressions, $|S|$ and $|A|$ denote the cardinalities of the state and action spaces respectively, $t_{\text{mix}}$ serves as a uniform upper limit for the total variation mixing times, and $\epsilon$ signifies the error tolerance. Therefore, a notable gap of $t_{\text{mix}}$ still remains to be bridged. Our primary contribution is to establish an estimator for the optimal policy of average reward MDPs with a sample complexity of $\widetilde O(|S||A|t_{\text{mix}}\epsilon^{-2})$, effectively reaching the lower bound in the literature. This is achieved by combining algorithmic ideas in Jin and Sidford (2021) with those of Li et al. (2020).


Quasi-Arithmetic Mixtures, Divergence Minimization, and Bregman Information

arXiv.org Machine Learning

Markov Chain Monte Carlo methods for sampling from complex distributions and estimating normalization constants often simulate samples from a sequence of intermediate distributions along an annealing path, which bridges between a tractable initial distribution and a target density of interest. Prior work has constructed annealing paths using quasi-arithmetic means, and interpreted the resulting intermediate densities as minimizing an expected divergence to the endpoints. We provide a comprehensive analysis of this 'centroid' property using Bregman divergences under a monotonic embedding of the density function, thereby associating common divergences such as Amari's and Renyi's ${\alpha}$-divergences, ${(\alpha,\beta)}$-divergences, and the Jensen-Shannon divergence with intermediate densities along an annealing path. Our analysis highlights the interplay between parametric families, quasi-arithmetic means, and divergence functions using the rho-tau Bregman divergence framework of Zhang 2004,2013.


Precise localization within the GI tract by combining classification of CNNs and time-series analysis of HMMs

arXiv.org Artificial Intelligence

This paper presents a method to efficiently classify the gastroenterologic section of images derived from Video Capsule Endoscopy (VCE) studies by exploring the combination of a Convolutional Neural Network (CNN) for classification with the time-series analysis properties of a Hidden Markov Model (HMM). It is demonstrated that successive time-series analysis identifies and corrects errors in the CNN output. Our approach achieves an accuracy of $98.04\%$ on the Rhode Island (RI) Gastroenterology dataset. This allows for precise localization within the gastrointestinal (GI) tract while requiring only approximately 1M parameters and thus, provides a method suitable for low power devices


Deep Reinforcement Learning for Autonomous Cyber Operations: A Survey

arXiv.org Artificial Intelligence

The rapid increase in the number of cyber-attacks in recent years raises the need for principled methods for defending networks against malicious actors. Deep reinforcement learning (DRL) has emerged as a promising approach for mitigating these attacks. However, while DRL has shown much potential for cyber-defence, numerous challenges must be overcome before DRL can be applied to autonomous cyber-operations (ACO) at scale. Principled methods are required for environments that confront learners with very high-dimensional state spaces, large multi-discrete action spaces, and adversarial learning. Recent works have reported success in solving these problems individually. There have also been impressive engineering efforts towards solving all three for real-time strategy games. However, applying DRL to the full ACO problem remains an open challenge. Here, we survey the relevant DRL literature and conceptualize an idealised ACO-DRL agent. We provide: i.) A summary of the domain properties that define the ACO problem; ii.) A comprehensive evaluation of the extent to which domains used for benchmarking DRL approaches are comparable to ACO; iii.) An overview of state-of-the-art approaches for scaling DRL to domains that confront learners with the curse of dimensionality, and; iv.) A survey and critique of current methods for limiting the exploitability of agents within adversarial settings from the perspective of ACO. We conclude with open research questions that we hope will motivate future directions for researchers and practitioners working on ACO.


Prospective Side Information for Latent MDPs

arXiv.org Artificial Intelligence

In many interactive decision-making settings, there is latent and unobserved information that remains fixed. Consider, for example, a dialogue system, where complete information about a user, such as the user's preferences, is not given. In such an environment, the latent information remains fixed throughout each episode, since the identity of the user does not change during an interaction. This type of environment can be modeled as a Latent Markov Decision Process (LMDP), a special instance of Partially Observed Markov Decision Processes (POMDPs). Previous work established exponential lower bounds in the number of latent contexts for the LMDP class. This puts forward a question: under which natural assumptions a near-optimal policy of an LMDP can be efficiently learned? In this work, we study the class of LMDPs with {\em prospective side information}, when an agent receives additional, weakly revealing, information on the latent context at the beginning of each episode. We show that, surprisingly, this problem is not captured by contemporary settings and algorithms designed for partially observed environments. We then establish that any sample efficient algorithm must suffer at least $\Omega(K^{2/3})$-regret, as opposed to standard $\Omega(\sqrt{K})$ lower bounds, and design an algorithm with a matching upper bound.


Theoretical Hardness and Tractability of POMDPs in RL with Partial Online State Information

arXiv.org Artificial Intelligence

Partially observable Markov decision processes (POMDPs) have been widely applied to capture many real-world applications. However, existing theoretical results have shown that learning in general POMDPs could be intractable, where the main challenge lies in the lack of latent state information. A key fundamental question here is how much online state information (OSI) is sufficient to achieve tractability. In this paper, we establish a lower bound that reveals a surprising hardness result: unless we have full OSI, we need an exponentially scaling sample complexity to obtain an $\epsilon$-optimal policy solution for POMDPs. Nonetheless, inspired by the key insights in our lower bound design, we find that there exist important tractable classes of POMDPs even with only partial OSI. In particular, for two novel classes of POMDPs with partial OSI, we provide new algorithms that are proved to be near-optimal by establishing new regret upper and lower bounds.


Multi-Objective Multi-Agent Planning for Discovering and Tracking Multiple Mobile Objects

arXiv.org Artificial Intelligence

We consider the online planning problem for a team of agents to discover and track an unknown and time-varying number of moving objects from onboard sensor measurements with uncertain measurement-object origins. Since the onboard sensors have a limited field-of-view, the usual planning strategy based solely on either tracking detected objects or discovering unseen objects is inadequate. To address this, we formulate a new information-based multi-objective multi-agent control problem, cast as a partially observable Markov decision process (POMDP). The resulting multi-agent planning problem is exponentially complex due to the unknown data association between objects and multi-sensor measurements; hence, computing an optimal control action is intractable. We prove that the proposed multi-objective value function is a monotone submodular set function, which admits low-cost suboptimal solutions via greedy search with a tight optimality bound. The resulting planning algorithm has a linear complexity in the number of objects and measurements across the sensors, and quadratic in the number of agents. We demonstrate the proposed solution via a series of numerical experiments with a real-world dataset.