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 Undirected Networks


Make the Pertinent Salient: Task-Relevant Reconstruction for Visual Control with Distractions

arXiv.org Artificial Intelligence

Recent advancements in Model-Based Reinforcement Learning (MBRL) have made it a powerful tool for visual control tasks. Despite improved data efficiency, it remains challenging to train MBRL agents with generalizable perception. Training in the presence of visual distractions is particularly difficult due to the high variation they introduce to representation learning. Building on DREAMER, a popular MBRL method, we propose a simple yet effective auxiliary task to facilitate representation learning in distracting environments. Under the assumption that task-relevant components of image observations are straightforward to identify with prior knowledge in a given task, we use a segmentation mask on image observations to only reconstruct task-relevant components. In doing so, we greatly reduce the complexity of representation learning by removing the need to encode task-irrelevant objects in the latent representation. Our method, Segmentation Dreamer (SD), can be used either with ground-truth masks easily accessible in simulation or by leveraging potentially imperfect segmentation foundation models. The latter is further improved by selectively applying the reconstruction loss to avoid providing misleading learning signals due to mask prediction errors. In modified DeepMind Control suite (DMC) and Meta-World tasks with added visual distractions, SD achieves significantly better sample efficiency and greater final performance than prior work. We find that SD is especially helpful in sparse reward tasks otherwise unsolvable by prior work, enabling the training of visually robust agents without the need for extensive reward engineering.


J2N -- Nominal Adjective Identification and its Application

arXiv.org Artificial Intelligence

This paper explores the challenges posed by nominal adjectives (NAs) in natural language processing (NLP) tasks, particularly in part-of-speech (POS) tagging. We propose treating NAs as a distinct POS tag, "JN," and investigate its impact on POS tagging, BIO chunking, and coreference resolution. Our study shows that reclassifying NAs can improve the accuracy of syntactic analysis and structural understanding in NLP. We present experimental results using Hidden Markov Models (HMMs), Maximum Entropy (MaxEnt) models, and Spacy, demonstrating the feasibility and potential benefits of this approach. Additionally we finetuned a bert model to identify the NA in untagged text.


Stable Hadamard Memory: Revitalizing Memory-Augmented Agents for Reinforcement Learning

arXiv.org Machine Learning

Effective decision-making in partially observable environments demands robust memory management. Despite their success in supervised learning, current deep-learning memory models struggle in reinforcement learning environments that are partially observable and long-term. They fail to efficiently capture relevant past information, adapt flexibly to changing observations, and maintain stable updates over long episodes. We theoretically analyze the limitations of existing memory models within a unified framework and introduce the Stable Hadamard Memory, a novel memory model for reinforcement learning agents. Our model dynamically adjusts memory by erasing no longer needed experiences and reinforcing crucial ones computationally efficiently. To this end, we leverage the Hadamard product for calibrating and updating memory, specifically designed to enhance memory capacity while mitigating numerical and learning challenges. Our approach significantly outperforms state-of-the-art memory-based methods on challenging partially observable benchmarks, such as meta-reinforcement learning, long-horizon credit assignment, and POPGym, demonstrating superior performance in handling long-term and evolving contexts.


Multiple Ships Cooperative Navigation and Collision Avoidance using Multi-agent Reinforcement Learning with Communication

arXiv.org Artificial Intelligence

In the real world, unmanned surface vehicles (USV) often need to coordinate with each other to accomplish specific tasks. However, achieving cooperative control in multi-agent systems is challenging due to issues such as non-stationarity and partial observability. Recent advancements in Multi-Agent Reinforcement Learning (MARL) provide new perspectives to address these challenges. Therefore, we propose using the multi-agent deep deterministic policy gradient (MADDPG) algorithm with communication to address multiple ships' cooperation problems under partial observability. We developed two tasks based on OpenAI's gym environment: cooperative navigation and cooperative collision avoidance. In these tasks, ships must not only learn effective control strategies but also establish communication protocols with other agents. We analyze the impact of external noise on communication, the effect of inter-agent communication on performance, and the communication patterns learned by the agents. The results demonstrate that our proposed framework effectively addresses cooperative navigation and collision avoidance among multiple vessels, significantly outperforming traditional single-agent algorithms. Agents establish a consistent communication protocol, enabling them to compensate for missing information through shared observations and achieve better coordination.


Solving the Challenge Set without Solving the Task: On Winograd Schemas as a Test of Pronominal Coreference Resolution

arXiv.org Artificial Intelligence

Challenge sets such as the Winograd Schema Challenge (WSC) are used to benchmark systems' ability to resolve ambiguities in natural language. If one assumes as in existing work that solving a given challenge set is at least as difficult as solving some more general task, then high performance on the challenge set should indicate high performance on the general task overall. However, we show empirically that this assumption of difficulty does not always hold. In particular, we demonstrate that despite the strong performance of prompted language models (LMs) on the WSC and its variants, these same modeling techniques perform relatively poorly at resolving certain pronominal ambiguities attested in OntoNotes and related datasets that are perceived to be easier. Motivated by these findings, we propose a method for ensembling a prompted LM with a supervised, task-specific system that is overall more accurate at resolving pronominal coreference across datasets. Finally, we emphasize that datasets involving the same linguistic phenomenon draw on distinct, but overlapping, capabilities, and evaluating on any one dataset alone does not provide a complete picture of a system's overall capability.


Conformal Prediction: A Data Perspective

arXiv.org Artificial Intelligence

The recent rapid development of well-designed and powerful machine learning (ML) models has significantly transformed our lives. However, the success of these models is often evaluated based on the accuracy of their predictions, which, while important, is not sufficient in many real-world scenarios. In high-stakes applications, it is equally critical to assess the uncertainty of model outputs. Uncertainty quantification (UQ) has long been a central problem in fields like statistics and ML. Several well-established methods, such as Bayesian inference and resampling techniques, have been widely adopted to address UQ. However, Bayesian posterior intervals are only valid if the parametric assumptions of the model are correctly specified, which may not always be the case in practical applications.


Provable Convergence and Limitations of Geometric Tempering for Langevin Dynamics

arXiv.org Machine Learning

Sampling from a target distribution π whose density is known up to a normalizing constant is a challenging problem in statistics and machine learning, and is currently the subject of intense interest due to applications in Bayesian statistics [19] and energy-based models in deep learning [68], among other areas. In these settings, the normalizing constant of the target distribution π is typically intractable, and Markov Chain Monte Carlo (MCMC) algorithms [58, 57] are commonly used to generate Markov chains in the ambient space, whose law eventually approximates the target distribution. Among MCMC algorithms, the Unadjusted Langevin Algorithm (ULA), which corresponds to a time discretization of a Langevin diffusion process, has attracted considerable attention due to its simplicity, theoretical grounding, and utility in practice [59, 76, 23, 66]. For example, ULA can be proven to converge quickly when the target distribution π is smooth and strongly log-concave [23]. However, many cases in practice require to sample from distributions which are not log-concave, and indeed potentially even multi-modal [54, 82]. In such settings, the convergence of ULA is governed by functional inequalities which effectively quantify the convexity, or lack thereof, of the target distribution [75]. Nonetheless, truly multi-modal target distributions generally have poor functional inequalities, thus leading to weak convergence guarantees for ULA. This phenomenon is not merely a theoretical artifact, and it is wellknown amongst practitioners that when sampling from multi-modal distributions, algorithms based on ULA can get stuck in local modes and suffer from slow convergence [20]. Tempering or annealing is a popular technique [51, 27, 69] to overcome the deficiencies of ULA and other MCMC methods in the multi-modal setting.


Towards Minimax Optimal Reinforcement Learning in Factored Markov Decision Processes

Neural Information Processing Systems

We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure dependent lower bounds on regret for FMDPs that reveal the difficulty hiding in the intricacy of the structures.


Model-based Reinforcement Learning for Semi-Markov Decision Processes with Neural ODEs

Neural Information Processing Systems

We present two elegant solutions for modeling continuous-time dynamics, in a novel model-based reinforcement learning (RL) framework for semi-Markov decision processes (SMDPs), using neural ordinary differential equations (ODEs). Our models accurately characterize continuous-time dynamics and enable us to develop high-performing policies using a small amount of data. We also develop a model-based approach for optimizing time schedules to reduce interaction rates with the environment while maintaining the near-optimal performance, which is not possible for model-free methods. We experimentally demonstrate the efficacy of our methods across various continuous-time domains.


Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

Neural Information Processing Systems

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs---weakly revealing POMGs---in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies.