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 Undirected Networks


Efficient, Low-Regret, Online Reinforcement Learning for Linear MDPs

arXiv.org Artificial Intelligence

Reinforcement learning algorithms are usually stated without theoretical guarantees regarding their performance. Recently, Jin, Yang, Wang, and Jordan (COLT 2020) showed a polynomial-time reinforcement learning algorithm (namely, LSVI-UCB) for the setting of linear Markov decision processes, and provided theoretical guarantees regarding its running time and regret. In real-world scenarios, however, the space usage of this algorithm can be prohibitive due to a utilized linear regression step. We propose and analyze two modifications of LSVI-UCB, which alternate periods of learning and not-learning, to reduce space and time usage while maintaining sublinear regret. We show experimentally, on synthetic data and real-world benchmarks, that our algorithms achieve low space usage and running time, while not significantly sacrificing regret.


Repurposing Stable Diffusion Attention for Training-Free Unsupervised Interactive Segmentation

arXiv.org Artificial Intelligence

Recent progress in interactive point prompt based Image Segmentation allows to significantly reduce the manual effort to obtain high quality semantic labels. State-of-the-art unsupervised methods use self-supervised pre-trained models to obtain pseudo-labels which are used in training a prompt-based segmentation model. In this paper, we propose a novel unsupervised and training-free approach based solely on the self-attention of Stable Diffusion. We interpret the self-attention tensor as a Markov transition operator, which enables us to iteratively construct a Markov chain. Pixel-wise counting of the required number of iterations along the Markov-chain to reach a relative probability threshold yields a Markov-iteration-map, which we simply call a Markov-map. Compared to the raw attention maps, we show that our proposed Markov-map has less noise, sharper semantic boundaries and more uniform values within semantically similar regions. We integrate the Markov-map in a simple yet effective truncated nearest neighbor framework to obtain interactive point prompt based segmentation. Despite being training-free, we experimentally show that our approach yields excellent results in terms of Number of Clicks (NoC), even outperforming state-of-the-art training based unsupervised methods in most of the datasets.


Learning Quantitative Automata Modulo Theories

arXiv.org Artificial Intelligence

Quantitative automata are useful representations for numerous applications, including modeling probability distributions over sequences to Markov chains and reward machines. Actively learning such automata typically occurs using explicitly gathered input-output examples under adaptations of the L-star algorithm. However, obtaining explicit input-output pairs can be expensive, and there exist scenarios, including preference-based learning or learning from rankings, where providing constraints is a less exerting and a more natural way to concisely describe desired properties. Consequently, we propose the problem of learning deterministic quantitative automata from sets of constraints over the valuations of input sequences. We present QUINTIC, an active learning algorithm, wherein the learner infers a valid automaton through deductive reasoning, by applying a theory to a set of currently available constraints and an assumed preference model and quantitative automaton class. QUINTIC performs a complete search over the space of automata, and is guaranteed to be minimal and correctly terminate. Our evaluations utilize theory of rationals in order to learn summation, discounted summation, product, and classification quantitative automata, and indicate QUINTIC is effective at learning these types of automata.


Fair Resource Allocation in Weakly Coupled Markov Decision Processes

arXiv.org Artificial Intelligence

We consider fair resource allocation in sequential decision-making environments modeled as weakly coupled Markov decision processes, where resource constraints couple the action spaces of $N$ sub-Markov decision processes (sub-MDPs) that would otherwise operate independently. We adopt a fairness definition using the generalized Gini function instead of the traditional utilitarian (total-sum) objective. After introducing a general but computationally prohibitive solution scheme based on linear programming, we focus on the homogeneous case where all sub-MDPs are identical. For this case, we show for the first time that the problem reduces to optimizing the utilitarian objective over the class of "permutation invariant" policies. This result is particularly useful as we can exploit Whittle index policies in the restless bandits setting while, for the more general setting, we introduce a count-proportion-based deep reinforcement learning approach. Finally, we validate our theoretical findings with comprehensive experiments, confirming the effectiveness of our proposed method in achieving fairness.


Learning Dynamic Cognitive Map with Autonomous Navigation

arXiv.org Artificial Intelligence

Inspired by animal navigation strategies, we introduce a novel computational model to navigate and map a space rooted in biologically inspired principles. Animals exhibit extraordinary navigation prowess, harnessing memory, imagination, and strategic decision-making to traverse complex and aliased environments adeptly. Our model aims to replicate these capabilities by incorporating a dynamically expanding cognitive map over predicted poses within an Active Inference framework, enhancing our agent's generative model plasticity to novelty and environmental changes. Through structure learning and active inference navigation, our model demonstrates efficient exploration and exploitation, dynamically expanding its model capacity in response to anticipated novel un-visited locations and updating the map given new evidence contradicting previous beliefs. Comparative analyses in mini-grid environments with the Clone-Structured Cognitive Graph model (CSCG), which shares similar objectives, highlight our model's ability to rapidly learn environmental structures within a single episode, with minimal navigation overlap. Our model achieves this without prior knowledge of observation and world dimensions, underscoring its robustness and efficacy in navigating intricate environments.


Goal-oriented Semantic Communication for Robot Arm Reconstruction in Digital Twin: Feature and Temporal Selections

arXiv.org Artificial Intelligence

As one of the most promising technologies in industry, the Digital Twin (DT) facilitates real-time monitoring and predictive analysis for real-world systems by precisely reconstructing virtual replicas of physical entities. However, this reconstruction faces unprecedented challenges due to the everincreasing communication overhead, especially for digital robot arm reconstruction. To this end, we propose a novel goal-oriented semantic communication (GSC) framework to extract the GSC information for the robot arm reconstruction task in the DT, with the aim of minimising the communication load under the strict and relaxed reconstruction error constraints. Unlike the traditional reconstruction framework that periodically transmits a reconstruction message for real-time DT reconstruction, our framework implements a feature selection (FS) algorithm to extract the semantic information from the reconstruction message, and a deep reinforcement learning-based temporal selection algorithm to selectively transmit the semantic information over time. We validate our proposed GSC framework through both Pybullet simulations and lab experiments based on the Franka Research 3 robot arm. For a range of distinct robotic tasks, simulation results show that our framework can reduce the communication load by at least 59.5% under strict reconstruction error constraints and 80% under relaxed reconstruction error constraints, compared with traditional communication framework. Also, experimental results confirm the effectiveness of our framework, where the communication load is reduced by 53% in strict constraint case and 74% in relaxed constraint case. The demo is available at: https://youtu.be/2OdeHKxcgnk.


Weakly-Supervised Anomaly Detection in Surveillance Videos Based on Two-Stream I3D Convolution Network

arXiv.org Artificial Intelligence

The widespread implementation of urban surveillance systems has necessitated more sophisticated techniques for anomaly detection to ensure enhanced public safety. This paper presents a significant advancement in the field of anomaly detection through the application of Two-Stream Inflated 3D (I3D) Convolutional Networks. These networks substantially outperform traditional 3D Convolutional Networks (C3D) by more effectively extracting spatial and temporal features from surveillance videos, thus improving the precision of anomaly detection. Our research advances the field by implementing a weakly supervised learning framework based on Multiple Instance Learning (MIL), which uniquely conceptualizes surveillance videos as collections of 'bags' that contain instances (video clips). Each instance is innovatively processed through a ranking mechanism that prioritizes clips based on their potential to display anomalies. This novel strategy not only enhances the accuracy and precision of anomaly detection but also significantly diminishes the dependency on extensive manual annotations. Moreover, through meticulous optimization of model settings, including the choice of optimizer, our approach not only establishes new benchmarks in the performance of anomaly detection systems but also offers a scalable and efficient solution for real-world surveillance applications. This paper contributes significantly to the field of computer vision by delivering a more adaptable, efficient, and context-aware anomaly detection system, which is poised to redefine practices in urban surveillance.


Enhanced Classroom Dialogue Sequences Analysis with a Hybrid AI Agent: Merging Expert Rule-Base with Large Language Models

arXiv.org Artificial Intelligence

Classroom dialogue plays a crucial role in fostering student engagement and deeper learning. However, analysing dialogue sequences has traditionally relied on either theoretical frameworks or empirical descriptions of practice, with limited integration between the two. This study addresses this gap by developing a comprehensive rule base of dialogue sequences and an Artificial Intelligence (AI) agent that combines expert-informed rule-based systems with a large language model (LLM). The agent applies expert knowledge while adapting to the complexities of natural language, enabling accurate and flexible categorisation of classroom dialogue sequences. By synthesising findings from over 30 studies, we established a comprehensive framework for dialogue analysis. The agent was validated against human expert coding, achieving high levels of precision and reliability. The results demonstrate that the agent provides theory-grounded and adaptive functions, tremendously enhancing the efficiency and scalability of classroom dialogue analysis, offering significant potential in improving classroom teaching practices and supporting teacher professional development.


Online Dynamic Pricing for Electric Vehicle Charging Stations with Reservations

arXiv.org Artificial Intelligence

The transition to electric vehicles (EVs), coupled with the rise of renewable energy sources, will significantly impact the electric grid. Unlike conventional fuel sources, electricity for EVs is constrained by grid capacity, price fluctuations, and long EV charging times, requiring new pricing solutions to manage demand and supply. This paper proposes a model for online dynamic pricing of reserved EV charging services, including reservation, parking, and charging as a bundled service priced as a whole. Our approach focuses on the individual charging station operator, employing a stochastic demand model and online dynamic pricing based on expected demand. The proposed model uses a Markov Decision Process (MDP) formulation to optimize sequential pricing decisions for charging session requests. A key contribution is the novel definition and quantification of discretization error introduced by the discretization of the Poisson process for use in the MDP. The model's viability is demonstrated with a heuristic solution method based on Monte-Carlo tree search, offering a viable path for real-world application.


Efficiently learning and sampling multimodal distributions with data-based initialization

arXiv.org Machine Learning

We consider the problem of sampling a multimodal distribution with a Markov chain given a small number of samples from the stationary measure. Although mixing can be arbitrarily slow, we show that if the Markov chain has a $k$th order spectral gap, initialization from a set of $\tilde O(k/\varepsilon^2)$ samples from the stationary distribution will, with high probability over the samples, efficiently generate a sample whose conditional law is $\varepsilon$-close in TV distance to the stationary measure. In particular, this applies to mixtures of $k$ distributions satisfying a Poincar\'e inequality, with faster convergence when they satisfy a log-Sobolev inequality. Our bounds are stable to perturbations to the Markov chain, and in particular work for Langevin diffusion over $\mathbb R^d$ with score estimation error, as well as Glauber dynamics combined with approximation error from pseudolikelihood estimation. This justifies the success of data-based initialization for score matching methods despite slow mixing for the data distribution, and improves and generalizes the results of Koehler and Vuong (2023) to have linear, rather than exponential, dependence on $k$ and apply to arbitrary semigroups. As a consequence of our results, we show for the first time that a natural class of low-complexity Ising measures can be efficiently learned from samples.