Undirected Networks
Modeling Eye Gaze Velocity Trajectories using GANs with Spectral Loss for Enhanced Fidelity
Bhandari, Shailendra, Lencastre, Pedro, Mathema, Rujeena, Szorkovszky, Alexander, Yazidi, Anis, Lind, Pedro
Accurate modeling of eye gaze dynamics is essential for advancement in human-computer interaction, neurological diagnostics, and cognitive research. Traditional generative models like Markov models often fail to capture the complex temporal dependencies and distributional nuance inherent in eye gaze trajectories data. This study introduces a GAN framework employing LSTM and CNN generators and discriminators to generate high-fidelity synthetic eye gaze velocity trajectories. We conducted a comprehensive evaluation of four GAN architectures: CNN-CNN, LSTM-CNN, CNN-LSTM, and LSTM-LSTM trained under two conditions: using only adversarial loss and using a weighted combination of adversarial and spectral losses. Our findings reveal that the LSTM-CNN architecture trained with this new loss function exhibits the closest alignment to the real data distribution, effectively capturing both the distribution tails and the intricate temporal dependencies. The inclusion of spectral regularization significantly enhances the GANs ability to replicate the spectral characteristics of eye gaze movements, leading to a more stable learning process and improved data fidelity. Comparative analysis with an HMM optimized to four hidden states further highlights the advantages of the LSTM-CNN GAN. Statistical metrics show that the HMM-generated data significantly diverges from the real data in terms of mean, standard deviation, skewness, and kurtosis. In contrast, the LSTM-CNN model closely matches the real data across these statistics, affirming its capacity to model the complexity of eye gaze dynamics effectively. These results position the spectrally regularized LSTM-CNN GAN as a robust tool for generating synthetic eye gaze velocity data with high fidelity.
Measuring Goal-Directedness
MacDermott, Matt, Fox, James, Belardinelli, Francesco, Everitt, Tom
We define maximum entropy goal-directedness (MEG), a formal measure of goal-directedness in causal models and Markov decision processes, and give algorithms for computing it. Measuring goal-directedness is important, as it is a critical element of many concerns about harm from AI. It is also of philosophical interest, as goal-directedness is a key aspect of agency. MEG is based on an adaptation of the maximum causal entropy framework used in inverse reinforcement learning. It can measure goal-directedness with respect to a known utility function, a hypothesis class of utility functions, or a set of random variables. We prove that MEG satisfies several desiderata and demonstrate our algorithms with small-scale experiments.
Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
Xu, Yiheng, Wang, Zekun, Wang, Junli, Lu, Dunjie, Xie, Tianbao, Saha, Amrita, Sahoo, Doyen, Yu, Tao, Xiong, Caiming
Graphical User Interfaces (GUIs) are critical to human-computer interaction, yet automating GUI tasks remains challenging due to the complexity and variability of visual environments. Existing approaches often rely on textual representations of GUIs, which introduce limitations in generalization, efficiency, and scalability. In this paper, we introduce Aguvis, a unified pure vision-based framework for autonomous GUI agents that operates across various platforms. Our approach leverages image-based observations, and grounding instructions in natural language to visual elements, and employs a consistent action space to ensure cross-platform generalization. To address the limitations of previous work, we integrate explicit planning and reasoning within the model, enhancing its ability to autonomously navigate and interact with complex digital environments. We construct a large-scale dataset of GUI agent trajectories, incorporating multimodal reasoning and grounding, and employ a two-stage training pipeline that first focuses on general GUI grounding, followed by planning and reasoning. Through comprehensive experiments, we demonstrate that Aguvis surpasses previous state-of-the-art methods in both offline and real-world online scenarios, achieving, to our knowledge, the first fully autonomous pure vision GUI agent capable of performing tasks independently without collaboration with external closed-source models. We open-sourced all datasets, models, and training recipes to facilitate future research at https://aguvis-project.github.io/.
In-context learning and Occam's razor
Elmoznino, Eric, Marty, Tom, Kasetty, Tejas, Gagnon, Leo, Mittal, Sarthak, Fathi, Mahan, Sridhar, Dhanya, Lajoie, Guillaume
A central goal of machine learning is generalization. While the No Free Lunch Theorem states that we cannot obtain theoretical guarantees for generalization without further assumptions, in practice we observe that simple models which explain the training data generalize best: a principle called Occam's razor. Despite the need for simple models, most current approaches in machine learning only minimize the training error, and at best indirectly promote simplicity through regularization or architecture design. Here, we draw a connection between Occam's razor and in-context learning: an emergent ability of certain sequence models like Transformers to learn at inference time from past observations in a sequence. In particular, we show that the next-token prediction loss used to train in-context learners is directly equivalent to a data compression technique called prequential coding, and that minimizing this loss amounts to jointly minimizing both the training error and the complexity of the model that was implicitly learned from context. Our theory and the empirical experiments we use to support it not only provide a normative account of in-context learning, but also elucidate the shortcomings of current in-context learning methods, suggesting ways in which they can be improved. We make our code available at https://github.com/3rdCore/PrequentialCode.
Flow Matching with General Discrete Paths: A Kinetic-Optimal Perspective
Shaul, Neta, Gat, Itai, Havasi, Marton, Severo, Daniel, Sriram, Anuroop, Holderrieth, Peter, Karrer, Brian, Lipman, Yaron, Chen, Ricky T. Q.
The design space of discrete-space diffusion or flow generative models are significantly less well-understood than their continuous-space counterparts, with many works focusing only on a simple masked construction. In this work, we aim to take a holistic approach to the construction of discrete generative models based on continuous-time Markov chains, and for the first time, allow the use of arbitrary discrete probability paths, or colloquially, corruption processes. Through the lens of optimizing the symmetric kinetic energy, we propose velocity formulas that can be applied to any given probability path, completely decoupling the probability and velocity, and giving the user the freedom to specify any desirable probability path based on expert knowledge specific to the data domain. Furthermore, we find that a special construction of mixture probability paths optimizes the symmetric kinetic energy for the discrete case. We find that we can outperform the mask construction even in text with kinetic-optimal mixture paths, while we can make use of domain-specific constructions of the probability path over the visual domain. Generative models over discrete spaces have not seen as much progress on the methodology side compared to continuous-space counterparts. For the most part, applications such as large language modeling rely solely on autoregressive models (Radford et al., 2019; Bommasani et al., 2021). The simplicity of autoregressive modeling has also motivated people to use them for multimodal generation, where other modalities, such as images and videos, are tokenized and modeled within an autoregressive framework (Van den Oord et al., 2016; Team, 2024; Sun et al., 2024). A promising framework that brings iterative refinement to the discrete case is to consider the use of Markov chains within a dynamical generative framework.
Multi-Action Restless Bandits with Weakly Coupled Constraints: Simultaneous Learning and Control
Fu, Jing, Moran, Bill, Niño-Mora, José
We study a system with finitely many groups of multi-action bandit processes, each of which is a Markov decision process (MDP) with finite state and action spaces and potentially different transition matrices when taking different actions. The bandit processes of the same group share the same state and action spaces and, given the same action that is taken, the same transition matrix. All the bandit processes across various groups are subject to multiple weakly coupled constraints over their state and action variables. Unlike the past studies that focused on the offline case, we consider the online case without assuming full knowledge of transition matrices and reward functions a priori and propose an effective scheme that enables simultaneous learning and control. We prove the convergence of the relevant processes in both the timeline and the number of the bandit processes, referred to as the convergence in the time and the magnitude dimensions. Moreover, we prove that the relevant processes converge exponentially fast in the magnitude dimension, leading to exponentially diminishing performance deviation between the proposed online algorithms and offline optimality. Jing Fu is with Department of Electrical and Electronic Engineering, School of Engineering, STEM College, RMIT University, Australia (e-mail: jing.fu@rmit.edu.au). Bill Moran is with Department of Electrical and Electronic Engineering, the University of Melbourne, VIC 3010, Australia (e-mail:wmoran@unimelb.edu.au).
Projection Abstractions in Planning Under the Lenses of Abstractions for MDPs
Canonaco, Giuseppe, Pozanco, Alberto, Borrajo, Daniel
The concept of abstraction has been independently developed both in the context of AI Planning and discounted Markov Decision Processes (MDPs). However, the way abstractions are built and used in the context of Planning and MDPs is different even though lots of commonalities can be highlighted. To this day there is no work trying to relate and unify the two fields on the matter of abstractions unraveling all the different assumptions and their effect on the way they can be used. Therefore, in this paper we aim to do so by looking at projection abstractions in Planning through the lenses of discounted MDPs. Starting from a projection abstraction built according to Classical or Probabilistic Planning techniques, we will show how the same abstraction can be obtained under the abstraction frameworks available for discounted MDPs. Along the way, we will focus on computational as well as representational advantages and disadvantages of both worlds pointing out new research directions that are of interest for both fields.
The effect of priors on Learning with Restricted Boltzmann Machines
Manzan, Gianluca, Tantari, Daniele
Restricted Boltzmann Machines (RBMs) are generative models designed to learn from data with a rich underlying structure. In this work, we explore a teacher-student setting where a student RBM learns from examples generated by a teacher RBM, with a focus on the effect of the unit priors on learning efficiency. We consider a parametric class of priors that interpolate between continuous (Gaussian) and binary variables. This approach models various possible choices of visible units, hidden units, and weights for both the teacher and student RBMs. By analyzing the phase diagram of the posterior distribution in both the Bayes optimal and mismatched regimes, we demonstrate the existence of a triple point that defines the critical dataset size necessary for learning through generalization. The critical size is strongly influenced by the properties of the teacher, and thus the data, but is unaffected by the properties of the student RBM. Nevertheless, a prudent choice of student priors can facilitate training by expanding the so-called signal retrieval region, where the machine generalizes effectively.
Reinforcement learning to learn quantum states for Heisenberg scaling accuracy
Jae, Jeongwoo, Hong, Jeonghoon, Choo, Jinho, Kwon, Yeong-Dae
Learning quantum states is a crucial task for realizing the potential of quantum information technology. Recently, neural approaches have emerged as promising methods for learning quantum states. We propose a meta-learning model that employs reinforcement learning (RL) to optimize the process of learning quantum states. For learning quantum states, our scheme trains a Hardware efficient ansatz with a blackbox optimization algorithm, called evolution strategy (ES). To enhance the efficiency of ES, a RL agent dynamically adjusts the hyperparameters of ES. To facilitate the RL training, we introduce an action repetition strategy inspired by curriculum learning. The RL agent significantly improves the sample efficiency of learning random quantum states, and achieves infidelity scaling close to the Heisenberg limit. We showcase that the RL agent trained using 3-qubit states can be generalized to learning up to 5-qubit states. These results highlight the utility of RL-driven meta-learning to enhance the efficiency and generalizability of learning quantum states. Our approach can be applicable to improve quantum control, quantum optimization, and quantum machine learning.
TAB-Fields: A Maximum Entropy Framework for Mission-Aware Adversarial Planning
Puthumanaillam, Gokul, Song, Jae Hyuk, Yesmagambet, Nurzhan, Park, Shinkyu, Ornik, Melkior
Autonomous agents operating in adversarial scenarios face a fundamental challenge: while they may know their adversaries' high-level objectives, such as reaching specific destinations within time constraints, the exact policies these adversaries will employ remain unknown. Traditional approaches address this challenge by treating the adversary's state as a partially observable element, leading to a formulation as a Partially Observable Markov Decision Process (POMDP). However, the induced belief-space dynamics in a POMDP require knowledge of the system's transition dynamics, which, in this case, depend on the adversary's unknown policy. Our key observation is that while an adversary's exact policy is unknown, their behavior is necessarily constrained by their mission objectives and the physical environment, allowing us to characterize the space of possible behaviors without assuming specific policies. In this paper, we develop Task-Aware Behavior Fields (TAB-Fields), a representation that captures adversary state distributions over time by computing the most unbiased probability distribution consistent with known constraints. We construct TAB-Fields by solving a constrained optimization problem that minimizes additional assumptions about adversary behavior beyond mission and environmental requirements. We integrate TAB-Fields with standard planning algorithms by introducing TAB-conditioned POMCP, an adaptation of Partially Observable Monte Carlo Planning. Through experiments in simulation with underwater robots and hardware implementations with ground robots, we demonstrate that our approach achieves superior performance compared to baselines that either assume specific adversary policies or neglect mission constraints altogether. Evaluation videos and code are available at https://tab-fields.github.io.