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Enhancing Internet of Things Security throughSelf-Supervised Graph Neural Networks

arXiv.org Artificial Intelligence

With the rapid rise of the Internet of Things (IoT), ensuring the security of IoT devices has become essential. One of the primary challenges in this field is that new types of attacks often have significantly fewer samples than more common attacks, leading to unbalanced datasets. Existing research on detecting intrusions in these unbalanced labeled datasets primarily employs Convolutional Neural Networks (CNNs) or conventional Machine Learning (ML) models, which result in incomplete detection, especially for new attacks. To handle these challenges, we suggest a new approach to IoT intrusion detection using Self-Supervised Learning (SSL) with a Markov Graph Convolutional Network (MarkovGCN). Graph learning excels at modeling complex relationships within data, while SSL mitigates the issue of limited labeled data for emerging attacks. Our approach leverages the inherent structure of IoT networks to pre-train a GCN, which is then fine-tuned for the intrusion detection task. The integration of Markov chains in GCN uncovers network structures and enriches node and edge features with contextual information. Experimental results demonstrate that our approach significantly improves detection accuracy and robustness compared to conventional supervised learning methods. Using the EdgeIIoT-set dataset, we attained an accuracy of 98.68\%, a precision of 98.18%, a recall of 98.35%, and an F1-Score of 98.40%.


Learning Visuotactile Estimation and Control for Non-prehensile Manipulation under Occlusions

arXiv.org Artificial Intelligence

Non-prehensile manipulation is a crucial skill for enabling versatile robots to interact with ungraspable objects, using actions such as pushing, rolling, or tossing. However, achieving dexterous non-prehensile manipulation in robots poses significant challenges. During contact interactions, different contact modes arise such as sticking, sliding, and separation, and transitions between these contact modes lead to hybrid dynamics [1, 2, 3]. Furthermore, due to its underactuated nature, it requires long-term reasoning about contact interactions as well as reactive control to recover from mistakes and disturbances [1, 2]. The frictional interactions between the robot, the object, and the environment are difficult to model, which creates uncertainty in the behavior of the object [4, 5]. The highly uncertain nature of the underactuated frictional interactions [4, 5] make the nonprehensile manipulation problem especially sensitive to occlusions. Previous non-prehensile works assume near-perfect visual perception from external systems, providing either point-cloud [6] or pose observations [7, 8, 9, 10, 11]. However, moving towards more versatile onboard perception will make frequent occlusions unavoidable, either due to obstacles in the environment, self occlusions, or even human-induced occlusions, for instance in a human-robot collaboration setting. In this paper, we propose a learning-based system for non-prehensile manipulation that leverages tactile sensing to overcome occlusions in the visual perception.


On the Sample Complexity of Quantum Boltzmann Machine Learning

arXiv.org Artificial Intelligence

Quantum Boltzmann machines (QBMs) are machine-learning models for both classical and quantum data. We give an operational definition of QBM learning in terms of the difference in expectation values between the model and target, taking into account the polynomial size of the data set. By using the relative entropy as a loss function this problem can be solved without encountering barren plateaus. We prove that a solution can be obtained with stochastic gradient descent using at most a polynomial number of Gibbs states. We also prove that pre-training on a subset of the QBM parameters can only lower the sample complexity bounds. In particular, we give pre-training strategies based on mean-field, Gaussian Fermionic, and geometrically local Hamiltonians. We verify these models and our theoretical findings numerically on a quantum and a classical data set. Our results establish that QBMs are promising machine learning models.


Linear Equations with Min and Max Operators: Computational Complexity

arXiv.org Artificial Intelligence

We consider a class of optimization problems defined by a system of linear equations with min and max operators. This class of optimization problems has been studied under restrictive conditions, such as, (C1) the halting or stability condition; (C2) the non-negative coefficients condition; (C3) the sum up to 1 condition; and (C4) the only min or only max oerator condition. Several seminal results in the literature focus on special cases. For example, turn-based stochastic games correspond to conditions C2 and C3; and Markov decision process to conditions C2, C3, and C4. However, the systematic computational complexity study of all the cases has not been explored, which we address in this work. Some highlights of our results are: with conditions C2 and C4, and with conditions C3 and C4, the problem is NP-complete, whereas with condition C1 only, the problem is in UP intersects coUP. Finally, we establish the computational complexity of the decision problem of checking the respective conditions.


Embodied CoT Distillation From LLM To Off-the-shelf Agents

arXiv.org Artificial Intelligence

We address the challenge of utilizing large language models (LLMs) for complex embodied tasks, in the environment where decision-making systems operate timely on capacity-limited, off-the-shelf devices. We present DeDer, a framework for decomposing and distilling the embodied reasoning capabilities from LLMs to efficient, small language model (sLM)-based policies. In DeDer, the decision-making process of LLM-based strategies is restructured into a hierarchy with a reasoning-policy and planning-policy. The reasoning-policy is distilled from the data that is generated through the embodied in-context learning and self-verification of an LLM, so it can produce effective rationales. The planning-policy, guided by the rationales, can render optimized plans efficiently. In turn, DeDer allows for adopting sLMs for both policies, deployed on off-the-shelf devices. Furthermore, to enhance the quality of intermediate rationales, specific to embodied tasks, we devise the embodied knowledge graph, and to generate multiple rationales timely through a single inference, we also use the contrastively prompted attention model. Our experiments with the ALFRED benchmark demonstrate that DeDer surpasses leading language planning and distillation approaches, indicating the applicability and efficiency of sLM-based embodied policies derived through DeDer.


Revelations: A Decidable Class of POMDPs with Omega-Regular Objectives

arXiv.org Artificial Intelligence

Partially observable Markov decision processes (POMDPs) form a prominent model for uncertainty in sequential decision making. We are interested in constructing algorithms with theoretical guarantees to determine whether the agent has a strategy ensuring a given specification with probability 1. This well-studied problem is known to be undecidable already for very simple omega-regular objectives, because of the difficulty of reasoning on uncertain events. We introduce a revelation mechanism which restricts information loss by requiring that almost surely the agent has eventually full information of the current state. Our main technical results are to construct exact algorithms for two classes of POMDPs called weakly and strongly revealing. Importantly, the decidable cases reduce to the analysis of a finite belief-support Markov decision process. This yields a conceptually simple and exact algorithm for a large class of POMDPs.


The State of Robot Motion Generation

arXiv.org Artificial Intelligence

This paper reviews the large spectrum of methods for generating robot motion proposed over the 50 years of robotics research culminating in recent developments. It crosses the boundaries of methodologies, typically not surveyed together, from those that operate over explicit models to those that learn implicit ones.


Monte Carlo Tree Search with Spectral Expansion for Planning with Dynamical Systems

arXiv.org Artificial Intelligence

The ability of a robot to plan complex behaviors with real-time computation, rather than adhering to predesigned or offline-learned routines, alleviates the need for specialized algorithms or training for each problem instance. Monte Carlo Tree Search is a powerful planning algorithm that strategically explores simulated future possibilities, but it requires a discrete problem representation that is irreconcilable with the continuous dynamics of the physical world. We present Spectral Expansion Tree Search (SETS), a real-time, tree-based planner that uses the spectrum of the locally linearized system to construct a low-complexity and approximately equivalent discrete representation of the continuous world. We prove SETS converges to a bound of the globally optimal solution for continuous, deterministic and differentiable Markov Decision Processes, a broad class of problems that includes underactuated nonlinear dynamics, non-convex reward functions, and unstructured environments. We experimentally validate SETS on drone, spacecraft, and ground vehicle robots and one numerical experiment, each of which is not directly solvable with existing methods. We successfully show SETS automatically discovers a diverse set of optimal behaviors and motion trajectories in real time.


Efficient Multiagent Planning via Shared Action Suggestions

arXiv.org Artificial Intelligence

Decentralized partially observable Markov decision processes with communication (Dec-POMDP-Com) provide a framework for multiagent decision making under uncertainty, but the NEXP-complete complexity renders solutions intractable in general. While sharing actions and observations can reduce the complexity to PSPACE-complete, we propose an approach that bridges POMDPs and Dec-POMDPs by communicating only suggested joint actions, eliminating the need to share observations while maintaining performance comparable to fully centralized planning and execution. Our algorithm estimates joint beliefs using shared actions to prune infeasible beliefs. Each agent maintains possible belief sets for other agents, pruning them based on suggested actions to form an estimated joint belief usable with any centralized policy. This approach requires solving a POMDP for each agent, reducing computational complexity while preserving performance. We demonstrate its effectiveness on several Dec-POMDP benchmarks showing performance comparable to centralized methods when shared actions enable effective belief pruning. This action-based communication framework offers a natural avenue for integrating human-agent cooperation, opening new directions for scalable multiagent planning under uncertainty, with applications in both autonomous systems and human-agent teams.


Modeling the Heterogeneous Duration of User Interest in Time-Dependent Recommendation: A Hidden Semi-Markov Approach

arXiv.org Artificial Intelligence

Recommender systems are widely used for suggesting books, education materials, and products to users by exploring their behaviors. In reality, users' preferences often change over time, leading to studies on time-dependent recommender systems. However, most existing approaches that deal with time information remain primitive. In this paper, we extend existing methods and propose a hidden semi-Markov model to track the change of users' interests. Particularly, this model allows for capturing the different durations of user stays in a (latent) interest state, which can better model the heterogeneity of user interests and focuses. We derive an expectation maximization algorithm to estimate the parameters of the framework and predict users' actions. Experiments on three real-world datasets show that our model significantly outperforms the state-of-the-art time-dependent and static benchmark methods. Further analyses of the experiment results indicate that the performance improvement is related to the heterogeneity of state durations and the drift of user interests in the dataset.