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On Input Selection with Reversible Jump Markov Chain Monte Carlo Sampling

Neural Information Processing Systems

In this paper we will treat input selection for a radial basis function (RBF) like classifier within a Bayesian framework. We approximate the a-posteriori distribution over both model coefficients and input subsets by samples drawn with Gibbs updates and reversible jump moves. Using some public datasets, we compare the classification accuracy of the method with a conventional ARD scheme. These datasets are also used to infer the a-posteriori probabilities of different input subsets. 1 Introduction Methods that aim to determine relevance of inputs have always interested researchers in various communities. Classical feature subset selection techniques, as reviewed in [1], use search algorithms and evaluation criteria to determine one optimal subset.


Variational Inference for Bayesian Mixtures of Factor Analysers

Neural Information Processing Systems

Zoubin Ghahramani and Matthew J. Beal Gatsby Computational Neuroscience Unit University College London 17 Queen Square, London WC1N 3AR, England {zoubin,m.beal}Ggatsby.ucl.ac.uk Abstract We present an algorithm that infers the model structure of a mixture of factor analysers using an efficient and deterministic variational approximation to full Bayesian integration over model parameters. This procedure can automatically determine the optimal number of components and the local dimensionality of each component (Le. the number of factors in each factor analyser). Alternatively it can be used to infer posterior distributions over number of components and dimensionalities. Since all parameters are integrated out the method is not prone to overfitting. Using a stochastic procedure for adding components it is possible to perform the variational optimisation incrementally and to avoid local maxima.


The Nonnegative Boltzmann Machine

Neural Information Processing Systems

The nonnegative Boltzmann machine (NNBM) is a recurrent neural network model that can describe multimodal nonnegative data. Application of maximum likelihood estimation to this model gives a learning rule that is analogous to the binary Boltzmann machine. We examine the utility of the mean field approximation for the NNBM, and describe how Monte Carlo sampling techniques can be used to learn its parameters. Reflective slice sampling is particularly well-suited for this distribution, and can efficiently be implemented to sample the distribution. We illustrate learning of the NNBM on a transiationally invariant distribution, as well as on a generative model for images of human faces. Introduction The multivariate Gaussian is the most elementary distribution used to model generic data. It represents the maximum entropy distribution under the constraint that the mean and covariance matrix of the distribution match that of the data. For the case of binary data, the maximum entropy distribution that matches the first and second order statistics of the data is given by the Boltzmann machine [1].


Spiking Boltzmann Machines

Neural Information Processing Systems

We first show how to represent sharp posterior probability distributions using real valued coefficients on broadly-tuned basis functions. Then we show how the precise times of spikes can be used to convey the real-valued coefficients on the basis functions quickly and accurately. Finally we describe a simple simulation in which spiking neurons learn to model an image sequence by fitting a dynamic generative model. 1 Population codes and energy landscapes A perceived object is represented in the brain by the activities of many neurons, but there is no general consensus on how the activities of individual neurons combine to represent the multiple properties of an object. We start by focussing on the case of a single object that has multiple instantiation parameters such as position, velocity, size and orientation. We assume that each neuron has an ideal stimulus in the space of instantiation parameters and that its activation rate or probability of activation falls off monotonically in all directions as the actual stimulus departs from this ideal.


Bayesian Modelling of fMRI lime Series

Neural Information Processing Systems

We present a Hidden Markov Model (HMM) for inferring the hidden psychological state (or neural activity) during single trial tMRI activation experimentswith blocked task paradigms. Inference is based on Bayesian methodology, using a combination of analytical and a variety of Markov Chain Monte Carlo (MCMC) sampling techniques. The advantage ofthis method is that detection of short time learning effects between repeated trials is possible since inference is based only on single trial experiments.


Reinforcement Learning for Spoken Dialogue Systems

Neural Information Processing Systems

Recently,a number of authorshave proposedtreating dialogue systems as Markov decision processes(MDPs). However,the practicalapplicationofMDP algorithms to dialogue systems faces a numberof severe technicalchallenges.We have built a general software tool (RLDS, for ReinforcementLearning for Dialogue Systems) on the MDP framework, and have applied it to dialogue corpora gatheredbased from two dialoguesystemsbuilt at AT&T Labs. Our experimentsdemonstratethat RLDS holds promise as a tool for "browsing" and understandingcorrelationsin complex, temporallydependentdialogue corpora.


Bayesian Map Learning in Dynamic Environments

Neural Information Processing Systems

We consider the problem of learning a grid-based map using a robot with noisy sensors and actuators. We compare two approaches: online EM, where the map is treated as a fixed parameter, and Bayesian inference, where the map is a (matrix-valued) random variable. We show that even on a very simple example, online EM can get stuck in local minima, which causes the robot to get "lost" and the resulting map to be useless. By contrast, the Bayesian approach, by maintaining multiple hypotheses, is much more robust. Wethen introduce a method for approximating the Bayesian solution, called Rao-Blackwellised particle filtering. We show that this approximation, when coupled with an active learning strategy, is fast but accurate.


Approximate Planning in Large POMDPs via Reusable Trajectories

Neural Information Processing Systems

We consider the problem of reliably choosing a near-best strategy from a restricted class of strategies TI in a partially observable Markov decision process(POMDP). We assume we are given the ability to simulate the POMDP, and study what might be called the sample complexity - that is, the amount of data one must generate in the POMDP in order to choose a good strategy. We prove upper bounds on the sample complexity showingthat, even for infinitely large and arbitrarily complex POMDPs, the amount of data needed can be finite, and depends only linearly on the complexity of the restricted strategy class TI, and exponentially onthe horizon time. This latter dependence can be eased in a variety of ways, including the application of gradient and local search algorithms.


Hierarchical Image Probability (H1P) Models

Neural Information Processing Systems

We formulate a model for probability distributions on image spaces. We show that any distribution of images can be factored exactly into conditional distributionsof feature vectors at one resolution (pyramid level) conditioned on the image information at lower resolutions. We would like to factor this over positions in the pyramid levels to make it tractable, but such factoring may miss long-range dependencies. To fix this, we introduce hiddenclass labels at each pixel in the pyramid. The result is a hierarchical mixture of conditional probabilities, similar to a hidden Markov model on a tree. The model parameters can be found with maximum likelihoodestimation using the EM algorithm. We have obtained encouraging preliminary results on the problems of detecting various objects inSAR images and target recognition in optical aerial images. 1 Introduction


Monte Carlo POMDPs

Neural Information Processing Systems

We present a Monte Carlo algorithm for learning to act in partially observable Markov decision processes (POMDPs) with real-valued state and action spaces. Our approach uses importance sampling for representing beliefs, and Monte Carlo approximation for belief propagation. A reinforcement learning algorithm, value iteration, is employed to learn value functions over belief states. Finally, a samplebased versionof nearest neighbor is used to generalize across states. Initial empirical results suggest that our approach works well in practical applications.