Undirected Networks
Gamma-Poisson Dynamic Matrix Factorization Embedded with Metadata Influence
Do, Trong Dinh Thac, Cao, Longbing
A conjugate Gamma-Poisson model for Dynamic Matrix Factorization incorporated with metadata influence (mGDMF for short) is proposed to effectively and efficiently model massive, sparse and dynamic data in recommendations. Modeling recommendation problems with a massive number of ratings and very sparse or even no ratings on some users/items in a dynamic setting is very demanding and poses critical challenges to well-studied matrix factorization models due to the large-scale, sparse and dynamic nature of the data. Our proposed mGDMF tackles these challenges by introducing three strategies: (1) constructing a stable Gamma-Markov chain model that smoothly drifts over time by combining both static and dynamic latent features of data; (2) incorporating the user/item metadata into the model to tackle sparse ratings; and (3) undertaking stochastic variational inference to efficiently handle massive data. mGDMF is conjugate, dynamic and scalable. Experiments show that mGDMF significantly (both effectively and efficiently) outperforms the state-of-the-art static and dynamic models on large, sparse and dynamic data.
Learning Others' Intentional Models in Multi-Agent Settings Using Interactive POMDPs
Han, Yanlin, Gmytrasiewicz, Piotr
Interactive partially observable Markov decision processes (I-POMDPs) provide a principled framework for planning and acting in a partially observable, stochastic and multi-agent environment. It extends POMDPs to multi-agent settings by including models of other agents in the state space and forming a hierarchical belief structure. In order to predict other agents' actions using I-POMDPs, we propose an approach that effectively uses Bayesian inference and sequential Monte Carlo sampling to learn others' intentional models which ascribe to them beliefs, preferences and rationality in action selection. Empirical results show that our algorithm accurately learns models of the other agent and has superior performance than methods that use subintentional models. Our approach serves as a generalized Bayesian learning algorithm that learns other agents' beliefs, strategy levels, and transition, observation and reward functions.
Near-Optimal Time and Sample Complexities for Solving Markov Decision Processes with a Generative Model
Sidford, Aaron, Wang, Mengdi, Wu, Xian, Yang, Lin, Ye, Yinyu
In this paper we consider the problem of computing an $\epsilon$-optimal policy of a discounted Markov Decision Process (DMDP) provided we can only access its transition function through a generative sampling model that given any state-action pair samples from the transition function in $O(1)$ time. Given such a DMDP with states $\states$, actions $\actions$, discount factor $\gamma\in(0,1)$, and rewards in range $[0, 1]$ we provide an algorithm which computes an $\epsilon$-optimal policy with probability $1 - \delta$ where {\it both} the run time spent and number of sample taken is upper bounded by \[ O\left[\frac{|\cS||\cA|}{(1-\gamma)^3 \epsilon^2} \log \left(\frac{|\cS||\cA|}{(1-\gamma)\delta \epsilon} \right) \log\left(\frac{1}{(1-\gamma)\epsilon}\right)\right] ~. \] For fixed values of $\epsilon$, this improves upon the previous best known bounds by a factor of $(1 - \gamma)^{-1}$ and matches the sample complexity lower bounds proved in \cite{azar2013minimax} up to logarithmic factors. We also extend our method to computing $\epsilon$-optimal policies for finite-horizon MDP with a generative model and provide a nearly matching sample complexity lower bound.
Interpreting Neural Network Judgments via Minimal, Stable, and Symbolic Corrections
Zhang, Xin, Solar-Lezama, Armando, Singh, Rishabh
We present a new algorithm to generate minimal, stable, and symbolic corrections to an input that will cause a neural network with ReLU activations to change its output. We argue that such a correction is a useful way to provide feedback to a user when the network's output is different from a desired output. Our algorithm generates such a correction by solving a series of linear constraint satisfaction problems. The technique is evaluated on three neural network models: one predicting whether an applicant will pay a mortgage, one predicting whether a first-order theorem can be proved efficiently by a solver using certain heuristics, and the final one judging whether a drawing is an accurate rendition of a canonical drawing of a cat.
Is Q-Learning Provably Efficient?
Jin, Chi, Allen-Zhu, Zeyuan, Bubeck, Sebastien, Jordan, Michael I.
Model-free reinforcement learning (RL) algorithms directly parameterize and update value functions or policies, bypassing the modeling of the environment. They are typically simpler, more flexible to use, and thus more prevalent in modern deep RL than model-based approaches. However, empirical work has suggested that they require large numbers of samples to learn. The theoretical question of whether not model-free algorithms are in fact \emph{sample efficient} is one of the most fundamental questions in RL. The problem is unsolved even in the basic scenario with finitely many states and actions. We prove that, in an episodic MDP setting, Q-learning with UCB exploration achieves regret $\tlO(\sqrt{H^3 SAT})$ where $S$ and $A$ are the numbers of states and actions, $H$ is the number of steps per episode, and $T$ is the total number of steps. Our regret matches the optimal regret up to a single $\sqrt{H}$ factor. Thus we establish the sample efficiency of a classical model-free approach. Moreover, to the best of our knowledge, this is the first model-free analysis to establish $\sqrt{T}$ regret \emph{without} requiring access to a ``simulator.''
Negotiable Reinforcement Learning for Pareto Optimal Sequential Decision-Making
Desai, Nishant, Critch, Andrew, Russell, Stuart J.
It is commonly believed that an agent making decisions on behalf of two or more principals who have different utility functions should adopt a Pareto optimal policy, i.e. a policy that cannot be improved upon for one principal without making sacrifices for another. Harsanyi's theorem shows that when the principals have a common prior on the outcome distributions of all policies, a Pareto optimal policy for the agent is one that maximizes a fixed, weighted linear combination of the principals' utilities. In this paper, we derive a more precise generalization for the sequential decision setting in the case of principals with different priors on the dynamics of the environment. We refer to this generalization as the Negotiable Reinforcement Learning (NRL) framework. In this more general case, the relative weight given to each principal's utility should evolve over time according to how well the agent's observations conform with that principal's prior. To gain insight into the dynamics of this new framework, we implement a simple NRL agent and empirically examine its behavior in a simple environment.
Completing State Representations using Spectral Learning
Jiang, Nan, Kulesza, Alex, Singh, Satinder
A central problem in dynamical system modeling is state discovery--that is, finding a compact summary of the past that captures the information needed to predict the future. Predictive State Representations (PSRs) enable clever spectral methods for state discovery; however, while consistent in the limit of infinite data, these methods often suffer from poor performance in the low data regime. In this paper we develop a novel algorithm for incorporating domain knowledge, in the form of an imperfect state representation, as side information to speed spectral learning for PSRs. We prove theoretical results characterizing the relevance of a user-provided state representation, and design spectral algorithms that can take advantage of a relevant representation. Our algorithm utilizes principal angles to extract the relevant components of the representation, and is robust to misspecification. Empiricalevaluation on synthetic HMMs, an aircraft identification domain, and a gene splice dataset shows that, even with weak domain knowledge, the algorithm can significantly outperform standard PSR learning.
Submodular Field Grammars: Representation, Inference, and Application to Image Parsing
Friesen, Abram L., Domingos, Pedro M.
Natural scenes contain many layers of part-subpart structure, and distributions over them are thus naturally represented by stochastic image grammars, with one production per decomposition of a part. Unfortunately, in contrast to language grammars, where the number of possible split points for a production $A \rightarrow BC$ is linear in the length of $A$, in an image there are an exponential number of ways to split a region into subregions. This makes parsing intractable and requires image grammars to be severely restricted in practice, for example by allowing only rectangular regions. In this paper, we address this problem by associating with each production a submodular Markov random field whose labels are the subparts and whose labeling segments the current object into these subparts. We call the result a submodular field grammar (SFG). Finding the MAP split of a region into subregions is now tractable, and by exploiting this we develop an efficient approximate algorithm for MAP parsing of images with SFGs. Empirically, we present promising improvements in accuracy when using SFGs for scene understanding, and show exponential improvements in inference time compared to traditional methods, while returning comparable minima.
GumBolt: Extending Gumbel trick to Boltzmann priors
Khoshaman, Amir H., Amin, Mohammad
Boltzmann machines (BMs) are appealing candidates for powerful priors in variational autoencoders (VAEs), as they are capable of capturing nontrivial and multi-modal distributions over discrete variables. However, non-differentiability of the discrete units prohibits using the reparameterization trick, essential for low-noise back propagation. The Gumbel trick resolves this problem in a consistent way by relaxing the variables and distributions, but it is incompatible with BM priors. Here, we propose the GumBolt, a model that extends the Gumbel trick to BM priors in VAEs. GumBolt is significantly simpler than the recently proposed methods with BM prior and outperforms them by a considerable margin. It achieves state-of-the-art performance on permutation invariant MNIST and OMNIGLOT datasets in the scope of models with only discrete latent variables. Moreover, the performance can be further improved by allowing multi-sampled (importance-weighted) estimation of log-likelihood in training, which was not possible with previous models.
Deep Generative Markov State Models
Wu, Hao, Mardt, Andreas, Pasquali, Luca, Noe, Frank
We propose a deep generative Markov State Model (DeepGenMSM) learning framework for inference of metastable dynamical systems and prediction of trajectories. After unsupervised training on time series data, the model contains (i) a probabilistic encoder that maps from high-dimensional configuration space to a small-sized vector indicating the membership to metastable (long-lived) states, (ii) a Markov chain that governs the transitions between metastable states and facilitates analysis of the long-time dynamics, and (iii) a generative part that samples the conditional distribution of configurations in the next time step. The model can be operated in a recursive fashion to generate trajectories to predict the system evolution from a defined starting state and propose new configurations. The DeepGenMSM is demonstrated to provide accurate estimates of the long-time kinetics and generate valid distributions for molecular dynamics (MD) benchmark systems. Remarkably, we show that DeepGenMSMs are able to make long time-steps in molecular configuration space and generate physically realistic structures in regions that were not seen in training data.