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 Markov Models


MAESTRO: Multi-Agent Environment Shaping through Task and Reward Optimization

arXiv.org Artificial Intelligence

Cooperative Multi-Agent Reinforcement Learning (MARL) faces two major design bottlenecks: crafting dense reward functions and constructing curricula that avoid local optima in high-dimensional, non-stationary environments. Existing approaches rely on fixed heuristics or use Large Language Models (LLMs) directly in the control loop, which is costly and unsuitable for real-time systems. We propose MAESTRO (Multi-Agent Environment Shaping through Task and Reward Optimization), a framework that moves the LLM outside the execution loop and uses it as an offline training architect. MAESTRO introduces two generative components: (i) a semantic curriculum generator that creates diverse, performance-driven traffic scenarios, and (ii) an automated reward synthesizer that produces executable Python reward functions adapted to evolving curriculum difficulty. These components guide a standard MARL backbone (MADDPG) without increasing inference cost at deployment. We evaluate MAESTRO on large-scale traffic signal control (Hangzhou, 16 intersections) and conduct controlled ablations. Results show that combining LLM-generated curricula with LLM-generated reward shaping yields improved performance and stability. Across four seeds, the full system achieves +4.0% higher mean return (163.26 vs. 156.93) and 2.2% better risk-adjusted performance (Sharpe 1.53 vs. 0.70) over a strong curriculum baseline. These findings highlight LLMs as effective high-level designers for cooperative MARL training.


Benchmarking World-Model Learning

arXiv.org Artificial Intelligence

Model-learning agents should gather information to learn world models that support many downstream tasks and inferences, such as predicting unobserved states, estimating near- and far-term consequences of actions, planning action sequences, and detecting changes in dynamics. Current methods for learning and evaluating world models diverge from this goal: training and evaluation are anchored to next-frame prediction, and success is scored by reward maximization in the same environment. We propose WorldTest, a protocol to evaluate model-learning agents that separates reward-free interaction from a scored test phase in a different but related environment. WorldTest is open-ended $\unicode{x2014}$ models should support many different tasks unknown ahead of time $\unicode{x2014}$ and agnostic to model representation, allowing comparison across approaches. We instantiated WorldTest with AutumnBench, a suite of 43 interactive grid-world environments and 129 tasks across three families: masked-frame prediction, planning, and predicting changes to the causal dynamics. We compared 517 human participants and three frontier models on AutumnBench. We found that humans outperform the models, and scaling compute improves performance only in some environments but not others. WorldTest provides a novel template $\unicode{x2014}$ reward-free exploration, derived tests, and behavior-based scoring $\unicode{x2014}$ to evaluate what agents learn about environment dynamics, and AutumnBench exposes significant headroom in world-model learning.


Text-Trained LLMs Can Zero-Shot Extrapolate PDE Dynamics, Revealing a Three-Stage In-Context Learning Mechanism

arXiv.org Artificial Intelligence

Large language models (LLMs) have demonstrated emergent in-context learning (ICL) capabilities across a range of tasks, including zero-shot time-series forecasting. We show that text-trained foundation models can accurately extrapolate spatiotemporal dynamics from discretized partial differential equation (PDE) solutions without fine-tuning or natural language prompting. Predictive accuracy improves with longer temporal contexts but degrades at finer spatial discretizations. In multi-step rollouts, where the model recursively predicts future spatial states over multiple time steps, errors grow algebraically with the time horizon, reminiscent of global error accumulation in classical finite-difference solvers. We interpret these trends as in-context neural scaling laws, where prediction quality varies predictably with both context length and output length. To better understand how LLMs are able to internally process PDE solutions so as to accurately roll them out, we analyze token-level output distributions and uncover a consistent three-stage ICL progression: beginning with syntactic pattern imitation, transitioning through an exploratory high-entropy phase, and culminating in confident, numerically grounded predictions.


ShoppingBench: A Real-World Intent-Grounded Shopping Benchmark for LLM-based Agents

arXiv.org Artificial Intelligence

Existing benchmarks in e-commerce primarily focus on basic user intents, such as finding or purchasing products. However, real-world users often pursue more complex goals, such as applying vouchers, managing budgets, and finding multi-products seller. To bridge this gap, we propose ShoppingBench, a novel end-to-end shopping benchmark designed to encompass increasingly challenging levels of grounded intent. Specifically, we propose a scalable framework to simulate user instructions based on various intents derived from sampled real-world products. To facilitate consistent and reliable evaluations, we provide a large-scale shopping sandbox that serves as an interactive simulated environment, incorporating over 2.5 million real-world products. Experimental results demonstrate that even state-of-the-art language agents (such as GPT-4.1) achieve absolute success rates under 50% on our benchmark tasks, highlighting the significant challenges posed by our ShoppingBench. In addition, we propose a trajectory distillation strategy and leverage supervised fine-tuning, along with reinforcement learning on synthetic trajectories, to distill the capabilities of a large language agent into a smaller one. As a result, our trained agent achieves competitive performance compared to GPT-4.1.


Structured quantum learning via em algorithm for Boltzmann machines

arXiv.org Artificial Intelligence

Quantum Boltzmann machines (QBMs) are generative models with potential advantages in quantum machine learning, yet their training is fundamentally limited by the barren plateau problem, where gradients vanish exponentially with system size. We introduce a quantum version of the em algorithm, an information-geometric generalization of the classical Expectation-Maximization method, which circumvents gradient-based optimization on non-convex functions. Implemented on a semi-quantum restricted Boltzmann machine (sqRBM) -- a hybrid architecture with quantum effects confined to the hidden layer -- our method achieves stable learning and outperforms gradient descent on multiple benchmark datasets. These results establish a structured and scalable alternative to gradient-based training in QML, offering a pathway to mitigate barren plateaus and enhance quantum generative modeling.


Global Convergence for Average Reward Constrained MDPs with Primal-Dual Actor Critic Algorithm

arXiv.org Artificial Intelligence

This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) with general parametrization. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $ฯ„_{\mathrm{mix}}$, is known to the learner. In absence of knowledge of $ฯ„_{\mathrm{mix}}$, the achievable rates change to $\tilde{\mathcal{O}}(1/T^{0.5-ฮต})$ provided that $T \geq \tilde{\mathcal{O}}\left(ฯ„_{\mathrm{mix}}^{2/ฮต}\right)$. Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.


LLM Collaboration With Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

A large amount of work has been done in Multi-Agent Systems (MAS) for modeling and solving problems with multiple interacting agents. However, most LLMs are pretrained independently and not specifically optimized for coordination. For example, existing LLM fine-tuning frameworks rely on individual rewards, which require complex reward designs for each agent to encourage collaboration. To address this challenge, we model LLM collaboration as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. We develop a multi-agent, multi-turn algorithm, Multi-Agent Group Relative Policy Optimization (MAGRPO), to solve it, building on current RL approaches for LLMs as well as MARL techniques. Our experiments on LLM writing and coding collaboration demonstrate that fine-tuning multiple LLMs with MAGRPO enables agents to generate high-quality responses efficiently through effective cooperation. Our approach opens the door to using MARL methods for LLM collaboration and highlights the associated challenges.


Heuristics for Combinatorial Optimization via Value-based Reinforcement Learning: A Unified Framework and Analysis

arXiv.org Machine Learning

Since the 1990s, considerable empirical work has been carried out to train statistical models, such as neural networks (NNs), as learned heuristics for combinatorial optimization (CO) problems. When successful, such an approach eliminates the need for experts to design heuristics per problem type. Due to their structure, many hard CO problems are amenable to treatment through reinforcement learning (RL). Indeed, we find a wealth of literature training NNs using value-based, policy gradient, or actor-critic approaches, with promising results, both in terms of empirical optimality gaps and inference runtimes. Nevertheless, there has been a paucity of theoretical work undergirding the use of RL for CO problems. To this end, we introduce a unified framework to model CO problems through Markov decision processes (MDPs) and solve them using RL techniques. We provide easy-to-test assumptions under which CO problems can be formulated as equivalent undiscounted MDPs that provide optimal solutions to the original CO problems. Moreover, we establish conditions under which value-based RL techniques converge to approximate solutions of the CO problem with a guarantee on the associated optimality gap. Our convergence analysis provides: (1) a sufficient rate of increase in batch size and projected gradient descent steps at each RL iteration; (2) the resulting optimality gap in terms of problem parameters and targeted RL accuracy; and (3) the importance of a choice of state-space embedding. Together, our analysis illuminates the success (and limitations) of the celebrated deep Q-learning algorithm in this problem context.


Gradient-Informed Monte Carlo Fine-Tuning of Diffusion Models for Low-Thrust Trajectory Design

arXiv.org Artificial Intelligence

Preliminary mission design of low-thrust spacecraft trajectories in the Circular Restricted Three-Body Problem is a global search characterized by a complex objective landscape and numerous local minima. Formulating the problem as sampling from an unnormalized distribution supported on neighborhoods of locally optimal solutions, provides the opportunity to deploy Markov chain Monte Carlo methods and generative machine learning. In this work, we extend our previous self-supervised diffusion model fine-tuning framework to employ gradient-informed Markov chain Monte Carlo. We compare two algorithms - the Metropolis-Adjusted Langevin Algorithm and Hamiltonian Monte Carlo - both initialized from a distribution learned by a diffusion model. Derivatives of an objective function that balances fuel consumption, time of flight and constraint violations are computed analytically using state transition matrices. We show that incorporating the gradient drift term accelerates mixing and improves convergence of the Markov chain for a multi-revolution transfer in the Saturn-Titan system. Among the evaluated methods, MALA provides the best trade-off between performance and computational cost. Starting from samples generated by a baseline diffusion model trained on a related transfer, MALA explicitly targets Pareto-optimal solutions. Compared to a random walk Metropolis algorithm, it increases the feasibility rate from 17.34% to 63.01% and produces a denser, more diverse coverage of the Pareto front. By fine-tuning a diffusion model on the generated samples and associated reward values with reward-weighted likelihood maximization, we learn the global solution structure of the problem and eliminate the need for a tedious separate data generation phase.


See-Control: A Multimodal Agent Framework for Smartphone Interaction with a Robotic Arm

arXiv.org Artificial Intelligence

Recent advances in Multimodal Large Language Models (MLLMs) have enabled their use as intelligent agents for smartphone operation. However, existing methods depend on the Android Debug Bridge (ADB) for data transmission and action execution, limiting their applicability to Android devices. In this work, we introduce the novel Embodied Smartphone Operation (ESO) task and present See-Control, a framework that enables smartphone operation via direct physical interaction with a low-DoF robotic arm, offering a platform-agnostic solution. See-Control comprises three key components: (1) an ESO benchmark with 155 tasks and corresponding evaluation metrics; (2) an MLLM-based embodied agent that generates robotic control commands without requiring ADB or system back-end access; and (3) a richly annotated dataset of operation episodes, offering valuable resources for future research. By bridging the gap between digital agents and the physical world, See-Control provides a concrete step toward enabling home robots to perform smartphone-dependent tasks in realistic environments.