Markov Models
Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI Agents
Park, Junseok, Park, Kwanyoung, Oh, Hyunseok, Lee, Ganghun, Lee, Minsu, Lee, Youngki, Zhang, Byoung-Tak
Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers' learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler's viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance.
A Survey on Hyperdimensional Computing aka Vector Symbolic Architectures, Part II: Applications, Cognitive Models, and Challenges
Kleyko, Denis, Rachkovskij, Dmitri A., Osipov, Evgeny, Rahimi, Abbas
This is Part II of the two-part comprehensive survey devoted to a computing framework most commonly known under the names Hyperdimensional Computing and Vector Symbolic Architectures (HDC/VSA). Both names refer to a family of computational models that use high-dimensional distributed representations and rely on the algebraic properties of their key operations to incorporate the advantages of structured symbolic representations and vector distributed representations. Holographic Reduced Representations is an influential HDC/VSA model that is well-known in the machine learning domain and often used to refer to the whole family. However, for the sake of consistency, we use HDC/VSA to refer to the area. Part I of this survey covered foundational aspects of the area, such as historical context leading to the development of HDC/VSA, key elements of any HDC/VSA model, known HDC/VSA models, and transforming input data of various types into high-dimensional vectors suitable for HDC/VSA. This second part surveys existing applications, the role of HDC/VSA in cognitive computing and architectures, as well as directions for future work. Most of the applications lie within the machine learning/artificial intelligence domain, however we also cover other applications to provide a thorough picture. The survey is written to be useful for both newcomers and practitioners.
pymdp: A Python library for active inference in discrete state spaces
Heins, Conor, Millidge, Beren, Demekas, Daphne, Klein, Brennan, Friston, Karl, Couzin, Iain, Tschantz, Alexander
Active inference is an account of cognition and behavior in complex systems which brings together action, perception, and learning under the theoretical mantle of Bayesian inference. Active inference has seen growing applications in academic research, especially in fields that seek to model human or animal behavior. While in recent years, some of the code arising from the active inference literature has been written in open source languages like Python and Julia, to-date, the most popular software for simulating active inference agents is the DEM toolbox of SPM, a MATLAB library originally developed for the statistical analysis and modelling of neuroimaging data. Increasing interest in active inference, manifested both in terms of sheer number as well as diversifying applications across scientific disciplines, has thus created a need for generic, widely-available, and user-friendly code for simulating active inference in open-source scientific computing languages like Python. The Python package we present here, pymdp (see https://github.com/infer-actively/pymdp), represents a significant step in this direction: namely, we provide the first open-source package for simulating active inference with partially-observable Markov Decision Processes or POMDPs. We review the package's structure and explain its advantages like modular design and customizability, while providing in-text code blocks along the way to demonstrate how it can be used to build and run active inference processes with ease. We developed pymdp to increase the accessibility and exposure of the active inference framework to researchers, engineers, and developers with diverse disciplinary backgrounds. In the spirit of open-source software, we also hope that it spurs new innovation, development, and collaboration in the growing active inference community.
Analysis of autocorrelation times in Neural Markov Chain Monte Carlo simulations
Białas, Piotr, Korcyl, Piotr, Stebel, Tomasz
In case of complicated probability distributions most formulations resort to the construction of an associated Markov chain of consecutive proposals. The statistical uncertainty of any outcome of Monte Carlo simulation depends directly on the number of statistically independent configurations used to estimate it. Hence, the effectiveness of simulation algorithms is measured by autocorrelation time which quantify how many configurations are produced by the algorithm before a new, statistically independent configuration appears. Increasing autocorrelation times, a phenomenon called critical slowing down, is usually the main factor which limits the statistical precision of outputs. In the context of field theory simulations in elementary particle physics several proposals were advanced in order to alleviate that problem, in particular metadynamics [3, 4], instanton updates [5] or multiscale thermalization [6]. The recent great interest in machine learning techniques has also provided new ideas in the domain of Monte Carlo simulations which aim at reducing the autocorrelation times. The ability of artificial neural networks to approximate a very wide class of probability distributions was used in Ref.[7] to propose a variational estimate of free energy of statistical systems. Subsequently the idea was extended and used as a mechanism of providing uncorrelated proposals in a Monte Carlo simulation in Ref.[8].
Verified Probabilistic Policies for Deep Reinforcement Learning
Deep reinforcement learning is an increasingly popular technique for synthesising policies to control an agent's interaction with its environment. There is also growing interest in formally verifying that such policies are correct and execute safely. Progress has been made in this area by building on existing work for verification of deep neural networks and of continuous-state dynamical systems. In this paper, we tackle the problem of verifying probabilistic policies for deep reinforcement learning, which are used to, for example, tackle adversarial environments, break symmetries and manage trade-offs. We propose an abstraction approach, based on interval Markov decision processes, that yields probabilistic guarantees on a policy's execution, and present techniques to build and solve these models using abstract interpretation, mixed-integer linear programming, entropy-based refinement and probabilistic model checking. We implement our approach and illustrate its effectiveness on a selection of reinforcement learning benchmarks.
Assisting Unknown Teammates in Unknown Tasks: Ad Hoc Teamwork under Partial Observability
Ribeiro, João G., Martinho, Cassandro, Sardinha, Alberto, Melo, Francisco S.
In this paper, we present a novel Bayesian online prediction algorithm for the problem setting of ad hoc teamwork under partial observability (ATPO), which enables on-the-fly collaboration with unknown teammates performing an unknown task without needing a pre-coordination protocol. Unlike previous works that assume a fully observable state of the environment, ATPO accommodates partial observability, using the agent's observations to identify which task is being performed by the teammates. Our approach assumes neither that the teammate's actions are visible nor an environment reward signal. We evaluate ATPO in three domains -- two modified versions of the Pursuit domain with partial observability and the overcooked domain. Our results show that ATPO is effective and robust in identifying the teammate's task from a large library of possible tasks, efficient at solving it in near-optimal time, and scalable in adapting to increasingly larger problem sizes.
When is Offline Two-Player Zero-Sum Markov Game Solvable?
We study what dataset assumption permits solving offline two-player zero-sum Markov game. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov game. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning.
Lifted Model Checking for Relational MDPs
Yang, Wen-Chi, Raskin, Jean-François, De Raedt, Luc
Probabilistic model checking has been developed for verifying systems that have stochastic and nondeterministic behavior. Given a probabilistic system, a probabilistic model checker takes a property and checks whether or not the property holds in that system. For this reason, probabilistic model checking provide rigorous guarantees. So far, however, probabilistic model checking has focused on propositional models where a state is represented by a symbol. On the other hand, it is commonly required to make relational abstractions in planning and reinforcement learning. Various frameworks handle relational domains, for instance, STRIPS planning and relational Markov Decision Processes. Using propositional model checking in relational settings requires one to ground the model, which leads to the well known state explosion problem and intractability. We present pCTL-REBEL, a lifted model checking approach for verifying pCTL properties of relational MDPs. It extends REBEL, a relational model-based reinforcement learning technique, toward relational pCTL model checking. PCTL-REBEL is lifted, which means that rather than grounding, the model exploits symmetries to reason about a group of objects as a whole at the relational level. Theoretically, we show that pCTL model checking is decidable for relational MDPs that have a possibly infinite domain, provided that the states have a bounded size. Practically, we contribute algorithms and an implementation of lifted relational model checking, and we show that the lifted approach improves the scalability of the model checking approach.
Assessing Policy, Loss and Planning Combinations in Reinforcement Learning using a New Modular Architecture
Oliveira, Tiago Gaspar, Oliveira, Arlindo L.
The model-based reinforcement learning paradigm, which uses planning algorithms and neural network models, has recently achieved unprecedented results in diverse applications, leading to what is now known as deep reinforcement learning. These agents are quite complex and involve multiple components, factors that can create challenges for research. In this work, we propose a new modular software architecture suited for these types of agents, and a set of building blocks that can be easily reused and assembled to construct new model-based reinforcement learning agents. These building blocks include planning algorithms, policies, and loss functions. We illustrate the use of this architecture by combining several of these building blocks to implement and test agents that are optimized to three different test environments: Cartpole, Minigrid, and Tictactoe. One particular planning algorithm, made available in our implementation and not previously used in reinforcement learning, which we called averaged minimax, achieved good results in the three tested environments. Experiments performed with this architecture have shown that the best combination of planning algorithm, policy, and loss function is heavily problem dependent. This result provides evidence that the proposed architecture, which is modular and reusable, is useful for reinforcement learning researchers who want to study new environments and techniques.
On robust risk-based active-learning algorithms for enhanced decision support
Hughes, Aidan J., Bull, Lawrence A., Gardner, Paul, Dervilis, Nikolaos, Worden, Keith
Classification models are a fundamental component of physical-asset management technologies such as structural health monitoring (SHM) systems and digital twins. Previous work introduced \textit{risk-based active learning}, an online approach for the development of statistical classifiers that takes into account the decision-support context in which they are applied. Decision-making is considered by preferentially querying data labels according to \textit{expected value of perfect information} (EVPI). Although several benefits are gained by adopting a risk-based active learning approach, including improved decision-making performance, the algorithms suffer from issues relating to sampling bias as a result of the guided querying process. This sampling bias ultimately manifests as a decline in decision-making performance during the later stages of active learning, which in turn corresponds to lost resource/utility. The current paper proposes two novel approaches to counteract the effects of sampling bias: \textit{semi-supervised learning}, and \textit{discriminative classification models}. These approaches are first visualised using a synthetic dataset, then subsequently applied to an experimental case study, specifically, the Z24 Bridge dataset. The semi-supervised learning approach is shown to have variable performance; with robustness to sampling bias dependent on the suitability of the generative distributions selected for the model with respect to each dataset. In contrast, the discriminative classifiers are shown to have excellent robustness to the effects of sampling bias. Moreover, it was found that the number of inspections made during a monitoring campaign, and therefore resource expenditure, could be reduced with the careful selection of the statistical classifiers used within a decision-supporting monitoring system.