Markov Models
Reinforcement Learning with Unbiased Policy Evaluation and Linear Function Approximation
We provide performance guarantees for a variant of simulation-based policy iteration for controlling Markov decision processes that involves the use of stochastic approximation algorithms along with state-of-the-art techniques that are useful for very large MDPs, including lookahead, function approximation, and gradient descent. Specifically, we analyze two algorithms; the first algorithm involves a least squares approach where a new set of weights associated with feature vectors is obtained via least squares minimization at each iteration and the second algorithm involves a two-time-scale stochastic approximation algorithm taking several steps of gradient descent towards the least squares solution before obtaining the next iterate using a stochastic approximation algorithm.
Reinforcement Learning with Automated Auxiliary Loss Search
He, Tairan, Zhang, Yuge, Ren, Kan, Liu, Minghuan, Wang, Che, Zhang, Weinan, Yang, Yuqing, Li, Dongsheng
A good state representation is crucial to solving complicated reinforcement learning (RL) challenges. Many recent works focus on designing auxiliary losses for learning informative representations. Unfortunately, these handcrafted objectives rely heavily on expert knowledge and may be sub-optimal. In this paper, we propose a principled and universal method for learning better representations with auxiliary loss functions, named Automated Auxiliary Loss Search (A2LS), which automatically searches for top-performing auxiliary loss functions for RL. Specifically, based on the collected trajectory data, we define a general auxiliary loss space of size $7.5 \times 10^{20}$ and explore the space with an efficient evolutionary search strategy. Empirical results show that the discovered auxiliary loss (namely, A2-winner) significantly improves the performance on both high-dimensional (image) and low-dimensional (vector) unseen tasks with much higher efficiency, showing promising generalization ability to different settings and even different benchmark domains. We conduct a statistical analysis to reveal the relations between patterns of auxiliary losses and RL performance.
Near-Optimal Randomized Exploration for Tabular Markov Decision Processes
Xiong, Zhihan, Shen, Ruoqi, Cui, Qiwen, Fazel, Maryam, Du, Simon S.
We study algorithms using randomized value functions for exploration in reinforcement learning. This type of algorithms enjoys appealing empirical performance. We show that when we use 1) a single random seed in each episode, and 2) a Bernstein-type magnitude of noise, we obtain a worst-case $\widetilde{O}\left(H\sqrt{SAT}\right)$ regret bound for episodic time-inhomogeneous Markov Decision Process where $S$ is the size of state space, $A$ is the size of action space, $H$ is the planning horizon and $T$ is the number of interactions. This bound polynomially improves all existing bounds for algorithms based on randomized value functions, and for the first time, matches the $\Omega\left(H\sqrt{SAT}\right)$ lower bound up to logarithmic factors. Our result highlights that randomized exploration can be near-optimal, which was previously achieved only by optimistic algorithms. To achieve the desired result, we develop 1) a new clipping operation to ensure both the probability of being optimistic and the probability of being pessimistic are lower bounded by a constant, and 2) a new recursive formula for the absolute value of estimation errors to analyze the regret.
GriddlyJS: A Web IDE for Reinforcement Learning
Bamford, Christopher, Jiang, Minqi, Samvelyan, Mikayel, Rocktäschel, Tim
Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments -- a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of environment development has only increased with the rise of procedural-content generation (PCG) as the prevailing paradigm for producing varied environments capable of testing the robustness and generalization of RL agents. Moreover, existing environments often require complex build processes, making reproducing results difficult. To address these issues, we introduce GriddlyJS, a web-based Integrated Development Environment (IDE) based on the Griddly engine. GriddlyJS allows researchers to visually design and debug arbitrary, complex PCG grid-world environments using a convenient graphical interface, as well as visualize, evaluate, and record the performance of trained agent models. By connecting the RL workflow to the advanced functionality enabled by modern web standards, GriddlyJS allows publishing interactive agent-environment demos that reproduce experimental results directly to the web. To demonstrate the versatility of GriddlyJS, we use it to quickly develop a complex compositional puzzle-solving environment alongside arbitrary human-designed environment configurations and their solutions for use in automatic curriculum learning and offline RL. The GriddlyJS IDE is open source and freely available at https://griddly.ai.
The State-of-the-Art in AI-Based Malware Detection Techniques: A Review
Artificial Intelligence techniques have evolved rapidly in recent years, revolutionising the approaches used to fight against cybercriminals. But as the cyber security field has progressed, so has malware development, making it an economic imperative to strengthen businesses' defensive capability against malware attacks. This review aims to outline the state-of-the-art AI techniques used in malware detection and prevention, providing an in-depth analysis of the latest studies in this field. The algorithms investigated consist of Shallow Learning, Deep Learning and Bio-Inspired Computing, applied to a variety of platforms, such as PC, cloud, Android and IoT. This survey also touches on the rapid adoption of AI by cybercriminals as a means to create ever more advanced malware and exploit the AI algorithms designed to defend against them.
Mean Estimation in High-Dimensional Binary Markov Gaussian Mixture Models
We consider a high-dimensional mean estimation problem over a binary hidden Markov model, which illuminates the interplay between memory in data, sample size, dimension, and signal strength in statistical inference. In this model, an estimator observes $n$ samples of a $d$-dimensional parameter vector $\theta_{*}\in\mathbb{R}^{d}$, multiplied by a random sign $ S_i $ ($1\le i\le n$), and corrupted by isotropic standard Gaussian noise. The sequence of signs $\{S_{i}\}_{i\in[n]}\in\{-1,1\}^{n}$ is drawn from a stationary homogeneous Markov chain with flip probability $\delta\in[0,1/2]$. As $\delta$ varies, this model smoothly interpolates two well-studied models: the Gaussian Location Model for which $\delta=0$ and the Gaussian Mixture Model for which $\delta=1/2$. Assuming that the estimator knows $\delta$, we establish a nearly minimax optimal (up to logarithmic factors) estimation error rate, as a function of $\|\theta_{*}\|,\delta,d,n$. We then provide an upper bound to the case of estimating $\delta$, assuming a (possibly inaccurate) knowledge of $\theta_{*}$. The bound is proved to be tight when $\theta_{*}$ is an accurately known constant. These results are then combined to an algorithm which estimates $\theta_{*}$ with $\delta$ unknown a priori, and theoretical guarantees on its error are stated.
Langevin Autoencoders for Learning Deep Latent Variable Models
Taniguchi, Shohei, Iwasawa, Yusuke, Kumagai, Wataru, Matsuo, Yutaka
Markov chain Monte Carlo (MCMC), such as Langevin dynamics, is valid for approximating intractable distributions. However, its usage is limited in the context of deep latent variable models owing to costly datapoint-wise sampling iterations and slow convergence. This paper proposes the amortized Langevin dynamics (ALD), wherein datapoint-wise MCMC iterations are entirely replaced with updates of an encoder that maps observations into latent variables. This amortization enables efficient posterior sampling without datapoint-wise iterations. Despite its efficiency, we prove that ALD is valid as an MCMC algorithm, whose Markov chain has the target posterior as a stationary distribution under mild assumptions. Based on the ALD, we also present a new deep latent variable model named the Langevin autoencoder (LAE). Interestingly, the LAE can be implemented by slightly modifying the traditional autoencoder. Using multiple synthetic datasets, we first validate that ALD can properly obtain samples from target posteriors. We also evaluate the LAE on the image generation task, and show that our LAE can outperform existing methods based on variational inference, such as the variational autoencoder, and other MCMC-based methods in terms of the test likelihood.
Travel the Same Path: A Novel TSP Solving Strategy
In this paper, we provide a novel strategy for solving Traveling Salesman Problem, which is a famous combinatorial optimization problem studied intensely in the TCS community. In particular, we consider the imitation learning framework, which helps a deterministic algorithm making good choices whenever it needs to, resulting in a speed up while maintaining the exactness of the solution without suffering from the unpredictability and a potential large deviation. Furthermore, we demonstrate a strong generalization ability of a graph neural network trained under the imitation learning framework. Specifically, the model is capable of solving a large instance of TSP faster than the baseline while has only seen small TSP instances when training.
CSS: Combining Self-training and Self-supervised Learning for Few-shot Dialogue State Tracking
Zhang, Haoning, Bao, Junwei, Sun, Haipeng, Luo, Huaishao, Li, Wenye, Cui, Shuguang
Few-shot dialogue state tracking (DST) is a realistic problem that trains the DST model with limited labeled data. Existing few-shot methods mainly transfer knowledge learned from external labeled dialogue data (e.g., from question answering, dialogue summarization, machine reading comprehension tasks, etc.) into DST, whereas collecting a large amount of external labeled data is laborious, and the external data may not effectively contribute to the DST-specific task. In this paper, we propose a few-shot DST framework called CSS, which Combines Self-training and Self-supervised learning methods. The unlabeled data of the DST task is incorporated into the self-training iterations, where the pseudo labels are predicted by a DST model trained on limited labeled data in advance. Besides, a contrastive self-supervised method is used to learn better representations, where the data is augmented by the dropout operation to train the model. Experimental results on the MultiWOZ dataset show that our proposed CSS achieves competitive performance in several few-shot scenarios.
Generalization Bounds on Multi-Kernel Learning with Mixed Datasets
This paper presents novel generalization bounds for the multi-kernel learning problem. Motivated by applications in sensor networks and spatial-temporal models, we assume that the dataset is mixed where each sample is taken from a finite pool of Markov chains. Our bounds for learning kernels admit $O(\sqrt{\log m})$ dependency on the number of base kernels and $O(1/\sqrt{n})$ dependency on the number of training samples. However, some $O(1/\sqrt{n})$ terms are added to compensate for the dependency among samples compared with existing generalization bounds for multi-kernel learning with i.i.d. datasets.