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 Markov Models


Implicit Mixtures of Restricted Boltzmann Machines

Neural Information Processing Systems

We present a mixture model whose components are Restricted Boltzmann Machines (RBMs). This possibility has not been considered before because computing the partition function of an RBM is intractable, which appears to make learning a mixture of RBMs intractable as well. Surprisingly, when formulated as a third-order Boltzmann machine, such a mixture model can be learned tractably using contrastive divergence. The energy function of the model captures three-way interactions among visible units, hidden units, and a single hidden multinomial unit that represents the cluster labels. The distinguishing feature of this model is that, unlike other mixture models, the mixing proportions are not explicitly parameterized.


Hierarchical Semi-Markov Conditional Random Fields for Recursive Sequential Data

Neural Information Processing Systems

Inspired by the hierarchical hidden Markov models (HHMM), we present the hierarchical semi-Markov conditional random field (HSCRF), a generalisation of embedded undirected Markov chains to model complex hierarchical, nested Markov processes. It is parameterised in a discriminative framework and has polynomial time algorithms for learning and inference. Importantly, we develop efficient algorithms for learning and constrained inference in a partially-supervised setting, which is important issue in practice where labels can only be obtained sparsely. We demonstrate the HSCRF in two applications: (i) recognising human activities of daily living (ADLs) from indoor surveillance cameras, and (ii) noun-phrase chunking. We show that the HSCRF is capable of learning rich hierarchical models with reasonable accuracy in both fully and partially observed data cases.


The Recurrent Temporal Restricted Boltzmann Machine

Neural Information Processing Systems

The Temporal Restricted Boltzmann Machine (TRBM) is a probabilistic model for sequences that is able to successfully model (i.e., generate nice-looking samples of) several very high dimensional sequences, such as motion capture data and the pixels of low resolution videos of balls bouncing in a box. The major disadvantage of the TRBM is that exact inference is extremely hard, since even computing a Gibbs update for a single variable of the posterior is exponentially expensive. This difficulty has necessitated the use of a heuristic inference procedure, that nonetheless was accurate enough for successful learning. In this paper we introduce the Recurrent TRBM, which is a very slight modification of the TRBM for which exact inference is very easy and exact gradient learning is almost tractable. We demonstrate that the RTRBM is better than an analogous TRBM at generating motion capture and videos of bouncing balls.


Bayesian Model of Behaviour in Economic Games

Neural Information Processing Systems

Classical Game Theoretic approaches that make strong rationality assumptions have difficulty modeling observed behaviour in Economic games of human subjects. We investigate the role of finite levels of iterated reasoning and non-selfish utility functions in a Partially Observable Markov Decision Process model that incorporates Game Theoretic notions of interactivity. We invert the generative process for a recognition model that is used to classify 200 subjects playing an Investor-Trustee game against randomly matched opponents.


Particle Filter-based Policy Gradient in POMDPs

Neural Information Processing Systems

Our setting is a Partially Observable Markov Decision Process with continuous state, observation and action spaces. Decisions are based on a Particle Filter for estimating the belief state given past observations. We consider a policy gradient approach for parameterized policy optimization. For that purpose, we investigate sensitivity analysis of the performance measure with respect to the parameters of the policy, focusing on Finite Difference (FD) techniques. We show that the naive FD is subject to variance explosion because of the non-smoothness of the resampling procedure.


Sparse Signal Recovery Using Markov Random Fields

Neural Information Processing Systems

Compressive Sensing (CS) combines sampling and compression into a single sub-Nyquist linear measurement process for sparse and compressible signals. In this paper, we extend the theory of CS to include signals that are concisely represented in terms of a graphical model. In particular, we use Markov Random Fields (MRFs) to represent sparse signals whose nonzero coefficients are clustered. Our new model-based reconstruction algorithm, dubbed Lattice Matching Pursuit (LaMP), stably recovers MRF-modeled signals using many fewer measurements and computations than the current state-of-the-art algorithms.


The Infinite Factorial Hidden Markov Model

Neural Information Processing Systems

We introduces a new probability distribution over a potentially infinite number of binary Markov chains which we call the Markov Indian buffet process. This process extends the IBP to allow temporal dependencies in the hidden variables. We use this stochastic process to build a nonparametric extension of the factorial hidden Markov model. After working out an inference scheme which combines slice sampling and dynamic programming we demonstrate how the infinite factorial hidden Markov model can be used for blind source separation.


MDPs with Non-Deterministic Policies

Neural Information Processing Systems

Markov Decision Processes (MDPs) have been extensively studied and used in the context of planning and decision-making, and many methods exist to find the optimal policy for problems modelled as MDPs. Although finding the optimal policy is sufficient in many domains, in certain applications such as decision support systems where the policy is executed by a human (rather than a machine), finding all possible near-optimal policies might be useful as it provides more flexibility to the person executing the policy. In this paper we introduce the new concept of non-deterministic MDP policies, and address the question of finding near-optimal non-deterministic policies. We propose two solutions to this problem, one based on a Mixed Integer Program and the other one based on a search algorithm. We include experimental results obtained from applying this framework to optimize treatment choices in the context of a medical decision support system.


Nonparametric Bayesian Texture Learning and Synthesis

Neural Information Processing Systems

We present a nonparametric Bayesian method for texture learning and synthesis. A texture image is represented by a 2D-Hidden Markov Model (2D-HMM) where the hidden states correspond to the cluster labeling of textons and the transition matrix encodes their spatial layout (the compatibility between adjacent textons). The HDP makes use of Dirichlet process prior which favors regular textures by penalizing the model complexity. This framework (HDP-2D-HMM) learns the texton vocabulary and their spatial layout jointly and automatically. The HDP-2D-HMM results in a compact representation of textures which allows fast texture synthesis with comparable rendering quality over the state-of-the-art image-based rendering methods.


The Infinite Partially Observable Markov Decision Process

Neural Information Processing Systems

The Partially Observable Markov Decision Process (POMDP) framework has proven useful in planning domains that require balancing actions that increase an agents knowledge and actions that increase an agents reward. Unfortunately, most POMDPs are complex structures with a large number of parameters. In many realworld problems, both the structure and the parameters are difficult to specify from domain knowledge alone. Recent work in Bayesian reinforcement learning has made headway in learning POMDP models; however, this work has largely focused on learning the parameters of the POMDP model. We define an infinite POMDP (iPOMDP) model that does not require knowledge of the size of the state space; instead, it assumes that the number of visited states will grow as the agent explores its world and explicitly models only visited states.