Markov Models
Sample Efficient Reinforcement Learning in Mixed Systems through Augmented Samples and Its Applications to Queueing Networks
Wei, Honghao, Liu, Xin, Wang, Weina, Ying, Lei
This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the transitions of pseudo-stochastic states are deterministic given the stochastic states/transitions. We refer to such systems as mixed systems, which are widely used in various applications, including manufacturing systems, communication networks, and queueing networks. We propose a sample efficient RL method that accelerates learning by generating augmented data samples. The proposed algorithm is data-driven and learns the policy from data samples from both real and augmented samples. This method significantly improves learning by reducing the sample complexity such that the dataset only needs to have sufficient coverage of the stochastic states. We analyze the sample complexity of the proposed method under Fitted Q Iteration (FQI) and demonstrate that the optimality gap decreases as $\tilde{\mathcal{O}}(\sqrt{{1}/{n}}+\sqrt{{1}/{m}}),$ where $n$ is the number of real samples and $m$ is the number of augmented samples per real sample. It is important to note that without augmented samples, the optimality gap is $\tilde{\mathcal{O}}(1)$ due to insufficient data coverage of the pseudo-stochastic states. Our experimental results on multiple queueing network applications confirm that the proposed method indeed significantly accelerates learning in both deep Q-learning and deep policy gradient.
PLEX: Making the Most of the Available Data for Robotic Manipulation Pretraining
Thomas, Garrett, Cheng, Ching-An, Loynd, Ricky, Frujeri, Felipe Vieira, Vineet, Vibhav, Jalobeanu, Mihai, Kolobov, Andrey
Transformers [1] have lead to breakthroughs in training large-scale general representations for computer vision (CV) and natural language processing (NLP) [2], enabling zero-shot adaptation and fast finetuning [3]. At the same time, despite impressive progress, transformer-based representations haven't shown the same versatility for robotic manipulation. Some attribute this gap to the lack of suitable training data for robotics [3]. We argue instead that data relevant to training robotic manipulation models is copious but has important structure that most existing training methods ignore and fail to leverage. These insights lead us to propose a novel transformer-based architecture, called PLEX, that is capable of effective learning from realistically available robotic manipulation datasets. We observe that robotics-relevant data falls into three major categories: (1) Video-only data, which contain high-quality and potentially description-annotated demonstrations for an immense variety of tasks but have no explicit action information for a robot to mimic; (2) Data containing matching sequences of percepts and actions, which are less plentiful than pure videos and don't necessarily correspond to meaningful tasks [4], but capture valuable correlations between a robot's actions and changes in the environment and are easy to collect on a given robot; (3) Small sets of high-quality sensorimotor demonstrations for a target task in a target environment. Thus, a scalable model architecture for robotic manipulation must be able to learn primarily from videos, while being extra data-efficient on sensorimotor training sequences and the small amount target demonstrations. PLEX, the PLanning-EXecution architecture we propose, is designed to take advantage of data sources of these types.
Robotic Learning the Sequence of Packing Irregular Objects from Human Demonstrations
Santos, Andrรฉ, Duarte, Nuno Ferreira, Dehban, Atabak, Santos-Victor, Josรฉ
We tackle the challenge of robotic bin packing with irregular objects, such as groceries. Given the diverse physical attributes of these objects and the complex constraints governing their placement and manipulation, employing preprogrammed strategies becomes unfeasible. Our approach is to learn directly from expert demonstrations in order to extract implicit task knowledge and strategies to ensure safe object positioning, efficient use of space, and the generation of human-like behaviors that enhance human-robot trust. We rely on human demonstrations to learn a Markov chain for predicting the object packing sequence for a given set of items and then compare it with human performance. Our experimental results show that the model outperforms human performance by generating sequence predictions that humans classify as human-like more frequently than human-generated sequences. The human demonstrations were collected using our proposed VR platform, BoxED, which is a box packaging environment for simulating real-world objects and scenarios for fast and streamlined data collection with the purpose of teaching robots. We collected data from 43 participants packing a total of 263 boxes with supermarket-like objects, yielding 4644 object manipulations. Our VR platform can be easily adapted to new scenarios and objects, and is publicly available, alongside our dataset, at https://github.com/andrejfsantos4/BoxED.
Unbiased Kinetic Langevin Monte Carlo with Inexact Gradients
Chada, Neil K., Leimkuhler, Benedict, Paulin, Daniel, Whalley, Peter A.
We present an unbiased method for Bayesian posterior means based on kinetic Langevin dynamics that combines advanced splitting methods with enhanced gradient approximations. Our approach avoids Metropolis correction by coupling Markov chains at different discretization levels in a multilevel Monte Carlo approach. Theoretical analysis demonstrates that our proposed estimator is unbiased, attains finite variance, and satisfies a central limit theorem. It can achieve accuracy $\epsilon>0$ for estimating expectations of Lipschitz functions in $d$ dimensions with $\mathcal{O}(d^{1/4}\epsilon^{-2})$ expected gradient evaluations, without assuming warm start. We exhibit similar bounds using both approximate and stochastic gradients, and our method's computational cost is shown to scale logarithmically with the size of the dataset. The proposed method is tested using a multinomial regression problem on the MNIST dataset and a Poisson regression model for soccer scores. Experiments indicate that the number of gradient evaluations per effective sample is independent of dimension, even when using inexact gradients. For product distributions, we give dimension-independent variance bounds. Our results demonstrate that the unbiased algorithm we present can be much more efficient than the ``gold-standard" randomized Hamiltonian Monte Carlo.
Generative learning for nonlinear dynamics
Modern generative machine learning models demonstrate surprising ability to create realistic outputs far beyond their training data, such as photorealistic artwork, accurate protein structures, or conversational text. These successes suggest that generative models learn to effectively parametrize and sample arbitrarily complex distributions. Beginning half a century ago, foundational works in nonlinear dynamics used tools from information theory to infer properties of chaotic attractors from time series, motivating the development of algorithms for parametrizing chaos in real datasets. In this perspective, we aim to connect these classical works to emerging themes in large-scale generative statistical learning. We first consider classical attractor reconstruction, which mirrors constraints on latent representations learned by state space models of time series. We next revisit early efforts to use symbolic approximations to compare minimal discrete generators underlying complex processes, a problem relevant to modern efforts to distill and interpret black-box statistical models. Emerging interdisciplinary works bridge nonlinear dynamics and learning theory, such as operator-theoretic methods for complex fluid flows, or detection of broken detailed balance in biological datasets. We anticipate that future machine learning techniques may revisit other classical concepts from nonlinear dynamics, such as transinformation decay and complexity-entropy tradeoffs.
LISBET: a self-supervised Transformer model for the automatic segmentation of social behavior motifs
Chindemi, Giuseppe, Girard, Benoit, Bellone, Camilla
Social behavior, defined as the process by which individuals act and react in response to others, is crucial for the function of societies and holds profound implications for mental health. To fully grasp the intricacies of social behavior and identify potential therapeutic targets for addressing social deficits, it is essential to understand its core principles. Although machine learning algorithms have made it easier to study specific aspects of complex behavior, current methodologies tend to focus primarily on single-animal behavior. In this study, we introduce LISBET (seLf-supervIsed Social BEhavioral Transformer), a model designed to detect and segment social interactions. Our model eliminates the need for feature selection and extensive human annotation by using self-supervised learning to detect and quantify social behaviors from dynamic body parts tracking data. LISBET can be used in hypothesis-driven mode to automate behavior classification using supervised finetuning, and in discovery-driven mode to segment social behavior motifs using unsupervised learning. We found that motifs recognized using the discovery-driven approach not only closely match the human annotations but also correlate with the electrophysiological activity of dopaminergic neurons in the Ventral Tegmental Area (VTA). We hope LISBET will help the community improve our understanding of social behaviors and their neural underpinnings.
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies
Al-Hafez, Firas, Zhao, Guoping, Peters, Jan, Tateo, Davide
Stateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g., humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT.
Understanding Tool Discovery and Tool Innovation Using Active Inference
Collis, Poppy, Kinghorn, Paul F, Buckley, Christopher L
The ability to invent new tools has been identified as an important facet of our ability as a species to problem solve in dynamic and novel environments. While the use of tools by artificial agents presents a challenging task and has been widely identified as a key goal in the field of autonomous robotics, far less research has tackled the invention of new tools by agents. In this paper, (1) we articulate the distinction between tool discovery and tool innovation by providing a minimal description of the two concepts under the formalism of active inference. We then (2) apply this description to construct a toy model of tool innovation by introducing the notion of tool affordances into the hidden states of the agent's probabilistic generative model. This particular state factorisation facilitates the ability to not just discover tools but invent them through the offline induction of an appropriate tool property. We discuss the implications of these preliminary results and outline future directions of research.
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization
Wang, Xiangsen, Xu, Haoran, Zheng, Yinan, Zhan, Xianyuan
Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline m ulti-agent RL algorithm with implicit global-to-local v alue regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.
Hierarchical Reinforcement Learning for Automatic Disease Diagnosis
Zhong, Cheng, Liao, Kangenbei, Chen, Wei, Liu, Qianlong, Peng, Baolin, Huang, Xuanjing, Peng, Jiajie, Wei, Zhongyu
Motivation: Disease diagnosis oriented dialogue system models the interactive consultation procedure as Markov Decision Process and reinforcement learning algorithms are used to solve the problem. Existing approaches usually employ a flat policy structure that treat all symptoms and diseases equally for action making. This strategy works well in the simple scenario when the action space is small, however, its efficiency will be challenged in the real environment. Inspired by the offline consultation process, we propose to integrate a hierarchical policy structure of two levels into the dialogue systemfor policy learning. The high-level policy consists of amastermodel that is responsible for triggering a low-levelmodel, the lowlevel policy consists of several symptom checkers and a disease classifier. The proposed policy structure is capable to deal with diagnosis problem including large number of diseases and symptoms. Results: Experimental results on three real-world datasets and a synthetic dataset demonstrate that our hierarchical framework achieves higher accuracy and symptom recall in disease diagnosis compared with existing systems. We construct a benchmark including datasets and implementation of existing algorithms to encourage follow-up researches. Availability: The code and data is available from https://github.com/FudanDISC/DISCOpen-MedBox-DialoDiagnosis Contact: 21210980124@m.fudan.edu.cn Supplementary information: Supplementary data are available at Bioinformatics online.