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Regret-Optimal Model-Free Reinforcement Learning for Discounted MDPs with Short Burn-In Time

arXiv.org Machine Learning

A crucial problem in reinforcement learning is learning the optimal policy. We study this in tabular infinite-horizon discounted Markov decision processes under the online setting. The existing algorithms either fail to achieve regret optimality or have to incur a high memory and computational cost. In addition, existing optimal algorithms all require a long burn-in time in order to achieve optimal sample efficiency, i.e., their optimality is not guaranteed unless sample size surpasses a high threshold. We address both open problems by introducing a model-free algorithm that employs variance reduction and a novel technique that switches the execution policy in a slow-yet-adaptive manner. This is the first regret-optimal model-free algorithm in the discounted setting, with the additional benefit of a low burn-in time.


Achieving Zero Constraint Violation for Concave Utility Constrained Reinforcement Learning via Primal-Dual Approach

Journal of Artificial Intelligence Research

Reinforcement learning (RL) is widely used in applications where one needs to perform sequential decision-making while interacting with the environment. The standard RL problem with safety constraints is generally mathematically modeled by constrained Markov Decision Processes (CMDP), which is linear in objective and rules in occupancy measure space, where the problem becomes challenging in the case where the model is unknown apriori. The problem further becomes challenging when the decision requirement includes optimizing a concave utility while satisfying some nonlinear safety constraints. To solve such a nonlinear problem, we propose a conservative stochastic primal-dual algorithm (CSPDA) via a randomized primal-dual approach. By leveraging a generative model, we prove that CSPDA not only exhibits ร•(1/ฮต2)sample complexity, but also achieves zero constraint violations for the concave utility CMDP. Compared with the previous works, the best available sample complexity for CMDP with zero constraint violation is ร•(1/ฮต5). Hence, the proposed algorithm provides a significant improvement as compared to the state-of-the-art.


Predictive variational autoencoder for learning robust representations of time-series data

arXiv.org Artificial Intelligence

Variational autoencoders (VAEs) have been used extensively to discover low-dimensional latent factors governing neural activity and animal behavior. However, without careful model selection, the uncovered latent factors may reflect noise in the data rather than true underlying features, rendering such representations unsuitable for scientific interpretation. Existing solutions to this problem involve introducing additional measured variables or data augmentations specific to a particular data type. We propose a VAE architecture that predicts the next point in time and show that it mitigates the learning of spurious features. In addition, we introduce a model selection metric based on smoothness over time in the latent space. We show that together these two constraints on VAEs to be smooth over time produce robust latent representations and faithfully recover latent factors on synthetic datasets.


Interactive Planning Using Large Language Models for Partially Observable Robotics Tasks

arXiv.org Artificial Intelligence

Designing robotic agents to perform open vocabulary tasks has been the long-standing goal in robotics and AI. Recently, Large Language Models (LLMs) have achieved impressive results in creating robotic agents for performing open vocabulary tasks. However, planning for these tasks in the presence of uncertainties is challenging as it requires \enquote{chain-of-thought} reasoning, aggregating information from the environment, updating state estimates, and generating actions based on the updated state estimates. In this paper, we present an interactive planning technique for partially observable tasks using LLMs. In the proposed method, an LLM is used to collect missing information from the environment using a robot and infer the state of the underlying problem from collected observations while guiding the robot to perform the required actions. We also use a fine-tuned Llama 2 model via self-instruct and compare its performance against a pre-trained LLM like GPT-4. Results are demonstrated on several tasks in simulation as well as real-world environments. A video describing our work along with some results could be found here.


Bounded Robustness in Reinforcement Learning via Lexicographic Objectives

arXiv.org Artificial Intelligence

Policy robustness in Reinforcement Learning may not be desirable at any cost: the alterations caused by robustness requirements from otherwise optimal policies should be explainable, quantifiable and formally verifiable. In this work we study how policies can be maximally robust to arbitrary observational noise by analysing how they are altered by this noise through a stochastic linear operator interpretation of the disturbances, and establish connections between robustness and properties of the noise kernel and of the underlying MDPs. Then, we construct sufficient conditions for policy robustness, and propose a robustness-inducing scheme, applicable to any policy gradient algorithm, that formally trades off expected policy utility for robustness through lexicographic optimisation, while preserving convergence and sub-optimality in the policy synthesis.


Risk-aware Meta-level Decision Making for Exploration Under Uncertainty

arXiv.org Artificial Intelligence

Robotic exploration of unknown environments is fundamentally a problem of decision making under uncertainty where the robot must account for uncertainty in sensor measurements, localization, action execution, as well as many other factors. For large-scale exploration applications, autonomous systems must overcome the challenges of sequentially deciding which areas of the environment are valuable to explore while safely evaluating the risks associated with obstacles and hazardous terrain. In this work, we propose a risk-aware meta-level decision making framework to balance the tradeoffs associated with local and global exploration. Meta-level decision making builds upon classical hierarchical coverage planners by switching between local and global policies with the overall objective of selecting the policy that is most likely to maximize reward in a stochastic environment. We use information about the environment history, traversability risk, and kinodynamic constraints to reason about the probability of successful policy execution to switch between local and global policies. We have validated our solution in both simulation and on a variety of large-scale real world hardware tests. Our results show that by balancing local and global exploration we are able to significantly explore large-scale environments more efficiently.


DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents should exhibit consistent behaviors is still under-explored. In this paper, we propose a new approach that enables agents to learn whether their behaviors should be consistent with that of other agents by utilizing intrinsic rewards to learn the optimal policy for each agent. We begin by defining behavior consistency as the divergence in output actions between two agents when provided with the same observation. Subsequently, we introduce dynamic consistency intrinsic reward (DCIR) to stimulate agents to be aware of others' behaviors and determine whether to be consistent with them. Lastly, we devise a dynamic scale network (DSN) that provides learnable scale factors for the agent at every time step to dynamically ascertain whether to award consistent behavior and the magnitude of rewards. We evaluate DCIR in multiple environments including Multi-agent Particle, Google Research Football and StarCraft II Micromanagement, demonstrating its efficacy.


How the level sampling process impacts zero-shot generalisation in deep reinforcement learning

arXiv.org Artificial Intelligence

A key limitation preventing the wider adoption of autonomous agents trained via deep reinforcement learning (RL) is their limited ability to generalise to new environments, even when these share similar characteristics with environments encountered during training. In this work, we investigate how a non-uniform sampling strategy of individual environment instances, or levels, affects the zero-shot generalisation (ZSG) ability of RL agents, considering two failure modes: overfitting and over-generalisation. As a first step, we measure the mutual information (MI) between the agent's internal representation and the set of training levels, which we find to be well-correlated to instance overfitting. In contrast to uniform sampling, adaptive sampling strategies prioritising levels based on their value loss are more effective at maintaining lower MI, which provides a novel theoretical justification for this class of techniques. We then turn our attention to unsupervised environment design (UED) methods, which adaptively generate new training levels and minimise MI more effectively than methods sampling from a fixed set. However, we find UED methods significantly shift the training distribution, resulting in over-generalisation and worse ZSG performance over the distribution of interest. To prevent both instance overfitting and over-generalisation, we introduce self-supervised environment design (SSED). SSED generates levels using a variational autoencoder, effectively reducing MI while minimising the shift with the distribution of interest, and leads to statistically significant improvements in ZSG over fixed-set level sampling strategies and UED methods.


Policy Gradient for Rectangular Robust Markov Decision Processes

arXiv.org Artificial Intelligence

Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient (RPG), a policy-based method that efficiently solves rectangular robust Markov decision processes (MDPs). We provide a closed-form expression for the worst occupation measure. Incidentally, we find that the worst kernel is a rank-one perturbation of the nominal. Combining the worst occupation measure with a robust Q-value estimation yields an explicit form of the robust gradient. Our resulting RPG can be estimated from data with the same time complexity as its non-robust equivalent. Hence, it relieves the computational burden of convex optimization problems required for training robust policies by current policy gradient approaches.


Reinforcement Learning in Non-Markovian Environments

arXiv.org Artificial Intelligence

Motivated by the novel paradigm developed by Van Roy and coauthors for reinforcement learning in arbitrary non-Markovian environments, we propose a related formulation and explicitly pin down the error caused by non-Markovianity of observations when the Q-learning algorithm is applied on this formulation. Based on this observation, we propose that the criterion for agent design should be to seek good approximations for certain conditional laws. Inspired by classical stochastic control, we show that our problem reduces to that of recursive computation of approximate sufficient statistics. This leads to an autoencoder-based scheme for agent design which is then numerically tested on partially observed reinforcement learning environments.